SDL_SetSurfaceAlphaMod(surface, alpha);
}
+const char *SDLGetRendererName(void)
+{
+ static SDL_RendererInfo renderer_info;
+
+ SDL_GetRendererInfo(sdl_renderer, &renderer_info);
+
+ return renderer_info.name;
+}
+
SDL_Surface *SDLGetNativeSurface(SDL_Surface *surface)
{
SDL_PixelFormat format;