SDL_UpdateTexture(sdl_texture, NULL, screen->pixels, screen->pitch);
}
+ SDL_Rect *src_rect1 = NULL, *dst_rect1 = NULL;
+ SDL_Rect *src_rect2 = NULL, *dst_rect2 = NULL;
+
+#if defined(HAS_SCREEN_KEYBOARD)
+ if (video.shifted_up || video.shifted_up_delay)
+ {
+ int time_current = SDL_GetTicks();
+ int pos = video.shifted_up_pos;
+ int pos_last = video.shifted_up_pos_last;
+
+ if (!DelayReachedExt(&video.shifted_up_delay, video.shifted_up_delay_value,
+ time_current))
+ {
+ int delay = time_current - video.shifted_up_delay;
+ int delay_value = video.shifted_up_delay_value;
+
+ pos = pos_last + (pos - pos_last) * delay / delay_value;
+ }
+ else
+ {
+ video.shifted_up_pos_last = pos;
+ video.shifted_up_delay = 0;
+ }
+
+ SDL_Rect src_rect_up = { 0, pos, video.width, video.height - pos };
+ SDL_Rect dst_rect_up = { 0, 0, video.width, video.height - pos };
+
+ if (video.screen_rendering_mode == SPECIAL_RENDERING_TARGET ||
+ video.screen_rendering_mode == SPECIAL_RENDERING_DOUBLE)
+ {
+ src_rect2 = &src_rect_up;
+ dst_rect2 = &dst_rect_up;
+ }
+ else
+ {
+ src_rect1 = &src_rect_up;
+ dst_rect1 = &dst_rect_up;
+ }
+ }
+#endif
+
// clear render target buffer
SDL_RenderClear(sdl_renderer);
// copy backbuffer texture to render target buffer
if (video.screen_rendering_mode != SPECIAL_RENDERING_TARGET)
- SDL_RenderCopy(sdl_renderer, sdl_texture_stream, NULL, NULL);
+ SDL_RenderCopy(sdl_renderer, sdl_texture_stream, src_rect1, dst_rect1);
if (video.screen_rendering_mode != SPECIAL_RENDERING_BITMAP)
FinalizeScreen(DRAW_TO_SCREEN);
video.screen_rendering_mode == SPECIAL_RENDERING_DOUBLE)
{
SDL_SetRenderTarget(sdl_renderer, NULL);
- SDL_RenderCopy(sdl_renderer, sdl_texture_target, NULL, NULL);
+ SDL_RenderCopy(sdl_renderer, sdl_texture_target, src_rect2, dst_rect2);
}
#endif
UPDATE_BUSY_STATE();
/* create native non-transparent surface for current image */
- if ((new_bitmap->surface = SDLGetNativeSurface(sdl_image_tmp)) == NULL)
- Error(ERR_EXIT, "SDLGetNativeSurface() failed");
-
- /* remove alpha channel from native non-transparent surface, if defined */
- SDLSetAlpha(new_bitmap->surface, FALSE, 0);
-
- /* remove transparent color from native non-transparent surface, if defined */
- SDL_SetColorKey(new_bitmap->surface, UNSET_TRANSPARENT_PIXEL, 0);
+ if ((new_bitmap->surface = SDLGetOpaqueSurface(sdl_image_tmp)) == NULL)
+ Error(ERR_EXIT, "SDLGetOpaqueSurface() failed");
print_timestamp_time("SDLGetNativeSurface (opaque)");