void SDLSetScreenVsyncMode(char *vsync_mode)
{
- int interval =
- (strEqual(vsync_mode, STR_VSYNC_MODE_NORMAL) ? VSYNC_MODE_NORMAL :
- strEqual(vsync_mode, STR_VSYNC_MODE_ADAPTIVE) ? VSYNC_MODE_ADAPTIVE :
- VSYNC_MODE_OFF);
+ // changing vsync mode without re-creating renderer only supported by OpenGL
+ if (!strPrefixLower((char *)SDLGetRendererName(), "opengl"))
+ return;
+
+ int interval = VSYNC_MODE_STR_TO_INT(vsync_mode);
int result = SDL_GL_SetSwapInterval(interval);
// if adaptive vsync requested, but not supported, retry with normal vsync