// copy global animations to render target buffer, if defined (above border)
if (gfx.draw_global_anim_function != NULL)
gfx.draw_global_anim_function(draw_target, DRAW_GLOBAL_ANIM_STAGE_2);
+
+ // copy tile selection cursor to render target buffer, if defined (above all)
+ if (gfx.draw_tile_cursor_function != NULL)
+ gfx.draw_tile_cursor_function(draw_target);
}
static void UpdateScreenExt(SDL_Rect *rect, boolean with_frame_delay)
/* event functions */
/* ========================================================================= */
-void SDLNextEvent(Event *event)
+void SDLWaitEvent(Event *event)
{
SDL_WaitEvent(event);
}