rnd-20030404-3-src
[rocksndiamonds.git] / src / libgame / sdl.c
index 635816c7a0796be538506859fb57c5a4e0806804..2406489587d0c74b67a7a1cd7d9d92c661d8e321 100644 (file)
@@ -172,6 +172,34 @@ inline boolean SDLSetVideoMode(DrawBuffer **backbuffer, boolean fullscreen)
   return success;
 }
 
+inline void SDLCreateBitmapContent(Bitmap *new_bitmap,
+                                  int width, int height, int depth)
+{
+  SDL_Surface *surface_tmp, *surface_native;
+
+  if ((surface_tmp = SDL_CreateRGBSurface(SURFACE_FLAGS, width, height, depth,
+                                         0, 0, 0, 0))
+      == NULL)
+    Error(ERR_EXIT, "SDL_CreateRGBSurface() failed: %s", SDL_GetError());
+
+  if ((surface_native = SDL_DisplayFormat(surface_tmp)) == NULL)
+    Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s", SDL_GetError());
+
+  SDL_FreeSurface(surface_tmp);
+
+  new_bitmap->surface = surface_native;
+}
+
+inline void SDLFreeBitmapPointers(Bitmap *bitmap)
+{
+  if (bitmap->surface)
+    SDL_FreeSurface(bitmap->surface);
+  if (bitmap->surface_masked)
+    SDL_FreeSurface(bitmap->surface_masked);
+  bitmap->surface = NULL;
+  bitmap->surface_masked = NULL;
+}
+
 inline void SDLCopyArea(Bitmap *src_bitmap, Bitmap *dst_bitmap,
                        int src_x, int src_y,
                        int width, int height,
@@ -520,9 +548,9 @@ void sge_PutPixel(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color)
 }
 
 void sge_PutPixelRGB(SDL_Surface *surface, Sint16 x, Sint16 y,
-                 Uint8 R, Uint8 G, Uint8 B)
+                 Uint8 r, Uint8 g, Uint8 b)
 {
-  sge_PutPixel(surface, x, y, SDL_MapRGB(surface->format, R, G, B));
+  sge_PutPixel(surface, x, y, SDL_MapRGB(surface->format, r, g, b));
 }
 
 Sint32 sge_CalcYPitch(SDL_Surface *dest, Sint16 y)
@@ -837,6 +865,30 @@ void sge_LineRGB(SDL_Surface *Surface, Sint16 x1, Sint16 y1, Sint16 x2,
 }
 
 
+/*
+  -----------------------------------------------------------------------------
+  quick (no, it's slow) and dirty hack to "invert" rectangle inside SDL surface
+  -----------------------------------------------------------------------------
+*/
+
+inline void SDLInvertArea(Bitmap *bitmap, int src_x, int src_y,
+                         int width, int height, Uint32 color)
+{
+  SDL_Surface *surface = bitmap->surface;
+  int x, y;
+
+  for (y=src_y; y < src_y + height; y++)
+  {
+    for (x=src_x; x < src_x + width; x++)
+    {
+      Uint32 pixel = SDLGetPixel(bitmap, x, y);
+
+      sge_PutPixel(surface, x, y, pixel == BLACK_PIXEL ? color : BLACK_PIXEL);
+    }
+  }
+}
+
+
 /* ========================================================================= */
 /* The following functions were taken from the SDL_gfx library version 2.0.3 */
 /* (Rotozoomer) by Andreas Schiffler                                         */