SDLSetWindowIcon(program.icon_filename);
/* set window and icon title */
-#if defined(TARGET_SDL2)
- SDL_SetWindowTitle(sdl_window, program.window_title);
-#else
- SDL_WM_SetCaption(program.window_title, program.window_title);
-#endif
+ SDLSetWindowTitle();
}
inline static void SDLInitVideoBuffer_DrawBuffer()
void SDLSetWindowTitle()
{
#if defined(TARGET_SDL2)
+ if (sdl_window == NULL)
+ return;
+
SDL_SetWindowTitle(sdl_window, program.window_title);
#else
SDL_WM_SetCaption(program.window_title, program.window_title);
static boolean sdl_joystick_subsystem_initialized = FALSE;
boolean print_warning = !sdl_joystick_subsystem_initialized;
#if defined(TARGET_SDL2)
- char *mappings_file_base = getPath2(options.ro_base_directory,
+ char *mappings_file_base = getPath2(options.conf_directory,
GAMECONTROLLER_BASENAME);
char *mappings_file_user = getPath2(getUserGameDataDir(),
GAMECONTROLLER_BASENAME);
return TRUE;
}
+
+/* ========================================================================= */
+/* touch input overlay functions */
+/* ========================================================================= */
+
#if defined(USE_TOUCH_INPUT_OVERLAY)
static void DrawTouchInputOverlay()
{