fullscreen_yoffset = 0;
#ifdef FULLSCREEN_BUG
- for (i=0; screen_xy[i][0] != -1; i++)
+ for (i = 0; screen_xy[i][0] != -1; i++)
{
if (video.width <= screen_xy[i][0] && video.height <= screen_xy[i][1])
{
int i, x, y;
int line_width = 4;
- for (i=0; i<num_points - 1; i++)
+ for (i = 0; i < num_points - 1; i++)
{
- for (x=0; x<line_width; x++)
+ for (x = 0; x < line_width; x++)
{
- for (y=0; y<line_width; y++)
+ for (y = 0; y < line_width; y++)
{
int dx = x - line_width / 2;
int dy = y - line_width / 2;
{
int x, y;
- for (y=src_y; y < src_y + height; y++)
+ for (y = src_y; y < src_y + height; y++)
{
- for (x=src_x; x < src_x + width; x++)
+ for (x = src_x; x < src_x + width; x++)
{
Uint32 pixel = SDLGetPixel(bitmap, x, y);
{
int x, y;
- for (y=0; y < height; y++)
+ for (y = 0; y < height; y++)
{
- for (x=0; x < width; x++)
+ for (x = 0; x < width; x++)
{
Uint32 pixel = SDLGetPixel(src_bitmap, src_x + x, src_y + y);
-----------------------------------------------------------------------------
zoomSurface()
- Zoomes a 32bit or 8bit 'src' surface to newly created 'dst' surface.
+ Zooms a 32bit or 8bit 'src' surface to newly created 'dst' surface.
'zoomx' and 'zoomy' are scaling factors for width and height.
- If 'smooth' is 1 then the destination 32bit surface is anti-aliased.
If the surface is not 8bit or 32bit RGBA/ABGR it will be converted
into a 32bit RGBA format on the fly.
-----------------------------------------------------------------------------
else
{
/* copy palette */
- for (i=0; i < zoom_src->format->palette->ncolors; i++)
+ for (i = 0; i < zoom_src->format->palette->ncolors; i++)
zoom_dst->format->palette->colors[i] =
zoom_src->format->palette->colors[i];
zoom_dst->format->palette->ncolors = zoom_src->format->palette->ncolors;
void SDLSetMouseCursor(struct MouseCursorInfo *cursor_info)
{
static struct MouseCursorInfo *last_cursor_info = NULL;
+ static struct MouseCursorInfo *last_cursor_info2 = NULL;
static SDL_Cursor *cursor_default = NULL;
static SDL_Cursor *cursor_current = NULL;
+ /* if invoked for the first time, store the SDL default cursor */
if (cursor_default == NULL)
cursor_default = SDL_GetCursor();
+ /* only create new cursor if cursor info (custom only) has changed */
if (cursor_info != NULL && cursor_info != last_cursor_info)
{
cursor_current = create_cursor(cursor_info);
last_cursor_info = cursor_info;
}
- SDL_SetCursor(cursor_info ? cursor_current : cursor_default);
+ /* only set new cursor if cursor info (custom or NULL) has changed */
+ if (cursor_info != last_cursor_info2)
+ SDL_SetCursor(cursor_info ? cursor_current : cursor_default);
+
+ last_cursor_info2 = cursor_info;
}
}
}
- for (i=0; i<MAX_PLAYERS; i++)
+ for (i = 0; i < MAX_PLAYERS; i++)
{
char *device_name = setup.input[i].joy.device_name;
int joystick_nr = getJoystickNrFromDeviceName(device_name);