return (blend_mode == SDL_BLENDMODE_BLEND);
}
-static void SDLSetAlpha(SDL_Surface *surface, boolean set, int alpha)
+void SDLSetAlpha(SDL_Surface *surface, boolean set, int alpha)
{
SDL_BlendMode blend_mode = (set ? SDL_BLENDMODE_BLEND : SDL_BLENDMODE_NONE);
SDLSetDisplaySize();
SDLSetScreenSizeAndOffsets(video.width, video.height);
SDLSetScreenSizeForRenderer(video.screen_width, video.screen_height);
+
+ SetOverlayGridSizeAndButtons();
}
void SDLSetScreenRenderingMode(char *screen_rendering_mode)
draw_border_function();
UpdateScreen_WithFrameDelay(&dst_rect2);
+
+ if (PendingEscapeKeyEvent())
+ break;
}
}
}
// only update the region of the screen that is affected from fading
UpdateScreen_WithFrameDelay(&dst_rect2);
+
+ if (PendingEscapeKeyEvent())
+ break;
}
}
else // fading in, fading out or cross-fading
// only update the region of the screen that is affected from fading
UpdateScreen_WithFrameDelay(&dst_rect);
+
+ if (PendingEscapeKeyEvent())
+ break;
}
}
boolean print_warning = !sdl_joystick_subsystem_initialized;
char *mappings_file_base = getPath2(options.conf_directory,
GAMECONTROLLER_BASENAME);
- char *mappings_file_user = getPath2(getUserGameDataDir(),
+ char *mappings_file_user = getPath2(getMainUserGameDataDir(),
GAMECONTROLLER_BASENAME);
int num_mappings;
int i;