rnd-20020803-1-src
[rocksndiamonds.git] / src / libgame / sdl.c
index ae4e41ea7c3159ffd0decfefb452fa8e1874a9cc..14d4830b00587c9ef9ce43a0b132379b330b22df 100644 (file)
@@ -1,7 +1,7 @@
 /***********************************************************
 * Artsoft Retro-Game Library                               *
 *----------------------------------------------------------*
-* (c) 1994-2001 Artsoft Entertainment                      *
+* (c) 1994-2002 Artsoft Entertainment                      *
 *               Holger Schemel                             *
 *               Detmolder Strasse 189                      *
 *               33604 Bielefeld                            *
@@ -886,16 +886,11 @@ inline void SDLOpenAudio(void)
   audio.sound_enabled = TRUE;
 
   /* set number of available mixer channels */
-  audio.channels = Mix_AllocateChannels(NUM_MIXER_CHANNELS);
+  audio.num_channels = Mix_AllocateChannels(NUM_MIXER_CHANNELS);
+  audio.music_channel = MUSIC_CHANNEL;
+  audio.first_sound_channel = FIRST_SOUND_CHANNEL;
 
-  /* reserve first channel for music loops */
-  if (Mix_ReserveChannels(1) == 1)
-    audio.music_channel = 0;
-  else
-    audio.music_available = FALSE;
-
-  Mix_Volume(-1, SOUND_MAX_VOLUME);
-  Mix_VolumeMusic(SOUND_MAX_VOLUME);
+  Mixer_InitChannels();
 }
 
 inline void SDLCloseAudio(void)