// copy global animations to render target buffer, if defined (above border)
if (gfx.draw_global_anim_function != NULL)
gfx.draw_global_anim_function(draw_target, DRAW_GLOBAL_ANIM_STAGE_2);
+
+ // copy tile selection cursor to render target buffer, if defined (above all)
+ if (gfx.draw_tile_cursor_function != NULL)
+ gfx.draw_tile_cursor_function(draw_target);
}
static void UpdateScreenExt(SDL_Rect *rect, boolean with_frame_delay)
/* event functions */
/* ========================================================================= */
-void SDLNextEvent(Event *event)
+void SDLWaitEvent(Event *event)
{
SDL_WaitEvent(event);
}
static int width = 0, height = 0;
static int alpha_max = SDL_ALPHA_OPAQUE / 2;
static int alpha_step = 5;
- static int alpha_last = 0;
+ static int alpha_last = -1;
static int alpha = 0;
boolean active = (overlay.enabled && overlay.active);
SDL_FreeSurface(surface);
SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND);
- SDL_SetTextureAlphaMod(texture, alpha_max);
initialized = TRUE;
}