int get_integer_from_string(char *);
boolean get_boolean_from_string(char *);
int get_switch3_from_string(char *);
+int get_player_nr_from_string(char *);
ListNode *newListNode(void);
void addNodeToList(ListNode **, char *, void *);
void FreeCustomArtworkLists(struct ArtworkListInfo *);
char *getLogFilename(char *);
-void OpenLogFiles();
-void CloseLogFiles();
+void OpenLogFiles(void);
+void CloseLogFiles(void);
void DumpLogFile(int);
-void NotifyUserAboutErrorFile();
+void NotifyUserAboutErrorFile(void);
#if DEBUG
void debug_print_timestamp(int, char *);