rnd-20061029-1-src
[rocksndiamonds.git] / src / libgame / misc.h
index 4319ceede53c70c4820ba9d4365ff407fd6932d8..009350c025afb7eb9c1823f29bf8c0759a110c7e 100644 (file)
@@ -1,7 +1,7 @@
 /***********************************************************
 * Artsoft Retro-Game Library                               *
 *----------------------------------------------------------*
-* (c) 1994-2002 Artsoft Entertainment                      *
+* (c) 1994-2006 Artsoft Entertainment                      *
 *               Holger Schemel                             *
 *               Detmolder Strasse 189                      *
 *               33604 Bielefeld                            *
 /* values for InitRND() */
 #define NEW_RANDOMIZE                  -1
 
-#define InitEngineRND(seed)            init_random_number(0, seed)
-#define InitSimpleRND(seed)            init_random_number(1, seed)
-#define RND(max)                       get_random_number(0, max)
-#define SimpleRND(max)                 get_random_number(1, max)
+#define RANDOM_ENGINE                  0
+#define RANDOM_SIMPLE                  1
+
+#define InitEngineRandom(seed)         init_random_number(RANDOM_ENGINE, seed)
+#define InitSimpleRandom(seed)         init_random_number(RANDOM_SIMPLE, seed)
+#define GetEngineRandom(max)           get_random_number(RANDOM_ENGINE, max)
+#define GetSimpleRandom(max)           get_random_number(RANDOM_SIMPLE, max)
 
 /* values for Error() */
 #define ERR_RETURN                     0
@@ -81,13 +84,6 @@ boolean FrameReached(unsigned long *, unsigned long);
 boolean DelayReached(unsigned long *, unsigned long);
 void WaitUntilDelayReached(unsigned long *, unsigned long);
 
-#if 0
-unsigned int SimpleRND(unsigned int);
-unsigned int InitSimpleRND(long);
-unsigned int RND(unsigned int);
-unsigned int InitRND(long);
-#endif
-
 unsigned int init_random_number(int, long);
 unsigned int get_random_number(int, int);