char *from_ptr = real_name;
char *to_ptr = real_name_new;
- if (strchr(real_name, 'ß') == NULL) /* name does not contain 'ß' */
- {
- strncpy(real_name_new, real_name, MAX_USERNAME_LEN);
- real_name_new[MAX_USERNAME_LEN] = '\0';
-
- return real_name_new;
- }
-
- /* the user's real name may contain a 'ß' character (german sharp s),
- which has no equivalent in upper case letters (which our fonts use) */
+ /* copy the name string, but not more than MAX_USERNAME_LEN characters */
while (*from_ptr && (long)(to_ptr - real_name_new) < MAX_USERNAME_LEN - 1)
{
- if (*from_ptr != 'ß')
- *to_ptr++ = *from_ptr++;
- else
+ /* the name field read from "passwd" file may also contain additional
+ user information, separated by commas, which will be removed here */
+ if (*from_ptr == ',')
+ break;
+
+ /* the user's real name may contain 'ß' characters (german sharp s),
+ which have no equivalent in upper case letters (used by our fonts) */
+ if (*from_ptr == 'ß')
{
from_ptr++;
*to_ptr++ = 's';
*to_ptr++ = 's';
}
+ else
+ *to_ptr++ = *from_ptr++;
}
*to_ptr = '\0';
boolean fileExists(char *filename)
{
+ if (filename == NULL)
+ return FALSE;
+
#if 0
printf("checking file '%s'\n", filename);
#endif
/* functions for loading artwork configuration information */
/* ------------------------------------------------------------------------- */
+char *get_mapped_token(char *token)
+{
+ /* !!! make this dynamically configurable (init.c:InitArtworkConfig) !!! */
+ static char *map_token_prefix[][2] =
+ {
+ { "char_procent", "char_percent" },
+ { NULL, }
+ };
+ int i;
+
+ for (i = 0; map_token_prefix[i][0] != NULL; i++)
+ {
+ int len_token_prefix = strlen(map_token_prefix[i][0]);
+
+ if (strncmp(token, map_token_prefix[i][0], len_token_prefix) == 0)
+ return getStringCat2(map_token_prefix[i][1], &token[len_token_prefix]);
+ }
+
+ return NULL;
+}
+
/* This function checks if a string <s> of the format "string1, string2, ..."
exactly contains a string <s_contained>. */
struct ListNodeInfo ***, int *);
struct FileInfo *getFileListFromConfigList(struct ConfigInfo *config_list,
- struct ConfigInfo *suffix_list,
+ struct ConfigTypeInfo *suffix_list,
char **ignore_tokens,
int num_file_list_entries)
{
setString(&file_list[i].default_parameter[j], suffix_list[j].value);
setString(&file_list[i].parameter[j], suffix_list[j].value);
}
+
+ file_list[i].redefined = FALSE;
+ file_list[i].fallback_to_default = FALSE;
}
}
#define KNOWN_TOKEN_VALUE "[KNOWN_TOKEN_VALUE]"
static void read_token_parameters(SetupFileHash *setup_file_hash,
- struct ConfigInfo *suffix_list,
+ struct ConfigTypeInfo *suffix_list,
struct FileInfo *file_list_entry)
{
/* check for config token that is the base token without any suffixes */
static void add_dynamic_file_list_entry(struct FileInfo **list,
int *num_list_entries,
SetupFileHash *extra_file_hash,
- struct ConfigInfo *suffix_list,
+ struct ConfigTypeInfo *suffix_list,
int num_suffix_list_entries,
char *token)
{
new_list_entry->filename = NULL;
new_list_entry->parameter = checked_calloc(parameter_array_size);
+ new_list_entry->redefined = FALSE;
+ new_list_entry->fallback_to_default = FALSE;
+
read_token_parameters(extra_file_hash, suffix_list, new_list_entry);
}
char *filename)
{
struct FileInfo *file_list = artwork_info->file_list;
- struct ConfigInfo *suffix_list = artwork_info->suffix_list;
+ struct ConfigTypeInfo *suffix_list = artwork_info->suffix_list;
char **base_prefixes = artwork_info->base_prefixes;
char **ext1_suffixes = artwork_info->ext1_suffixes;
char **ext2_suffixes = artwork_info->ext2_suffixes;
/* at this point, we do not need the setup file hash anymore -- free it */
freeSetupFileHash(setup_file_hash);
+#if 1
+ /* map deprecated to current tokens (using prefix match and replace) */
+ BEGIN_HASH_ITERATION(valid_file_hash, itr)
+ {
+ char *token = HASH_ITERATION_TOKEN(itr);
+ char *mapped_token = get_mapped_token(token);
+
+ if (mapped_token != NULL)
+ {
+ char *value = HASH_ITERATION_VALUE(itr);
+
+ /* add mapped token */
+ setHashEntry(valid_file_hash, mapped_token, value);
+
+ /* ignore old token (by setting it to "known" keyword) */
+ setHashEntry(valid_file_hash, token, known_token_value);
+
+ free(mapped_token);
+ }
+ }
+ END_HASH_ITERATION(valid_file_hash, itr)
+#endif
+
/* read parameters for all known config file tokens */
for (i = 0; i < num_file_list_entries; i++)
read_token_parameters(valid_file_hash, suffix_list, &file_list[i]);
setString(&file_list[i].parameter[j], file_list[i].default_parameter[j]);
file_list[i].redefined = FALSE;
+ file_list[i].fallback_to_default = FALSE;
}
/* free previous dynamic artwork file array */
}
}
+#if 1
+static void replaceArtworkListEntry(struct ArtworkListInfo *artwork_info,
+ struct ListNodeInfo **listnode,
+ struct FileInfo *file_list_entry)
+{
+ char *init_text[] =
+ {
+ "Loading graphics:",
+ "Loading sounds:",
+ "Loading music:"
+ };
+
+ ListNode *node;
+ char *basename = file_list_entry->filename;
+ char *filename = getCustomArtworkFilename(basename, artwork_info->type);
+
+#if 0
+ if (strcmp(file_list_entry->token, "background.DOOR") == 0)
+ printf("::: replaceArtworkListEntry: '%s' => '%s'\n",
+ basename, filename);
+#endif
+
+ if (filename == NULL)
+ {
+ Error(ERR_WARN, "cannot find artwork file '%s'", basename);
+
+ basename = file_list_entry->default_filename;
+
+ /* dynamic artwork has no default filename / skip empty default artwork */
+ if (basename == NULL || strcmp(basename, UNDEFINED_FILENAME) == 0)
+ return;
+
+ file_list_entry->fallback_to_default = TRUE;
+
+ Error(ERR_WARN, "trying default artwork file '%s'", basename);
+
+ filename = getCustomArtworkFilename(basename, artwork_info->type);
+
+ if (filename == NULL)
+ {
+ int error_mode = ERR_WARN;
+
+ /* we can get away without sounds and music, but not without graphics */
+ if (*listnode == NULL && artwork_info->type == ARTWORK_TYPE_GRAPHICS)
+ error_mode = ERR_EXIT;
+
+ Error(error_mode, "cannot find default artwork file '%s'", basename);
+
+ return;
+ }
+ }
+
+ /* check if the old and the new artwork file are the same */
+ if (*listnode && strcmp((*listnode)->source_filename, filename) == 0)
+ {
+ /* The old and new artwork are the same (have the same filename and path).
+ This usually means that this artwork does not exist in this artwork set
+ and a fallback to the existing artwork is done. */
+
+#if 0
+ printf("[artwork '%s' already exists (same list entry)]\n", filename);
+#endif
+
+ return;
+ }
+
+ /* delete existing artwork file entry */
+ deleteArtworkListEntry(artwork_info, listnode);
+
+ /* check if the new artwork file already exists in the list of artworks */
+ if ((node = getNodeFromKey(artwork_info->content_list, filename)) != NULL)
+ {
+#if 0
+ printf("[artwork '%s' already exists (other list entry)]\n", filename);
+#endif
+
+ *listnode = (struct ListNodeInfo *)node->content;
+ (*listnode)->num_references++;
+
+ return;
+ }
+
+#if 0
+ if (strcmp(file_list_entry->token, "background.DOOR") == 0)
+ printf("::: replaceArtworkListEntry: LOAD IT'\n");
+#endif
+
+#if 0
+ printf("::: %s: '%s'\n", init_text[artwork_info->type], basename);
+#endif
+
+ DrawInitText(init_text[artwork_info->type], 120, FC_GREEN);
+ DrawInitText(basename, 150, FC_YELLOW);
+
+ if ((*listnode = artwork_info->load_artwork(filename)) != NULL)
+ {
+#if 0
+ printf("[adding new artwork '%s']\n", filename);
+#endif
+
+ (*listnode)->num_references = 1;
+ addNodeToList(&artwork_info->content_list, (*listnode)->source_filename,
+ *listnode);
+ }
+ else
+ {
+ int error_mode = ERR_WARN;
+
+#if 1
+ /* we can get away without sounds and music, but not without graphics */
+ if (artwork_info->type == ARTWORK_TYPE_GRAPHICS)
+ error_mode = ERR_EXIT;
+#endif
+
+ Error(error_mode, "cannot load artwork file '%s'", basename);
+ return;
+ }
+}
+
+#else
+
static void replaceArtworkListEntry(struct ArtworkListInfo *artwork_info,
struct ListNodeInfo **listnode,
char *basename)
int error_mode = ERR_WARN;
#if 1
+ /* !!! NEW ARTWORK FALLBACK CODE !!! NEARLY UNTESTED !!! */
+ /* before failing, try fallback to default artwork */
+#else
/* we can get away without sounds and music, but not without graphics */
if (*listnode == NULL && artwork_info->type == ARTWORK_TYPE_GRAPHICS)
error_mode = ERR_EXIT;
return;
}
}
+#endif
+
+#if 1
+static void LoadCustomArtwork(struct ArtworkListInfo *artwork_info,
+ struct ListNodeInfo **listnode,
+ struct FileInfo *file_list_entry)
+{
+#if 0
+ printf("GOT CUSTOM ARTWORK FILE '%s'\n", filename);
+#endif
+
+#if 0
+ if (strcmp(file_list_entry->token, "background.DOOR") == 0)
+ printf("::: -> '%s' -> '%s'\n",
+ file_list_entry->token, file_list_entry->filename);
+#endif
+
+ if (strcmp(file_list_entry->filename, UNDEFINED_FILENAME) == 0)
+ {
+ deleteArtworkListEntry(artwork_info, listnode);
+ return;
+ }
+
+ replaceArtworkListEntry(artwork_info, listnode, file_list_entry);
+}
+
+#else
static void LoadCustomArtwork(struct ArtworkListInfo *artwork_info,
struct ListNodeInfo **listnode,
replaceArtworkListEntry(artwork_info, listnode, basename);
}
+#endif
+
+#if 1
+static void LoadArtworkToList(struct ArtworkListInfo *artwork_info,
+ struct ListNodeInfo **listnode,
+ struct FileInfo *file_list_entry)
+{
+#if 0
+ if (artwork_info->artwork_list == NULL ||
+ list_pos >= artwork_info->num_file_list_entries)
+ return;
+#endif
+
+#if 0
+ printf("loading artwork '%s' ... [%d]\n",
+ file_list_entry->filename, getNumNodes(artwork_info->content_list));
+#endif
+
+#if 1
+ LoadCustomArtwork(artwork_info, listnode, file_list_entry);
+#else
+ LoadCustomArtwork(artwork_info, &artwork_info->artwork_list[list_pos],
+ basename);
+#endif
+
+#if 0
+ printf("loading artwork '%s' done [%d]\n",
+ basename, getNumNodes(artwork_info->content_list));
+#endif
+}
+
+#else
static void LoadArtworkToList(struct ArtworkListInfo *artwork_info,
struct ListNodeInfo **listnode,
basename, getNumNodes(artwork_info->content_list));
#endif
}
+#endif
void ReloadCustomArtworkList(struct ArtworkListInfo *artwork_info)
{
for (i = 0; i < num_file_list_entries; i++)
{
#if 0
- if (strcmp(file_list[i].token, "background") == 0)
+ if (strcmp(file_list[i].token, "background.DOOR") == 0)
printf("::: '%s' -> '%s'\n", file_list[i].token, file_list[i].filename);
#endif
+#if 1
+ LoadArtworkToList(artwork_info, &artwork_info->artwork_list[i],
+ &file_list[i]);
+#else
LoadArtworkToList(artwork_info, &artwork_info->artwork_list[i],
file_list[i].filename, i);
+#endif
+
+#if 0
+ if (strcmp(file_list[i].token, "background.DOOR") == 0)
+ {
+ Bitmap *bitmap = getBitmapFromImageID(i);
+
+ printf("::: BITMAP: %08lx\n", bitmap);
#if 0
+ BlitBitmap(bitmap, window, 0, 0, 100, 280, 0, 0);
+#endif
+ }
+#endif
+
+#if 0
+ /* !!! NEW ARTWORK FALLBACK CODE !!! NEARLY UNTESTED !!! */
if (artwork_info->artwork_list[i] == NULL &&
- strcmp(file_list[i].default_filename, file_list[i].filename) != 0)
+ strcmp(file_list[i].filename, UNDEFINED_FILENAME) != 0 &&
+ strcmp(file_list[i].default_filename, file_list[i].filename) != 0 &&
+ strcmp(file_list[i].default_filename, UNDEFINED_FILENAME) != 0)
{
Error(ERR_WARN, "trying default artwork file '%s'",
file_list[i].default_filename);
LoadArtworkToList(artwork_info, &artwork_info->artwork_list[i],
file_list[i].default_filename, i);
+
+ /* even the fallback to default artwork was not successful -- fail now */
+ if (artwork_info->artwork_list[i] == NULL &&
+ artwork_info->type == ARTWORK_TYPE_GRAPHICS)
+ Error(ERR_EXIT, "cannot find artwork file '%s' or default file '%s'",
+ file_list[i].filename, file_list[i].default_filename);
+
+ file_list[i].fallback_to_default = TRUE;
}
#endif
}
for (i = 0; i < num_dynamic_file_list_entries; i++)
{
+#if 1
+ LoadArtworkToList(artwork_info, &artwork_info->dynamic_artwork_list[i],
+ &dynamic_file_list[i]);
+#else
LoadArtworkToList(artwork_info, &artwork_info->dynamic_artwork_list[i],
dynamic_file_list[i].filename, i);
+#endif
#if 0
printf("::: '%s', '0x%08x'\n",
dynamic_file_list[i].filename,
dynamic_file_list[i].default_filename);
#endif
+
+ /* dynamic artwork does not have default filename! */
}
#if 0