for (i=0; config_list[i].token != NULL; i++)
{
int len_config_token = strlen(config_list[i].token);
+ int len_config_value = strlen(config_list[i].value);
boolean is_file_entry = TRUE;
for (j=0; suffix_list[j].token != NULL; j++)
if (i > 0)
list_pos++;
- if (list_pos >= num_file_list_entries)
- Error(ERR_EXIT, "inconsistant config list information -- please fix");
+ if (list_pos > num_file_list_entries - 1)
+ break;
+
+ /* simple sanity check if this is really a file definition */
+ if (strcmp(&config_list[i].value[len_config_value - 4], ".pcx") != 0 &&
+ strcmp(&config_list[i].value[len_config_value - 4], ".wav") != 0 &&
+ strcmp(config_list[i].value, UNDEFINED_FILENAME) != 0)
+ {
+ Error(ERR_RETURN, "Configuration directive '%s' -> '%s':",
+ config_list[i].token, config_list[i].value);
+ Error(ERR_EXIT, "This seems to be no valid definition -- please fix");
+ }
file_list[list_pos].token = config_list[i].token;
file_list[list_pos].default_filename = config_list[i].value;
if (value != NULL)
file_list[i].parameter[j] = atoi(value);
+
+ free(token);
}
}
static void replaceArtworkListEntry(struct ArtworkListInfo *artwork_info,
struct ListNodeInfo **listnode,
- char *filename)
+ char *basename)
{
+ char *init_text[] =
+ { "",
+ "Loading graphics:",
+ "Loading sounds:",
+ "Loading music:"
+ };
+
ListNode *node;
+ char *filename = getCustomArtworkFilename(basename, artwork_info->type);
+
+ if (filename == NULL)
+ {
+ int error_mode = ERR_WARN;
+
+ /* we can get away without sounds and music, but not without graphics */
+ if (*listnode == NULL && artwork_info->type == ARTWORK_TYPE_GRAPHICS)
+ error_mode = ERR_EXIT;
+
+ Error(error_mode, "cannot find artwork file '%s'", basename);
+ return;
+ }
/* check if the old and the new artwork file are the same */
if (*listnode && strcmp((*listnode)->source_filename, filename) == 0)
*listnode = (struct ListNodeInfo *)node->content;
(*listnode)->num_references++;
+
+ return;
}
- else if ((*listnode = artwork_info->load_artwork(filename)) != NULL)
+
+ DrawInitText(init_text[artwork_info->type], 120, FC_GREEN);
+ DrawInitText(basename, 150, FC_YELLOW);
+
+ if ((*listnode = artwork_info->load_artwork(filename)) != NULL)
{
+#if 0
+ printf("[adding new artwork '%s']\n", filename);
+#endif
+
(*listnode)->num_references = 1;
addNodeToList(&artwork_info->content_list, (*listnode)->source_filename,
*listnode);
}
+ else
+ {
+ int error_mode = ERR_WARN;
+
+ /* we can get away without sounds and music, but not without graphics */
+ if (artwork_info->type == ARTWORK_TYPE_GRAPHICS)
+ error_mode = ERR_EXIT;
+
+ Error(error_mode, "cannot load artwork file '%s'", basename);
+ return;
+ }
}
static void LoadCustomArtwork(struct ArtworkListInfo *artwork_info,
struct ListNodeInfo **listnode,
char *basename)
{
+#if 0
char *filename = getCustomArtworkFilename(basename, artwork_info->type);
+#endif
#if 0
printf("GOT CUSTOM ARTWORK FILE '%s'\n", filename);
return;
}
+#if 0
if (filename == NULL)
{
Error(ERR_WARN, "cannot find artwork file '%s'", basename);
}
replaceArtworkListEntry(artwork_info, listnode, filename);
+#else
+ replaceArtworkListEntry(artwork_info, listnode, basename);
+#endif
}
static void LoadArtworkToList(struct ArtworkListInfo *artwork_info,
void ReloadCustomArtworkList(struct ArtworkListInfo *artwork_info)
{
+#if 0
static struct
{
char *text;
{ "Loading sounds:", TRUE },
{ "Loading music:", TRUE }
};
+#endif
int num_file_list_entries = artwork_info->num_file_list_entries;
struct FileInfo *file_list = artwork_info->file_list;
LoadArtworkConfig(artwork_info);
+#if 0
if (draw_init[artwork_info->type].do_it)
DrawInitText(draw_init[artwork_info->type].text, 120, FC_GREEN);
+#endif
#if 0
printf("DEBUG: reloading %d artwork files ...\n", num_file_list_entries);
for(i=0; i<num_file_list_entries; i++)
{
+#if 0
if (draw_init[artwork_info->type].do_it)
DrawInitText(file_list[i].token, 150, FC_YELLOW);
+#endif
LoadArtworkToList(artwork_info, file_list[i].filename, i);
+
+#if 0
+ printf("DEBUG: loading artwork file '%s'...\n", file_list[i].filename);
+#endif
}
+#if 0
draw_init[artwork_info->type].do_it = FALSE;
+#endif
/*
printf("list size == %d\n", getNumNodes(artwork_info->content_list));