fixed default player names on name selection screen
[rocksndiamonds.git] / src / libgame / misc.c
index 217895c035dfddb4b9adb8e46f9cb62b8bcd040c..d3ce694021fc36fe30e04b263406622ff0c2ad0e 100644 (file)
@@ -888,6 +888,36 @@ char *getRealName(void)
   return real_name;
 }
 
+char *getFixedUserName(char *name)
+{
+  // needed because player name must be a fixed length string
+  char *name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1);
+
+  strncpy(name_new, name, MAX_PLAYER_NAME_LEN);
+  name_new[MAX_PLAYER_NAME_LEN] = '\0';
+
+  if (strlen(name) > MAX_PLAYER_NAME_LEN)              // name has been cut
+    if (strchr(name_new, ' '))
+      *strchr(name_new, ' ') = '\0';
+
+  return name_new;
+}
+
+char *getDefaultUserName(int nr)
+{
+  static char *user_name[MAX_PLAYER_NAMES] = { NULL };
+
+  nr = MIN(MAX(0, nr), MAX_PLAYER_NAMES - 1);
+
+  if (user_name[nr] == NULL)
+  {
+    user_name[nr] = (nr == 0 ? getLoginName() : EMPTY_PLAYER_NAME);
+    user_name[nr] = getFixedUserName(user_name[nr]);
+  }
+
+  return user_name[nr];
+}
+
 time_t getFileTimestampEpochSeconds(char *filename)
 {
   struct stat file_status;