if (filename == NULL)
return;
-#if 0
+#if 1
printf("LoadArtworkConfigFromFilename '%s' ...\n", filename);
#endif
artwork_info->num_property_mapping_entries = 0;
}
+#if 1
+ if (!GFX_OVERRIDE_ARTWORK(artwork_info->type))
+#else
if (!SETUP_OVERRIDE_ARTWORK(setup, artwork_info->type))
+#endif
{
/* first look for special artwork configured in level series config */
filename_base = getCustomArtworkLevelConfigFilename(artwork_info->type);
+ printf("::: filename_base == '%s' [%s, %s]\n", filename_base,
+ leveldir_current->graphics_set,
+ leveldir_current->graphics_path);
+
if (fileExists(filename_base))
LoadArtworkConfigFromFilename(artwork_info, filename_base);
}