#include "platform.h"
-#if !defined(PLATFORM_WIN32)
+#if defined(PLATFORM_UNIX)
#include <pwd.h>
#include <sys/param.h>
#endif
}
#endif
+#if defined(PLATFORM_UNIX)
+static struct passwd *getPasswdEntry(void)
+{
+#if defined(PLATFORM_EMSCRIPTEN)
+ // currently not fully supported; force fallback to default values
+ return NULL;
+#else
+ return getpwuid(getuid());
+#endif
+}
+
+char *getUnixLoginName(void)
+{
+ struct passwd *pwd = getPasswdEntry();
+
+ if (pwd != NULL && strlen(pwd->pw_name) != 0)
+ return pwd->pw_name;
+
+ return NULL;
+}
+
+char *getUnixRealName(void)
+{
+ struct passwd *pwd = getPasswdEntry();
+
+ if (pwd != NULL && strlen(pwd->pw_gecos) != 0)
+ return pwd->pw_gecos;
+
+ return NULL;
+}
+
+char *getUnixHomeDir(void)
+{
+ struct passwd *pwd = getPasswdEntry();
+
+ if (pwd != NULL && strlen(pwd->pw_dir) != 0)
+ return pwd->pw_dir;
+
+ return NULL;
+}
+#endif
+
char *getLoginName(void)
{
static char *login_name = NULL;
if (login_name == NULL)
{
unsigned long buffer_size = MAX_USERNAME_LEN + 1;
+
login_name = checked_malloc(buffer_size);
if (GetUserName(login_name, &buffer_size) == 0)
#elif defined(PLATFORM_UNIX) && !defined(PLATFORM_ANDROID)
if (login_name == NULL)
{
- struct passwd *pwd;
+ char *name = getUnixLoginName();
- if ((pwd = getpwuid(getuid())) == NULL)
- login_name = ANONYMOUS_NAME;
+ if (name != NULL)
+ login_name = getStringCopy(name);
else
- login_name = getStringCopy(pwd->pw_name);
+ login_name = ANONYMOUS_NAME;
}
#else
login_name = ANONYMOUS_NAME;
#elif defined(PLATFORM_UNIX) && !defined(PLATFORM_ANDROID)
if (real_name == NULL)
{
- struct passwd *pwd;
+ char *name = getUnixRealName();
- if ((pwd = getpwuid(getuid())) != NULL && strlen(pwd->pw_gecos) != 0)
- real_name = get_corrected_real_name(pwd->pw_gecos);
+ if (name != NULL)
+ real_name = get_corrected_real_name(name);
else
real_name = ANONYMOUS_NAME;
}
return real_name;
}
+char *getFixedUserName(char *name)
+{
+ // needed because player name must be a fixed length string
+ char *name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1);
+
+ strncpy(name_new, name, MAX_PLAYER_NAME_LEN);
+ name_new[MAX_PLAYER_NAME_LEN] = '\0';
+
+ if (strlen(name) > MAX_PLAYER_NAME_LEN) // name has been cut
+ if (strchr(name_new, ' '))
+ *strchr(name_new, ' ') = '\0';
+
+ return name_new;
+}
+
+char *getDefaultUserName(int nr)
+{
+ static char *user_name[MAX_PLAYER_NAMES] = { NULL };
+
+ nr = MIN(MAX(0, nr), MAX_PLAYER_NAMES - 1);
+
+ if (user_name[nr] == NULL)
+ {
+ user_name[nr] = (nr == 0 ? getLoginName() : EMPTY_PLAYER_NAME);
+ user_name[nr] = getFixedUserName(user_name[nr]);
+ }
+
+ return user_name[nr];
+}
+
+char *getTimestampFromEpoch(time_t epoch_seconds)
+{
+ struct tm *now = localtime(&epoch_seconds);
+ static char timestamp[20];
+
+ sprintf(timestamp, "%04d%02d%02d-%02d%02d%02d",
+ now->tm_year + 1900, now->tm_mon + 1, now->tm_mday,
+ now->tm_hour, now->tm_min, now->tm_sec);
+
+ return timestamp;
+}
+
+char *getCurrentTimestamp(void)
+{
+ return getTimestampFromEpoch(time(NULL));
+}
+
time_t getFileTimestampEpochSeconds(char *filename)
{
struct stat file_status;
char *getLogFilename(char *basename)
{
- return getPath2(getUserGameDataDir(), basename);
+ return getPath2(getMainUserGameDataDir(), basename);
}
void OpenLogFiles(void)
{
int i;
- InitUserDataDirectory();
+ InitMainUserDataDirectory();
for (i = 0; i < NUM_LOGS; i++)
{
#if DEBUG
-#define DEBUG_PRINT_INIT_TIMESTAMPS FALSE
+#define DEBUG_PRINT_INIT_TIMESTAMPS TRUE
#define DEBUG_PRINT_INIT_TIMESTAMPS_DEPTH 10
#define DEBUG_NUM_TIMESTAMPS 10
counter[counter_nr][1] = counter[counter_nr][0];
if (message)
- Debug("time", "%s%s%s %.3f %s",
+ Debug("time:init", "%s%s%s %.3f %s",
debug_print_timestamp_get_padding(counter_nr * indent_size),
message,
debug_print_timestamp_get_padding(padding_size - strlen(message)),