#if defined(PLATFORM_UNIX)
static struct passwd *getPasswdEntry(void)
{
+#if defined(PLATFORM_EMSCRIPTEN)
+ // currently not fully supported; force fallback to default values
+ return NULL;
+#else
return getpwuid(getuid());
+#endif
}
char *getUnixLoginName(void)
char *getLogFilename(char *basename)
{
- return getPath2(getUserGameDataDir(), basename);
+ return getPath2(getMainUserGameDataDir(), basename);
}
void OpenLogFiles(void)
{
int i;
- InitUserDataDirectory();
+ InitMainUserDataDirectory();
for (i = 0; i < NUM_LOGS; i++)
{