-/***********************************************************
-* Rocks'n'Diamonds -- McDuffin Strikes Back! *
-*----------------------------------------------------------*
-* (c) 1995-98 Artsoft Entertainment *
-* Holger Schemel *
-* Oststrasse 11a *
-* 33604 Bielefeld *
-* phone: ++49 +521 290471 *
-* email: aeglos@valinor.owl.de *
-*----------------------------------------------------------*
-* libgame.h *
-***********************************************************/
+// ============================================================================
+// Artsoft Retro-Game Library
+// ----------------------------------------------------------------------------
+// (c) 1995-2014 by Artsoft Entertainment
+// Holger Schemel
+// info@artsoft.org
+// https://www.artsoft.org/
+// ----------------------------------------------------------------------------
+// libgame.h
+// ============================================================================
#ifndef LIBGAME_H
#define LIBGAME_H
+#define LIBGAME_VERSION_1_0_0
+
#include "platform.h"
#include "types.h"
-#include "private.h"
#include "system.h"
#include "random.h"
#include "gadgets.h"
#include "text.h"
#include "sound.h"
+#include "snapshot.h"
+#include "joystick.h"
#include "image.h"
-#include "pcx.h"
+#include "setup.h"
#include "misc.h"
+#include "zip/miniunz.h"
-
-/* default name for empty highscore entry */
-#define EMPTY_PLAYER_NAME "no name"
-
-/* default name for unknown player names */
-#define ANONYMOUS_NAME "anonymous"
-
-/* default name for new levels */
-#define NAMELESS_LEVEL_NAME "nameless level"
-
-/* definitions for game sub-directories */
-#ifndef RO_GAME_DIR
-#define RO_GAME_DIR "."
-#endif
-
-#ifndef RW_GAME_DIR
-#define RW_GAME_DIR "."
-#endif
-
-#define RO_BASE_PATH RO_GAME_DIR
-#define RW_BASE_PATH RW_GAME_DIR
-
-#define GRAPHICS_DIRECTORY "graphics"
-#define SOUNDS_DIRECTORY "sounds"
-#define LEVELS_DIRECTORY "levels"
-#define TAPES_DIRECTORY "tapes"
-#define SCORES_DIRECTORY "scores"
-
-/* areas in bitmap PIX_DOOR */
-/* meaning in PIX_DB_DOOR: (3 PAGEs)
- PAGEX1: 1. buffer for DOOR_1
- PAGEX2: 2. buffer for DOOR_1
- PAGEX3: buffer for animations
-*/
-
-#define DOOR_GFX_PAGESIZE (gfx.dxsize)
-#define DOOR_GFX_PAGEX1 (0 * DOOR_GFX_PAGESIZE)
-#define DOOR_GFX_PAGEX2 (1 * DOOR_GFX_PAGESIZE)
-#define DOOR_GFX_PAGEX3 (2 * DOOR_GFX_PAGESIZE)
-#define DOOR_GFX_PAGEX4 (3 * DOOR_GFX_PAGESIZE)
-#define DOOR_GFX_PAGEX5 (4 * DOOR_GFX_PAGESIZE)
-#define DOOR_GFX_PAGEX6 (5 * DOOR_GFX_PAGESIZE)
-#define DOOR_GFX_PAGEX7 (6 * DOOR_GFX_PAGESIZE)
-#define DOOR_GFX_PAGEX8 (7 * DOOR_GFX_PAGESIZE)
-#define DOOR_GFX_PAGEY1 (0)
-#define DOOR_GFX_PAGEY2 (gfx.dysize)
-
-struct LevelDirInfo
-{
- char *filename; /* level series single directory name */
- char *fullpath; /* complete path relative to level directory */
- char *basepath; /* absolute base path of level directory */
- char *name; /* level series name, as displayed on main screen */
- char *name_short; /* optional short name for level selection screen */
- char *name_sorting; /* optional sorting name for correct level sorting */
- char *author; /* level series author name levels without author */
- char *imported_from; /* optional comment for imported level series */
- int levels; /* number of levels in level series */
- int first_level; /* first level number (to allow start with 0 or 1) */
- int last_level; /* last level number (automatically calculated) */
- int sort_priority; /* sort levels by 'sort_priority' and then by name */
- boolean level_group; /* directory contains more level series directories */
- boolean parent_link; /* entry links back to parent directory */
- boolean user_defined; /* user defined levels are stored in home directory */
- boolean readonly; /* readonly levels can not be changed with editor */
- int color; /* color to use on selection screen for this level */
- char *class_desc; /* description of level series class */
- int handicap_level; /* number of the lowest unsolved level */
- int cl_first; /* internal control field for "choose level" screen */
- int cl_cursor; /* internal control field for "choose level" screen */
-
- struct LevelDirInfo *node_parent; /* parent level directory info */
- struct LevelDirInfo *node_group; /* level group sub-directory info */
- struct LevelDirInfo *next; /* next level series structure node */
-};
-
-
-/* ========================================================================= */
-/* exported variables */
-/* ========================================================================= */
-
-extern struct ProgramInfo program;
-extern struct OptionInfo options;
-extern struct VideoSystemInfo video;
-extern struct AudioSystemInfo audio;
-extern struct GfxInfo gfx;
-
-extern struct LevelDirInfo *leveldir_first;
-extern struct LevelDirInfo *leveldir_current;
-
-extern Display *display;
-extern Visual *visual;
-extern int screen;
-extern Colormap cmap;
-
-extern DrawWindow window;
-extern DrawBuffer backbuffer;
-extern DrawBuffer drawto;
-
-extern int button_status;
-extern boolean motion_status;
-
-extern int redraw_mask;
-extern int redraw_tiles;
-
-extern int FrameCounter;
-
-#endif /* LIBGAME_H */
+#endif // LIBGAME_H