/***********************************************************
* Artsoft Retro-Game Library *
*----------------------------------------------------------*
-* (c) 1995-2002 Artsoft Entertainment *
+* (c) 1995-2006 Artsoft Entertainment *
* Holger Schemel *
* Detmolder Strasse 189 *
* 33604 Bielefeld *
#include "system.h"
-/* values for the joystick */
#define JOYSTICK_NOT_AVAILABLE 0
#define JOYSTICK_AVAILABLE (1 << 0)
#define JOYSTICK_ACTIVE (1 << 1)
-
#define JOYSTICK_ACTIVATED (JOYSTICK_AVAILABLE | JOYSTICK_ACTIVE)
#if defined(PLATFORM_FREEBSD)
#define JOYSTICK_YMIDDLE 0
#define JOYSTICK_YLOWER 32767
#else
-#define JOYSTICK_XLEFT 30
-#define JOYSTICK_XMIDDLE 530
-#define JOYSTICK_XRIGHT 1250
-#define JOYSTICK_YUPPER 40
-#define JOYSTICK_YMIDDLE 680
-#define JOYSTICK_YLOWER 1440
+#define JOYSTICK_XLEFT 1
+#define JOYSTICK_XMIDDLE 128
+#define JOYSTICK_XRIGHT 255
+#define JOYSTICK_YUPPER 1
+#define JOYSTICK_YMIDDLE 128
+#define JOYSTICK_YLOWER 255
#endif
#define JOYSTICK_PERCENT 25
+#define JOY_NO_ACTION 0
#define JOY_LEFT MV_LEFT
#define JOY_RIGHT MV_RIGHT
#define JOY_UP MV_UP
#define JOY_DOWN MV_DOWN
-#define JOY_BUTTON_1 (1 << 4)
-#define JOY_BUTTON_2 (1 << 5)
-#define JOY_BUTTON (JOY_BUTTON_1 | JOY_BUTTON_2)
+#define JOY_BUTTON_1 KEY_BUTTON_1
+#define JOY_BUTTON_2 KEY_BUTTON_2
+#define JOY_MOTION KEY_MOTION
+#define JOY_BUTTON KEY_BUTTON
+#define JOY_ACTION KEY_ACTION
#define JOY_BUTTON_NOT_PRESSED 0
#define JOY_BUTTON_PRESSED 1
#define JOY_BUTTON_NEW_PRESSED 2
#define JOY_BUTTON_NEW_RELEASED 3
-#ifdef NO_JOYSTICK
-#define JOYSTICK_STATUS JOYSTICK_NOT_AVAILABLE
-#else
-#define JOYSTICK_STATUS JOYSTICK_AVAILABLE
+#if defined(PLATFORM_UNIX)
+void UnixInitJoysticks(void);
+boolean UnixReadJoystick(int, int *, int *, boolean *, boolean *);
#endif
-
char *getJoyNameFromJoySymbol(int);
int getJoySymbolFromJoyName(char *);
int getJoystickNrFromDeviceName(char *);
char *getDeviceNameFromJoystickNr(int);
-#if defined(TARGET_SDL)
-SDL_Joystick *Get_SDL_Joystick(int);
-boolean Open_SDL_Joystick(int);
-void Close_SDL_Joystick(int);
-boolean Check_SDL_JoystickOpened(int);
-void HandleJoystickEvent(Event *);
-int Get_SDL_Joystick_Axis(int, int);
-#endif
-
void CheckJoystickData(void);
int Joystick(int);
int JoystickButton(int);
int AnyJoystick(void);
int AnyJoystickButton(void);
-void DeactivateJoystickForCalibration();
-void ActivateJoystickIfAvailable();
+void DeactivateJoystick();
+void ActivateJoystick();
#endif /* JOYSTICK_H */