#include "misc.h"
-/* ========================================================================= */
-/* platform independent joystick functions */
-/* ========================================================================= */
+// ============================================================================
+// platform independent joystick functions
+// ============================================================================
#define TRANSLATE_JOYSYMBOL_TO_JOYNAME 0
#define TRANSLATE_JOYNAME_TO_JOYSYMBOL 1
-void translate_joyname(int *joysymbol, char **name, int mode)
+static void translate_joyname(int *joysymbol, char **name, int mode)
{
static struct
{
return percent;
}
-void CheckJoystickData()
+void CheckJoystickData(void)
{
int i;
int distance = 100;
return JoystickExt(player_nr, FALSE);
}
-int JoystickButtonExt(int player_nr, boolean use_as_joystick_nr)
+static int JoystickButtonExt(int player_nr, boolean use_as_joystick_nr)
{
static int last_joy_button[MAX_PLAYERS] = { 0, 0, 0, 0 };
int joy_button = (JoystickExt(player_nr, use_as_joystick_nr) & JOY_BUTTON);
return JoystickButtonExt(player_nr, FALSE);
}
-int AnyJoystick()
+int AnyJoystick(void)
{
int i;
int result = 0;
return result;
}
-int AnyJoystickButton()
+int AnyJoystickButton(void)
{
int i;
int result = JOY_BUTTON_NOT_PRESSED;
return result;
}
-void DeactivateJoystick()
+void DeactivateJoystick(void)
{
/* Temporarily deactivate joystick. This is needed for calibration
screens, where the player has to select a joystick device that
joystick.status &= ~JOYSTICK_ACTIVE;
}
-void ActivateJoystick()
+void ActivateJoystick(void)
{
- /* reactivate temporarily deactivated joystick */
+ // reactivate temporarily deactivated joystick
if (joystick.status & JOYSTICK_AVAILABLE)
joystick.status |= JOYSTICK_ACTIVE;