fixed crash bug when running in headless mode
[rocksndiamonds.git] / src / libgame / joystick.c
index 4bca889366acfa85edcd7e25305693a288587fb0..14ba7d2c61ee9eace068f84767b5176096ea2314 100644 (file)
@@ -1,15 +1,13 @@
-/***********************************************************
-* Artsoft Retro-Game Library                               *
-*----------------------------------------------------------*
-* (c) 1995-2002 Artsoft Entertainment                      *
-*               Holger Schemel                             *
-*               Detmolder Strasse 189                      *
-*               33604 Bielefeld                            *
-*               Germany                                    *
-*               e-mail: info@artsoft.org                   *
-*----------------------------------------------------------*
-* joystick.c                                               *
-***********************************************************/
+// ============================================================================
+// Artsoft Retro-Game Library
+// ----------------------------------------------------------------------------
+// (c) 1995-2014 by Artsoft Entertainment
+//                         Holger Schemel
+//                 info@artsoft.org
+//                 https://www.artsoft.org/
+// ----------------------------------------------------------------------------
+// joystick.c
+// ============================================================================
 
 #if defined(PLATFORM_FREEBSD)
 #include <machine/joystick.h>
 #include "misc.h"
 
 
-#define TRANSLATE_JOYSYMBOL_TO_JOYNAME 0
-#define TRANSLATE_JOYNAME_TO_JOYSYMBOL 1
-
-#if 0
-static int joystick_device = 0;
-char *joystick_device_name[MAX_PLAYERS] =
-{
-  DEV_JOYSTICK_0,
-  DEV_JOYSTICK_1,
-  DEV_JOYSTICK_2,
-  DEV_JOYSTICK_3
-};
-#endif
-
-
-void translate_joyname(int *joysymbol, char **name, int mode)
-{
-  static struct
-  {
-    int joysymbol;
-    char *name;
-  } translate_joy[] =
-  {
-    { JOY_LEFT,                "joystick_left" },
-    { JOY_RIGHT,       "joystick_right" },
-    { JOY_UP,          "joystick_up" },
-    { JOY_DOWN,                "joystick_down" },
-    { JOY_BUTTON_1,    "joystick_button_1" },
-    { JOY_BUTTON_2,    "joystick_button_2" },
-  };
-
-  int i;
-
-  if (mode == TRANSLATE_JOYSYMBOL_TO_JOYNAME)
-  {
-    *name = "[undefined]";
-
-    for (i=0; i<6; i++)
-    {
-      if (*joysymbol == translate_joy[i].joysymbol)
-      {
-       *name = translate_joy[i].name;
-       break;
-      }
-    }
-  }
-  else if (mode == TRANSLATE_JOYNAME_TO_JOYSYMBOL)
-  {
-    *joysymbol = 0;
-
-    for (i=0; i<6; i++)
-    {
-      if (strcmp(*name, translate_joy[i].name) == 0)
-      {
-       *joysymbol = translate_joy[i].joysymbol;
-       break;
-      }
-    }
-  }
-}
-
-char *getJoyNameFromJoySymbol(int joysymbol)
-{
-  char *name;
-
-  translate_joyname(&joysymbol, &name, TRANSLATE_JOYSYMBOL_TO_JOYNAME);
-  return name;
-}
-
-int getJoySymbolFromJoyName(char *name)
-{
-  int joysymbol;
-
-  translate_joyname(&joysymbol, &name, TRANSLATE_JOYNAME_TO_JOYSYMBOL);
-  return joysymbol;
-}
+// ============================================================================
+// platform independent joystick functions
+// ============================================================================
 
 int getJoystickNrFromDeviceName(char *device_name)
 {
@@ -129,276 +54,95 @@ char *getDeviceNameFromJoystickNr(int joystick_nr)
          joystick_device_name[joystick_nr] : "");
 }
 
-#if !defined(PLATFORM_MSDOS)
-static int JoystickPosition(int middle, int margin, int actual)
-{
-  long range, pos;
-  int percentage;
-
-  if (margin < middle && actual > middle)
-    return 0;
-  if (margin > middle && actual < middle)
-    return 0;
-
-  range = ABS(margin - middle);
-  pos = ABS(actual - middle);
-  percentage = (int)(pos * 100 / range);
-
-  if (percentage > 100)
-    percentage = 100;
-
-  return percentage;
-}
-#endif
-
-#if defined(TARGET_SDL)
-
-static SDL_Joystick *sdl_joystick[MAX_PLAYERS] = { NULL, NULL, NULL, NULL };
-static int sdl_js_axis[MAX_PLAYERS][2]   = { {0, 0}, {0, 0}, {0, 0}, {0, 0} };
-static int sdl_js_button[MAX_PLAYERS][2] = { {0, 0}, {0, 0}, {0, 0}, {0, 0} };
-
-SDL_Joystick *Get_SDL_Joystick(int nr)
-{
-  return sdl_joystick[nr];
-}
-
-boolean Open_SDL_Joystick(int nr)
-{
-  if (nr < 0 || nr > MAX_PLAYERS)
-    return FALSE;
-
-  return ((sdl_joystick[nr] = SDL_JoystickOpen(nr)) == NULL ? FALSE : TRUE);
-}
-
-void Close_SDL_Joystick(int nr)
+char *getFormattedJoystickName(const char *name_raw)
 {
-  if (nr < 0 || nr > MAX_PLAYERS)
-    return;
-
-  SDL_JoystickClose(sdl_joystick[nr]);
-}
+  static char name[MAX_JOYSTICK_NAME_LEN + 1];
+  boolean name_skip_space = TRUE;
+  int i, j;
 
-boolean Check_SDL_JoystickOpened(int nr)
-{
-  if (nr < 0 || nr > MAX_PLAYERS)
-    return FALSE;
-
-  return (SDL_JoystickOpened(nr) ? TRUE : FALSE);
-}
+  if (name_raw == NULL)
+    name_raw = "(unknown joystick)";
 
-void HandleJoystickEvent(Event *event)
-{
-  switch(event->type)
+  // copy joystick name, cutting leading and multiple spaces
+  for (i = 0, j = 0; i < strlen(name_raw) && i < MAX_JOYSTICK_NAME_LEN; i++)
   {
-    case SDL_JOYAXISMOTION:
-      if (event->jaxis.axis < 2)
-      {
-       sdl_js_axis[event->jaxis.which][event->jaxis.axis]= event->jaxis.value;
-
-#if 0
-       printf("js_%d %s-axis: %d\n",
-              event->jaxis.which,
-              (event->jaxis.axis == 0 ? "x" : "y"),
-              event->jaxis.value);
-#endif
-      }
-      break;
-
-    case SDL_JOYBUTTONDOWN:
-      if (event->jbutton.button < 2)
-      {
-       sdl_js_button[event->jbutton.which][event->jbutton.button] = TRUE;
-
-#if 0
-        printf("js_%d button %d: pressed\n",
-              event->jbutton.which,
-              event->jbutton.button);
-#endif
-      }
-      break;
-
-    case SDL_JOYBUTTONUP:
-      if (event->jbutton.button < 2)
-      {
-       sdl_js_button[event->jbutton.which][event->jbutton.button] = FALSE;
-
-#if 0
-        printf("js_%d button %d: released\n",
-              event->jbutton.which,
-              event->jbutton.button);
-#endif
-      }
-      break;
-
-    default:
-      break;
+    if (name_raw[i] != ' ')
+    {
+      name[j++] = name_raw[i];
+      name_skip_space = FALSE;
+    }
+    else if (!name_skip_space)
+    {
+      name[j++] = name_raw[i];
+      name_skip_space = TRUE;
+    }
   }
-}
 
-int Get_SDL_Joystick_Axis(int nr, int axis)
-{
-  if (nr < 0 || nr > MAX_PLAYERS)
-    return 0;
-
-  if (axis < 0 || axis > 1)
-    return 0;
+  // cut trailing space
+  if (j > 0 && name[j - 1] == ' ')
+    j--;
 
-  return sdl_js_axis[nr][axis];
-}
+  name[j] = '\0';
 
-void CheckJoystickData()
-{
+  return name;
 }
 
-int Joystick(int player_nr)
+static int JoystickPositionPercent(int center, int border, int actual)
 {
-#if 0
-  int joystick_nr = stored_player[player_nr].joystick_fd;
-#else
-  int joystick_nr = joystick.fd[player_nr];
-#endif
-  int js_x,js_y, js_b1,js_b2;
-  int left, right, up, down;
-  int result = 0;
+  int range, position;
+  int percent;
 
-  if (joystick.status != JOYSTICK_ACTIVATED)
+  if (border < center && actual > center)
     return 0;
-
-  if (!setup.input[player_nr].use_joystick ||
-      !Check_SDL_JoystickOpened(joystick_nr))
+  if (border > center && actual < center)
     return 0;
 
-  js_x  = sdl_js_axis[joystick_nr][0];
-  js_y  = sdl_js_axis[joystick_nr][1];
-
-  js_b1 = sdl_js_button[joystick_nr][0];
-  js_b2 = sdl_js_button[joystick_nr][1];
-
-
-
-#if 0
-  printf("JOYSTICK %d: js_x == %d, js_y == %d, js_b1 == %d, js_b2 == %d\n",
-        joystick_nr, js_x, js_y, js_b1, js_b2);
-#endif
-
+  range = ABS(border - center);
+  position = ABS(actual - center);
 
+  percent = (int)(position * 100 / range);
 
-  left  = JoystickPosition(setup.input[player_nr].joy.xmiddle,
-                          setup.input[player_nr].joy.xleft,  js_x);
-  right = JoystickPosition(setup.input[player_nr].joy.xmiddle,
-                          setup.input[player_nr].joy.xright, js_x);
-  up    = JoystickPosition(setup.input[player_nr].joy.ymiddle,
-                          setup.input[player_nr].joy.yupper, js_y);
-  down  = JoystickPosition(setup.input[player_nr].joy.ymiddle,
-                          setup.input[player_nr].joy.ylower, js_y);
+  if (percent > 100)
+    percent = 100;
 
-  if (left > JOYSTICK_PERCENT)
-    result |= JOY_LEFT;
-  else if (right > JOYSTICK_PERCENT)
-    result |= JOY_RIGHT;
-  if (up > JOYSTICK_PERCENT)
-    result |= JOY_UP;
-  else if (down > JOYSTICK_PERCENT)
-    result |= JOY_DOWN;
-
-  if (js_b1)
-    result |= JOY_BUTTON_1;
-  if (js_b2)
-    result |= JOY_BUTTON_2;
-
-
-
-#if 0
-  printf("result == 0x%08x\n", result);
-#endif
-
-
-
-  return result;
-}
-
-#else /* !TARGET_SDL */
-
-void CheckJoystickData()
-{
-  int i;
-  int distance = 100;
-
-  for(i=0; i<MAX_PLAYERS; i++)
-  {
-    if (setup.input[i].joy.xmiddle <= distance)
-      setup.input[i].joy.xmiddle = distance;
-    if (setup.input[i].joy.ymiddle <= distance)
-      setup.input[i].joy.ymiddle = distance;
-
-    if (setup.input[i].joy.xleft >= setup.input[i].joy.xmiddle)
-      setup.input[i].joy.xleft = setup.input[i].joy.xmiddle - distance;
-    if (setup.input[i].joy.xright <= setup.input[i].joy.xmiddle)
-      setup.input[i].joy.xright = setup.input[i].joy.xmiddle + distance;
-
-    if (setup.input[i].joy.yupper >= setup.input[i].joy.ymiddle)
-      setup.input[i].joy.yupper = setup.input[i].joy.ymiddle - distance;
-    if (setup.input[i].joy.ylower <= setup.input[i].joy.ymiddle)
-      setup.input[i].joy.ylower = setup.input[i].joy.ymiddle + distance;
-  }
+  return percent;
 }
 
-#if defined(PLATFORM_UNIX)
-int Joystick(int player_nr)
+int JoystickExt(int player_nr, boolean use_as_joystick_nr)
 {
-#if defined(PLATFORM_FREEBSD)
-  struct joystick joy_ctrl;
-#else
-  struct joystick_control
-  {
-    int buttons;
-    int x;
-    int y;
-  } joy_ctrl;
-#endif
-
-#if 0
-  int joystick_fd = stored_player[player_nr].joystick_fd;
-#else
-  int joystick_fd = joystick.fd[player_nr];
-#endif
-  int js_x,js_y, js_b1,js_b2;
+  int joystick_nr = joystick.nr[player_nr];
+  int js_x, js_y;
+  boolean js_b1, js_b2;
   int left, right, up, down;
-  int result = 0;
+  int result = JOY_NO_ACTION;
+
+  if (use_as_joystick_nr)
+    joystick_nr = player_nr;
 
   if (joystick.status != JOYSTICK_ACTIVATED)
-    return 0;
+    return JOY_NO_ACTION;
 
-  if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
-    return 0;
+  if (joystick_nr < 0)
+    return JOY_NO_ACTION;
 
-  if (read(joystick_fd, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
+  if (!ReadJoystick(joystick_nr, &js_x, &js_y, &js_b1, &js_b2))
   {
-    Error(ERR_WARN, "cannot read joystick device '%s'",
-         setup.input[player_nr].joy.device_name);
-    joystick.status = JOYSTICK_NOT_AVAILABLE;
-    return 0;
-  }
+    Warn("cannot read joystick device '%s'",
+        setup.input[player_nr].joy.device_name);
 
-  js_x  = joy_ctrl.x;
-  js_y  = joy_ctrl.y;
+    joystick.status = JOYSTICK_NOT_AVAILABLE;
 
-#if defined(PLATFORM_FREEBSD)
-  js_b1 = joy_ctrl.b1;
-  js_b2 = joy_ctrl.b2;
-#else
-  js_b1 = joy_ctrl.buttons & 1;
-  js_b2 = joy_ctrl.buttons & 2;
-#endif
+    return JOY_NO_ACTION;
+  }
 
-  left  = JoystickPosition(setup.input[player_nr].joy.xmiddle,
-                          setup.input[player_nr].joy.xleft,  js_x);
-  right = JoystickPosition(setup.input[player_nr].joy.xmiddle,
-                          setup.input[player_nr].joy.xright, js_x);
-  up    = JoystickPosition(setup.input[player_nr].joy.ymiddle,
-                          setup.input[player_nr].joy.yupper, js_y);
-  down  = JoystickPosition(setup.input[player_nr].joy.ymiddle,
-                          setup.input[player_nr].joy.ylower, js_y);
+  left  = JoystickPositionPercent(setup.input[player_nr].joy.xmiddle,
+                                 setup.input[player_nr].joy.xleft,  js_x);
+  right = JoystickPositionPercent(setup.input[player_nr].joy.xmiddle,
+                                 setup.input[player_nr].joy.xright, js_x);
+  up    = JoystickPositionPercent(setup.input[player_nr].joy.ymiddle,
+                                 setup.input[player_nr].joy.yupper, js_y);
+  down  = JoystickPositionPercent(setup.input[player_nr].joy.ymiddle,
+                                 setup.input[player_nr].joy.ylower, js_y);
 
   if (left > JOYSTICK_PERCENT)
     result |= JOY_LEFT;
@@ -417,78 +161,15 @@ int Joystick(int player_nr)
   return result;
 }
 
-#else /* PLATFORM_MSDOS */
-
-/* allegro global variables for joystick control */
-extern int num_joysticks;
-extern JOYSTICK_INFO joy[];
-
 int Joystick(int player_nr)
 {
-#if 0
-  int joystick_nr = stored_player[player_nr].joystick_fd;
-#else
-  int joystick_nr = joystick.fd[player_nr];
-#endif
-  int result = 0;
-
-  if (joystick.status != JOYSTICK_ACTIVATED)
-    return 0;
-
-  if (joystick_nr < 0)
-    return 0;
-
-  /* the allegro global variable 'num_joysticks' contains the number
-     of joysticks found at initialization under MS-DOS / Windows */
-
-#if 0
-  if (joystick_nr >= num_joysticks || !setup.input[player_nr].use_joystick)
-    return 0;
-#else
-
-#if 1
-  /*
-  if (joystick_nr >= num_joysticks ||
-      (game_status == PLAYING && !setup.input[player_nr].use_joystick))
-    return 0;
-  */
-
-  if (joystick_nr >= num_joysticks || !setup.input[player_nr].use_joystick)
-    return 0;
-
-#else
-  if (joystick_nr >= num_joysticks)
-    return 0;
-#endif
-
-#endif
-
-  poll_joystick();
-
-  if (joy[joystick_nr].stick[0].axis[0].d1)
-    result |= JOY_LEFT;
-  else if (joy[joystick_nr].stick[0].axis[0].d2)
-    result |= JOY_RIGHT;
-  if (joy[joystick_nr].stick[0].axis[1].d1)
-    result |= JOY_UP;
-  else if (joy[joystick_nr].stick[0].axis[1].d2)
-    result |= JOY_DOWN;
-
-  if (joy[joystick_nr].button[0].b)
-    result |= JOY_BUTTON_1;
-  if (joy[joystick_nr].button[1].b)
-    result |= JOY_BUTTON_2;
-
-  return result;
+  return JoystickExt(player_nr, FALSE);
 }
-#endif /* PLATFORM_MSDOS */
-
-#endif /* !TARGET_SDL */
 
-int JoystickButton(int player_nr)
+static int JoystickButtonExt(int player_nr, boolean use_as_joystick_nr)
 {
   static int last_joy_button[MAX_PLAYERS] = { 0, 0, 0, 0 };
-  int joy_button = (Joystick(player_nr) & JOY_BUTTON);
+  int joy_button = (JoystickExt(player_nr, use_as_joystick_nr) & JOY_BUTTON);
   int result;
 
   if (joy_button)
@@ -510,68 +191,33 @@ int JoystickButton(int player_nr)
   return result;
 }
 
-int AnyJoystick()
+int JoystickButton(int player_nr)
+{
+  return JoystickButtonExt(player_nr, FALSE);
+}
+
+int AnyJoystick(void)
 {
   int i;
   int result = 0;
 
-  for (i=0; i<MAX_PLAYERS; i++)
-  {
-
-    /*
-    if (!setup.input[i].use_joystick)
-      continue;
-      */
-
-
-    result |= Joystick(i);
-  }
+  for (i = 0; i < MAX_PLAYERS; i++)
+    result |= JoystickExt(i, TRUE);
 
   return result;
 }
 
-int AnyJoystickButton()
+int AnyJoystickButton(void)
 {
   int i;
-  int result;
+  int result = JOY_BUTTON_NOT_PRESSED;
 
-  for (i=0; i<MAX_PLAYERS; i++)
+  for (i = 0; i < MAX_PLAYERS; i++)
   {
-
-    /*
-    if (!setup.input[i].use_joystick)
-      continue;
-      */
-
-    /*
-    result |= JoystickButton(i);
-    */
-
-    result = JoystickButton(i);
+    result = JoystickButtonExt(i, TRUE);
     if (result != JOY_BUTTON_NOT_PRESSED)
       break;
   }
 
   return result;
 }
-
-void DeactivateJoystickForCalibration()
-{
-  /* Temporarily deactivate joystick. This is needed for calibration
-     screens, where the player has to select a joystick device that
-     should be calibrated. If there is a totally uncalibrated joystick
-     active, it may be impossible (due to messed up input from joystick)
-     to select the joystick device to calibrate even when trying to use
-     the mouse or keyboard to select the device. */
-
-  if (joystick.status & JOYSTICK_AVAILABLE)
-    joystick.status &= ~JOYSTICK_ACTIVE;
-}
-
-void ActivateJoystickIfAvailable()
-{
-  /* reactivate temporarily deactivated joystick */
-
-  if (joystick.status & JOYSTICK_AVAILABLE)
-    joystick.status |= JOYSTICK_ACTIVE;
-}