int original_height; /* original image file height */
boolean contains_small_images; /* set after adding small images */
+ boolean contains_textures; /* set after adding GPU textures */
boolean scaled_up; /* set after scaling up */
int conf_tile_size; /* tile size as defined in config */
img_info->original_height = img_info->bitmaps[IMG_BITMAP_STANDARD]->height;
img_info->contains_small_images = FALSE;
+ img_info->contains_textures = FALSE;
img_info->scaled_up = FALSE;
img_info->conf_tile_size = 0; // will be set later
setString(&img_info->leveldir, leveldir_current->identifier);
}
+void CreateImageTextures(int pos)
+{
+ ImageInfo *img_info = getImageInfoEntryFromImageID(pos);
+
+ if (img_info == NULL || img_info->contains_textures)
+ return;
+
+ CreateBitmapTextures(img_info->bitmaps);
+
+ img_info->contains_textures = TRUE;
+}
+
+void FreeImageTextures(int pos)
+{
+ ImageInfo *img_info = getImageInfoEntryFromImageID(pos);
+
+ if (img_info == NULL || !img_info->contains_textures)
+ return;
+
+ FreeBitmapTextures(img_info->bitmaps);
+
+ img_info->contains_textures = FALSE;
+}
+
+void FreeAllImageTextures()
+{
+ int num_images = getImageListSize();
+ int i;
+
+ for (i = 0; i < num_images; i++)
+ FreeImageTextures(i);
+}
+
void ScaleImage(int pos, int zoom_factor)
{
ImageInfo *img_info = getImageInfoEntryFromImageID(pos);