setString(&img_info->leveldir, leveldir_current->identifier);
}
-static void CreateImageTexturesExt(int pos, boolean force)
+void CreateImageTextures(int pos)
{
ImageInfo *img_info = getImageInfoEntryFromImageID(pos);
- if (img_info == NULL || (img_info->contains_textures && !force))
+ if (img_info == NULL || img_info->contains_textures)
return;
CreateBitmapTextures(img_info->bitmaps);
img_info->contains_textures = TRUE;
}
-void CreateImageTextures(int pos)
+void FreeImageTextures(int pos)
{
- CreateImageTexturesExt(pos, FALSE);
+ ImageInfo *img_info = getImageInfoEntryFromImageID(pos);
+
+ if (img_info == NULL || !img_info->contains_textures)
+ return;
+
+ FreeBitmapTextures(img_info->bitmaps);
+
+ img_info->contains_textures = FALSE;
}
-void ReCreateImageTextures(int pos)
+void FreeAllImageTextures()
{
- CreateImageTexturesExt(pos, TRUE);
+ int num_images = getImageListSize();
+ int i;
+
+ for (i = 0; i < num_images; i++)
+ FreeImageTextures(i);
}
void ScaleImage(int pos, int zoom_factor)