unsigned int bytes_per_pixel = (depth + 7) / 8;
int i;
-#if 0
- if (depth > 8)
- Error(ERR_EXIT, "images with more than 256 colors are not supported");
-
- depth = 8;
-#endif
-
image = checked_calloc(sizeof(Image));
image->data = checked_calloc(width * height * bytes_per_pixel);
image->width = width;
ImageInfo *img_info;
#if 0
- printf("loading PCX file '%s'\n", filename);
+ printf("::: loading PCX file '%s'\n", filename);
#endif
img_info = checked_calloc(sizeof(ImageInfo));
void ReloadCustomImages()
{
#if 0
- printf("DEBUG: reloading images '%s' ...\n", artwork.gfx_current_identifier);
+ printf("::: reloading images '%s' ...\n", artwork.gfx_current_identifier);
#endif
LoadArtworkConfig(image_info);
img_info->contains_small_images = TRUE;
img_info->scaled_up = TRUE;
-
-#if 0
- if (zoom_factor)
- printf("CreateImageWithSmallImages: '%s' zoomed by factor %d\n",
- img_info->source_filename, zoom_factor);
-#endif
-
-#if 0
- printf("CreateImageWithSmallImages: '%s' done\n", img_info->source_filename);
-#endif
}
void FreeAllImages()