Bitmap *bitmaps[NUM_IMG_BITMAP_POINTERS];
- int original_width; /* original image file width */
- int original_height; /* original image file height */
+ int original_width; // original image file width
+ int original_height; // original image file height
- boolean contains_small_images; /* set after adding small images */
- boolean contains_textures; /* set after adding GPU textures */
- boolean scaled_up; /* set after scaling up */
+ boolean contains_small_images; // set after adding small images
+ boolean contains_textures; // set after adding GPU textures
+ boolean scaled_up; // set after scaling up
- int conf_tile_size; /* tile size as defined in config */
- int game_tile_size; /* tile size as resized for game */
+ int conf_tile_size; // tile size as defined in config
+ int game_tile_size; // tile size as resized for game
- char *leveldir; /* level set when image was loaded */
+ char *leveldir; // level set when image was loaded
};
typedef struct ImageInfo ImageInfo;
image_info = checked_calloc(sizeof(struct ArtworkListInfo));
image_info->type = ARTWORK_TYPE_GRAPHICS;
- /* ---------- initialize file list and suffix lists ---------- */
+ // ---------- initialize file list and suffix lists ----------
image_info->num_file_list_entries = num_file_list_entries;
image_info->num_dynamic_file_list_entries = 0;
image_info->suffix_list = config_suffix_list;
- /* ---------- initialize base prefix and suffixes lists ---------- */
+ // ---------- initialize base prefix and suffixes lists ----------
image_info->num_base_prefixes = 0;
for (i = 0; base_prefixes[i] != NULL; i++)
image_info->property_mapping = NULL;
- /* ---------- initialize artwork reference and content lists ---------- */
+ // ---------- initialize artwork reference and content lists ----------
image_info->sizeof_artwork_list_entry = sizeof(ImageInfo *);
image_info->content_list = NULL;
- /* ---------- initialize artwork loading/freeing functions ---------- */
+ // ---------- initialize artwork loading/freeing functions ----------
image_info->load_artwork = Load_Image;
image_info->free_artwork = FreeImage;
img_info->contains_textures = TRUE;
}
-void FreeImageTextures(int pos)
+static void FreeImageTextures(int pos)
{
ImageInfo *img_info = getImageInfoEntryFromImageID(pos);