int original_height; /* original image file height */
boolean contains_small_images; /* set after adding small images */
+ boolean contains_textures; /* set after adding GPU textures */
boolean scaled_up; /* set after scaling up */
int conf_tile_size; /* tile size as defined in config */
img_info->original_height = img_info->bitmaps[IMG_BITMAP_STANDARD]->height;
img_info->contains_small_images = FALSE;
+ img_info->contains_textures = FALSE;
img_info->scaled_up = FALSE;
img_info->conf_tile_size = 0; // will be set later
return (file_list != NULL ? file_list->token : NULL);
}
+char *getFilenameFromImageID(int graphic)
+{
+ struct FileInfo *file_list = getImageListEntryFromImageID(graphic);
+
+ return (file_list != NULL ? file_list->filename : NULL);
+}
+
int getImageIDFromToken(char *token)
{
struct FileInfo *file_list = image_info->file_list;
// custom artwork set redefines classic (or default) graphics with wrong tile
// size (by mistake or by intention), it will be corrected to its original
// tile size here by forcing complete re-creation of all small images again
- // (this does not work if different tile sizes are used in same image file)
if (!strEqual(img_info->leveldir, leveldir_current->identifier) &&
img_info->conf_tile_size != tile_size)
return FALSE;
}
+ // special case 1 (continued):
+ //
+ // if different tile sizes are used in same image file (usually by mistake,
+ // like forgetting option ".tile_size" for one or more graphic definitions),
+ // make sure to use only the first tile size that is processed for this image
+ // (and ignore all subsequent, potentially different tile size definitions
+ // for this image within the current level set by disabling the above check)
+
+ setString(&img_info->leveldir, leveldir_current->identifier);
+
// special case 2:
//
// graphic config setting "game.tile_size" has changed since last level set;
setString(&img_info->leveldir, leveldir_current->identifier);
}
+void CreateImageTextures(int pos)
+{
+ ImageInfo *img_info = getImageInfoEntryFromImageID(pos);
+
+ if (img_info == NULL || img_info->contains_textures)
+ return;
+
+ CreateBitmapTextures(img_info->bitmaps);
+
+ img_info->contains_textures = TRUE;
+}
+
+void FreeImageTextures(int pos)
+{
+ ImageInfo *img_info = getImageInfoEntryFromImageID(pos);
+
+ if (img_info == NULL || !img_info->contains_textures)
+ return;
+
+ FreeBitmapTextures(img_info->bitmaps);
+
+ img_info->contains_textures = FALSE;
+}
+
+void FreeAllImageTextures()
+{
+ int num_images = getImageListSize();
+ int i;
+
+ for (i = 0; i < num_images; i++)
+ FreeImageTextures(i);
+}
+
void ScaleImage(int pos, int zoom_factor)
{
ImageInfo *img_info = getImageInfoEntryFromImageID(pos);