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added support for explosion settings in BD engine to level editor
[rocksndiamonds.git]
/
src
/
libgame
/
image.c
diff --git
a/src/libgame/image.c
b/src/libgame/image.c
index e182a495fd7c524b4719761c3457ecdc4093fac2..4cc613e70062f8031c7703b7fbde5218b664f3dd 100644
(file)
--- a/
src/libgame/image.c
+++ b/
src/libgame/image.c
@@
-391,9
+391,11
@@
void ScaleImage(int pos, int zoom_factor)
return;
if (zoom_factor != 1)
+ {
ScaleBitmap(img_info->bitmaps, zoom_factor);
- img_info->scaled_up = TRUE;
+ img_info->scaled_up = TRUE;
+ }
}
void FreeAllImages(void)