#include "system.h"
-#define GADGET_FRAME_DELAY 150 /* delay between gadget actions */
+#define GADGET_FRAME_DELAY_FIRST 250 /* delay after first click */
+#define GADGET_FRAME_DELAY 100 /* delay for pressed butten */
/* gadget types */
#define GD_TYPE_NORMAL_BUTTON (1 << 0)
char info_text[MAX_INFO_TEXTSIZE]; /* short popup info text */
int x, y; /* gadget position */
int width, height; /* gadget size */
- unsigned long type; /* type (button, text input, ...) */
- unsigned long state; /* state (pressed, released, ...) */
+ unsigned int type; /* type (button, text input, ...) */
+ unsigned int state; /* state (pressed, released, ...) */
boolean checked; /* check/radio button state */
int radio_nr; /* number of radio button series */
boolean mapped; /* gadget is mapped on the screen */
struct GadgetDesign design[2]; /* 0: normal; 1: pressed */
struct GadgetDesign alt_design[2]; /* alternative design */
struct GadgetDecoration deco; /* decoration on top of gadget */
- unsigned long event_mask; /* possible events for this gadget */
+ unsigned int event_mask; /* possible events for this gadget */
struct GadgetEvent event; /* actual gadget event */
gadget_function callback_info; /* function for pop-up info text */
gadget_function callback_action; /* function for gadget action */
void UnmapAllGadgets();
void RemapAllGadgets();
+boolean anyTextInputGadgetActive();
+boolean anyTextAreaGadgetActive();
+boolean anySelectboxGadgetActive();
+boolean anyScrollbarGadgetActive();
boolean anyTextGadgetActive();
void ClickOnGadget(struct GadgetInfo *, int);