if (gadget_list_first_entry == NULL)
return;
+ /* simulated release of mouse button over last gadget */
+ if (mx == -1 && my == -1 && button == 0)
+ {
+ mx = last_mx;
+ my = last_my;
+ }
+
/* check which gadget is under the mouse pointer */
new_gi = getGadgetInfoFromMousePosition(mx, my);
/* if mouse button pressed inside activated selectbox, select value */
if (my >= gi->selectbox.y && my < gi->selectbox.y + gi->selectbox.height)
gi->selectbox.current_index =
- (my - gi->selectbox.y - gi->border.xsize) / getFontWidth(gi->font);
+ (my - gi->selectbox.y - gi->border.ysize) / getFontHeight(gi->font);
if (gi->selectbox.current_index < 0)
gi->selectbox.current_index = 0;
(mx >= gi->x && mx < gi->x + gi->width &&
my >= gi->y && my < gi->y + gi->height);
gadget_released_inside_select_area =
- (mx >= gi->selectbox.x && mx < gi->selectbox.x+gi->selectbox.width &&
- my >= gi->selectbox.y && my < gi->selectbox.y+gi->selectbox.height);
+ (mx >= gi->selectbox.x && mx < gi->selectbox.x + gi->selectbox.width &&
+ my >= gi->selectbox.y && my < gi->selectbox.y + gi->selectbox.height);
}
else
{
/* if mouse moving inside activated selectbox, select value */
if (my >= gi->selectbox.y && my < gi->selectbox.y + gi->selectbox.height)
gi->selectbox.current_index =
- (my - gi->selectbox.y - gi->border.xsize) / getFontWidth(gi->font);
+ (my - gi->selectbox.y - gi->border.ysize) / getFontHeight(gi->font);
if (gi->selectbox.current_index < 0)
gi->selectbox.current_index = 0;
/* if mouse moving inside activated selectbox, select value */
if (my >= gi->selectbox.y && my < gi->selectbox.y + gi->selectbox.height)
gi->selectbox.current_index =
- (my - gi->selectbox.y - gi->border.xsize) / getFontWidth(gi->font);
+ (my - gi->selectbox.y - gi->border.ysize) / getFontHeight(gi->font);
if (gi->selectbox.current_index < 0)
gi->selectbox.current_index = 0;
gi->event_mask & GD_EVENT_OFF_BORDERS)
gi->callback_action(gi);
}
+
+ /* handle gadgets unmapped/mapped between pressing and releasing */
+ if (release_event && !gadget_released && new_gi)
+ new_gi->state = GD_BUTTON_UNPRESSED;
}
void HandleGadgetsKeyInput(Key key)