gi->y > gfx.vy ? REDRAW_DOOR_2 : REDRAW_DOOR_3);
}
+static int get_minimal_size_for_numeric_input(int minmax_value)
+{
+ int min_size = 1; /* value needs at least one digit */
+ int i;
+
+ /* add number of digits needed for absolute value */
+ for (i = 10; i <= ABS(minmax_value); i *= 10)
+ min_size++;
+
+ /* if min/max value is negative, add one digit for minus sign */
+ if (minmax_value < 0)
+ min_size++;
+
+ return min_size;
+}
+
static void HandleGadgetTags(struct GadgetInfo *gi, int first_tag, va_list ap)
{
int tag = first_tag;
int border_xsize = gi->border.xsize;
int border_ysize = gi->border.ysize;
+ if (gi->type == GD_TYPE_TEXT_INPUT_NUMERIC)
+ {
+ int number_min = gi->textinput.number_min;
+ int number_max = gi->textinput.number_max;
+ int min_size_min = get_minimal_size_for_numeric_input(number_min);
+ int min_size_max = get_minimal_size_for_numeric_input(number_max);
+ int min_size = MAX(min_size_min, min_size_max);
+
+ /* expand gadget text input size, if maximal value is too large */
+ if (gi->textinput.size < min_size)
+ gi->textinput.size = min_size;
+ }
+
gi->width = 2 * border_xsize + (gi->textinput.size + 1) * font_width;
gi->height = 2 * border_ysize + font_height;
}