return;
}
+ // do not use direct gadget drawing anymore; this worked as a speed-up once,
+ // but would slow things down a lot now the screen is always fully redrawn
+ direct = FALSE;
+
if (direct)
{
BlitBitmap(drawto, window,
gi->drawing.area_ysize = va_arg(ap, int);
/* determine dependent values for drawing area gadget, if needed */
- if (gi->width == 0 && gi->height == 0 &&
- gi->drawing.item_xsize !=0 && gi->drawing.item_ysize !=0)
+ if (gi->drawing.item_xsize != 0 && gi->drawing.item_ysize != 0)
{
gi->width = gi->drawing.area_xsize * gi->drawing.item_xsize;
gi->height = gi->drawing.area_ysize * gi->drawing.item_ysize;
}
- else if (gi->drawing.item_xsize == 0 && gi->drawing.item_ysize == 0 &&
- gi->width != 0 && gi->height != 0)
+ else if (gi->width != 0 && gi->height != 0)
{
gi->drawing.item_xsize = gi->width / gi->drawing.area_xsize;
gi->drawing.item_ysize = gi->height / gi->drawing.area_ysize;
gi->drawing.item_ysize = va_arg(ap, int);
/* determine dependent values for drawing area gadget, if needed */
- if (gi->width == 0 && gi->height == 0 &&
- gi->drawing.area_xsize !=0 && gi->drawing.area_ysize !=0)
+ if (gi->drawing.area_xsize != 0 && gi->drawing.area_ysize != 0)
{
gi->width = gi->drawing.area_xsize * gi->drawing.item_xsize;
gi->height = gi->drawing.area_ysize * gi->drawing.item_ysize;
}
- else if (gi->drawing.area_xsize == 0 && gi->drawing.area_ysize == 0 &&
- gi->width != 0 && gi->height != 0)
+ else if (gi->width != 0 && gi->height != 0)
{
gi->drawing.area_xsize = gi->width / gi->drawing.item_xsize;
gi->drawing.area_ysize = gi->height / gi->drawing.item_ysize;