static void DrawGadget(struct GadgetInfo *gi, boolean pressed, boolean direct)
{
+ struct GadgetDesign *gd;
int state = (pressed ? GD_BUTTON_PRESSED : GD_BUTTON_UNPRESSED);
- struct GadgetDesign *gd = (!gi->active ? &gi->alt_design[state] :
- gi->checked ? &gi->alt_design[state] :
- &gi->design[state]);
boolean redraw_selectbox = FALSE;
+ if (gi == NULL)
+ return;
+
+ gd = (!gi->active ? &gi->alt_design[state] :
+ gi->checked ? &gi->alt_design[state] : &gi->design[state]);
+
switch (gi->type)
{
case GD_TYPE_NORMAL_BUTTON:
{
int tag = first_tag;
+ if (gi == NULL)
+ return;
+
while (tag != GDI_END)
{
switch(tag)
void RedrawGadget(struct GadgetInfo *gi)
{
+ if (gi == NULL)
+ return;
+
if (gi->mapped)
DrawGadget(gi, gi->state, gi->direct_draw);
}