+
+#if defined(TARGET_X11)
+
/* 2000-08-20T09:41:18Z
*
* identify all emerald mine caves and turn them into v6 format.
for(y = 0; y < HEIGHT; y++) for(x = 0; x < WIDTH; x++) Next[y][x] = Cave[y][x];
for(y = 0; y < HEIGHT; y++) for(x = 0; x < WIDTH; x++) Draw[y][x] = Cave[y][x];
}
+
+#endif