} joy_ctrl;
#endif
+ int joystick_nr = setup.joy_input[0].joystick_nr;
int js_x,js_y, js_b1,js_b2;
int left, right, up, down;
int result=0;
js_b2 = joy_ctrl.buttons & 2;
#endif
- left = JoystickPosition(joystick[setup.joystick_nr].xmiddle,
- joystick[setup.joystick_nr].xleft, js_x);
- right = JoystickPosition(joystick[setup.joystick_nr].xmiddle,
- joystick[setup.joystick_nr].xright, js_x);
- up = JoystickPosition(joystick[setup.joystick_nr].ymiddle,
- joystick[setup.joystick_nr].yupper, js_y);
- down = JoystickPosition(joystick[setup.joystick_nr].ymiddle,
- joystick[setup.joystick_nr].ylower, js_y);
+ left = JoystickPosition(joystick[joystick_nr].xmiddle,
+ joystick[joystick_nr].xleft, js_x);
+ right = JoystickPosition(joystick[joystick_nr].xmiddle,
+ joystick[joystick_nr].xright, js_x);
+ up = JoystickPosition(joystick[joystick_nr].ymiddle,
+ joystick[joystick_nr].yupper, js_y);
+ down = JoystickPosition(joystick[joystick_nr].ymiddle,
+ joystick[joystick_nr].ylower, js_y);
if (left>JOYSTICK_PERCENT)
result |= JOY_LEFT;