/***********************************************************
* Rocks'n'Diamonds -- McDuffin Strikes Back! *
*----------------------------------------------------------*
-* (c) 1995-2002 Artsoft Entertainment *
+* (c) 1995-2006 Artsoft Entertainment *
* Holger Schemel *
* Detmolder Strasse 189 *
* 33604 Bielefeld *
#include "main.h"
-#if 1
#define setMoveIntoAcidProperty(l, e, v) \
(setBitfieldProperty(&(l)->can_move_into_acid_bits, \
EP_CAN_MOVE_INTO_ACID, e, v))
void setBitfieldProperty(int *, int, int, boolean);
boolean getBitfieldProperty(int *, int, int);
-#else
-
-void setMoveIntoAcidProperty(struct LevelInfo *, int, boolean);
-boolean getMoveIntoAcidProperty(struct LevelInfo *, int);
-#endif
-
+void ResolveGroupElement(int);
void InitElementPropertiesStatic(void);
void InitElementPropertiesEngine(int);
+void InitElementPropertiesAfterLoading(int);
+void InitElementPropertiesGfxElement();
void ReloadCustomArtwork(int);
+void RedrawBackground();
void KeyboardAutoRepeatOffUnlessAutoplay();