/***********************************************************
* Rocks'n'Diamonds -- McDuffin Strikes Back! *
*----------------------------------------------------------*
-* (c) 1995-2001 Artsoft Entertainment *
+* (c) 1995-2006 Artsoft Entertainment *
* Holger Schemel *
* Detmolder Strasse 189 *
* 33604 Bielefeld *
#include "main.h"
+#define setMoveIntoAcidProperty(l, e, v) \
+ (setBitfieldProperty(&(l)->can_move_into_acid_bits, \
+ EP_CAN_MOVE_INTO_ACID, e, v))
+#define getMoveIntoAcidProperty(l, e) \
+ (getBitfieldProperty(&(l)->can_move_into_acid_bits, \
+ EP_CAN_MOVE_INTO_ACID, e))
+#define setDontCollideWithProperty(l, e, v) \
+ (setBitfieldProperty(&(l)->dont_collide_with_bits, \
+ EP_DONT_COLLIDE_WITH, e, v))
+#define getDontCollideWithProperty(l, e) \
+ (getBitfieldProperty(&(l)->dont_collide_with_bits, \
+ EP_DONT_COLLIDE_WITH, e))
+
+void setBitfieldProperty(int *, int, int, boolean);
+boolean getBitfieldProperty(int *, int, int);
+
+void ResolveGroupElement(int);
+void InitElementPropertiesStatic(void);
+void InitElementPropertiesEngine(int);
+void InitElementPropertiesAfterLoading(int);
+
+void ReloadCustomArtwork(int);
+void RedrawBackground();
+
+void KeyboardAutoRepeatOffUnlessAutoplay();
+
void OpenAll(void);
-void ReloadCustomArtwork();
void CloseAllAndExit(int);
#endif