if (!network.enabled)
return;
-#if defined(NETWORK_AVALIABLE)
if (!ConnectToServer(network.server_host, network.server_port))
Error(ERR_EXIT, "cannot connect to network game server");
SendToServer_PlayerName(setup.player_name);
SendToServer_ProtocolVersion();
SendToServer_NrWanted(setup.network_player_nr + 1);
-#endif
}
static boolean CheckArtworkConfigForCustomElements(char *filename)