for (i = 0; element_to_special_graphic[i].element > -1; i++)
InitElementSmallImagesScaledUp(element_to_special_graphic[i].graphic);
- /* initialize images from dynamic configuration */
+ /* initialize images from dynamic configuration (may be elements or other) */
+#if 1
+ for (i = 0; i < num_property_mappings; i++)
+ InitElementSmallImagesScaledUp(property_mapping[i].artwork_index);
+#else
+ /* !!! THIS DOES NOT WORK -- "artwork_index" is graphic, not element !!! */
+ /* !!! ALSO, non-element graphics might need scaling-up !!! */
for (i = 0; i < num_property_mappings; i++)
if (property_mapping[i].artwork_index < MAX_NUM_ELEMENTS)
InitElementSmallImagesScaledUp(property_mapping[i].artwork_index);
+#endif
#if 1
/* !!! FIX THIS (CHANGE TO USING NORMAL ELEMENT GRAPHIC DEFINITIONS) !!! */
if ((action > -1 || direction > -1 || crumbled == TRUE) &&
base_graphic != -1)
{
- boolean base_redefined = getImageListEntry(base_graphic)->redefined;
- boolean act_dir_redefined = getImageListEntry(graphic)->redefined;
+ boolean base_redefined =
+ getImageListEntryFromImageID(base_graphic)->redefined;
+ boolean act_dir_redefined =
+ getImageListEntryFromImageID(graphic)->redefined;
/* if the base graphic ("emerald", for example) has been redefined,
but not the action graphic ("emerald.falling", for example), do not
}
#endif
+#if 1
+ /* adjust graphics with 2nd tile for movement according to direction
+ (do this before correcting '-1' values to minimize calculations) */
+ for (i = 0; i < MAX_NUM_ELEMENTS; i++)
+ {
+ for (act = 0; act < NUM_ACTIONS; act++)
+ {
+ for (dir = 0; dir < NUM_DIRECTIONS; dir++)
+ {
+ int graphic = element_info[i].direction_graphic[act][dir];
+ int move_dir = (act == ACTION_FALLING ? MV_BIT_DOWN : dir);
+
+ if (act == ACTION_FALLING) /* special case */
+ graphic = element_info[i].graphic[act];
+
+ if (graphic != -1 &&
+ graphic_info[graphic].double_movement &&
+ graphic_info[graphic].swap_double_tiles != 0)
+ {
+ struct GraphicInfo *g = &graphic_info[graphic];
+ int src_x_front = g->src_x;
+ int src_y_front = g->src_y;
+ int src_x_back = g->src_x + g->offset2_x;
+ int src_y_back = g->src_y + g->offset2_y;
+ boolean frames_are_ordered_diagonally = (g->offset_x != 0 &&
+ g->offset_y != 0);
+ boolean front_is_left_or_upper = (src_x_front < src_x_back ||
+ src_y_front < src_y_back);
+#if 0
+ boolean second_tile_is_back =
+ ((move_dir == MV_BIT_LEFT && front_is_left_or_upper) ||
+ (move_dir == MV_BIT_UP && front_is_left_or_upper));
+ boolean second_tile_is_front =
+ ((move_dir == MV_BIT_RIGHT && front_is_left_or_upper) ||
+ (move_dir == MV_BIT_DOWN && front_is_left_or_upper));
+ boolean second_tile_should_be_front =
+ (g->second_tile_is_start == 0);
+ boolean second_tile_should_be_back =
+ (g->second_tile_is_start == 1);
+#endif
+ boolean swap_movement_tiles_always = (g->swap_double_tiles == 1);
+ boolean swap_movement_tiles_autodetected =
+ (!frames_are_ordered_diagonally &&
+ ((move_dir == MV_BIT_LEFT && !front_is_left_or_upper) ||
+ (move_dir == MV_BIT_UP && !front_is_left_or_upper) ||
+ (move_dir == MV_BIT_RIGHT && front_is_left_or_upper) ||
+ (move_dir == MV_BIT_DOWN && front_is_left_or_upper)));
+ Bitmap *dummy;
+
+#if 0
+ printf("::: CHECKING element %d ('%s'), '%s', dir %d [(%d -> %d, %d), %d => %d]\n",
+ i, element_info[i].token_name,
+ element_action_info[act].suffix, move_dir,
+ g->swap_double_tiles,
+ swap_movement_tiles_never,
+ swap_movement_tiles_always,
+ swap_movement_tiles_autodetected,
+ swap_movement_tiles);
+#endif
+
+ /* swap frontside and backside graphic tile coordinates, if needed */
+ if (swap_movement_tiles_always || swap_movement_tiles_autodetected)
+ {
+ /* get current (wrong) backside tile coordinates */
+ getGraphicSourceExt(graphic, 0, &dummy, &src_x_back, &src_y_back,
+ TRUE);
+
+ /* set frontside tile coordinates to backside tile coordinates */
+ g->src_x = src_x_back;
+ g->src_y = src_y_back;
+
+ /* invert tile offset to point to new backside tile coordinates */
+ g->offset2_x *= -1;
+ g->offset2_y *= -1;
+
+ /* do not swap front and backside tiles again after correction */
+ g->swap_double_tiles = 0;
+
+#if 0
+ printf(" CORRECTED\n");
+#endif
+ }
+ }
+ }
+ }
+ }
+#endif
+
/* now set all '-1' values to element specific default values */
for (i = 0; i < MAX_NUM_ELEMENTS; i++)
{
/* generic default action graphic (defined by "[default]" directive) */
int default_action_graphic = element_info[EL_DEFAULT].graphic[act];
int default_action_crumbled = element_info[EL_DEFAULT].crumbled[act];
+ int default_remove_graphic = IMG_EMPTY;
+
+ if (act_remove && default_action_graphic != -1)
+ default_remove_graphic = default_action_graphic;
/* look for special default action graphic (classic game specific) */
if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].graphic[act] != -1)
int default_action_direction_crumbled = element_info[i].crumbled[act];
/* no graphic for current action -- use default direction graphic */
+ /* !!! maybe it's better to use default _action_ graphic here !!! */
if (default_action_direction_graphic == -1)
default_action_direction_graphic =
- (act_remove ? IMG_EMPTY :
+ (act_remove ? default_remove_graphic :
act_turning ?
element_info[i].direction_graphic[ACTION_TURNING][dir] :
default_direction_graphic[dir]);
if (default_action_direction_crumbled == -1)
default_action_direction_crumbled =
- (act_remove ? IMG_EMPTY :
+ (act_remove ? default_remove_graphic :
act_turning ?
element_info[i].direction_crumbled[ACTION_TURNING][dir] :
default_direction_crumbled[dir]);
/* no graphic for this specific action -- use default action graphic */
if (element_info[i].graphic[act] == -1)
element_info[i].graphic[act] =
- (act_remove ? IMG_EMPTY :
+ (act_remove ? default_remove_graphic :
act_turning ? element_info[i].graphic[ACTION_TURNING] :
default_action_graphic);
if (element_info[i].crumbled[act] == -1)
element_info[i].crumbled[act] =
- (act_remove ? IMG_EMPTY :
+ (act_remove ? default_remove_graphic :
act_turning ? element_info[i].crumbled[ACTION_TURNING] :
default_action_crumbled);
}
int special = element_to_special_graphic[i].special;
int graphic = element_to_special_graphic[i].graphic;
int base_graphic = el2baseimg(element);
- boolean base_redefined = getImageListEntry(base_graphic)->redefined;
- boolean special_redefined = getImageListEntry(graphic)->redefined;
+ boolean base_redefined =
+ getImageListEntryFromImageID(base_graphic)->redefined;
+ boolean special_redefined =
+ getImageListEntryFromImageID(graphic)->redefined;
/* if the base graphic ("emerald", for example) has been redefined,
but not the special graphic ("emerald.EDITOR", for example), do not
return -1;
}
-static void set_graphic_parameters(int graphic, char **parameter_raw)
+static int get_scaled_graphic_width(int graphic)
+{
+ int original_width = getOriginalImageWidthFromImageID(graphic);
+ int scale_up_factor = graphic_info[graphic].scale_up_factor;
+
+ return original_width * scale_up_factor;
+}
+
+static int get_scaled_graphic_height(int graphic)
+{
+ int original_height = getOriginalImageHeightFromImageID(graphic);
+ int scale_up_factor = graphic_info[graphic].scale_up_factor;
+
+ return original_height * scale_up_factor;
+}
+
+static void set_graphic_parameters(int graphic, int graphic_copy_from)
{
- Bitmap *src_bitmap = getBitmapFromImageID(graphic);
+ struct FileInfo *image = getImageListEntryFromImageID(graphic_copy_from);
+ char **parameter_raw = image->parameter;
+ Bitmap *src_bitmap = getBitmapFromImageID(graphic_copy_from);
int parameter[NUM_GFX_ARGS];
int anim_frames_per_row = 1, anim_frames_per_col = 1;
int anim_frames_per_line = 1;
graphic_info[graphic].height = TILEY;
graphic_info[graphic].offset_x = 0; /* one or both of these values ... */
graphic_info[graphic].offset_y = 0; /* ... will be corrected later */
+ graphic_info[graphic].offset2_x = 0; /* one or both of these values ... */
+ graphic_info[graphic].offset2_y = 0; /* ... will be corrected later */
+ graphic_info[graphic].swap_double_tiles = -1; /* auto-detect tile swapping */
graphic_info[graphic].crumbled_like = -1; /* do not use clone element */
graphic_info[graphic].diggable_like = -1; /* do not use clone element */
graphic_info[graphic].border_size = TILEX / 8; /* "CRUMBLED" border size */
if (src_bitmap)
{
- /* bitmap is not scaled at this stage, so calculate final size */
- int scale_up_factor = graphic_info[graphic].scale_up_factor;
- int src_bitmap_width = src_bitmap->width * scale_up_factor;
- int src_bitmap_height = src_bitmap->height * scale_up_factor;
+ /* get final bitmap size (with scaling, but without small images) */
+ int src_bitmap_width = get_scaled_graphic_width(graphic);
+ int src_bitmap_height = get_scaled_graphic_height(graphic);
anim_frames_per_row = src_bitmap_width / graphic_info[graphic].width;
anim_frames_per_col = src_bitmap_height / graphic_info[graphic].height;
if (parameter[GFX_ARG_YOFFSET] != ARG_UNDEFINED_VALUE)
graphic_info[graphic].offset_y = parameter[GFX_ARG_YOFFSET];
+ /* optionally, moving animations may have separate start and end graphics */
+ graphic_info[graphic].double_movement = parameter[GFX_ARG_2ND_MOVEMENT_TILE];
+
+ if (parameter[GFX_ARG_2ND_VERTICAL] == ARG_UNDEFINED_VALUE)
+ parameter[GFX_ARG_2ND_VERTICAL] = !parameter[GFX_ARG_VERTICAL];
+
+ /* correct x or y offset2 dependent of vertical or horizontal frame order */
+ if (parameter[GFX_ARG_2ND_VERTICAL]) /* frames are ordered vertically */
+ graphic_info[graphic].offset2_y =
+ (parameter[GFX_ARG_2ND_OFFSET] != ARG_UNDEFINED_VALUE ?
+ parameter[GFX_ARG_2ND_OFFSET] : graphic_info[graphic].height);
+ else /* frames are ordered horizontally */
+ graphic_info[graphic].offset2_x =
+ (parameter[GFX_ARG_2ND_OFFSET] != ARG_UNDEFINED_VALUE ?
+ parameter[GFX_ARG_2ND_OFFSET] : graphic_info[graphic].width);
+
+ /* optionally, the x and y offset of 2nd graphic can be specified directly */
+ if (parameter[GFX_ARG_2ND_XOFFSET] != ARG_UNDEFINED_VALUE)
+ graphic_info[graphic].offset2_x = parameter[GFX_ARG_2ND_XOFFSET];
+ if (parameter[GFX_ARG_2ND_YOFFSET] != ARG_UNDEFINED_VALUE)
+ graphic_info[graphic].offset2_y = parameter[GFX_ARG_2ND_YOFFSET];
+
+ /* optionally, the second movement tile can be specified as start tile */
+ if (parameter[GFX_ARG_2ND_SWAP_TILES] != ARG_UNDEFINED_VALUE)
+ graphic_info[graphic].swap_double_tiles= parameter[GFX_ARG_2ND_SWAP_TILES];
+
/* automatically determine correct number of frames, if not defined */
if (parameter[GFX_ARG_FRAMES] != ARG_UNDEFINED_VALUE)
graphic_info[graphic].anim_frames = parameter[GFX_ARG_FRAMES];
static void InitGraphicInfo()
{
int fallback_graphic = IMG_CHAR_EXCLAM;
- struct FileInfo *fallback_image = getImageListEntry(fallback_graphic);
- Bitmap *fallback_bitmap = getBitmapFromImageID(fallback_graphic);
int num_images = getImageListSize();
int i;
for (i = 0; i < num_images; i++)
{
- struct FileInfo *image = getImageListEntry(i);
Bitmap *src_bitmap;
int src_x, src_y;
int first_frame, last_frame;
- int scale_up_factor, src_bitmap_width, src_bitmap_height;
+ int src_bitmap_width, src_bitmap_height;
#if 0
printf("::: image: '%s' [%d]\n", image->token, i);
getTokenFromImageID(i));
#endif
- set_graphic_parameters(i, image->parameter);
+ set_graphic_parameters(i, i);
/* now check if no animation frames are outside of the loaded image */
if (graphic_info[i].bitmap == NULL)
continue; /* skip check for optional images that are undefined */
- /* bitmap is not scaled at this stage, so calculate final size */
- scale_up_factor = graphic_info[i].scale_up_factor;
- src_bitmap_width = graphic_info[i].bitmap->width * scale_up_factor;
- src_bitmap_height = graphic_info[i].bitmap->height * scale_up_factor;
+ /* get final bitmap size (with scaling, but without small images) */
+ src_bitmap_width = get_scaled_graphic_width(i);
+ src_bitmap_height = get_scaled_graphic_height(i);
first_frame = 0;
getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
Error(ERR_RETURN_LINE, "-");
- set_graphic_parameters(i, fallback_image->default_parameter);
- graphic_info[i].bitmap = fallback_bitmap;
+ set_graphic_parameters(i, fallback_graphic);
}
last_frame = graphic_info[i].anim_frames - 1;
Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
Error(ERR_RETURN_LINE, "-");
- set_graphic_parameters(i, fallback_image->default_parameter);
- graphic_info[i].bitmap = fallback_bitmap;
+ set_graphic_parameters(i, fallback_graphic);
}
#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
- /* currently we need only a tile clip mask from the first frame */
+ /* currently we only need a tile clip mask from the first frame */
getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
if (copy_clipmask_gc == None)
InitElementSmallImages(); /* scale images to all needed sizes */
InitFontGraphicInfo(); /* initialize text drawing functions */
+ InitGraphicInfo_EM(); /* graphic mapping for EM engine */
+
SetMainBackgroundImage(IMG_BACKGROUND);
SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);