#include "files.h"
#include "network.h"
#include "netserv.h"
+#include "cartoons.h"
+#include "config.h"
static char *image_filename[NUM_PICTURES] =
{
"RocksFont3.pcx"
};
+static void InitSetup(void);
static void InitPlayerInfo(void);
static void InitLevelInfo(void);
+static void InitArtworkInfo(void);
static void InitNetworkServer(void);
+static void InitSoundServer(void);
static void InitSound(void);
static void InitGfx(void);
-static void InitCustomGraphics(void);
static void InitGfxBackground(void);
static void InitGadgets(void);
static void InitElementProperties(void);
}
InitProgramInfo(UNIX_USERDATA_DIRECTORY,
- PROGRAM_TITLE_STRING, WINDOW_TITLE_STRING,
+ PROGRAM_TITLE_STRING, getWindowTitleString(),
ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
MSDOS_POINTER_FILENAME,
COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
+ InitSetup();
InitPlayerInfo();
+ InitArtworkInfo(); /* needed before loading gfx, sound & music */
InitCounter();
- InitSound();
+ InitSoundServer();
InitJoysticks();
InitRND(NEW_RANDOMIZE);
InitLevelInfo();
InitGadgets(); /* needs to know number of level series */
-
- InitCustomGraphics();
+ InitSound(); /* needs to know current level directory */
InitGfxBackground();
+ InitToons();
+
DrawMainMenu();
InitNetworkServer();
}
+void InitSetup()
+{
+ LoadSetup(); /* global setup info */
+}
+
void InitPlayerInfo()
{
int i;
stored_player[i].connected = FALSE;
local_player->connected = TRUE;
-
- LoadSetup(); /* global setup info */
}
void InitLevelInfo()
LoadLevelSetup_SeriesInfo(); /* last played level info */
}
+void InitArtworkInfo()
+{
+ LoadArtworkInfo();
+}
+
void InitNetworkServer()
{
#if defined(PLATFORM_UNIX)
#endif
}
-void InitSound()
+static void ReloadCustomSounds()
{
int i;
- OpenAudio();
+#if 1
+ printf("DEBUG: reloading sounds '%s' ...\n", artwork.sounds_set_current);
+#endif
+
+ FreeAllSounds();
+ InitSoundList(NUM_SOUNDS);
for(i=0; i<NUM_SOUNDS; i++)
- {
- if (!LoadSound(sound_name[i]))
- {
- audio.sound_available = FALSE;
- audio.loops_available = FALSE;
- audio.sound_enabled = FALSE;
+ LoadSoundToList(sound_name[i], i);
+}
- return;
- }
- }
+static void ReloadCustomMusic()
+{
+#if 1
+ printf("DEBUG: reloading music '%s' ...\n", artwork.music_set_current);
+#endif
+
+ FreeAllMusic();
- num_bg_loops = LoadMusic();
+ LoadCustomMusic();
+}
+
+static void InitSoundServer()
+{
+ OpenAudio();
+ SetAudioReloadFunctions(ReloadCustomSounds, ReloadCustomMusic);
StartSoundserver();
}
-void InitTileClipmasks()
+static void InitSound()
+{
+ InitReloadSounds(artwork.snd_current->name);
+ InitReloadMusic(artwork.mus_current->name);
+}
+
+static void InitTileClipmasks()
{
#if defined(TARGET_X11)
- GC copy_clipmask_gc;
XGCValues clip_gc_values;
unsigned long clip_gc_valuemask;
-#endif
#if defined(TARGET_X11_NATIVE)
+ GC copy_clipmask_gc;
+
static struct
{
int start;
{ GFX2_SHIELD_ACTIVE, 3 },
{ -1, 0 }
};
-#endif
+#endif /* TARGET_X11_NATIVE */
+#endif /* TARGET_X11 */
int i;
To prevent this, create small (tile-sized) mask Pixmaps which will then
be set much faster with XSetClipOrigin() and speed things up a lot. */
- /* create graphic context structures needed for clipping */
- clip_gc_values.graphics_exposures = False;
- clip_gc_valuemask = GCGraphicsExposures;
- copy_clipmask_gc =
- XCreateGC(display, pix[PIX_BACK]->clip_mask,
- clip_gc_valuemask, &clip_gc_values);
-
clip_gc_values.graphics_exposures = False;
clip_gc_valuemask = GCGraphicsExposures;
tile_clip_gc =
clip_gc_values.clip_mask = pix[i]->clip_mask;
clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
- clip_gc_valuemask,&clip_gc_values);
+ clip_gc_valuemask, &clip_gc_values);
}
}
#if defined(TARGET_X11_NATIVE)
+
+ /* create graphic context structures needed for clipping */
+ clip_gc_values.graphics_exposures = False;
+ clip_gc_valuemask = GCGraphicsExposures;
+ copy_clipmask_gc =
+ XCreateGC(display, pix[PIX_BACK]->clip_mask,
+ clip_gc_valuemask, &clip_gc_values);
+
/* create only those clipping Pixmaps we really need */
for(i=0; tile_needs_clipping[i].start>=0; i++)
{
src_x, src_y, TILEX, TILEY, 0, 0);
}
}
+
+ XFreeGC(display, copy_clipmask_gc);
+
#endif /* TARGET_X11_NATIVE */
#endif /* TARGET_X11 */
}
+void FreeTileClipmasks()
+{
+#if defined(TARGET_X11)
+ int i;
+
+ for(i=0; i<NUM_TILES; i++)
+ {
+ if (tile_clipmask[i] != None)
+ {
+ XFreePixmap(display, tile_clipmask[i]);
+ tile_clipmask[i] = None;
+ }
+ }
+
+ if (tile_clip_gc)
+ XFreeGC(display, tile_clip_gc);
+ tile_clip_gc = None;
+
+ for(i=0; i<NUM_BITMAPS; i++)
+ {
+ if (pix[i]->stored_clip_gc)
+ {
+ XFreeGC(display, pix[i]->stored_clip_gc);
+ pix[i]->stored_clip_gc = None;
+ }
+ }
+#endif /* TARGET_X11 */
+}
+
void InitGfx()
{
- char *filename;
int i;
/* initialize some global variables */
pix[PIX_DB_DOOR] = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
pix[PIX_DB_FIELD] = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
- filename = getImageFilename(image_filename[PIX_SMALLFONT]);
- if ((pix_default[PIX_SMALLFONT] = LoadImage(filename)) == NULL)
- Error(ERR_EXIT, "LoadImage() failed: %s", GetError());
- pix_custom[PIX_SMALLFONT] = NULL;
- pix[PIX_SMALLFONT] = pix_default[PIX_SMALLFONT];
+ pix[PIX_SMALLFONT] = LoadCustomImage(image_filename[PIX_SMALLFONT]);
InitFontInfo(NULL, NULL, pix[PIX_SMALLFONT]);
{
DrawInitText(image_filename[i], 150, FC_YELLOW);
- filename = getImageFilename(image_filename[i]);
- if ((pix_default[i] = LoadImage(filename)) == NULL)
- Error(ERR_EXIT, "LoadImage() failed: %s", GetError());
- pix_custom[i] = NULL;
- pix[i] = pix_default[i];
+ pix[i] = LoadCustomImage(image_filename[i]);
}
}
InitTileClipmasks();
}
-void LoadCustomGraphics()
+void InitGfxBackground()
{
-#if 0
- int i;
+ int x, y;
- for(i=0; i<NUM_PICTURES; i++)
- {
- Bitmap *new_pic =
- pix_custom[i] = LoadImage(image_filename[i]);
- }
-#endif
+ drawto = backbuffer;
+ fieldbuffer = pix[PIX_DB_FIELD];
+ SetDrawtoField(DRAW_BACKBUFFER);
+
+ BlitBitmap(pix[PIX_BACK], backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
+ ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
+ ClearRectangle(pix[PIX_DB_DOOR], 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
+
+ for(x=0; x<MAX_BUF_XSIZE; x++)
+ for(y=0; y<MAX_BUF_YSIZE; y++)
+ redraw[x][y] = 0;
+ redraw_tiles = 0;
+ redraw_mask = REDRAW_ALL;
}
-void InitCustomGraphics()
+void ReloadCustomArtwork()
{
-#if 0
- static char *filename = NULL;
-
- /* look for optional directory ~/.<program>/graphics */
- filename = getPath2(getUserDataDir(), GRAPHICS_DIRECTORY);
- if (access(dir, F_OK) == 0)
+ if (artwork.graphics_set_current != artwork.gfx_current->name)
{
- }
+ int i;
+ ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
+ for(i=0; i<NUM_PICTURES; i++)
+ {
+ DrawInitText(image_filename[i], 150, FC_YELLOW);
+ ReloadCustomImage(pix[i], image_filename[i]);
+ }
+ FreeTileClipmasks();
+ InitTileClipmasks();
+ InitGfxBackground();
-(leveldir_current->user_defined ?
- getUserLevelDir("") :
- options.level_directory),
- leveldir_current->fullpath,
- basename);
-
-
+ SetDoorState(DOOR_OPEN_1 | DOOR_CLOSE_2);
- filename = getPath3((leveldir_current->user_defined ?
- getUserLevelDir("") :
- options.level_directory),
- leveldir_current->fullpath,
- basename);
-#endif
-}
+ artwork.graphics_set_current = artwork.gfx_current->name;
+ }
-void InitGfxBackground()
-{
- int x, y;
+ if (artwork.sounds_set_current != artwork.snd_current->name)
+ {
+ InitReloadSounds(artwork.snd_current->name);
- drawto = backbuffer;
- fieldbuffer = pix[PIX_DB_FIELD];
- SetDrawtoField(DRAW_BACKBUFFER);
+ artwork.sounds_set_current = artwork.snd_current->name;
+ }
- BlitBitmap(pix[PIX_BACK], backbuffer, 0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
- ClearRectangle(backbuffer, REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE);
- ClearRectangle(pix[PIX_DB_DOOR], 0,0, 3*DXSIZE,DYSIZE+VYSIZE);
+ if (artwork.music_set_current != artwork.mus_current->name)
+ {
+ InitReloadMusic(artwork.mus_current->name);
- for(x=0; x<MAX_BUF_XSIZE; x++)
- for(y=0; y<MAX_BUF_YSIZE; y++)
- redraw[x][y] = 0;
- redraw_tiles = 0;
- redraw_mask = REDRAW_ALL;
+ artwork.music_set_current = artwork.mus_current->name;
+ }
}
void InitGadgets()
int i;
StopSounds();
- FreeSounds(NUM_SOUNDS);
- CloseAudio();
+ FreeAllSounds();
+ FreeAllMusic();
+ CloseAudio(); /* called after freeing sounds (needed for SDL) */
+ FreeTileClipmasks();
for(i=0; i<NUM_BITMAPS; i++)
- {
- FreeBitmap(pix_default[i]);
- FreeBitmap(pix_custom[i]);
- }
+ FreeBitmap(pix[i]);
CloseVideoDisplay();
ClosePlatformDependantStuff();