int default_direction_crumbled[NUM_DIRECTIONS];
if (default_graphic == -1)
- default_graphic = IMG_CHAR_QUESTION;
+ default_graphic = IMG_UNKNOWN;
if (default_crumbled == -1)
default_crumbled = IMG_EMPTY;
if (options.verbose)
{
for (i = 0; i < MAX_NUM_ELEMENTS; i++)
- if (element_info[i].graphic[ACTION_DEFAULT] == IMG_CHAR_QUESTION &&
- i != EL_CHAR_QUESTION)
+ if (element_info[i].graphic[ACTION_DEFAULT] == IMG_UNKNOWN &&
+ i != EL_UNKNOWN)
Error(ERR_RETURN, "warning: no graphic for element '%s' (%d)",
element_info[i].token_name, i);
}
InitGameModeMusicInfo(); /* game mode music mapping */
}
+static int get_special_property_bit(int element, int base_property_bit)
+{
+ static struct
+ {
+ int element;
+ int bit_nr;
+ } pb_can_move_into_acid[] =
+ {
+ /* all element that can move */
+ { EL_BUG, 0 },
+ { EL_BUG_LEFT, 0 },
+ { EL_BUG_RIGHT, 0 },
+ { EL_BUG_UP, 0 },
+ { EL_BUG_DOWN, 0 },
+ { EL_SPACESHIP, 0 },
+ { EL_SPACESHIP_LEFT, 0 },
+ { EL_SPACESHIP_RIGHT, 0 },
+ { EL_SPACESHIP_UP, 0 },
+ { EL_SPACESHIP_DOWN, 0 },
+ { EL_BD_BUTTERFLY, 1 },
+ { EL_BD_BUTTERFLY_LEFT, 1 },
+ { EL_BD_BUTTERFLY_RIGHT, 1 },
+ { EL_BD_BUTTERFLY_UP, 1 },
+ { EL_BD_BUTTERFLY_DOWN, 1 },
+ { EL_BD_FIREFLY, 1 },
+ { EL_BD_FIREFLY_LEFT, 1 },
+ { EL_BD_FIREFLY_RIGHT, 1 },
+ { EL_BD_FIREFLY_UP, 1 },
+ { EL_BD_FIREFLY_DOWN, 1 },
+ { EL_YAMYAM, 2 },
+ { EL_DARK_YAMYAM, 2 },
+ { EL_ROBOT, 3 },
+ { EL_PACMAN, 4 },
+ { EL_PACMAN_LEFT, 4 },
+ { EL_PACMAN_RIGHT, 4 },
+ { EL_PACMAN_UP, 4 },
+ { EL_PACMAN_DOWN, 4 },
+ { EL_MOLE, 4 },
+ { EL_MOLE_LEFT, 4 },
+ { EL_MOLE_RIGHT, 4 },
+ { EL_MOLE_UP, 4 },
+ { EL_MOLE_DOWN, 4 },
+ { EL_PENGUIN, 5 },
+ { EL_PIG, 6 },
+ { EL_DRAGON, 6 },
+ { EL_SATELLITE, 7 },
+ { EL_SP_SNIKSNAK, 8 },
+ { EL_SP_ELECTRON, 8 },
+ { EL_BALLOON, 9 },
+ { EL_SPRING, 10 },
+
+ { -1, -1 },
+ };
+ int i;
+
+ if (base_property_bit != EP_CAN_MOVE_INTO_ACID)
+ return -1;
+
+ for (i = 0; pb_can_move_into_acid[i].element != -1; i++)
+ if (pb_can_move_into_acid[i].element == element)
+ return pb_can_move_into_acid[i].bit_nr;
+
+ return -1;
+}
+
+void setMoveIntoAcidProperty(struct LevelInfo *level, int element, boolean set)
+{
+ int bit_nr = get_special_property_bit(element, EP_CAN_MOVE_INTO_ACID);
+
+ if (bit_nr > -1)
+ {
+ level->can_move_into_acid &= ~(1 << bit_nr);
+
+ if (set)
+ level->can_move_into_acid |= (1 << bit_nr);
+ }
+}
+
+boolean getMoveIntoAcidProperty(struct LevelInfo *level, int element)
+{
+ int bit_nr = get_special_property_bit(element, EP_CAN_MOVE_INTO_ACID);
+
+ if (bit_nr > -1)
+ return ((level->can_move_into_acid & (1 << bit_nr)) != 0);
+
+ return FALSE;
+}
+
void InitElementPropertiesStatic()
{
static int ep_diggable[] =
static int ep_can_move[] =
{
+ /* same elements as in 'pb_can_move_into_acid' */
EL_BUG,
EL_SPACESHIP,
EL_BD_BUTTERFLY,
EL_SP_ELECTRON,
EL_BALLOON,
EL_SPRING,
- EL_MAZE_RUNNER,
-1
};
EL_SP_DISK_YELLOW,
EL_SP_SNIKSNAK,
EL_SP_ELECTRON,
+#if 0
+ EL_BLACK_ORB,
+#endif
-1
};
-1
};
+ static int ep_protected[] =
+ {
+ EL_EM_GATE_1,
+ EL_EM_GATE_2,
+ EL_EM_GATE_3,
+ EL_EM_GATE_4,
+ EL_EM_GATE_1_GRAY,
+ EL_EM_GATE_2_GRAY,
+ EL_EM_GATE_3_GRAY,
+ EL_EM_GATE_4_GRAY,
+ EL_SWITCHGATE_OPEN,
+ EL_TIMEGATE_OPEN,
+ -1
+ };
+
static int ep_player[] =
{
EL_PLAYER_1,
EL_BD_BUTTERFLY_4,
EL_BD_AMOEBA,
EL_CHAR_QUESTION,
+ EL_UNKNOWN,
-1
};
{ ep_can_explode_1x1, EP_CAN_EXPLODE_1X1 },
{ ep_pushable, EP_PUSHABLE },
{ ep_can_explode_dyna, EP_CAN_EXPLODE_DYNA },
+ { ep_protected, EP_PROTECTED },
{ ep_player, EP_PLAYER },
{ ep_can_pass_magic_wall, EP_CAN_PASS_MAGIC_WALL },
EL_PACMAN_LEFT, EL_PACMAN_RIGHT,
EL_PACMAN_UP, EL_PACMAN_DOWN
},
+ {
+ EL_MOLE,
+ EL_MOLE_LEFT, EL_MOLE_RIGHT,
+ EL_MOLE_UP, EL_MOLE_DOWN
+ },
{
-1,
-1, -1, -1, -1
EP_ACTIVE_BOMB,
EP_ACCESSIBLE,
+
-1
};
InitElementPropertiesStatic();
#endif
+ /* important: after initialization in InitElementPropertiesStatic(), the
+ elements are not again initialized to a default value; therefore all
+ changes have to make sure that they leave the element with a defined
+ property (which means that conditional property changes must be set to
+ a reliable default value before) */
+
/* set all special, combined or engine dependent element properties */
for (i = 0; i < MAX_NUM_ELEMENTS; i++)
{
#endif
/* ---------- INACTIVE ------------------------------------------------- */
- if (i >= EL_CHAR_START && i <= EL_CHAR_END)
- SET_PROPERTY(i, EP_INACTIVE, TRUE);
+ SET_PROPERTY(i, EP_INACTIVE, (i >= EL_CHAR_START && i <= EL_CHAR_END));
/* ---------- WALKABLE, PASSABLE, ACCESSIBLE --------------------------- */
SET_PROPERTY(i, EP_WALKABLE, (IS_WALKABLE_OVER(i) ||
!IS_DIGGABLE(i) &&
!IS_COLLECTIBLE(i)));
+#if 1
+ /* ---------- PROTECTED ------------------------------------------------ */
+ if (IS_ACCESSIBLE_INSIDE(i))
+ SET_PROPERTY(i, EP_PROTECTED, TRUE);
+#endif
+
/* ---------- DRAGONFIRE_PROOF ----------------------------------------- */
if (IS_HISTORIC_SOLID(i) || i == EL_EXPLOSION)
else if (engine_version < VERSION_IDENT(2,2,0,0))
SET_PROPERTY(i, EP_EXPLOSION_PROOF, IS_INDESTRUCTIBLE(i));
else
+#if 1
+ SET_PROPERTY(i, EP_EXPLOSION_PROOF, (IS_INDESTRUCTIBLE(i) &&
+ (!IS_WALKABLE(i) ||
+ IS_PROTECTED(i))));
+#else
+#if 1
SET_PROPERTY(i, EP_EXPLOSION_PROOF, (IS_INDESTRUCTIBLE(i) &&
!IS_WALKABLE_OVER(i) &&
!IS_WALKABLE_UNDER(i)));
+#else
+ SET_PROPERTY(i, EP_EXPLOSION_PROOF, (IS_INDESTRUCTIBLE(i) &&
+ IS_PROTECTED(i)));
+#endif
+#endif
if (IS_CUSTOM_ELEMENT(i))
{
+ /* these are additional properties which are initially false when set */
+
/* ---------- DONT_COLLIDE_WITH / DONT_RUN_INTO ---------------------- */
if (DONT_TOUCH(i))
SET_PROPERTY(i, EP_DONT_COLLIDE_WITH, TRUE);
SET_PROPERTY(i, EP_CAN_EXPLODE_3X3, (CAN_EXPLODE(i) &&
!CAN_EXPLODE_1X1(i) &&
!CAN_EXPLODE_DYNA(i)));
+
+ /* ---------- CAN_EXPLODE_BY_DRAGONFIRE -------------------------------- */
+ SET_PROPERTY(i, EP_CAN_EXPLODE_BY_DRAGONFIRE, CAN_EXPLODE_BY_FIRE(i));
+
+ /* ---------- CAN_EXPLODE_BY_EXPLOSION --------------------------------- */
+ SET_PROPERTY(i, EP_CAN_EXPLODE_BY_EXPLOSION, (CAN_EXPLODE_BY_FIRE(i) ||
+ i == EL_BLACK_ORB));
+
+ /* ---------- COULD_MOVE_INTO_ACID ------------------------------------- */
+ SET_PROPERTY(i, EP_COULD_MOVE_INTO_ACID, (CAN_MOVE(i) ||
+ IS_CUSTOM_ELEMENT(i)));
+
+ /* ---------- CAN_MOVE_INTO_ACID --------------------------------------- */
+ if (!IS_CUSTOM_ELEMENT(i))
+ SET_PROPERTY(i, EP_CAN_MOVE_INTO_ACID,getMoveIntoAcidProperty(&level,i));
+
+ /* ---------- SP_PORT -------------------------------------------------- */
+ SET_PROPERTY(i, EP_SP_PORT, (IS_SP_ELEMENT(i) &&
+ IS_PASSABLE_INSIDE(i)));
+
#if 0
if (i == EL_CUSTOM_START + 253)
printf("::: %d, %d, %d -> %d\n",
if (element_info[element].push_delay_random == -1)
element_info[element].push_delay_random = game.default_push_delay_random;
}
+
+ /* set some other uninitialized values of custom elements in older levels */
+ if (engine_version < VERSION_IDENT(3,0,9,0))
+ {
+ for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
+ {
+ int element = EL_CUSTOM_START + i;
+
+ element_info[element].access_direction = MV_ALL_DIRECTIONS;
+
+ element_info[element].explosion_delay = 18;
+ element_info[element].ignition_delay = 8;
+ }
+ }
#endif
/* this is needed because some graphics depend on element properties */
- InitElementGraphicInfo();
+ if (game_status == GAME_MODE_PLAYING)
+ InitElementGraphicInfo();
}
static void InitGlobal()
return artwork_new_identifier;
}
-void ReloadCustomArtwork()
+void ReloadCustomArtwork(int force_reload)
{
char *gfx_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_GRAPHICS);
char *snd_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_SOUNDS);
char *mus_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_MUSIC);
+ boolean force_reload_gfx = (force_reload & (1 << ARTWORK_TYPE_GRAPHICS));
+ boolean force_reload_snd = (force_reload & (1 << ARTWORK_TYPE_SOUNDS));
+ boolean force_reload_mus = (force_reload & (1 << ARTWORK_TYPE_MUSIC));
boolean redraw_screen = FALSE;
- if (gfx_new_identifier != NULL)
+ if (gfx_new_identifier != NULL || force_reload_gfx)
{
#if 0
printf("RELOADING GRAPHICS '%s' -> '%s' ['%s', '%s']\n",
redraw_screen = TRUE;
}
- if (snd_new_identifier != NULL)
+ if (snd_new_identifier != NULL || force_reload_snd)
{
ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
redraw_screen = TRUE;
}
- if (mus_new_identifier != NULL)
+ if (mus_new_identifier != NULL || force_reload_mus)
{
ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);