(level.em_slippery_gems &&
engine_version > VERSION_IDENT(2,0,1)));
}
-
-#if 0
- /* dynamically adjust element properties according to game engine version */
-#if 0
- if (engine_version < RELEASE_IDENT(2,2,0,7))
-#endif
- {
- for (i=0; i < NUM_CUSTOM_ELEMENTS; i++)
- {
- int element = EL_CUSTOM_START + i;
-
- element_info[element].push_delay_fixed = 2;
- element_info[element].push_delay_random = 8;
- }
- }
-#endif
}
static void InitGlobal()