g->clone_from = -1; // do not use clone graphic
g->init_delay_fixed = 0;
g->init_delay_random = 0;
+ g->init_delay_action = -1;
g->anim_delay_fixed = 0;
g->anim_delay_random = 0;
+ g->anim_delay_action = -1;
g->post_delay_fixed = 0;
g->post_delay_random = 0;
+ g->post_delay_action = -1;
g->init_event = ANIM_EVENT_UNDEFINED;
g->anim_event = ANIM_EVENT_UNDEFINED;
g->init_event_action = -1;
g->fade_delay = -1;
g->post_delay = -1;
g->auto_delay = -1;
+ g->auto_delay_unit = AUTO_DELAY_UNIT_DEFAULT;
g->align = ALIGN_CENTER; // default for title screens
g->valign = VALIGN_MIDDLE; // default for title screens
g->sort_priority = 0; // default for title screens
g->init_event_action = parameter[GFX_ARG_INIT_EVENT_ACTION];
if (parameter[GFX_ARG_ANIM_EVENT_ACTION] != ARG_UNDEFINED_VALUE)
g->anim_event_action = parameter[GFX_ARG_ANIM_EVENT_ACTION];
+ if (parameter[GFX_ARG_INIT_DELAY_ACTION] != ARG_UNDEFINED_VALUE)
+ g->init_delay_action = parameter[GFX_ARG_INIT_DELAY_ACTION];
+ if (parameter[GFX_ARG_ANIM_DELAY_ACTION] != ARG_UNDEFINED_VALUE)
+ g->anim_delay_action = parameter[GFX_ARG_ANIM_DELAY_ACTION];
+ if (parameter[GFX_ARG_POST_DELAY_ACTION] != ARG_UNDEFINED_VALUE)
+ g->post_delay_action = parameter[GFX_ARG_POST_DELAY_ACTION];
// used for toon animations and global animations
g->step_offset = parameter[GFX_ARG_STEP_OFFSET];
g->post_delay = parameter[GFX_ARG_POST_DELAY];
if (parameter[GFX_ARG_AUTO_DELAY] != ARG_UNDEFINED_VALUE)
g->auto_delay = parameter[GFX_ARG_AUTO_DELAY];
+ if (parameter[GFX_ARG_AUTO_DELAY_UNIT] != ARG_UNDEFINED_VALUE)
+ g->auto_delay_unit = parameter[GFX_ARG_AUTO_DELAY_UNIT];
if (parameter[GFX_ARG_ALIGN] != ARG_UNDEFINED_VALUE)
g->align = parameter[GFX_ARG_ALIGN];
if (parameter[GFX_ARG_VALIGN] != ARG_UNDEFINED_VALUE)
InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen);
InitVideoOverlay();
+ InitEventFilter(FilterMouseMotionEvents);
+
print_timestamp_time("[init video stuff]");
InitElementPropertiesStatic();