y = WIN_YSIZE / 2 - TILESIZE / 2;
#endif
+ graphic_info = &anim_initial; /* graphic == 0 => anim_initial */
+
#if 0
{
static boolean done = FALSE;
- if (!done)
- printf("::: %d, %d, %d, %d => %d, %d\n",
+ // if (!done)
+ printf("::: %d, %d, %d, %d => %d, %d [%d, %d] [%d, %d]\n",
init.busy.x, init.busy.y,
init.busy.align, init.busy.valign,
- x, y);
+ x, y,
+ graphic_info[graphic].width,
+ graphic_info[graphic].height,
+ sync_frame, anim_initial.anim_delay);
done = TRUE;
}
#endif
- graphic_info = &anim_initial; /* graphic == 0 => anim_initial */
-
if (sync_frame % anim_initial.anim_delay == 0)
+ {
+#if 1
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+ int width = graphic_info[graphic].width;
+ int height = graphic_info[graphic].height;
+ int frame = getGraphicAnimationFrame(graphic, sync_frame);
+
+ getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
+ BlitBitmap(src_bitmap, window, src_x, src_y, width, height, x, y);
+#else
+ /* !!! this can only draw TILEX/TILEY size animations !!! */
DrawGraphicAnimationExt(window, x, y, graphic, sync_frame, NO_MASKING);
+#endif
+ }
graphic_info = graphic_info_last;
special = GFX_SPECIAL_ARG_DOOR;
#endif
+#if 0
+ if (special != -1)
+ {
+ printf("%s%s\n",
+ font_info[font_nr].token_name,
+ special_suffix_info[special].suffix);
+ }
+#endif
+
if (special != -1)
return font_info[font_nr].special_bitmap_id[special];
else
return original_height * scale_up_factor;
}
-static void set_graphic_parameters_ext(int graphic, struct GraphicInfo *g,
- int *parameter, Bitmap *src_bitmap)
+static void set_graphic_parameters_ext(int graphic, int *parameter,
+ Bitmap *src_bitmap)
{
+ struct GraphicInfo *g = &graphic_info[graphic];
int anim_frames_per_row = 1, anim_frames_per_col = 1;
int anim_frames_per_line = 1;
int src_image_width = get_scaled_graphic_width(graphic);
int src_image_height = get_scaled_graphic_height(graphic);
+ if (src_image_width == 0 || src_image_height == 0)
+ {
+ /* only happens when loaded outside artwork system (like "global.busy") */
+ src_image_width = src_bitmap->width;
+ src_image_height = src_bitmap->height;
+ }
+
anim_frames_per_row = src_image_width / g->width;
anim_frames_per_col = src_image_height / g->height;
image_config_suffix[i].token,
image_config_suffix[i].type);
- set_graphic_parameters_ext(graphic, &graphic_info[graphic],
- parameter, src_bitmap);
+ set_graphic_parameters_ext(graphic, parameter, src_bitmap);
#else
void InitElementPropertiesStatic()
{
+ static boolean clipboard_elements_initialized = FALSE;
+
static int ep_diggable[] =
{
EL_SAND,
EL_SOKOBAN_FIELD_EMPTY,
EL_EXIT_OPEN,
EL_EM_EXIT_OPEN,
+#if 1
+ EL_EM_EXIT_OPENING,
+#endif
EL_SP_EXIT_OPEN,
EL_SP_EXIT_OPENING,
EL_STEEL_EXIT_OPEN,
EL_EM_STEEL_EXIT_OPEN,
+#if 1
+ EL_EM_STEEL_EXIT_OPENING,
+#endif
EL_GATE_1,
EL_GATE_2,
EL_GATE_3,
int i, j, k;
/* always start with reliable default values (element has no properties) */
+ /* (but never initialize clipboard elements after the very first time) */
+ /* (to be able to use clipboard elements between several levels) */
for (i = 0; i < MAX_NUM_ELEMENTS; i++)
- for (j = 0; j < NUM_ELEMENT_PROPERTIES; j++)
- SET_PROPERTY(i, j, FALSE);
+ if (!IS_CLIPBOARD_ELEMENT(i) || !clipboard_elements_initialized)
+ for (j = 0; j < NUM_ELEMENT_PROPERTIES; j++)
+ SET_PROPERTY(i, j, FALSE);
/* set all base element properties from above array definitions */
for (i = 0; element_properties[i].elements != NULL; i++)
/* set static element properties that are not listed in array definitions */
for (i = EL_STEEL_CHAR_START; i <= EL_STEEL_CHAR_END; i++)
SET_PROPERTY(i, EP_INDESTRUCTIBLE, TRUE);
+
+ clipboard_elements_initialized = TRUE;
}
void InitElementPropertiesEngine(int engine_version)
/* set all special, combined or engine dependent element properties */
for (i = 0; i < MAX_NUM_ELEMENTS; i++)
{
+ /* do not change (already initialized) clipboard elements here */
+ if (IS_CLIPBOARD_ELEMENT(i))
+ continue;
+
/* ---------- INACTIVE ------------------------------------------------- */
SET_PROPERTY(i, EP_INACTIVE, ((i >= EL_CHAR_START &&
i <= EL_CHAR_END) ||
-1
};
+ static int ep_em_explodes_by_fire[] =
+ {
+ EL_EM_DYNAMITE,
+ EL_EM_DYNAMITE_ACTIVE,
+ EL_MOLE,
+ -1
+ };
+
/* special EM style gems behaviour */
for (i = 0; ep_em_slippery_wall[i] != -1; i++)
SET_PROPERTY(ep_em_slippery_wall[i], EP_EM_SLIPPERY_WALL,
SET_PROPERTY(EL_EXPANDABLE_WALL_GROWING, EP_EM_SLIPPERY_WALL,
(level.em_slippery_gems &&
engine_version > VERSION_IDENT(2,0,1,0)));
+
+ /* special EM style explosion behaviour regarding chain reactions */
+ for (i = 0; ep_em_explodes_by_fire[i] != -1; i++)
+ SET_PROPERTY(ep_em_explodes_by_fire[i], EP_EXPLODES_BY_FIRE,
+ level.em_explodes_by_fire);
}
/* this is needed because some graphics depend on element properties */
}
}
+void InitElementPropertiesGfxElement()
+{
+ int i;
+
+ for (i = 0; i < MAX_NUM_ELEMENTS; i++)
+ {
+ struct ElementInfo *ei = &element_info[i];
+
+ ei->gfx_element = (ei->use_gfx_element ? ei->gfx_element_initial : i);
+ }
+}
+
static void InitGlobal()
{
int graphic;
global.autoplay_leveldir = NULL;
global.convert_leveldir = NULL;
+ global.create_images_dir = NULL;
global.frames_per_second = 0;
global.fps_slowdown = FALSE;
global.convert_level_nr = atoi(str_ptr); /* get level_nr value */
}
}
+ else if (strncmp(command, "create images ", 14) == 0)
+ {
+#if defined(TARGET_SDL)
+ global.create_images_dir = getStringCopy(&command[14]);
+
+ if (access(global.create_images_dir, W_OK) != 0)
+ Error(ERR_EXIT, "image target directory '%s' not found or not writable",
+ global.create_images_dir);
+#else
+ Error(ERR_EXIT, "command only available for SDL target");
+#endif
+ }
#if DEBUG
#if defined(TARGET_SDL)
static void InitMixer()
{
OpenAudio();
+
StartMixer();
}
void InitGfx()
{
+ struct GraphicInfo *graphic_info_last = graphic_info;
char *filename_font_initial = NULL;
char *filename_anim_initial = NULL;
Bitmap *bitmap_font_initial = NULL;
bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
bitmap_db_panel = CreateBitmap(DXSIZE, DYSIZE, DEFAULT_DEPTH);
bitmap_db_door = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
+ bitmap_db_toons = CreateBitmap(FULL_SXSIZE, FULL_SYSIZE, DEFAULT_DEPTH);
/* initialize screen properties */
InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
bitmap_db_field);
InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
+ InitGfxWindowInfo(WIN_XSIZE, WIN_YSIZE);
InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
+ InitGfxCustomArtworkInfo();
bitmap_font_initial = LoadCustomImage(filename_font_initial);
}
}
- set_graphic_parameters_ext(0, &anim_initial, parameter, NULL);
+#if defined(CREATE_SPECIAL_EDITION_RND_JUE)
+ filename_anim_initial = "loading.pcx";
+
+ parameter[GFX_ARG_X] = 0;
+ parameter[GFX_ARG_Y] = 0;
+ parameter[GFX_ARG_WIDTH] = 128;
+ parameter[GFX_ARG_HEIGHT] = 40;
+ parameter[GFX_ARG_FRAMES] = 32;
+ parameter[GFX_ARG_DELAY] = 4;
+ parameter[GFX_ARG_FRAMES_PER_LINE] = ARG_UNDEFINED_VALUE;
+#endif
if (filename_anim_initial == NULL) /* should not happen */
Error(ERR_EXIT, "cannot get filename for '%s'", CONFIG_TOKEN_GLOBAL_BUSY);
anim_initial.bitmap = LoadCustomImage(filename_anim_initial);
+ graphic_info = &anim_initial; /* graphic == 0 => anim_initial */
+
+ set_graphic_parameters_ext(0, parameter, anim_initial.bitmap);
+
+#if 0
+ printf("::: INIT_GFX: anim_frames_per_line == %d [%d / %d] [%d, %d]\n",
+ graphic_info[0].anim_frames_per_line,
+ get_scaled_graphic_width(0),
+ graphic_info[0].width,
+ getOriginalImageWidthFromImageID(0),
+ graphic_info[0].scale_up_factor);
+#endif
+
+ graphic_info = graphic_info_last;
+
init.busy.width = anim_initial.width;
init.busy.height = anim_initial.height;
LoadLevelSetup_SeriesInfo(); /* last played level info */
}
-void InitLevelArtworkInfo()
+static void InitLevelArtworkInfo()
{
LoadLevelArtworkInfo();
}
{
print_timestamp_init("InitImages");
+#if 0
+ printf("::: leveldir_current->identifier == '%s'\n",
+ leveldir_current == NULL ? "[NULL]" : leveldir_current->identifier);
+ printf("::: leveldir_current->graphics_path == '%s'\n",
+ leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_path);
+ printf("::: leveldir_current->graphics_set == '%s'\n",
+ leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_set);
+ printf("::: getLevelArtworkSet(ARTWORK_TYPE_GRAPHICS) == '%s'\n",
+ leveldir_current == NULL ? "[NULL]" : LEVELDIR_ARTWORK_SET(leveldir_current, ARTWORK_TYPE_GRAPHICS));
+#endif
+
setLevelArtworkDir(artwork.gfx_first);
+#if 0
+ printf("::: leveldir_current->identifier == '%s'\n",
+ leveldir_current == NULL ? "[NULL]" : leveldir_current->identifier);
+ printf("::: leveldir_current->graphics_path == '%s'\n",
+ leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_path);
+ printf("::: leveldir_current->graphics_set == '%s'\n",
+ leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_set);
+ printf("::: getLevelArtworkSet(ARTWORK_TYPE_GRAPHICS) == '%s'\n",
+ leveldir_current == NULL ? "[NULL]" : LEVELDIR_ARTWORK_SET(leveldir_current, ARTWORK_TYPE_GRAPHICS));
+#endif
+
#if 0
printf("::: InitImages for '%s' ['%s', '%s'] ['%s', '%s']\n",
leveldir_current->identifier,
#endif
}
+static boolean CheckArtworkConfigForCustomElements(char *filename)
+{
+ SetupFileHash *setup_file_hash;
+ boolean redefined_ce_found = FALSE;
+
+ /* !!! CACHE THIS BY USING HASH 'filename' => 'true/false' !!! */
+
+ if ((setup_file_hash = loadSetupFileHash(filename)) != NULL)
+ {
+ BEGIN_HASH_ITERATION(setup_file_hash, itr)
+ {
+ char *token = HASH_ITERATION_TOKEN(itr);
+
+ if (strPrefix(token, "custom_"))
+ {
+ redefined_ce_found = TRUE;
+
+ break;
+ }
+ }
+ END_HASH_ITERATION(setup_file_hash, itr)
+
+ freeSetupFileHash(setup_file_hash);
+ }
+
+ return redefined_ce_found;
+}
+
+static boolean CheckArtworkTypeForRedefinedCustomElements(int type)
+{
+ char *filename_base, *filename_local;
+ boolean redefined_ce_found = FALSE;
+
+ setLevelArtworkDir(ARTWORK_FIRST_NODE(artwork, type));
+
+#if 0
+ printf("::: leveldir_current->identifier == '%s'\n",
+ leveldir_current == NULL ? "[NULL]" : leveldir_current->identifier);
+ printf("::: leveldir_current->graphics_path == '%s'\n",
+ leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_path);
+ printf("::: leveldir_current->graphics_set == '%s'\n",
+ leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_set);
+ printf("::: getLevelArtworkSet(ARTWORK_TYPE_GRAPHICS) == '%s'\n",
+ leveldir_current == NULL ? "[NULL]" :
+ LEVELDIR_ARTWORK_SET(leveldir_current, type));
+#endif
+
+ /* first look for special artwork configured in level series config */
+ filename_base = getCustomArtworkLevelConfigFilename(type);
+
+#if 0
+ printf("::: filename_base == '%s'\n", filename_base);
+#endif
+
+ if (fileExists(filename_base))
+ redefined_ce_found |= CheckArtworkConfigForCustomElements(filename_base);
+
+ filename_local = getCustomArtworkConfigFilename(type);
+
+#if 0
+ printf("::: filename_local == '%s'\n", filename_local);
+#endif
+
+ if (filename_local != NULL && !strEqual(filename_base, filename_local))
+ redefined_ce_found |= CheckArtworkConfigForCustomElements(filename_local);
+
+#if 0
+ printf("::: redefined_ce_found == %d\n", redefined_ce_found);
+#endif
+
+ return redefined_ce_found;
+}
+
+static void InitOverrideArtwork()
+{
+ boolean redefined_ce_found = FALSE;
+
+ /* to check if this level set redefines any CEs, do not use overriding */
+ gfx.override_level_graphics = FALSE;
+ gfx.override_level_sounds = FALSE;
+ gfx.override_level_music = FALSE;
+
+ /* now check if this level set has definitions for custom elements */
+ if (setup.override_level_graphics == AUTO ||
+ setup.override_level_sounds == AUTO ||
+ setup.override_level_music == AUTO)
+ redefined_ce_found =
+ (CheckArtworkTypeForRedefinedCustomElements(ARTWORK_TYPE_GRAPHICS) |
+ CheckArtworkTypeForRedefinedCustomElements(ARTWORK_TYPE_SOUNDS) |
+ CheckArtworkTypeForRedefinedCustomElements(ARTWORK_TYPE_MUSIC));
+
+#if 0
+ printf("::: redefined_ce_found == %d\n", redefined_ce_found);
+#endif
+
+ if (redefined_ce_found)
+ {
+ /* this level set has CE definitions: change "AUTO" to "FALSE" */
+ gfx.override_level_graphics = (setup.override_level_graphics == TRUE);
+ gfx.override_level_sounds = (setup.override_level_sounds == TRUE);
+ gfx.override_level_music = (setup.override_level_music == TRUE);
+ }
+ else
+ {
+ /* this level set has no CE definitions: change "AUTO" to "TRUE" */
+ gfx.override_level_graphics = (setup.override_level_graphics != FALSE);
+ gfx.override_level_sounds = (setup.override_level_sounds != FALSE);
+ gfx.override_level_music = (setup.override_level_music != FALSE);
+ }
+
+#if 0
+ printf("::: => %d, %d, %d\n",
+ gfx.override_level_graphics,
+ gfx.override_level_sounds,
+ gfx.override_level_music);
+#endif
+}
+
static char *getNewArtworkIdentifier(int type)
{
static char *leveldir_current_identifier[3] = { NULL, NULL, NULL };
static boolean last_has_level_artwork_set[3] = { FALSE, FALSE, FALSE };
static boolean initialized[3] = { FALSE, FALSE, FALSE };
TreeInfo *artwork_first_node = ARTWORK_FIRST_NODE(artwork, type);
+#if 1
+ boolean setup_override_artwork = GFX_OVERRIDE_ARTWORK(type);
+#else
boolean setup_override_artwork = SETUP_OVERRIDE_ARTWORK(setup, type);
+#endif
char *setup_artwork_set = SETUP_ARTWORK_SET(setup, type);
char *leveldir_identifier = leveldir_current->identifier;
#if 1
boolean force_reload_mus = (force_reload & (1 << ARTWORK_TYPE_MUSIC));
boolean reload_needed;
+ InitOverrideArtwork();
+
force_reload_gfx |= AdjustGraphicsForEMC();
gfx_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_GRAPHICS);
game_status = last_game_status; /* restore current game status */
+#if 0
+ printf("::: ----------------DELAY 1 ...\n");
+ Delay(3000);
+#endif
+
#if 0
printf("::: FadeOut @ ReloadCustomArtwork ...\n");
#endif
SetDoorState(DOOR_OPEN_ALL);
CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
+#if 1
#if 1
#if 1
FadeSetEnterScreen();
#else
fading = fading_none;
#endif
+#endif
+
+#if 0
+ redraw_mask = REDRAW_ALL;
+#endif
print_timestamp_done("ReloadCustomArtwork");
}
InitElementPropertiesStatic();
InitElementPropertiesEngine(GAME_VERSION_ACTUAL);
+ InitElementPropertiesGfxElement();
print_timestamp_time("[post-video]");
InitLevelArtworkInfo();
print_timestamp_time("InitLevelArtworkInfo");
+ InitOverrideArtwork(); /* needs to know current level directory */
+ print_timestamp_time("InitOverrideArtwork");
+
InitImages(); /* needs to know current level directory */
print_timestamp_time("InitImages");
ConvertLevels();
return;
}
+ else if (global.create_images_dir)
+ {
+ CreateLevelSketchImages();
+ return;
+ }
game_status = GAME_MODE_MAIN;