/***********************************************************
-* Rocks'n'Diamonds -- McDuffin Strikes Back! *
+* Rocks'n'Diamonds -- McDuffin Strikes Back! *
*----------------------------------------------------------*
-* (c) 1995-98 Artsoft Entertainment *
-* Holger Schemel *
-* Oststrasse 11a *
-* 33604 Bielefeld *
-* phone: ++49 +521 290471 *
-* email: aeglos@valinor.owl.de *
+* (c) 1995-2002 Artsoft Entertainment *
+* Holger Schemel *
+* Detmolder Strasse 189 *
+* 33604 Bielefeld *
+* Germany *
+* e-mail: info@artsoft.org *
*----------------------------------------------------------*
-* init.c *
+* init.c *
***********************************************************/
-#include <signal.h>
+#include "libgame/libgame.h"
#include "init.h"
#include "events.h"
-#include "misc.h"
-#include "sound.h"
#include "screens.h"
#include "editor.h"
#include "game.h"
#include "tape.h"
#include "tools.h"
#include "files.h"
-#include "joystick.h"
-#include "image.h"
-#include "pcx.h"
#include "network.h"
#include "netserv.h"
+#include "cartoons.h"
-struct PictureFileInfo
-{
- char *picture_filename;
- boolean picture_with_mask;
-};
+#include "conf_e2g.c" /* include auto-generated data structure definitions */
+#include "conf_esg.c" /* include auto-generated data structure definitions */
+#include "conf_e2s.c" /* include auto-generated data structure definitions */
+#include "conf_fnt.c" /* include auto-generated data structure definitions */
-struct IconFileInfo
-{
- char *picture_filename;
- char *picturemask_filename;
-};
-
-static int sound_process_id = 0;
-
-static void InitLevelAndPlayerInfo(void);
-static void InitNetworkServer(void);
-static void InitDisplay(void);
-static void InitSound(void);
-static void InitSoundServer(void);
-static void InitWindow(int, char **);
-static void InitGfx(void);
-static void LoadGfx(int, struct PictureFileInfo *);
-static void InitGadgets(void);
-static void InitElementProperties(void);
-
-void OpenAll(int argc, char *argv[])
-{
-#ifdef MSDOS
- initErrorFile();
-#endif
- if (options.serveronly)
- {
- NetworkServer(options.server_port, options.serveronly);
+#define CONFIG_TOKEN_FONT_INITIAL "font.initial"
- /* never reached */
- exit(0);
- }
- InitCounter();
- InitSound();
- InitSoundServer();
- InitJoysticks();
- InitRND(NEW_RANDOMIZE);
+struct FontBitmapInfo font_initial[NUM_INITIAL_FONTS];
- signal(SIGINT, CloseAllAndExit);
- signal(SIGTERM, CloseAllAndExit);
-
- InitDisplay();
- InitWindow(argc, argv);
-
-#ifndef USE_SDL_LIBRARY
- XMapWindow(display, window);
- FlushDisplay();
-#endif
- InitGfx();
- InitElementProperties(); /* initializes IS_CHAR() for el2gfx() */
-
- InitLevelAndPlayerInfo();
- InitGadgets(); /* needs to know number of level series */
-
- DrawMainMenu();
-
- InitNetworkServer();
-}
-
-void InitLevelAndPlayerInfo()
+static void InitTileClipmasks()
{
- int i;
+#if 0
+#if defined(TARGET_X11)
+ XGCValues clip_gc_values;
+ unsigned long clip_gc_valuemask;
- /* choose default local player */
- local_player = &stored_player[0];
+#if defined(TARGET_X11_NATIVE)
- for (i=0; i<MAX_PLAYERS; i++)
+#if 0
+ GC copy_clipmask_gc;
+
+ static struct
{
- stored_player[i].joystick_fd = -1; /* joystick device closed */
- stored_player[i].connected = FALSE;
+ int start;
+ int count;
}
-
- local_player->connected = TRUE;
-
- LoadLevelInfo(); /* global level info */
- LoadSetup(); /* global setup info */
- LoadLevelSetup_LastSeries(); /* last played series info */
- LoadLevelSetup_SeriesInfo(); /* last played level info */
-}
-
-void InitNetworkServer()
-{
-#ifndef MSDOS
- int nr_wanted;
+ tile_needs_clipping[] =
+ {
+ { GFX_SPIELER1_UP, 4 },
+ { GFX_SPIELER1_DOWN, 4 },
+ { GFX_SPIELER1_LEFT, 4 },
+ { GFX_SPIELER1_RIGHT, 4 },
+ { GFX_SPIELER1_PUSH_LEFT, 4 },
+ { GFX_SPIELER1_PUSH_RIGHT, 4 },
+ { GFX_SPIELER2_UP, 4 },
+ { GFX_SPIELER2_DOWN, 4 },
+ { GFX_SPIELER2_LEFT, 4 },
+ { GFX_SPIELER2_RIGHT, 4 },
+ { GFX_SPIELER2_PUSH_LEFT, 4 },
+ { GFX_SPIELER2_PUSH_RIGHT, 4 },
+ { GFX_SPIELER3_UP, 4 },
+ { GFX_SPIELER3_DOWN, 4 },
+ { GFX_SPIELER3_LEFT, 4 },
+ { GFX_SPIELER3_RIGHT, 4 },
+ { GFX_SPIELER3_PUSH_LEFT, 4 },
+ { GFX_SPIELER3_PUSH_RIGHT, 4 },
+ { GFX_SPIELER4_UP, 4 },
+ { GFX_SPIELER4_DOWN, 4 },
+ { GFX_SPIELER4_LEFT, 4 },
+ { GFX_SPIELER4_RIGHT, 4 },
+ { GFX_SPIELER4_PUSH_LEFT, 4 },
+ { GFX_SPIELER4_PUSH_RIGHT, 4 },
+ { GFX_SP_MURPHY, 1 },
+ { GFX_MURPHY_GO_LEFT, 3 },
+ { GFX_MURPHY_GO_RIGHT, 3 },
+ { GFX_MURPHY_SNAP_UP, 1 },
+ { GFX_MURPHY_SNAP_DOWN, 1 },
+ { GFX_MURPHY_SNAP_RIGHT, 1 },
+ { GFX_MURPHY_SNAP_LEFT, 1 },
+ { GFX_MURPHY_PUSH_RIGHT, 1 },
+ { GFX_MURPHY_PUSH_LEFT, 1 },
+ { GFX_GEBLUBBER, 4 },
+ { GFX_DYNAMIT, 7 },
+ { GFX_DYNABOMB, 4 },
+ { GFX_EXPLOSION, 8 },
+ { GFX_SOKOBAN_OBJEKT, 1 },
+ { GFX_FUNKELN_BLAU, 3 },
+ { GFX_FUNKELN_WEISS, 3 },
+ { GFX2_SHIELD_PASSIVE, 3 },
+ { GFX2_SHIELD_ACTIVE, 3 },
+ { -1, 0 }
+ };
#endif
- if (!options.network)
- return;
-
-#ifndef MSDOS
- nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
-
- if (!ConnectToServer(options.server_host, options.server_port))
- Error(ERR_EXIT, "cannot connect to network game server");
-
- SendToServer_PlayerName(setup.player_name);
- SendToServer_ProtocolVersion();
-
- if (nr_wanted)
- SendToServer_NrWanted(nr_wanted);
-#endif
-}
+#endif /* TARGET_X11_NATIVE */
+#endif /* TARGET_X11 */
-void InitSound()
-{
int i;
- if (sound_status == SOUND_OFF)
- return;
+ /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
+ for (i=0; i<NUM_TILES; i++)
+ tile_clipmask[i] = None;
-#ifdef USE_SDL_LIBRARY
- /* initialize SDL audio */
+#if defined(TARGET_X11)
+ /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
+ often very slow when preparing a masked XCopyArea() for big Pixmaps.
+ To prevent this, create small (tile-sized) mask Pixmaps which will then
+ be set much faster with XSetClipOrigin() and speed things up a lot. */
- if (SDL_Init(SDL_INIT_AUDIO) < 0)
- {
- Error(ERR_WARN, "SDL_Init() failed: %s\n", SDL_GetError());
- sound_status = SOUND_OFF;
- return;
- }
+ clip_gc_values.graphics_exposures = False;
+ clip_gc_valuemask = GCGraphicsExposures;
+ tile_clip_gc = XCreateGC(display, window->drawable,
+ clip_gc_valuemask, &clip_gc_values);
- if (Mix_OpenAudio(22050, AUDIO_S16, 2, 256) < 0)
+#if 0
+ for (i=0; i<NUM_BITMAPS; i++)
{
- Error(ERR_WARN, "Mix_OpenAudio() failed: %s\n", SDL_GetError());
- sound_status = SOUND_OFF;
- return;
+ if (pix[i]->clip_mask)
+ {
+ clip_gc_values.graphics_exposures = False;
+ clip_gc_values.clip_mask = pix[i]->clip_mask;
+ clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
+ pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
+ clip_gc_valuemask, &clip_gc_values);
+ }
}
+#endif
- Mix_Volume(-1, SDL_MIX_MAXVOLUME / 4);
- Mix_VolumeMusic(SDL_MIX_MAXVOLUME / 4);
-
- sound_status = SOUND_AVAILABLE;
- sound_loops_allowed = TRUE;
+#if defined(TARGET_X11_NATIVE)
-#else /* !USE_SDL_LIBRARY */
+#if 0
+ /* create graphic context structures needed for clipping */
+ clip_gc_values.graphics_exposures = False;
+ clip_gc_valuemask = GCGraphicsExposures;
+ copy_clipmask_gc = XCreateGC(display, pix[PIX_BACK]->clip_mask,
+ clip_gc_valuemask, &clip_gc_values);
-#ifndef MSDOS
- if (access(sound_device_name, W_OK) != 0)
+ /* create only those clipping Pixmaps we really need */
+ for (i=0; tile_needs_clipping[i].start>=0; i++)
{
- Error(ERR_WARN, "cannot access sound device - no sounds");
- sound_status = SOUND_OFF;
- return;
- }
+ int j;
- if ((sound_device = open(sound_device_name,O_WRONLY))<0)
- {
- Error(ERR_WARN, "cannot open sound device - no sounds");
- sound_status = SOUND_OFF;
- return;
- }
+ for (j=0; j<tile_needs_clipping[i].count; j++)
+ {
+ int tile = tile_needs_clipping[i].start + j;
+ int graphic = tile;
+ int src_x, src_y;
+ Bitmap *src_bitmap;
+ Pixmap src_pixmap;
- close(sound_device);
- sound_status = SOUND_AVAILABLE;
+ getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
+ src_pixmap = src_bitmap->clip_mask;
-#ifdef VOXWARE
- sound_loops_allowed = TRUE;
+ tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
+ TILEX, TILEY, 1);
- /*
- setup.sound_loops_on = TRUE;
- */
+ XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
+ src_x, src_y, TILEX, TILEY, 0, 0);
+ }
+ }
+ XFreeGC(display, copy_clipmask_gc);
#endif
-#else /* MSDOS */
- sound_loops_allowed = TRUE;
- /*
- setup.sound_loops_on = TRUE;
- */
+#endif /* TARGET_X11_NATIVE */
+#endif /* TARGET_X11 */
+#endif
+}
-#endif /* MSDOS */
-#endif /* !USE_SDL_LIBRARY */
+void FreeTileClipmasks()
+{
+#if 0
+#if defined(TARGET_X11)
+ int i;
- for(i=0; i<NUM_SOUNDS; i++)
+ for (i=0; i<NUM_TILES; i++)
{
-#ifdef MSDOS
- sprintf(sound_name[i], "%d", i + 1);
-#endif
-
-#ifdef USE_SDL_LIBRARY
- {
- char *str = getStringCopy(sound_name[i]);
- sprintf(str, "%d", i + 1);
- Sound[i].name = str;
- }
-#else
- Sound[i].name = sound_name[i];
-#endif
- if (!LoadSound(&Sound[i]))
+ if (tile_clipmask[i] != None)
{
- sound_status = SOUND_OFF;
- return;
+ XFreePixmap(display, tile_clipmask[i]);
+ tile_clipmask[i] = None;
}
}
+ if (tile_clip_gc)
+ XFreeGC(display, tile_clip_gc);
+ tile_clip_gc = None;
+
#if 0
- sound_status = SOUND_OFF;
+ for (i=0; i<NUM_BITMAPS; i++)
+ {
+ if (pix[i] != NULL && pix[i]->stored_clip_gc)
+ {
+ XFreeGC(display, pix[i]->stored_clip_gc);
+ pix[i]->stored_clip_gc = None;
+ }
+ }
#endif
+#endif /* TARGET_X11 */
+#endif
}
-void InitSoundServer()
+void FreeGadgets()
{
- if (sound_status == SOUND_OFF)
- return;
+ FreeLevelEditorGadgets();
+ FreeGameButtons();
+ FreeTapeButtons();
+ FreeToolButtons();
+ FreeScreenGadgets();
+}
-#ifdef USE_SDL_LIBRARY
- return;
-#endif
+void InitGadgets()
+{
+ static boolean gadgets_initialized = FALSE;
-#ifndef MSDOS
+ if (gadgets_initialized)
+ FreeGadgets();
- if (pipe(sound_pipe)<0)
- {
- Error(ERR_WARN, "cannot create pipe - no sounds");
- sound_status = SOUND_OFF;
- return;
- }
+ CreateLevelEditorGadgets();
+ CreateGameButtons();
+ CreateTapeButtons();
+ CreateToolButtons();
+ CreateScreenGadgets();
- if ((sound_process_id = fork()) < 0)
- {
- Error(ERR_WARN, "cannot create sound server process - no sounds");
- sound_status = SOUND_OFF;
- return;
- }
+ gadgets_initialized = TRUE;
+}
- if (!sound_process_id) /* we are child */
- {
- SoundServer();
+void InitElementSmallImages()
+{
+ struct PropertyMapping *property_mapping = getImageListPropertyMapping();
+ int num_property_mappings = getImageListPropertyMappingSize();
+ int i;
- /* never reached */
- exit(0);
- }
- else /* we are parent */
- close(sound_pipe[0]); /* no reading from pipe needed */
+ /* initialize normal images from static configuration */
+ for (i=0; element_to_graphic[i].element > -1; i++)
+ CreateImageWithSmallImages(element_to_graphic[i].graphic);
-#else /* MSDOS */
+ /* initialize special images from static configuration */
+ for (i=0; element_to_special_graphic[i].element > -1; i++)
+ CreateImageWithSmallImages(element_to_special_graphic[i].graphic);
- SoundServer();
+ /* initialize images from dynamic configuration */
+ for (i=0; i < num_property_mappings; i++)
+ if (property_mapping[i].artwork_index < MAX_NUM_ELEMENTS)
+ CreateImageWithSmallImages(property_mapping[i].artwork_index);
+}
-#endif /* MSDOS */
+static int getFontBitmapID(int font_nr)
+{
+ int special = -1;
+
+ if (game_status == MAINMENU || game_status == TYPENAME)
+ special = GFX_SPECIAL_ARG_MAIN;
+ else if (game_status == CHOOSELEVEL)
+ special = GFX_SPECIAL_ARG_LEVELS;
+ else if (game_status == HALLOFFAME)
+ special = GFX_SPECIAL_ARG_SCORES;
+ else if (game_status == LEVELED)
+ special = GFX_SPECIAL_ARG_EDITOR;
+ else if (game_status == HELPSCREEN)
+ special = GFX_SPECIAL_ARG_INFO;
+ else if (game_status == SETUP)
+ special = GFX_SPECIAL_ARG_SETUP;
+ else if (game_status == PSEUDO_PREVIEW)
+ special = GFX_SPECIAL_ARG_PREVIEW;
+ else if (game_status == PLAYING || game_status == PSEUDO_DOOR)
+ special = GFX_SPECIAL_ARG_DOOR;
+
+ if (special != -1)
+ return font_info[font_nr].special_bitmap_id[special];
+ else
+ return font_nr;
}
-void InitJoysticks()
+void InitFontGraphicInfo()
{
-#ifdef USE_SDL_LIBRARY
- static boolean sdl_joystick_subsystem_initialized = FALSE;
-#endif
+ static struct FontBitmapInfo *font_bitmap_info = NULL;
+ struct PropertyMapping *property_mapping = getImageListPropertyMapping();
+ int num_property_mappings = getImageListPropertyMappingSize();
+ int num_font_bitmaps = NUM_FONTS;
+ int i, j;
- int i;
+ if (graphic_info == NULL) /* still at startup phase */
+ {
+ InitFontInfo(font_initial, NUM_INITIAL_FONTS, getFontBitmapID);
- if (global_joystick_status == JOYSTICK_OFF)
return;
+ }
- joystick_status = JOYSTICK_OFF;
+ /* ---------- initialize font graphic definitions ---------- */
-#ifdef USE_SDL_LIBRARY
+ /* always start with reliable default values (normal font graphics) */
+ for (i=0; i < NUM_FONTS; i++)
+ font_info[i].graphic = FONT_INITIAL_1;
- if (!sdl_joystick_subsystem_initialized)
+ /* initialize normal font/graphic mapping from static configuration */
+ for (i=0; font_to_graphic[i].font_nr > -1; i++)
{
- sdl_joystick_subsystem_initialized = TRUE;
+ int font_nr = font_to_graphic[i].font_nr;
+ int special = font_to_graphic[i].special;
+ int graphic = font_to_graphic[i].graphic;
- if (SDL_Init(SDL_INIT_JOYSTICK) < 0)
+ if (special != -1)
+ continue;
+
+ font_info[font_nr].graphic = graphic;
+ }
+
+ /* always start with reliable default values (special font graphics) */
+ for (i=0; i < NUM_FONTS; i++)
+ {
+ for (j=0; j < NUM_SPECIAL_GFX_ARGS; j++)
{
- Error(ERR_EXIT, "SDL_Init() failed: %s\n", SDL_GetError());
- return;
+ font_info[i].special_graphic[j] = font_info[i].graphic;
+ font_info[i].special_bitmap_id[j] = i;
}
}
- for (i=0; i<MAX_PLAYERS; i++)
+ /* initialize special font/graphic mapping from static configuration */
+ for (i=0; font_to_graphic[i].font_nr > -1; i++)
{
- char *device_name = setup.input[i].joy.device_name;
- int joystick_nr = getJoystickNrFromDeviceName(device_name);
-
- if (joystick_nr >= SDL_NumJoysticks())
- joystick_nr = -1;
+ int font_nr = font_to_graphic[i].font_nr;
+ int special = font_to_graphic[i].special;
+ int graphic = font_to_graphic[i].graphic;
- /* misuse joystick file descriptor variable to store joystick number */
- stored_player[i].joystick_fd = joystick_nr;
+ if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
+ {
+ font_info[font_nr].special_graphic[special] = graphic;
+ font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps;
+ num_font_bitmaps++;
+ }
+ }
- /* this allows subsequent calls to 'InitJoysticks' for re-initialization */
- if (Check_SDL_JoystickOpened(joystick_nr))
- Close_SDL_Joystick(joystick_nr);
+ /* initialize special element/graphic mapping from dynamic configuration */
+ for (i=0; i < num_property_mappings; i++)
+ {
+ int font_nr = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
+ int special = property_mapping[i].ext3_index;
+ int graphic = property_mapping[i].artwork_index;
- if (!setup.input[i].use_joystick)
+ if (font_nr < 0)
continue;
- if (!Open_SDL_Joystick(joystick_nr))
+ if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
{
- Error(ERR_WARN, "cannot open joystick %d", joystick_nr);
- continue;
+ font_info[font_nr].special_graphic[special] = graphic;
+ font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps;
+ num_font_bitmaps++;
}
-
- joystick_status = JOYSTICK_AVAILABLE;
}
-#else /* !USE_SDL_LIBRARY */
+ /* ---------- initialize font bitmap array ---------- */
-#ifndef MSDOS
- for (i=0; i<MAX_PLAYERS; i++)
- {
- char *device_name = setup.input[i].joy.device_name;
+ if (font_bitmap_info != NULL)
+ free(font_bitmap_info);
- /* this allows subsequent calls to 'InitJoysticks' for re-initialization */
- if (stored_player[i].joystick_fd != -1)
- {
- close(stored_player[i].joystick_fd);
- stored_player[i].joystick_fd = -1;
- }
+ font_bitmap_info =
+ checked_calloc(num_font_bitmaps * sizeof(struct FontBitmapInfo));
- if (!setup.input[i].use_joystick)
- continue;
+ /* ---------- initialize font bitmap definitions ---------- */
- if (access(device_name, R_OK) != 0)
+ for (i=0; i < NUM_FONTS; i++)
+ {
+ if (i < NUM_INITIAL_FONTS)
{
- Error(ERR_WARN, "cannot access joystick device '%s'", device_name);
+ font_bitmap_info[i] = font_initial[i];
continue;
}
- if ((stored_player[i].joystick_fd = open(device_name, O_RDONLY)) < 0)
+ for (j=0; j < NUM_SPECIAL_GFX_ARGS; j++)
{
- Error(ERR_WARN, "cannot open joystick device '%s'", device_name);
- continue;
+ int font_bitmap_id = font_info[i].special_bitmap_id[j];
+ int graphic = font_info[i].special_graphic[j];
+
+ /* copy font relevant information from graphics information */
+ font_bitmap_info[font_bitmap_id].bitmap = graphic_info[graphic].bitmap;
+ font_bitmap_info[font_bitmap_id].src_x = graphic_info[graphic].src_x;
+ font_bitmap_info[font_bitmap_id].src_y = graphic_info[graphic].src_y;
+ font_bitmap_info[font_bitmap_id].width = graphic_info[graphic].width;
+ font_bitmap_info[font_bitmap_id].height = graphic_info[graphic].height;
+ font_bitmap_info[font_bitmap_id].draw_x = graphic_info[graphic].draw_x;
+ font_bitmap_info[font_bitmap_id].draw_y = graphic_info[graphic].draw_y;
}
-
- joystick_status = JOYSTICK_AVAILABLE;
}
-#else /* MSDOS */
-
- /* try to access two joysticks; if that fails, try to access just one */
- if (install_joystick(JOY_TYPE_2PADS) == 0 ||
- install_joystick(JOY_TYPE_AUTODETECT) == 0)
- joystick_status = JOYSTICK_AVAILABLE;
+ InitFontInfo(font_bitmap_info, num_font_bitmaps, getFontBitmapID);
+}
- /*
- load_joystick_data(JOYSTICK_FILENAME);
- */
+void InitElementGraphicInfo()
+{
+ struct PropertyMapping *property_mapping = getImageListPropertyMapping();
+ int num_property_mappings = getImageListPropertyMappingSize();
+ int i, act, dir;
- for (i=0; i<MAX_PLAYERS; i++)
+ /* set values to -1 to identify later as "uninitialized" values */
+ for (i=0; i<MAX_NUM_ELEMENTS; i++)
{
- char *device_name = setup.input[i].joy.device_name;
- int joystick_nr = getJoystickNrFromDeviceName(device_name);
-
- if (joystick_nr >= num_joysticks)
- joystick_nr = -1;
+ for (act=0; act<NUM_ACTIONS; act++)
+ {
+ element_info[i].graphic[act] = -1;
- /* misuse joystick file descriptor variable to store joystick number */
- stored_player[i].joystick_fd = joystick_nr;
+ for (dir=0; dir<NUM_DIRECTIONS; dir++)
+ element_info[i].direction_graphic[act][dir] = -1;
+ }
}
-#endif
-#endif /* !USE_SDL_LIBRARY */
-}
-
-void InitDisplay()
-{
-#ifdef USE_SDL_LIBRARY
- /* initialize SDL video */
- if (SDL_Init(SDL_INIT_VIDEO) < 0)
- Error(ERR_EXIT, "SDL_Init() failed: %s\n", SDL_GetError());
+ /* initialize normal element/graphic mapping from static configuration */
+ for (i=0; element_to_graphic[i].element > -1; i++)
+ {
+ int element = element_to_graphic[i].element;
+ int action = element_to_graphic[i].action;
+ int direction = element_to_graphic[i].direction;
+ int graphic = element_to_graphic[i].graphic;
- /* automatically cleanup SDL stuff after exit() */
- atexit(SDL_Quit);
+ if (graphic_info[graphic].bitmap == NULL)
+ continue;
-#else /* !USE_SDL_LIBRARY */
+ if (action < 0)
+ action = ACTION_DEFAULT;
-#ifndef MSDOS
- XVisualInfo vinfo_template, *vinfo;
- int num_visuals;
-#endif
- unsigned int depth;
-
- /* connect to X server */
- if (!(display = XOpenDisplay(options.display_name)))
- Error(ERR_EXIT, "cannot connect to X server %s",
- XDisplayName(options.display_name));
-
- screen = DefaultScreen(display);
- visual = DefaultVisual(display, screen);
- depth = DefaultDepth(display, screen);
- cmap = DefaultColormap(display, screen);
-
-#ifndef MSDOS
- /* look for good enough visual */
- vinfo_template.screen = screen;
- vinfo_template.class = (depth == 8 ? PseudoColor : TrueColor);
- vinfo_template.depth = depth;
- if ((vinfo = XGetVisualInfo(display, VisualScreenMask | VisualClassMask |
- VisualDepthMask, &vinfo_template, &num_visuals)))
- {
- visual = vinfo->visual;
- XFree((void *)vinfo);
+ if (direction > -1)
+ element_info[element].direction_graphic[action][direction] = graphic;
+ else
+ element_info[element].graphic[action] = graphic;
}
- /* got appropriate visual? */
- if (depth < 8)
- {
- printf("Sorry, displays with less than 8 bits per pixel not supported.\n");
- exit(-1);
- }
- else if ((depth ==8 && visual->class != PseudoColor) ||
- (depth > 8 && visual->class != TrueColor &&
- visual->class != DirectColor))
+ /* initialize normal element/graphic mapping from dynamic configuration */
+ for (i=0; i < num_property_mappings; i++)
{
- printf("Sorry, cannot get appropriate visual.\n");
- exit(-1);
- }
-#endif /* !MSDOS */
-#endif /* !USE_SDL_LIBRARY */
-}
+ int element = property_mapping[i].base_index;
+ int action = property_mapping[i].ext1_index;
+ int direction = property_mapping[i].ext2_index;
+ int special = property_mapping[i].ext3_index;
+ int graphic = property_mapping[i].artwork_index;
-void InitWindow(int argc, char *argv[])
-{
-#ifdef USE_SDL_LIBRARY
- /* open SDL video output device (window or fullscreen mode) */
- if ((window = SDL_SetVideoMode(WIN_XSIZE, WIN_YSIZE, WIN_SDL_DEPTH,
- SDL_HWSURFACE))
- == NULL)
- Error(ERR_EXIT, "SDL_SetVideoMode() failed: %s\n", SDL_GetError());
-
- /* set window and icon title */
- SDL_WM_SetCaption(WINDOW_TITLE_STRING, WINDOW_TITLE_STRING);
-
- /* set event filter to filter out certain mouse motion events */
- SDL_SetEventFilter(EventFilter);
-
-#else /* !USE_SDL_LIBRARY */
-
- unsigned int border_width = 4;
- XGCValues gc_values;
- unsigned long gc_valuemask;
-#ifndef MSDOS
- XTextProperty windowName, iconName;
- Pixmap icon_pixmap, iconmask_pixmap;
- unsigned int icon_width, icon_height;
- int icon_hot_x, icon_hot_y;
- char icon_filename[256];
- XSizeHints size_hints;
- XWMHints wm_hints;
- XClassHint class_hints;
- char *window_name = WINDOW_TITLE_STRING;
- char *icon_name = WINDOW_TITLE_STRING;
- long window_event_mask;
- Atom proto_atom = None, delete_atom = None;
-#endif
- int screen_width, screen_height;
- int win_xpos = WIN_XPOS, win_ypos = WIN_YPOS;
- unsigned long pen_fg = WhitePixel(display,screen);
- unsigned long pen_bg = BlackPixel(display,screen);
- const int width = WIN_XSIZE, height = WIN_YSIZE;
+ if (graphic_info[graphic].bitmap == NULL)
+ continue;
-#ifndef MSDOS
- static struct IconFileInfo icon_pic =
- {
- "rocks_icon.xbm",
- "rocks_iconmask.xbm"
- };
-#endif
+ if (element >= MAX_NUM_ELEMENTS || special != -1)
+ continue;
+
+ if (action < 0)
+ action = ACTION_DEFAULT;
- screen_width = XDisplayWidth(display, screen);
- screen_height = XDisplayHeight(display, screen);
-
- win_xpos = (screen_width - width) / 2;
- win_ypos = (screen_height - height) / 2;
-
- window = XCreateSimpleWindow(display, RootWindow(display, screen),
- win_xpos, win_ypos, width, height, border_width,
- pen_fg, pen_bg);
-
-#ifndef MSDOS
- proto_atom = XInternAtom(display, "WM_PROTOCOLS", FALSE);
- delete_atom = XInternAtom(display, "WM_DELETE_WINDOW", FALSE);
- if ((proto_atom != None) && (delete_atom != None))
- XChangeProperty(display, window, proto_atom, XA_ATOM, 32,
- PropModePrepend, (unsigned char *) &delete_atom, 1);
-
- sprintf(icon_filename, "%s/%s/%s",
- options.ro_base_directory, GRAPHICS_DIRECTORY,
- icon_pic.picture_filename);
- XReadBitmapFile(display,window,icon_filename,
- &icon_width,&icon_height,
- &icon_pixmap,&icon_hot_x,&icon_hot_y);
- if (!icon_pixmap)
- Error(ERR_EXIT, "cannot read icon bitmap file '%s'", icon_filename);
-
- sprintf(icon_filename, "%s/%s/%s",
- options.ro_base_directory, GRAPHICS_DIRECTORY,
- icon_pic.picturemask_filename);
- XReadBitmapFile(display,window,icon_filename,
- &icon_width,&icon_height,
- &iconmask_pixmap,&icon_hot_x,&icon_hot_y);
- if (!iconmask_pixmap)
- Error(ERR_EXIT, "cannot read icon bitmap file '%s'", icon_filename);
-
- size_hints.width = size_hints.min_width = size_hints.max_width = width;
- size_hints.height = size_hints.min_height = size_hints.max_height = height;
- size_hints.flags = PSize | PMinSize | PMaxSize;
-
- if (win_xpos || win_ypos)
- {
- size_hints.x = win_xpos;
- size_hints.y = win_ypos;
- size_hints.flags |= PPosition;
+ if (direction > -1)
+ element_info[element].direction_graphic[action][direction] = graphic;
+ else
+ element_info[element].graphic[action] = graphic;
}
- if (!XStringListToTextProperty(&window_name, 1, &windowName))
- Error(ERR_EXIT, "structure allocation for windowName failed");
+ /* now set all '-1' values to element specific default values */
+ for (i=0; i<MAX_NUM_ELEMENTS; i++)
+ {
+ int default_action_graphic = element_info[i].graphic[ACTION_DEFAULT];
+ int default_action_direction_graphic[NUM_DIRECTIONS];
- if (!XStringListToTextProperty(&icon_name, 1, &iconName))
- Error(ERR_EXIT, "structure allocation for iconName failed");
+ if (default_action_graphic == -1)
+ default_action_graphic = IMG_CHAR_QUESTION;
- wm_hints.initial_state = NormalState;
- wm_hints.input = True;
- wm_hints.icon_pixmap = icon_pixmap;
- wm_hints.icon_mask = iconmask_pixmap;
- wm_hints.flags = StateHint | IconPixmapHint | IconMaskHint | InputHint;
+ for (dir=0; dir<NUM_DIRECTIONS; dir++)
+ {
+ default_action_direction_graphic[dir] =
+ element_info[i].direction_graphic[ACTION_DEFAULT][dir];
- class_hints.res_name = program_name;
- class_hints.res_class = "Rocks'n'Diamonds";
+ if (default_action_direction_graphic[dir] == -1)
+ default_action_direction_graphic[dir] = default_action_graphic;
+ }
- XSetWMProperties(display, window, &windowName, &iconName,
- argv, argc, &size_hints, &wm_hints,
- &class_hints);
+ for (act=0; act<NUM_ACTIONS; act++)
+ {
+ boolean act_empty = (act == ACTION_DIGGING ||
+ act == ACTION_SNAPPING ||
+ act == ACTION_COLLECTING);
- XFree(windowName.value);
- XFree(iconName.value);
+ for (dir=0; dir<NUM_DIRECTIONS; dir++)
+ {
+ int default_direction_graphic = element_info[i].graphic[act];
- /* Select event types wanted */
- window_event_mask =
- ExposureMask | StructureNotifyMask | FocusChangeMask |
- ButtonPressMask | ButtonReleaseMask | PointerMotionMask |
- PointerMotionHintMask | KeyPressMask | KeyReleaseMask;
+ /* no graphic for current action -- use default direction graphic */
+ if (default_direction_graphic == -1)
+ default_direction_graphic =
+ (act_empty ? IMG_EMPTY : default_action_direction_graphic[dir]);
- XSelectInput(display, window, window_event_mask);
-#endif
+ if (element_info[i].direction_graphic[act][dir] == -1)
+ element_info[i].direction_graphic[act][dir] =
+ default_direction_graphic;
+ }
- /* create GC for drawing with window depth and background color (black) */
- gc_values.graphics_exposures = False;
- gc_values.foreground = pen_bg;
- gc_values.background = pen_bg;
- gc_valuemask = GCGraphicsExposures | GCForeground | GCBackground;
- gc = XCreateGC(display, window, gc_valuemask, &gc_values);
-#endif /* !USE_SDL_LIBRARY */
+ /* no graphic for this specific action -- use default action graphic */
+ if (element_info[i].graphic[act] == -1)
+ element_info[i].graphic[act] =
+ (act_empty ? IMG_EMPTY : default_action_graphic);
+ }
+ }
+
+#if 0
+#if DEBUG
+ if (options.verbose)
+ {
+ for (i=0; i<MAX_NUM_ELEMENTS; i++)
+ if (element_info[i].graphic[ACTION_DEFAULT] == IMG_CHAR_QUESTION &&
+ i != EL_CHAR_QUESTION)
+ Error(ERR_RETURN, "warning: no graphic for element '%s' (%d)",
+ element_info[i].token_name, i);
+ }
+#endif
+#endif
}
-void InitGfx()
+void InitElementSpecialGraphicInfo()
{
- int i,j;
-
-#ifdef USE_SDL_LIBRARY
- SDL_Surface *sdl_image_tmp;
-#else
- GC copy_clipmask_gc;
- XGCValues clip_gc_values;
- unsigned long clip_gc_valuemask;
-#endif
+ struct PropertyMapping *property_mapping = getImageListPropertyMapping();
+ int num_property_mappings = getImageListPropertyMappingSize();
+ int i, j;
+
+ /* always start with reliable default values */
+ for (i=0; i < MAX_NUM_ELEMENTS; i++)
+ for (j=0; j < NUM_SPECIAL_GFX_ARGS; j++)
+ element_info[i].special_graphic[j] =
+ element_info[i].graphic[ACTION_DEFAULT];
+
+ /* initialize special element/graphic mapping from static configuration */
+ for (i=0; element_to_special_graphic[i].element > -1; i++)
+ {
+ int element = element_to_special_graphic[i].element;
+ int special = element_to_special_graphic[i].special;
+ int graphic = element_to_special_graphic[i].graphic;
+ boolean base_redefined = getImageListEntry(el2img(element))->redefined;
+ boolean special_redefined = getImageListEntry(graphic)->redefined;
+
+ if (base_redefined && !special_redefined)
+ continue;
-#ifdef MSDOS
- static struct PictureFileInfo pic[NUM_PICTURES] =
- {
- { "Screen", TRUE },
- { "Door", TRUE },
- { "Heroes", TRUE },
- { "Toons", TRUE },
- { "SP", TRUE },
- { "DC", TRUE },
- { "More", TRUE },
- { "Font", FALSE },
- { "Font2", FALSE },
- { "Font3", FALSE }
- };
-#else
- static struct PictureFileInfo pic[NUM_PICTURES] =
- {
- { "RocksScreen", TRUE },
- { "RocksDoor", TRUE },
- { "RocksHeroes", TRUE },
- { "RocksToons", TRUE },
- { "RocksSP", TRUE },
- { "RocksDC", TRUE },
- { "RocksMore", TRUE },
- { "RocksFont", FALSE },
- { "RocksFont2", FALSE },
- { "RocksFont3", FALSE }
- };
-#endif
+ element_info[element].special_graphic[special] = graphic;
+ }
-#ifdef DEBUG
-#if 0
- static struct PictureFileInfo test_pic1 =
- {
- "RocksFont2",
- FALSE
- };
- static struct PictureFileInfo test_pic2 =
+ /* initialize special element/graphic mapping from dynamic configuration */
+ for (i=0; i < num_property_mappings; i++)
{
- "mouse",
- FALSE
- };
-#endif
-#endif
+ int element = property_mapping[i].base_index;
+ int special = property_mapping[i].ext3_index;
+ int graphic = property_mapping[i].artwork_index;
- static struct
- {
- int start;
- int count;
+ if (element >= MAX_NUM_ELEMENTS)
+ continue;
+
+ if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
+ element_info[element].special_graphic[special] = graphic;
}
- tile_needs_clipping[] =
+}
+
+static void set_graphic_parameters(int graphic, char **parameter_raw)
+{
+ Bitmap *src_bitmap = getBitmapFromImageID(graphic);
+ int num_xtiles = (src_bitmap ? src_bitmap->width : TILEX) / TILEX;
+ int num_ytiles = (src_bitmap ? src_bitmap->height * 2 / 3 : TILEY) / TILEY;
+ int parameter[NUM_GFX_ARGS];
+ int i;
+
+ /* get integer values from string parameters */
+ for (i=0; i < NUM_GFX_ARGS; i++)
+ parameter[i] =
+ get_parameter_value(image_config_suffix[i].token, parameter_raw[i],
+ image_config_suffix[i].type);
+
+ graphic_info[graphic].bitmap = src_bitmap;
+
+ /* start with reliable default values */
+ graphic_info[graphic].src_x = 0;
+ graphic_info[graphic].src_y = 0;
+ graphic_info[graphic].width = TILEX;
+ graphic_info[graphic].height = TILEY;
+ graphic_info[graphic].offset_x = 0; /* one or both of these values ... */
+ graphic_info[graphic].offset_y = 0; /* ... will be corrected later */
+
+ /* optional x and y tile position of animation frame sequence */
+ if (parameter[GFX_ARG_XPOS] != ARG_UNDEFINED_VALUE)
+ graphic_info[graphic].src_x = parameter[GFX_ARG_XPOS] * TILEX;
+ if (parameter[GFX_ARG_YPOS] != ARG_UNDEFINED_VALUE)
+ graphic_info[graphic].src_y = parameter[GFX_ARG_YPOS] * TILEY;
+
+ /* optional x and y pixel position of animation frame sequence */
+ if (parameter[GFX_ARG_X] != ARG_UNDEFINED_VALUE)
+ graphic_info[graphic].src_x = parameter[GFX_ARG_X];
+ if (parameter[GFX_ARG_Y] != ARG_UNDEFINED_VALUE)
+ graphic_info[graphic].src_y = parameter[GFX_ARG_Y];
+
+ /* optional width and height of each animation frame */
+ if (parameter[GFX_ARG_WIDTH] != ARG_UNDEFINED_VALUE)
+ graphic_info[graphic].width = parameter[GFX_ARG_WIDTH];
+ if (parameter[GFX_ARG_HEIGHT] != ARG_UNDEFINED_VALUE)
+ graphic_info[graphic].height = parameter[GFX_ARG_HEIGHT];
+
+ /* correct x or y offset dependant of vertical or horizontal frame order */
+ if (parameter[GFX_ARG_VERTICAL]) /* frames are ordered vertically */
+ {
+ if (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE)
+ graphic_info[graphic].offset_y = parameter[GFX_ARG_OFFSET];
+ else
+ graphic_info[graphic].offset_y = graphic_info[graphic].height;
+ }
+ else /* frames are ordered horizontally */
{
- { GFX_SPIELER1_UP, 4 },
- { GFX_SPIELER1_DOWN, 4 },
- { GFX_SPIELER1_LEFT, 4 },
- { GFX_SPIELER1_RIGHT, 4 },
- { GFX_SPIELER1_PUSH_LEFT, 4 },
- { GFX_SPIELER1_PUSH_RIGHT, 4 },
- { GFX_SPIELER2_UP, 4 },
- { GFX_SPIELER2_DOWN, 4 },
- { GFX_SPIELER2_LEFT, 4 },
- { GFX_SPIELER2_RIGHT, 4 },
- { GFX_SPIELER2_PUSH_LEFT, 4 },
- { GFX_SPIELER2_PUSH_RIGHT, 4 },
- { GFX_SPIELER3_UP, 4 },
- { GFX_SPIELER3_DOWN, 4 },
- { GFX_SPIELER3_LEFT, 4 },
- { GFX_SPIELER3_RIGHT, 4 },
- { GFX_SPIELER3_PUSH_LEFT, 4 },
- { GFX_SPIELER3_PUSH_RIGHT, 4 },
- { GFX_SPIELER4_UP, 4 },
- { GFX_SPIELER4_DOWN, 4 },
- { GFX_SPIELER4_LEFT, 4 },
- { GFX_SPIELER4_RIGHT, 4 },
- { GFX_SPIELER4_PUSH_LEFT, 4 },
- { GFX_SPIELER4_PUSH_RIGHT, 4 },
- { GFX_SP_MURPHY, 1 },
- { GFX_MURPHY_GO_LEFT, 3 },
- { GFX_MURPHY_GO_RIGHT, 3 },
- { GFX_MURPHY_SNAP_UP, 1 },
- { GFX_MURPHY_SNAP_DOWN, 1 },
- { GFX_MURPHY_SNAP_RIGHT, 1 },
- { GFX_MURPHY_SNAP_LEFT, 1 },
- { GFX_MURPHY_PUSH_RIGHT, 1 },
- { GFX_MURPHY_PUSH_LEFT, 1 },
- { GFX_GEBLUBBER, 4 },
- { GFX_DYNAMIT, 7 },
- { GFX_DYNABOMB, 4 },
- { GFX_EXPLOSION, 8 },
- { GFX_SOKOBAN_OBJEKT, 1 },
- { GFX_FUNKELN_BLAU, 3 },
- { GFX_FUNKELN_WEISS, 3 },
- { GFX2_SHIELD_PASSIVE, 3 },
- { GFX2_SHIELD_ACTIVE, 3 },
- { -1, 0 }
- };
+ if (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE)
+ graphic_info[graphic].offset_x = parameter[GFX_ARG_OFFSET];
+ else
+ graphic_info[graphic].offset_x = graphic_info[graphic].width;
+ }
-#if DEBUG_TIMING
- debug_print_timestamp(0, NULL); /* initialize timestamp function */
-#endif
+ /* optionally, the x and y offset of frames can be specified directly */
+ if (parameter[GFX_ARG_XOFFSET] != ARG_UNDEFINED_VALUE)
+ graphic_info[graphic].offset_x = parameter[GFX_ARG_XOFFSET];
+ if (parameter[GFX_ARG_YOFFSET] != ARG_UNDEFINED_VALUE)
+ graphic_info[graphic].offset_y = parameter[GFX_ARG_YOFFSET];
+
+ /* automatically determine correct number of frames, if not defined */
+ if (parameter[GFX_ARG_FRAMES] != ARG_UNDEFINED_VALUE)
+ graphic_info[graphic].anim_frames = parameter[GFX_ARG_FRAMES];
+ else if (parameter[GFX_ARG_XPOS] == 0 && !parameter[GFX_ARG_VERTICAL])
+ graphic_info[graphic].anim_frames = num_xtiles;
+ else if (parameter[GFX_ARG_YPOS] == 0 && parameter[GFX_ARG_VERTICAL])
+ graphic_info[graphic].anim_frames = num_ytiles;
+ else
+ graphic_info[graphic].anim_frames = 1;
+
+ graphic_info[graphic].anim_delay = parameter[GFX_ARG_DELAY];
+ if (graphic_info[graphic].anim_delay == 0) /* delay must be at least 1 */
+ graphic_info[graphic].anim_delay = 1;
+
+ if (parameter[GFX_ARG_ANIM_MODE] != ANIM_NONE)
+ graphic_info[graphic].anim_mode = parameter[GFX_ARG_ANIM_MODE];
+ else if (graphic_info[graphic].anim_frames > 1)
+ graphic_info[graphic].anim_mode = ANIM_LOOP;
+
+ /* automatically determine correct start frame, if not defined */
+ if (parameter[GFX_ARG_START_FRAME] == ARG_UNDEFINED_VALUE)
+ graphic_info[graphic].anim_start_frame = 0;
+ else if (graphic_info[graphic].anim_mode & ANIM_REVERSE)
+ graphic_info[graphic].anim_start_frame =
+ graphic_info[graphic].anim_frames - parameter[GFX_ARG_START_FRAME] - 1;
+ else
+ graphic_info[graphic].anim_start_frame = parameter[GFX_ARG_START_FRAME];
+
+ /* animation synchronized with global frame counter, not move position */
+ graphic_info[graphic].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
+
+ /* this is only used for toon animations */
+ graphic_info[graphic].step_offset = parameter[GFX_ARG_STEP_OFFSET];
+ graphic_info[graphic].step_delay = parameter[GFX_ARG_STEP_DELAY];
+
+ /* this is only used for drawing font characters */
+ graphic_info[graphic].draw_x = parameter[GFX_ARG_DRAW_XOFFSET];
+ graphic_info[graphic].draw_y = parameter[GFX_ARG_DRAW_YOFFSET];
+}
-#ifdef DEBUG
-#if 0
- printf("Test: Loading RocksFont2.pcx ...\n");
- LoadGfx(PIX_SMALLFONT,&test_pic1);
- printf("Test: Done.\n");
- printf("Test: Loading mouse.pcx ...\n");
- LoadGfx(PIX_SMALLFONT,&test_pic2);
- printf("Test: Done.\n");
-#endif
-#endif
+static void InitGraphicInfo()
+{
+ int fallback_graphic = IMG_CHAR_EXCLAM;
+ struct FileInfo *fallback_image = getImageListEntry(fallback_graphic);
+ Bitmap *fallback_bitmap = getBitmapFromImageID(fallback_graphic);
+ int num_images = getImageListSize();
+ int i;
- LoadGfx(PIX_SMALLFONT,&pic[PIX_SMALLFONT]);
- DrawInitText(WINDOW_TITLE_STRING,20,FC_YELLOW);
- DrawInitText(COPYRIGHT_STRING,50,FC_RED);
-#ifdef MSDOS
- DrawInitText("MSDOS version done by Guido Schulz",210,FC_BLUE);
- rest(200);
-#endif /* MSDOS */
- DrawInitText("Loading graphics:",120,FC_GREEN);
-
- for(i=0; i<NUM_PICTURES; i++)
- if (i != PIX_SMALLFONT)
- LoadGfx(i,&pic[i]);
-
-#if DEBUG_TIMING
- debug_print_timestamp(0, "SUMMARY LOADING ALL GRAPHICS:");
+#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
+ static boolean clipmasks_initialized = FALSE;
+ Pixmap src_pixmap;
+ XGCValues clip_gc_values;
+ unsigned long clip_gc_valuemask;
+ GC copy_clipmask_gc = None;
#endif
-#ifdef USE_SDL_LIBRARY
- /* create some native image surfaces for double-buffer purposes */
+ if (graphic_info != NULL)
+ free(graphic_info);
- /* create double-buffer surface for background image */
- if ((sdl_image_tmp = SDL_CreateRGBSurface(SDL_SWSURFACE,
- WIN_XSIZE, WIN_YSIZE,
- WIN_SDL_DEPTH, 0, 0, 0, 0))
- == NULL)
- Error(ERR_EXIT, "SDL_CreateRGBSurface() failed: %s\n", SDL_GetError());
+ graphic_info = checked_calloc(num_images * sizeof(struct GraphicInfo));
- if ((pix[PIX_DB_BACK] = SDL_DisplayFormat(sdl_image_tmp)) == NULL)
- Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s\n", SDL_GetError());
+#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
+ if (clipmasks_initialized)
+ {
+ for (i=0; i<num_images; i++)
+ {
+ if (graphic_info[i].clip_mask)
+ XFreePixmap(display, graphic_info[i].clip_mask);
+ if (graphic_info[i].clip_gc)
+ XFreeGC(display, graphic_info[i].clip_gc);
- SDL_FreeSurface(sdl_image_tmp);
+ graphic_info[i].clip_mask = None;
+ graphic_info[i].clip_gc = None;
+ }
+ }
+#endif
- /* create double-buffer surface for door image */
- if ((sdl_image_tmp = SDL_CreateRGBSurface(SDL_SWSURFACE,
- 3 * DXSIZE, DYSIZE + VYSIZE,
- WIN_SDL_DEPTH, 0, 0, 0, 0))
- == NULL)
- Error(ERR_EXIT, "SDL_CreateRGBSurface() failed: %s\n", SDL_GetError());
+ for (i=0; i<num_images; i++)
+ {
+ struct FileInfo *image = getImageListEntry(i);
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+ int first_frame, last_frame;
- if ((pix[PIX_DB_DOOR] = SDL_DisplayFormat(sdl_image_tmp)) == NULL)
- Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s\n", SDL_GetError());
+ set_graphic_parameters(i, image->parameter);
- SDL_FreeSurface(sdl_image_tmp);
+ /* now check if no animation frames are outside of the loaded image */
- /* create double-buffer surface for field image */
- if ((sdl_image_tmp = SDL_CreateRGBSurface(SDL_SWSURFACE,
- FXSIZE, FYSIZE,
- WIN_SDL_DEPTH, 0, 0, 0, 0))
- == NULL)
- Error(ERR_EXIT, "SDL_CreateRGBSurface() failed: %s\n", SDL_GetError());
+ if (graphic_info[i].bitmap == NULL)
+ continue; /* skip check for optional images that are undefined */
- if ((pix[PIX_DB_FIELD] = SDL_DisplayFormat(sdl_image_tmp)) == NULL)
- Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s\n", SDL_GetError());
+ first_frame = 0;
+ getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
+ if (src_x < 0 || src_y < 0 ||
+ src_x + TILEX > src_bitmap->width ||
+ src_y + TILEY > src_bitmap->height)
+ {
+ Error(ERR_RETURN_LINE, "-");
+ Error(ERR_RETURN, "warning: error found in config file:");
+ Error(ERR_RETURN, "- config file: '%s'",
+ getImageConfigFilename());
+ Error(ERR_RETURN, "- config token: '%s'",
+ getTokenFromImageID(i));
+ Error(ERR_RETURN, "- image file: '%s'",
+ src_bitmap->source_filename);
+ Error(ERR_RETURN,
+ "error: first animation frame out of bounds (%d, %d)",
+ src_x, src_y);
+ Error(ERR_RETURN, "custom graphic rejected for this element/action");
+
+ if (i == fallback_graphic)
+ Error(ERR_EXIT, "fatal error: no fallback graphic available");
+
+ Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
+ Error(ERR_RETURN_LINE, "-");
+
+ set_graphic_parameters(i, fallback_image->default_parameter);
+ graphic_info[i].bitmap = fallback_bitmap;
+ }
- SDL_FreeSurface(sdl_image_tmp);
+ last_frame = graphic_info[i].anim_frames - 1;
+ getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y);
+ if (src_x < 0 || src_y < 0 ||
+ src_x + TILEX > src_bitmap->width ||
+ src_y + TILEY > src_bitmap->height)
+ {
+ Error(ERR_RETURN_LINE, "-");
+ Error(ERR_RETURN, "warning: error found in config file:");
+ Error(ERR_RETURN, "- config file: '%s'",
+ getImageConfigFilename());
+ Error(ERR_RETURN, "- config token: '%s'",
+ getTokenFromImageID(i));
+ Error(ERR_RETURN, "- image file: '%s'",
+ src_bitmap->source_filename);
+ Error(ERR_RETURN,
+ "error: last animation frame (%d) out of bounds (%d, %d)",
+ last_frame, src_x, src_y);
+ Error(ERR_RETURN, "custom graphic rejected for this element/action");
+
+ if (i == fallback_graphic)
+ Error(ERR_EXIT, "fatal error: no fallback graphic available");
+
+ Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
+ Error(ERR_RETURN_LINE, "-");
+
+ set_graphic_parameters(i, fallback_image->default_parameter);
+ graphic_info[i].bitmap = fallback_bitmap;
+ }
- /* initialize surface array to 'NULL' */
- for(i=0; i<NUM_TILES; i++)
- tile_masked[i] = NULL;
+#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
+ /* currently we need only a tile clip mask from the first frame */
+ getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
- /* create only those masked surfaces we really need */
- for(i=0; tile_needs_clipping[i].start>=0; i++)
- {
- for(j=0; j<tile_needs_clipping[i].count; j++)
+ if (copy_clipmask_gc == None)
{
- int tile = tile_needs_clipping[i].start + j;
- int graphic = tile;
- int src_x, src_y;
- int bitmap_nr;
- Bitmap src_bitmap;
-
- getGraphicSource(graphic, &bitmap_nr, &src_x, &src_y);
- src_bitmap = pix_masked[bitmap_nr];
+ clip_gc_values.graphics_exposures = False;
+ clip_gc_valuemask = GCGraphicsExposures;
+ copy_clipmask_gc = XCreateGC(display, src_bitmap->clip_mask,
+ clip_gc_valuemask, &clip_gc_values);
+ }
- /* create surface for masked tile graphic */
- if ((sdl_image_tmp = SDL_CreateRGBSurface(SDL_SWSURFACE, TILEX, TILEY,
- WIN_SDL_DEPTH, 0, 0, 0, 0))
- == NULL)
- Error(ERR_EXIT, "SDL_CreateRGBSurface() failed: %s\n", SDL_GetError());
+ graphic_info[i].clip_mask =
+ XCreatePixmap(display, window->drawable, TILEX, TILEY, 1);
- /* create native transparent surface for current image */
- SDL_SetColorKey(sdl_image_tmp, SDL_SRCCOLORKEY,
- SDL_MapRGB(sdl_image_tmp->format, 0x00, 0x00, 0x00));
- if ((tile_masked[tile] = SDL_DisplayFormat(sdl_image_tmp)) == NULL)
- Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s\n", SDL_GetError());
+ src_pixmap = src_bitmap->clip_mask;
+ XCopyArea(display, src_pixmap, graphic_info[i].clip_mask,
+ copy_clipmask_gc, src_x, src_y, TILEX, TILEY, 0, 0);
- SDL_FreeSurface(sdl_image_tmp);
+ clip_gc_values.graphics_exposures = False;
+ clip_gc_values.clip_mask = graphic_info[i].clip_mask;
+ clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
- BlitBitmap(src_bitmap, tile_masked[tile], src_x,src_y, TILEX,TILEY, 0,0);
- }
+ graphic_info[i].clip_gc =
+ XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
+#endif
}
-#else /* !USE_SDL_LIBRARY */
+#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
+ if (copy_clipmask_gc)
+ XFreeGC(display, copy_clipmask_gc);
- pix[PIX_DB_BACK] = XCreatePixmap(display, window,
- WIN_XSIZE,WIN_YSIZE,
- XDefaultDepth(display,screen));
- pix[PIX_DB_DOOR] = XCreatePixmap(display, window,
- 3*DXSIZE,DYSIZE+VYSIZE,
- XDefaultDepth(display,screen));
- pix[PIX_DB_FIELD] = XCreatePixmap(display, window,
- FXSIZE,FYSIZE,
- XDefaultDepth(display,screen));
+ clipmasks_initialized = TRUE;
+#endif
+}
- clip_gc_values.graphics_exposures = False;
- clip_gc_valuemask = GCGraphicsExposures;
- copy_clipmask_gc =
- XCreateGC(display,clipmask[PIX_BACK],clip_gc_valuemask,&clip_gc_values);
+static void InitElementSoundInfo()
+{
+ struct PropertyMapping *property_mapping = getSoundListPropertyMapping();
+ int num_property_mappings = getSoundListPropertyMappingSize();
+ int i, j, act;
+
+ /* set values to -1 to identify later as "uninitialized" values */
+ for (i=0; i < MAX_NUM_ELEMENTS; i++)
+ for (act=0; act < NUM_ACTIONS; act++)
+ element_info[i].sound[act] = -1;
+
+ /* initialize element/sound mapping from static configuration */
+ for (i=0; element_to_sound[i].element > -1; i++)
+ {
+ int element = element_to_sound[i].element;
+ int action = element_to_sound[i].action;
+ int sound = element_to_sound[i].sound;
+ boolean is_class = element_to_sound[i].is_class;
+
+ if (action < 0)
+ action = ACTION_DEFAULT;
+
+ if (!is_class)
+ element_info[element].sound[action] = sound;
+ else
+ for (j=0; j < MAX_NUM_ELEMENTS; j++)
+ if (strcmp(element_info[j].class_name,
+ element_info[element].class_name) == 0)
+ element_info[j].sound[action] = sound;
+ }
- clip_gc_values.graphics_exposures = False;
- clip_gc_valuemask = GCGraphicsExposures;
- tile_clip_gc =
- XCreateGC(display,window,clip_gc_valuemask,&clip_gc_values);
+ /* initialize element/sound mapping from dynamic configuration */
+ for (i=0; i < num_property_mappings; i++)
+ {
+ int element = property_mapping[i].base_index;
+ int action = property_mapping[i].ext1_index;
+ int sound = property_mapping[i].artwork_index;
- /* initialize pixmap array to Pixmap 'None' */
- for(i=0; i<NUM_TILES; i++)
- tile_clipmask[i] = None;
+ if (element >= MAX_NUM_ELEMENTS)
+ continue;
- /* create only those clipping Pixmaps we really need */
- for(i=0; tile_needs_clipping[i].start>=0; i++)
+ if (action < 0)
+ action = ACTION_DEFAULT;
+
+ element_info[element].sound[action] = sound;
+ }
+
+ /* initialize element class/sound mapping from dynamic configuration */
+ for (i=0; i < num_property_mappings; i++)
{
- for(j=0; j<tile_needs_clipping[i].count; j++)
- {
- int tile = tile_needs_clipping[i].start + j;
- int graphic = tile;
- int src_x, src_y;
- int pixmap_nr;
- Pixmap src_pixmap;
+ int element_class = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
+ int action = property_mapping[i].ext1_index;
+ int sound = property_mapping[i].artwork_index;
- getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y);
- src_pixmap = clipmask[pixmap_nr];
+ if (element_class < 0 || element_class >= MAX_NUM_ELEMENTS)
+ continue;
- tile_clipmask[tile] = XCreatePixmap(display, window, TILEX,TILEY, 1);
+ if (action < 0)
+ action = ACTION_DEFAULT;
- XCopyArea(display,src_pixmap,tile_clipmask[tile],copy_clipmask_gc,
- src_x,src_y, TILEX,TILEY, 0,0);
- }
+ for (j=0; j < MAX_NUM_ELEMENTS; j++)
+ if (strcmp(element_info[j].class_name,
+ element_info[element_class].class_name) == 0)
+ element_info[j].sound[action] = sound;
}
- if (!pix[PIX_DB_BACK] || !pix[PIX_DB_DOOR])
- Error(ERR_EXIT, "cannot create additional pixmaps");
-
- for(i=0; i<NUM_BITMAPS; i++)
+ /* now set all '-1' values to element specific default values */
+ for (i=0; i<MAX_NUM_ELEMENTS; i++)
{
- if (clipmask[i])
+ int default_action_sound = element_info[i].sound[ACTION_DEFAULT];
+
+ for (act=0; act < NUM_ACTIONS; act++)
{
- clip_gc_values.graphics_exposures = False;
- clip_gc_values.clip_mask = clipmask[i];
- clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
- clip_gc[i] = XCreateGC(display,window,clip_gc_valuemask,&clip_gc_values);
+ /* no sound for this specific action -- use default action sound */
+ if (element_info[i].sound[act] == -1)
+ element_info[i].sound[act] = default_action_sound;
}
}
+}
-#endif /* !USE_SDL_LIBRARY */
-
- drawto = backbuffer = pix[PIX_DB_BACK];
- fieldbuffer = pix[PIX_DB_FIELD];
- SetDrawtoField(DRAW_BACKBUFFER);
+static void set_sound_parameters(int sound, char **parameter_raw)
+{
+ int parameter[NUM_SND_ARGS];
+ int i;
- BlitBitmap(pix[PIX_BACK], backbuffer, 0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
- ClearRectangle(pix[PIX_DB_BACK], REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE);
- ClearRectangle(pix[PIX_DB_DOOR], 0,0, 3*DXSIZE,DYSIZE+VYSIZE);
+ /* get integer values from string parameters */
+ for (i=0; i < NUM_SND_ARGS; i++)
+ parameter[i] =
+ get_parameter_value(sound_config_suffix[i].token, parameter_raw[i],
+ sound_config_suffix[i].type);
- for(i=0; i<MAX_BUF_XSIZE; i++)
- for(j=0; j<MAX_BUF_YSIZE; j++)
- redraw[i][j] = 0;
- redraw_tiles = 0;
- redraw_mask = REDRAW_ALL;
+ /* explicit loop mode setting in configuration overrides default value */
+ if (parameter[SND_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
+ sound_info[sound].loop = parameter[SND_ARG_MODE_LOOP];
}
-void LoadGfx(int pos, struct PictureFileInfo *pic)
+static void InitSoundInfo()
{
- char basefilename[256];
- char filename[256];
-
-#ifdef USE_XPM_LIBRARY
- int xpm_err, xbm_err;
- unsigned int width,height;
- int hot_x,hot_y;
- Pixmap shapemask;
- char *picture_ext = ".xpm";
- char *picturemask_ext = "Mask.xbm";
-#else
+ struct PropertyMapping *property_mapping = getSoundListPropertyMapping();
+ int num_property_mappings = getSoundListPropertyMappingSize();
+ int *sound_effect_properties;
+ int num_sounds = getSoundListSize();
+ int i, j;
-#ifdef USE_SDL_LIBRARY
- SDL_Surface *sdl_image_tmp;
-#else /* !USE_SDL_LIBRARY */
- int pcx_err;
-#endif /* !USE_SDL_LIBRARY */
- char *picture_ext = ".pcx";
+ if (sound_info != NULL)
+ free(sound_info);
-#endif /* !USE_XPM_LIBRARY */
+ sound_effect_properties = checked_calloc(num_sounds * sizeof(int));
+ sound_info = checked_calloc(num_sounds * sizeof(struct SoundInfo));
- /* Grafik laden */
- if (pic->picture_filename)
- {
- sprintf(basefilename, "%s%s", pic->picture_filename, picture_ext);
- DrawInitText(basefilename, 150, FC_YELLOW);
- sprintf(filename, "%s/%s/%s",
- options.ro_base_directory, GRAPHICS_DIRECTORY, basefilename);
-
-#ifdef MSDOS
- rest(100);
-#endif /* MSDOS */
+ /* initialize sound effect for all elements to "no sound" */
+ for (i=0; i<MAX_NUM_ELEMENTS; i++)
+ for (j=0; j<NUM_ACTIONS; j++)
+ element_info[i].sound[j] = SND_UNDEFINED;
-#if DEBUG_TIMING
- debug_print_timestamp(1, NULL); /* initialize timestamp function */
-#endif
+ for (i=0; i<num_sounds; i++)
+ {
+ struct FileInfo *sound = getSoundListEntry(i);
+ int len_effect_text = strlen(sound->token);
-#ifdef USE_SDL_LIBRARY
- /* load image to temporary surface */
- if ((sdl_image_tmp = IMG_Load(filename)) == NULL)
- Error(ERR_EXIT, "IMG_Load() failed: %s\n", SDL_GetError());
+ sound_effect_properties[i] = ACTION_OTHER;
+ sound_info[i].loop = FALSE;
- /* create native non-transparent surface for current image */
- if ((pix[pos] = SDL_DisplayFormat(sdl_image_tmp)) == NULL)
- Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s\n", SDL_GetError());
+ /* determine all loop sounds and identify certain sound classes */
- /* create native transparent surface for current image */
- SDL_SetColorKey(sdl_image_tmp, SDL_SRCCOLORKEY,
- SDL_MapRGB(sdl_image_tmp->format, 0x00, 0x00, 0x00));
- if ((pix_masked[pos] = SDL_DisplayFormat(sdl_image_tmp)) == NULL)
- Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s\n", SDL_GetError());
+ for (j=0; element_action_info[j].suffix; j++)
+ {
+ int len_action_text = strlen(element_action_info[j].suffix);
- /* free temporary surface */
- SDL_FreeSurface(sdl_image_tmp);
+ if (len_action_text < len_effect_text &&
+ strcmp(&sound->token[len_effect_text - len_action_text],
+ element_action_info[j].suffix) == 0)
+ {
+ sound_effect_properties[i] = element_action_info[j].value;
-#else /* !USE_SDL_LIBRARY */
+ if (element_action_info[j].is_loop_sound)
+ sound_info[i].loop = TRUE;
+ }
+ }
-#ifdef USE_XPM_LIBRARY
+ /* associate elements and some selected sound actions */
- xpm_att[pos].valuemask = XpmCloseness;
- xpm_att[pos].closeness = 20000;
- xpm_err = XpmReadFileToPixmap(display,window,filename,
- &pix[pos],&shapemask,&xpm_att[pos]);
- switch(xpm_err)
+ for (j=0; j<MAX_NUM_ELEMENTS; j++)
{
- case XpmOpenFailed:
- Error(ERR_EXIT, "cannot open XPM file '%s'", filename);
- case XpmFileInvalid:
- Error(ERR_EXIT, "invalid XPM file '%s'", filename);
- case XpmNoMemory:
- Error(ERR_EXIT, "not enough memory for XPM file '%s'", filename);
- case XpmColorFailed:
- Error(ERR_EXIT, "cannot get colors for XPM file '%s'", filename);
- default:
- break;
- }
-
-#if DEBUG_TIMING
- printf("LOADING XPM FILE %s:", filename);
- debug_print_timestamp(1, "");
-#endif
+ if (element_info[j].class_name)
+ {
+ int len_class_text = strlen(element_info[j].class_name);
-#else /* !USE_XPM_LIBRARY */
+ if (len_class_text + 1 < len_effect_text &&
+ strncmp(sound->token,
+ element_info[j].class_name, len_class_text) == 0 &&
+ sound->token[len_class_text] == '.')
+ {
+ int sound_action_value = sound_effect_properties[i];
- pcx_err = Read_PCX_to_Pixmap(display, window, gc, filename,
- &pix[pos], &clipmask[pos]);
- switch(pcx_err)
- {
- case PCX_Success:
- break;
- case PCX_OpenFailed:
- Error(ERR_EXIT, "cannot open PCX file '%s'", filename);
- case PCX_ReadFailed:
- Error(ERR_EXIT, "cannot read PCX file '%s'", filename);
- case PCX_FileInvalid:
- Error(ERR_EXIT, "invalid PCX file '%s'", filename);
- case PCX_NoMemory:
- Error(ERR_EXIT, "not enough memory for PCX file '%s'", filename);
- case PCX_ColorFailed:
- Error(ERR_EXIT, "cannot get colors for PCX file '%s'", filename);
- default:
- break;
+ element_info[j].sound[sound_action_value] = i;
+ }
+ }
}
-#if DEBUG_TIMING
- printf("SUMMARY LOADING PCX FILE %s:", filename);
- debug_print_timestamp(1, "");
-#endif
+ set_sound_parameters(i, sound->parameter);
+ }
-#endif /* !USE_XPM_LIBRARY */
+ free(sound_effect_properties);
- if (!pix[pos])
- Error(ERR_EXIT, "cannot get graphics for '%s'", pic->picture_filename);
+ /* initialize element/sound mapping from dynamic configuration */
+ for (i=0; i < num_property_mappings; i++)
+ {
+ int element = property_mapping[i].base_index;
+ int action = property_mapping[i].ext1_index;
+ int sound = property_mapping[i].artwork_index;
- /* setting pix_masked[] to pix[] allows BlitBitmapMasked() to always
- use pix_masked[], although they are the same when not using SDL */
- pix_masked[pos] = pix[pos];
+ if (action < 0)
+ action = ACTION_DEFAULT;
-#endif /* !USE_SDL_LIBRARY */
+ element_info[element].sound[action] = sound;
}
-#ifndef USE_SDL_LIBRARY
- /* zugehörige Maske laden (wenn vorhanden) */
- if (pic->picture_with_mask)
+#if 0
+ /* TEST ONLY */
{
-#ifdef USE_XPM_LIBRARY
+ int element = EL_CUSTOM_11;
+ int j = 0;
- sprintf(basefilename, "%s%s", pic->picture_filename, picturemask_ext);
- DrawInitText(basefilename, 150, FC_YELLOW);
- sprintf(filename, "%s/%s/%s",
- options.ro_base_directory, GRAPHICS_DIRECTORY, basefilename);
+ while (element_action_info[j].suffix)
+ {
+ printf("element %d, sound action '%s' == %d\n",
+ element, element_action_info[j].suffix,
+ element_info[element].sound[j]);
+ j++;
+ }
+ }
-#if DEBUG_TIMING
- debug_print_timestamp(1, NULL); /* initialize timestamp function */
+ PlaySoundLevelElementAction(0,0, EL_CUSTOM_11, ACTION_PUSHING);
#endif
- xbm_err = XReadBitmapFile(display,window,filename,
- &width,&height,&clipmask[pos],&hot_x,&hot_y);
- switch(xbm_err)
+#if 0
+ /* TEST ONLY */
+ {
+ int element = EL_SAND;
+ int sound_action = ACTION_DIGGING;
+ int j = 0;
+
+ while (element_action_info[j].suffix)
{
- case BitmapSuccess:
- break;
- case BitmapOpenFailed:
- Error(ERR_EXIT, "cannot open XBM file '%s'", filename);
- case BitmapFileInvalid:
- Error(ERR_EXIT, "invalid XBM file '%s'", filename);
- case BitmapNoMemory:
- Error(ERR_EXIT, "not enough memory for XBM file '%s'", filename);
- break;
- default:
- break;
+ if (element_action_info[j].value == sound_action)
+ printf("element %d, sound action '%s' == %d\n",
+ element, element_action_info[j].suffix,
+ element_info[element].sound[sound_action]);
+ j++;
}
-
-#if DEBUG_TIMING
- printf("LOADING XBM FILE %s:", filename);
- debug_print_timestamp(1, "");
+ }
#endif
+}
-#endif /* USE_XPM_LIBRARY */
+static void ReinitializeGraphics()
+{
+ InitGraphicInfo(); /* graphic properties mapping */
+ InitElementGraphicInfo(); /* element game graphic mapping */
+ InitElementSpecialGraphicInfo(); /* element special graphic mapping */
- if (!clipmask[pos])
- Error(ERR_EXIT, "cannot get clipmask for '%s'", pic->picture_filename);
- }
-#endif /* !USE_SDL_LIBRARY */
+ InitElementSmallImages(); /* create editor and preview images */
+ InitFontGraphicInfo(); /* initialize text drawing functions */
+
+ SetMainBackgroundImage(IMG_BACKGROUND);
+ SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
+
+ InitGadgets();
+ InitToons();
}
-void InitGadgets()
+static void ReinitializeSounds()
{
- CreateLevelEditorGadgets();
- CreateGameButtons();
- CreateTapeButtons();
- CreateToolButtons();
- CreateScreenGadgets();
+ InitSoundInfo(); /* sound properties mapping */
+ InitElementSoundInfo(); /* element game sound mapping */
+
+#if 1
+ InitElementSoundInfo(); /* element game sound mapping */
+#endif
+
+ InitPlaySoundLevel(); /* internal game sound settings */
+}
+
+static void ReinitializeMusic()
+{
+ /* currently nothing to do */
}
void InitElementProperties()
{
- int i,j;
+ int i, j;
static int ep_amoebalive[] =
{
- EL_AMOEBE_NASS,
- EL_AMOEBE_NORM,
- EL_AMOEBE_VOLL,
- EL_AMOEBE_BD
+ EL_AMOEBA_WET,
+ EL_AMOEBA_DRY,
+ EL_AMOEBA_FULL,
+ EL_BD_AMOEBA
};
- static int ep_amoebalive_num = sizeof(ep_amoebalive)/sizeof(int);
+ static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
static int ep_amoeboid[] =
{
- EL_AMOEBE_TOT,
- EL_AMOEBE_NASS,
- EL_AMOEBE_NORM,
- EL_AMOEBE_VOLL,
- EL_AMOEBE_BD
+ EL_AMOEBA_DEAD,
+ EL_AMOEBA_WET,
+ EL_AMOEBA_DRY,
+ EL_AMOEBA_FULL,
+ EL_BD_AMOEBA
};
- static int ep_amoeboid_num = sizeof(ep_amoeboid)/sizeof(int);
+ static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
static int ep_schluessel[] =
{
- EL_SCHLUESSEL1,
- EL_SCHLUESSEL2,
- EL_SCHLUESSEL3,
- EL_SCHLUESSEL4,
+ EL_KEY_1,
+ EL_KEY_2,
+ EL_KEY_3,
+ EL_KEY_4,
EL_EM_KEY_1,
EL_EM_KEY_2,
EL_EM_KEY_3,
EL_EM_KEY_4
};
- static int ep_schluessel_num = sizeof(ep_schluessel)/sizeof(int);
+ static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
static int ep_pforte[] =
{
- EL_PFORTE1,
- EL_PFORTE2,
- EL_PFORTE3,
- EL_PFORTE4,
- EL_PFORTE1X,
- EL_PFORTE2X,
- EL_PFORTE3X,
- EL_PFORTE4X,
+ EL_GATE_1,
+ EL_GATE_2,
+ EL_GATE_3,
+ EL_GATE_4,
+ EL_GATE_1_GRAY,
+ EL_GATE_2_GRAY,
+ EL_GATE_3_GRAY,
+ EL_GATE_4_GRAY,
EL_EM_GATE_1,
EL_EM_GATE_2,
EL_EM_GATE_3,
EL_EM_GATE_4,
- EL_EM_GATE_1X,
- EL_EM_GATE_2X,
- EL_EM_GATE_3X,
- EL_EM_GATE_4X,
+ EL_EM_GATE_1_GRAY,
+ EL_EM_GATE_2_GRAY,
+ EL_EM_GATE_3_GRAY,
+ EL_EM_GATE_4_GRAY,
EL_SWITCHGATE_OPEN,
+ EL_SWITCHGATE_OPENING,
EL_SWITCHGATE_CLOSED,
+ EL_SWITCHGATE_CLOSING,
EL_TIMEGATE_OPEN,
+ EL_TIMEGATE_OPENING,
EL_TIMEGATE_CLOSED,
- EL_TUBE_CROSS,
+ EL_TIMEGATE_CLOSING,
+ EL_TUBE_ANY,
EL_TUBE_VERTICAL,
EL_TUBE_HORIZONTAL,
- EL_TUBE_VERT_LEFT,
- EL_TUBE_VERT_RIGHT,
- EL_TUBE_HORIZ_UP,
- EL_TUBE_HORIZ_DOWN,
+ EL_TUBE_VERTICAL_LEFT,
+ EL_TUBE_VERTICAL_RIGHT,
+ EL_TUBE_HORIZONTAL_UP,
+ EL_TUBE_HORIZONTAL_DOWN,
EL_TUBE_LEFT_UP,
EL_TUBE_LEFT_DOWN,
EL_TUBE_RIGHT_UP,
EL_TUBE_RIGHT_DOWN
};
- static int ep_pforte_num = sizeof(ep_pforte)/sizeof(int);
+ static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte);
static int ep_solid[] =
{
- EL_BETON,
- EL_MAUERWERK,
- EL_MAUER_LEBT,
- EL_MAUER_X,
- EL_MAUER_Y,
- EL_MAUER_XY,
+ EL_WALL,
+ EL_EXPANDABLE_WALL,
+ EL_EXPANDABLE_WALL_HORIZONTAL,
+ EL_EXPANDABLE_WALL_VERTICAL,
+ EL_EXPANDABLE_WALL_ANY,
EL_BD_WALL,
- EL_FELSBODEN,
- EL_AUSGANG_ZU,
- EL_AUSGANG_ACT,
- EL_AUSGANG_AUF,
- EL_AMOEBE_TOT,
- EL_AMOEBE_NASS,
- EL_AMOEBE_NORM,
- EL_AMOEBE_VOLL,
- EL_AMOEBE_BD,
- EL_MORAST_VOLL,
- EL_MORAST_LEER,
- EL_MAGIC_WALL_OFF,
- EL_MAGIC_WALL_EMPTY,
+ EL_WALL_CRUMBLED,
+ EL_EXIT_CLOSED,
+ EL_EXIT_OPENING,
+ EL_EXIT_OPEN,
+ EL_AMOEBA_DEAD,
+ EL_AMOEBA_WET,
+ EL_AMOEBA_DRY,
+ EL_AMOEBA_FULL,
+ EL_BD_AMOEBA,
+ EL_QUICKSAND_EMPTY,
+ EL_QUICKSAND_FULL,
+ EL_QUICKSAND_FILLING,
+ EL_QUICKSAND_EMPTYING,
+ EL_MAGIC_WALL,
+ EL_MAGIC_WALL_ACTIVE,
+ EL_MAGIC_WALL_EMPTYING,
+ EL_MAGIC_WALL_FILLING,
EL_MAGIC_WALL_FULL,
EL_MAGIC_WALL_DEAD,
- EL_MAGIC_WALL_BD_OFF,
- EL_MAGIC_WALL_BD_EMPTY,
- EL_MAGIC_WALL_BD_FULL,
- EL_MAGIC_WALL_BD_DEAD,
- EL_LIFE,
- EL_LIFE_ASYNC,
- EL_BADEWANNE1,
- EL_BADEWANNE2,
- EL_BADEWANNE3,
- EL_BADEWANNE4,
- EL_BADEWANNE5,
+ EL_BD_MAGIC_WALL,
+ EL_BD_MAGIC_WALL_ACTIVE,
+ EL_BD_MAGIC_WALL_EMPTYING,
+ EL_BD_MAGIC_WALL_FULL,
+ EL_BD_MAGIC_WALL_FILLING,
+ EL_BD_MAGIC_WALL_DEAD,
+ EL_GAME_OF_LIFE,
+ EL_BIOMAZE,
EL_SP_CHIP_SINGLE,
EL_SP_CHIP_LEFT,
EL_SP_CHIP_RIGHT,
- EL_SP_CHIP_UPPER,
- EL_SP_CHIP_LOWER,
- EL_SP_HARD_GRAY,
- EL_SP_HARD_GREEN,
- EL_SP_HARD_BLUE,
- EL_SP_HARD_RED,
- EL_SP_HARD_YELLOW,
- EL_SP_HARD_BASE1,
- EL_SP_HARD_BASE2,
- EL_SP_HARD_BASE3,
- EL_SP_HARD_BASE4,
- EL_SP_HARD_BASE5,
- EL_SP_HARD_BASE6,
+ EL_SP_CHIP_TOP,
+ EL_SP_CHIP_BOTTOM,
EL_SP_TERMINAL,
- EL_SP_EXIT,
- EL_INVISIBLE_STEEL,
- EL_BELT1_SWITCH_LEFT,
- EL_BELT1_SWITCH_MIDDLE,
- EL_BELT1_SWITCH_RIGHT,
- EL_BELT2_SWITCH_LEFT,
- EL_BELT2_SWITCH_MIDDLE,
- EL_BELT2_SWITCH_RIGHT,
- EL_BELT3_SWITCH_LEFT,
- EL_BELT3_SWITCH_MIDDLE,
- EL_BELT3_SWITCH_RIGHT,
- EL_BELT4_SWITCH_LEFT,
- EL_BELT4_SWITCH_MIDDLE,
- EL_BELT4_SWITCH_RIGHT,
- EL_SWITCHGATE_SWITCH_1,
- EL_SWITCHGATE_SWITCH_2,
- EL_LIGHT_SWITCH_OFF,
- EL_LIGHT_SWITCH_ON,
- EL_TIMEGATE_SWITCH_OFF,
- EL_TIMEGATE_SWITCH_ON,
- EL_SIGN_EXCLAMATION,
- EL_SIGN_RADIOACTIVITY,
- EL_SIGN_STOP,
- EL_SIGN_WHEELCHAIR,
- EL_SIGN_PARKING,
- EL_SIGN_ONEWAY,
- EL_SIGN_HEART,
- EL_SIGN_TRIANGLE,
- EL_SIGN_ROUND,
- EL_SIGN_EXIT,
- EL_SIGN_YINYANG,
- EL_SIGN_OTHER,
- EL_STEEL_SLANTED,
- EL_EMC_STEEL_WALL_1,
- EL_EMC_STEEL_WALL_2,
- EL_EMC_STEEL_WALL_3,
- EL_EMC_STEEL_WALL_4,
+ EL_SP_TERMINAL_ACTIVE,
+ EL_SP_EXIT_CLOSED,
+ EL_SP_EXIT_OPEN,
+ EL_INVISIBLE_WALL,
+ EL_INVISIBLE_WALL_ACTIVE,
+ EL_SWITCHGATE_SWITCH_UP,
+ EL_SWITCHGATE_SWITCH_DOWN,
+ EL_TIMEGATE_SWITCH,
+ EL_TIMEGATE_SWITCH_ACTIVE,
EL_EMC_WALL_1,
EL_EMC_WALL_2,
EL_EMC_WALL_3,
EL_EMC_WALL_6,
EL_EMC_WALL_7,
EL_EMC_WALL_8,
- EL_CRYSTAL,
EL_WALL_PEARL,
EL_WALL_CRYSTAL,
- EL_TUBE_CROSS,
- EL_TUBE_VERTICAL,
- EL_TUBE_HORIZONTAL,
- EL_TUBE_VERT_LEFT,
- EL_TUBE_VERT_RIGHT,
- EL_TUBE_HORIZ_UP,
- EL_TUBE_HORIZ_DOWN,
- EL_TUBE_LEFT_UP,
- EL_TUBE_LEFT_DOWN,
- EL_TUBE_RIGHT_UP,
- EL_TUBE_RIGHT_DOWN
- };
- static int ep_solid_num = sizeof(ep_solid)/sizeof(int);
-
- static int ep_massive[] =
- {
- EL_BETON,
- EL_SALZSAEURE,
- EL_BADEWANNE1,
- EL_BADEWANNE2,
- EL_BADEWANNE3,
- EL_BADEWANNE4,
- EL_BADEWANNE5,
- EL_PFORTE1,
- EL_PFORTE2,
- EL_PFORTE3,
- EL_PFORTE4,
- EL_PFORTE1X,
- EL_PFORTE2X,
- EL_PFORTE3X,
- EL_PFORTE4X,
+
+ /* the following elements are a direct copy of "indestructible" elements,
+ except "EL_ACID", which is "indestructible", but not "solid"! */
+#if 0
+ EL_ACID,
+#endif
+ EL_STEELWALL,
+ EL_ACID_POOL_TOPLEFT,
+ EL_ACID_POOL_TOPRIGHT,
+ EL_ACID_POOL_BOTTOMLEFT,
+ EL_ACID_POOL_BOTTOM,
+ EL_ACID_POOL_BOTTOMRIGHT,
+ EL_SP_HARDWARE_GRAY,
+ EL_SP_HARDWARE_GREEN,
+ EL_SP_HARDWARE_BLUE,
+ EL_SP_HARDWARE_RED,
+ EL_SP_HARDWARE_YELLOW,
+ EL_SP_HARDWARE_BASE_1,
+ EL_SP_HARDWARE_BASE_2,
+ EL_SP_HARDWARE_BASE_3,
+ EL_SP_HARDWARE_BASE_4,
+ EL_SP_HARDWARE_BASE_5,
+ EL_SP_HARDWARE_BASE_6,
+ EL_INVISIBLE_STEELWALL,
+ EL_INVISIBLE_STEELWALL_ACTIVE,
+ EL_CONVEYOR_BELT_1_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_2_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_3_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_4_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
+ EL_LIGHT_SWITCH,
+ EL_LIGHT_SWITCH_ACTIVE,
+ EL_SIGN_EXCLAMATION,
+ EL_SIGN_RADIOACTIVITY,
+ EL_SIGN_STOP,
+ EL_SIGN_WHEELCHAIR,
+ EL_SIGN_PARKING,
+ EL_SIGN_ONEWAY,
+ EL_SIGN_HEART,
+ EL_SIGN_TRIANGLE,
+ EL_SIGN_ROUND,
+ EL_SIGN_EXIT,
+ EL_SIGN_YINYANG,
+ EL_SIGN_OTHER,
+ EL_STEELWALL_SLANTED,
+ EL_EMC_STEELWALL_1,
+ EL_EMC_STEELWALL_2,
+ EL_EMC_STEELWALL_3,
+ EL_EMC_STEELWALL_4,
+ EL_CRYSTAL,
+ EL_GATE_1,
+ EL_GATE_2,
+ EL_GATE_3,
+ EL_GATE_4,
+ EL_GATE_1_GRAY,
+ EL_GATE_2_GRAY,
+ EL_GATE_3_GRAY,
+ EL_GATE_4_GRAY,
EL_EM_GATE_1,
EL_EM_GATE_2,
EL_EM_GATE_3,
EL_EM_GATE_4,
- EL_EM_GATE_1X,
- EL_EM_GATE_2X,
- EL_EM_GATE_3X,
- EL_EM_GATE_4X,
+ EL_EM_GATE_1_GRAY,
+ EL_EM_GATE_2_GRAY,
+ EL_EM_GATE_3_GRAY,
+ EL_EM_GATE_4_GRAY,
EL_SWITCHGATE_OPEN,
+ EL_SWITCHGATE_OPENING,
EL_SWITCHGATE_CLOSED,
+ EL_SWITCHGATE_CLOSING,
EL_TIMEGATE_OPEN,
+ EL_TIMEGATE_OPENING,
EL_TIMEGATE_CLOSED,
- EL_SP_HARD_GRAY,
- EL_SP_HARD_GREEN,
- EL_SP_HARD_BLUE,
- EL_SP_HARD_RED,
- EL_SP_HARD_YELLOW,
- EL_SP_HARD_BASE1,
- EL_SP_HARD_BASE2,
- EL_SP_HARD_BASE3,
- EL_SP_HARD_BASE4,
- EL_SP_HARD_BASE5,
- EL_SP_HARD_BASE6,
- EL_INVISIBLE_STEEL,
- EL_BELT1_SWITCH_LEFT,
- EL_BELT1_SWITCH_MIDDLE,
- EL_BELT1_SWITCH_RIGHT,
- EL_BELT2_SWITCH_LEFT,
- EL_BELT2_SWITCH_MIDDLE,
- EL_BELT2_SWITCH_RIGHT,
- EL_BELT3_SWITCH_LEFT,
- EL_BELT3_SWITCH_MIDDLE,
- EL_BELT3_SWITCH_RIGHT,
- EL_BELT4_SWITCH_LEFT,
- EL_BELT4_SWITCH_MIDDLE,
- EL_BELT4_SWITCH_RIGHT,
- EL_LIGHT_SWITCH_OFF,
- EL_LIGHT_SWITCH_ON,
+ EL_TIMEGATE_CLOSING,
+ EL_TUBE_ANY,
+ EL_TUBE_VERTICAL,
+ EL_TUBE_HORIZONTAL,
+ EL_TUBE_VERTICAL_LEFT,
+ EL_TUBE_VERTICAL_RIGHT,
+ EL_TUBE_HORIZONTAL_UP,
+ EL_TUBE_HORIZONTAL_DOWN,
+ EL_TUBE_LEFT_UP,
+ EL_TUBE_LEFT_DOWN,
+ EL_TUBE_RIGHT_UP,
+ EL_TUBE_RIGHT_DOWN
+ };
+ static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid);
+
+ static int ep_indestructible[] =
+ {
+ EL_STEELWALL,
+ EL_ACID,
+ EL_ACID_POOL_TOPLEFT,
+ EL_ACID_POOL_TOPRIGHT,
+ EL_ACID_POOL_BOTTOMLEFT,
+ EL_ACID_POOL_BOTTOM,
+ EL_ACID_POOL_BOTTOMRIGHT,
+ EL_SP_HARDWARE_GRAY,
+ EL_SP_HARDWARE_GREEN,
+ EL_SP_HARDWARE_BLUE,
+ EL_SP_HARDWARE_RED,
+ EL_SP_HARDWARE_YELLOW,
+ EL_SP_HARDWARE_BASE_1,
+ EL_SP_HARDWARE_BASE_2,
+ EL_SP_HARDWARE_BASE_3,
+ EL_SP_HARDWARE_BASE_4,
+ EL_SP_HARDWARE_BASE_5,
+ EL_SP_HARDWARE_BASE_6,
+ EL_INVISIBLE_STEELWALL,
+ EL_INVISIBLE_STEELWALL_ACTIVE,
+ EL_CONVEYOR_BELT_1_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_2_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_3_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_4_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
+ EL_LIGHT_SWITCH,
+ EL_LIGHT_SWITCH_ACTIVE,
EL_SIGN_EXCLAMATION,
EL_SIGN_RADIOACTIVITY,
EL_SIGN_STOP,
EL_SIGN_EXIT,
EL_SIGN_YINYANG,
EL_SIGN_OTHER,
- EL_STEEL_SLANTED,
- EL_EMC_STEEL_WALL_1,
- EL_EMC_STEEL_WALL_2,
- EL_EMC_STEEL_WALL_3,
- EL_EMC_STEEL_WALL_4,
+ EL_STEELWALL_SLANTED,
+ EL_EMC_STEELWALL_1,
+ EL_EMC_STEELWALL_2,
+ EL_EMC_STEELWALL_3,
+ EL_EMC_STEELWALL_4,
EL_CRYSTAL,
- EL_TUBE_CROSS,
+ EL_GATE_1,
+ EL_GATE_2,
+ EL_GATE_3,
+ EL_GATE_4,
+ EL_GATE_1_GRAY,
+ EL_GATE_2_GRAY,
+ EL_GATE_3_GRAY,
+ EL_GATE_4_GRAY,
+ EL_EM_GATE_1,
+ EL_EM_GATE_2,
+ EL_EM_GATE_3,
+ EL_EM_GATE_4,
+ EL_EM_GATE_1_GRAY,
+ EL_EM_GATE_2_GRAY,
+ EL_EM_GATE_3_GRAY,
+ EL_EM_GATE_4_GRAY,
+ EL_SWITCHGATE_OPEN,
+ EL_SWITCHGATE_OPENING,
+ EL_SWITCHGATE_CLOSED,
+ EL_SWITCHGATE_CLOSING,
+ EL_TIMEGATE_OPEN,
+ EL_TIMEGATE_OPENING,
+ EL_TIMEGATE_CLOSED,
+ EL_TIMEGATE_CLOSING,
+ EL_TUBE_ANY,
EL_TUBE_VERTICAL,
EL_TUBE_HORIZONTAL,
- EL_TUBE_VERT_LEFT,
- EL_TUBE_VERT_RIGHT,
- EL_TUBE_HORIZ_UP,
- EL_TUBE_HORIZ_DOWN,
+ EL_TUBE_VERTICAL_LEFT,
+ EL_TUBE_VERTICAL_RIGHT,
+ EL_TUBE_HORIZONTAL_UP,
+ EL_TUBE_HORIZONTAL_DOWN,
EL_TUBE_LEFT_UP,
EL_TUBE_LEFT_DOWN,
EL_TUBE_RIGHT_UP,
EL_TUBE_RIGHT_DOWN
};
- static int ep_massive_num = sizeof(ep_massive)/sizeof(int);
+ static int ep_indestructible_num = SIZEOF_ARRAY_INT(ep_indestructible);
static int ep_slippery[] =
{
- EL_FELSBODEN,
+ EL_WALL_CRUMBLED,
EL_BD_WALL,
- EL_FELSBROCKEN,
+ EL_ROCK,
EL_BD_ROCK,
- EL_EDELSTEIN,
- EL_EDELSTEIN_BD,
- EL_EDELSTEIN_GELB,
- EL_EDELSTEIN_ROT,
- EL_EDELSTEIN_LILA,
- EL_DIAMANT,
- EL_BOMBE,
- EL_KOKOSNUSS,
- EL_ABLENK_EIN,
- EL_ABLENK_AUS,
- EL_ZEIT_VOLL,
- EL_ZEIT_LEER,
- EL_BIRNE_EIN,
- EL_BIRNE_AUS,
- EL_BADEWANNE1,
- EL_BADEWANNE2,
- EL_SONDE,
+ EL_EMERALD,
+ EL_BD_DIAMOND,
+ EL_EMERALD_YELLOW,
+ EL_EMERALD_RED,
+ EL_EMERALD_PURPLE,
+ EL_DIAMOND,
+ EL_BOMB,
+ EL_NUT,
+ EL_ROBOT_WHEEL_ACTIVE,
+ EL_ROBOT_WHEEL,
+ EL_TIME_ORB_FULL,
+ EL_TIME_ORB_EMPTY,
+ EL_LAMP_ACTIVE,
+ EL_LAMP,
+ EL_ACID_POOL_TOPLEFT,
+ EL_ACID_POOL_TOPRIGHT,
+ EL_SATELLITE,
EL_SP_ZONK,
EL_SP_INFOTRON,
EL_SP_CHIP_SINGLE,
EL_SP_CHIP_LEFT,
EL_SP_CHIP_RIGHT,
- EL_SP_CHIP_UPPER,
- EL_SP_CHIP_LOWER,
+ EL_SP_CHIP_TOP,
+ EL_SP_CHIP_BOTTOM,
EL_SPEED_PILL,
- EL_STEEL_SLANTED,
+ EL_STEELWALL_SLANTED,
EL_PEARL,
EL_CRYSTAL
};
- static int ep_slippery_num = sizeof(ep_slippery)/sizeof(int);
+ static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery);
static int ep_enemy[] =
{
- EL_KAEFER,
- EL_FLIEGER,
- EL_BUTTERFLY,
- EL_FIREFLY,
- EL_MAMPFER,
- EL_MAMPFER2,
+ EL_BUG,
+ EL_SPACESHIP,
+ EL_BD_BUTTERFLY,
+ EL_BD_FIREFLY,
+ EL_YAMYAM,
+ EL_DARK_YAMYAM,
EL_ROBOT,
EL_PACMAN,
EL_SP_SNIKSNAK,
EL_SP_ELECTRON
};
- static int ep_enemy_num = sizeof(ep_enemy)/sizeof(int);
+ static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy);
static int ep_mauer[] =
{
- EL_BETON,
- EL_PFORTE1,
- EL_PFORTE2,
- EL_PFORTE3,
- EL_PFORTE4,
- EL_PFORTE1X,
- EL_PFORTE2X,
- EL_PFORTE3X,
- EL_PFORTE4X,
+ EL_STEELWALL,
+ EL_GATE_1,
+ EL_GATE_2,
+ EL_GATE_3,
+ EL_GATE_4,
+ EL_GATE_1_GRAY,
+ EL_GATE_2_GRAY,
+ EL_GATE_3_GRAY,
+ EL_GATE_4_GRAY,
EL_EM_GATE_1,
EL_EM_GATE_2,
EL_EM_GATE_3,
EL_EM_GATE_4,
- EL_EM_GATE_1X,
- EL_EM_GATE_2X,
- EL_EM_GATE_3X,
- EL_EM_GATE_4X,
- EL_AUSGANG_ZU,
- EL_AUSGANG_ACT,
- EL_AUSGANG_AUF,
- EL_MAUERWERK,
- EL_FELSBODEN,
- EL_MAUER_LEBT,
- EL_MAUER_X,
- EL_MAUER_Y,
- EL_MAUER_XY,
- EL_MAUERND,
+ EL_EM_GATE_1_GRAY,
+ EL_EM_GATE_2_GRAY,
+ EL_EM_GATE_3_GRAY,
+ EL_EM_GATE_4_GRAY,
+ EL_EXIT_CLOSED,
+ EL_EXIT_OPENING,
+ EL_EXIT_OPEN,
+ EL_WALL,
+ EL_WALL_CRUMBLED,
+ EL_EXPANDABLE_WALL,
+ EL_EXPANDABLE_WALL_HORIZONTAL,
+ EL_EXPANDABLE_WALL_VERTICAL,
+ EL_EXPANDABLE_WALL_ANY,
+ EL_EXPANDABLE_WALL_GROWING,
EL_BD_WALL,
EL_SP_CHIP_SINGLE,
EL_SP_CHIP_LEFT,
EL_SP_CHIP_RIGHT,
- EL_SP_CHIP_UPPER,
- EL_SP_CHIP_LOWER,
- EL_SP_HARD_GRAY,
- EL_SP_HARD_GREEN,
- EL_SP_HARD_BLUE,
- EL_SP_HARD_RED,
- EL_SP_HARD_YELLOW,
- EL_SP_HARD_BASE1,
- EL_SP_HARD_BASE2,
- EL_SP_HARD_BASE3,
- EL_SP_HARD_BASE4,
- EL_SP_HARD_BASE5,
- EL_SP_HARD_BASE6,
+ EL_SP_CHIP_TOP,
+ EL_SP_CHIP_BOTTOM,
+ EL_SP_HARDWARE_GRAY,
+ EL_SP_HARDWARE_GREEN,
+ EL_SP_HARDWARE_BLUE,
+ EL_SP_HARDWARE_RED,
+ EL_SP_HARDWARE_YELLOW,
+ EL_SP_HARDWARE_BASE_1,
+ EL_SP_HARDWARE_BASE_2,
+ EL_SP_HARDWARE_BASE_3,
+ EL_SP_HARDWARE_BASE_4,
+ EL_SP_HARDWARE_BASE_5,
+ EL_SP_HARDWARE_BASE_6,
EL_SP_TERMINAL,
- EL_SP_EXIT,
- EL_INVISIBLE_STEEL,
- EL_STEEL_SLANTED,
- EL_EMC_STEEL_WALL_1,
- EL_EMC_STEEL_WALL_2,
- EL_EMC_STEEL_WALL_3,
- EL_EMC_STEEL_WALL_4,
+ EL_SP_TERMINAL_ACTIVE,
+ EL_SP_EXIT_CLOSED,
+ EL_SP_EXIT_OPEN,
+ EL_INVISIBLE_STEELWALL,
+ EL_INVISIBLE_STEELWALL_ACTIVE,
+ EL_INVISIBLE_WALL,
+ EL_INVISIBLE_WALL_ACTIVE,
+ EL_STEELWALL_SLANTED,
+ EL_EMC_STEELWALL_1,
+ EL_EMC_STEELWALL_2,
+ EL_EMC_STEELWALL_3,
+ EL_EMC_STEELWALL_4,
EL_EMC_WALL_1,
EL_EMC_WALL_2,
EL_EMC_WALL_3,
EL_EMC_WALL_7,
EL_EMC_WALL_8
};
- static int ep_mauer_num = sizeof(ep_mauer)/sizeof(int);
+ static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer);
static int ep_can_fall[] =
{
- EL_FELSBROCKEN,
+ EL_ROCK,
EL_BD_ROCK,
- EL_EDELSTEIN,
- EL_EDELSTEIN_BD,
- EL_EDELSTEIN_GELB,
- EL_EDELSTEIN_ROT,
- EL_EDELSTEIN_LILA,
- EL_DIAMANT,
- EL_BOMBE,
- EL_KOKOSNUSS,
- EL_TROPFEN,
- EL_MORAST_VOLL,
+ EL_EMERALD,
+ EL_BD_DIAMOND,
+ EL_EMERALD_YELLOW,
+ EL_EMERALD_RED,
+ EL_EMERALD_PURPLE,
+ EL_DIAMOND,
+ EL_BOMB,
+ EL_NUT,
+ EL_AMOEBA_DROP,
+ EL_QUICKSAND_FULL,
EL_MAGIC_WALL_FULL,
- EL_MAGIC_WALL_BD_FULL,
- EL_ZEIT_VOLL,
- EL_ZEIT_LEER,
+ EL_BD_MAGIC_WALL_FULL,
+ EL_TIME_ORB_FULL,
+ EL_TIME_ORB_EMPTY,
EL_SP_ZONK,
EL_SP_INFOTRON,
EL_SP_DISK_ORANGE,
EL_SPRING,
EL_DX_SUPABOMB
};
- static int ep_can_fall_num = sizeof(ep_can_fall)/sizeof(int);
+ static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall);
static int ep_can_smash[] =
{
- EL_FELSBROCKEN,
+ EL_ROCK,
EL_BD_ROCK,
- EL_EDELSTEIN,
- EL_EDELSTEIN_BD,
- EL_EDELSTEIN_GELB,
- EL_EDELSTEIN_ROT,
- EL_EDELSTEIN_LILA,
- EL_DIAMANT,
- EL_SCHLUESSEL1,
- EL_SCHLUESSEL2,
- EL_SCHLUESSEL3,
- EL_SCHLUESSEL4,
- EL_EM_KEY_1,
- EL_EM_KEY_2,
- EL_EM_KEY_3,
- EL_EM_KEY_4,
- EL_BOMBE,
- EL_KOKOSNUSS,
- EL_TROPFEN,
- EL_ZEIT_VOLL,
- EL_ZEIT_LEER,
+ EL_EMERALD,
+ EL_BD_DIAMOND,
+ EL_EMERALD_YELLOW,
+ EL_EMERALD_RED,
+ EL_EMERALD_PURPLE,
+ EL_DIAMOND,
+ EL_BOMB,
+ EL_NUT,
+ EL_AMOEBA_DROP,
+ EL_TIME_ORB_FULL,
+ EL_TIME_ORB_EMPTY,
EL_SP_ZONK,
EL_SP_INFOTRON,
EL_SP_DISK_ORANGE,
EL_SPRING,
EL_DX_SUPABOMB
};
- static int ep_can_smash_num = sizeof(ep_can_smash)/sizeof(int);
+ static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash);
static int ep_can_change[] =
{
- EL_FELSBROCKEN,
+ EL_ROCK,
EL_BD_ROCK,
- EL_EDELSTEIN,
- EL_EDELSTEIN_BD,
- EL_EDELSTEIN_GELB,
- EL_EDELSTEIN_ROT,
- EL_EDELSTEIN_LILA,
- EL_DIAMANT
+ EL_EMERALD,
+ EL_BD_DIAMOND,
+ EL_EMERALD_YELLOW,
+ EL_EMERALD_RED,
+ EL_EMERALD_PURPLE,
+ EL_DIAMOND
};
- static int ep_can_change_num = sizeof(ep_can_change)/sizeof(int);
+ static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change);
static int ep_can_move[] =
{
- EL_KAEFER,
- EL_FLIEGER,
- EL_BUTTERFLY,
- EL_FIREFLY,
- EL_MAMPFER,
- EL_MAMPFER2,
+ EL_BUG,
+ EL_SPACESHIP,
+ EL_BD_BUTTERFLY,
+ EL_BD_FIREFLY,
+ EL_YAMYAM,
+ EL_DARK_YAMYAM,
EL_ROBOT,
EL_PACMAN,
EL_MOLE,
- EL_PINGUIN,
- EL_SCHWEIN,
- EL_DRACHE,
- EL_SONDE,
+ EL_PENGUIN,
+ EL_PIG,
+ EL_DRAGON,
+ EL_SATELLITE,
EL_SP_SNIKSNAK,
EL_SP_ELECTRON,
EL_BALLOON,
- EL_SPRING_MOVING
+ EL_SPRING
};
- static int ep_can_move_num = sizeof(ep_can_move)/sizeof(int);
+ static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
static int ep_could_move[] =
{
- EL_KAEFER_RIGHT,
- EL_KAEFER_UP,
- EL_KAEFER_LEFT,
- EL_KAEFER_DOWN,
- EL_FLIEGER_RIGHT,
- EL_FLIEGER_UP,
- EL_FLIEGER_LEFT,
- EL_FLIEGER_DOWN,
- EL_BUTTERFLY_RIGHT,
- EL_BUTTERFLY_UP,
- EL_BUTTERFLY_LEFT,
- EL_BUTTERFLY_DOWN,
- EL_FIREFLY_RIGHT,
- EL_FIREFLY_UP,
- EL_FIREFLY_LEFT,
- EL_FIREFLY_DOWN,
+ EL_BUG_RIGHT,
+ EL_BUG_UP,
+ EL_BUG_LEFT,
+ EL_BUG_DOWN,
+ EL_SPACESHIP_RIGHT,
+ EL_SPACESHIP_UP,
+ EL_SPACESHIP_LEFT,
+ EL_SPACESHIP_DOWN,
+ EL_BD_BUTTERFLY_RIGHT,
+ EL_BD_BUTTERFLY_UP,
+ EL_BD_BUTTERFLY_LEFT,
+ EL_BD_BUTTERFLY_DOWN,
+ EL_BD_FIREFLY_RIGHT,
+ EL_BD_FIREFLY_UP,
+ EL_BD_FIREFLY_LEFT,
+ EL_BD_FIREFLY_DOWN,
EL_PACMAN_RIGHT,
EL_PACMAN_UP,
EL_PACMAN_LEFT,
EL_PACMAN_DOWN
};
- static int ep_could_move_num = sizeof(ep_could_move)/sizeof(int);
+ static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move);
static int ep_dont_touch[] =
{
- EL_KAEFER,
- EL_FLIEGER,
- EL_BUTTERFLY,
- EL_FIREFLY
+ EL_BUG,
+ EL_SPACESHIP,
+ EL_BD_BUTTERFLY,
+ EL_BD_FIREFLY
};
- static int ep_dont_touch_num = sizeof(ep_dont_touch)/sizeof(int);
+ static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch);
static int ep_dont_go_to[] =
{
- EL_KAEFER,
- EL_FLIEGER,
- EL_BUTTERFLY,
- EL_FIREFLY,
- EL_MAMPFER,
- EL_MAMPFER2,
+ EL_BUG,
+ EL_SPACESHIP,
+ EL_BD_BUTTERFLY,
+ EL_BD_FIREFLY,
+ EL_YAMYAM,
+ EL_DARK_YAMYAM,
EL_ROBOT,
EL_PACMAN,
- EL_TROPFEN,
- EL_SALZSAEURE,
+ EL_AMOEBA_DROP,
+ EL_ACID,
EL_SP_SNIKSNAK,
EL_SP_ELECTRON,
- EL_SP_BUG_ACTIVE,
+ EL_SP_BUGGY_BASE_ACTIVE,
EL_TRAP_ACTIVE,
EL_LANDMINE
};
- static int ep_dont_go_to_num = sizeof(ep_dont_go_to)/sizeof(int);
+ static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to);
static int ep_mampf2[] =
{
- EL_ERDREICH,
- EL_KAEFER,
- EL_FLIEGER,
- EL_BUTTERFLY,
- EL_FIREFLY,
- EL_MAMPFER,
+ EL_SAND,
+ EL_BUG,
+ EL_SPACESHIP,
+ EL_BD_BUTTERFLY,
+ EL_BD_FIREFLY,
+ EL_YAMYAM,
EL_ROBOT,
EL_PACMAN,
- EL_TROPFEN,
- EL_AMOEBE_TOT,
- EL_AMOEBE_NASS,
- EL_AMOEBE_NORM,
- EL_AMOEBE_VOLL,
- EL_AMOEBE_BD,
- EL_EDELSTEIN,
- EL_EDELSTEIN_BD,
- EL_EDELSTEIN_GELB,
- EL_EDELSTEIN_ROT,
- EL_EDELSTEIN_LILA,
- EL_DIAMANT,
+ EL_AMOEBA_DROP,
+ EL_AMOEBA_DEAD,
+ EL_AMOEBA_WET,
+ EL_AMOEBA_DRY,
+ EL_AMOEBA_FULL,
+ EL_BD_AMOEBA,
+ EL_EMERALD,
+ EL_BD_DIAMOND,
+ EL_EMERALD_YELLOW,
+ EL_EMERALD_RED,
+ EL_EMERALD_PURPLE,
+ EL_DIAMOND,
EL_PEARL,
EL_CRYSTAL
};
- static int ep_mampf2_num = sizeof(ep_mampf2)/sizeof(int);
+ static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2);
static int ep_bd_element[] =
{
- EL_LEERRAUM,
- EL_ERDREICH,
- EL_FELSBODEN,
+ EL_EMPTY,
+ EL_SAND,
+ EL_WALL_CRUMBLED,
EL_BD_WALL,
- EL_FELSBROCKEN,
+ EL_ROCK,
EL_BD_ROCK,
- EL_EDELSTEIN_BD,
- EL_MAGIC_WALL_BD_OFF,
- EL_AUSGANG_ZU,
- EL_AUSGANG_AUF,
- EL_BETON,
- EL_SPIELFIGUR,
- EL_FIREFLY,
- EL_FIREFLY_1,
- EL_FIREFLY_2,
- EL_FIREFLY_3,
- EL_FIREFLY_4,
- EL_BUTTERFLY,
- EL_BUTTERFLY_1,
- EL_BUTTERFLY_2,
- EL_BUTTERFLY_3,
- EL_BUTTERFLY_4,
- EL_AMOEBE_BD,
- EL_CHAR_FRAGE
+ EL_BD_DIAMOND,
+ EL_BD_MAGIC_WALL,
+ EL_EXIT_CLOSED,
+ EL_EXIT_OPEN,
+ EL_STEELWALL,
+ EL_PLAYER_1,
+ EL_BD_FIREFLY,
+ EL_BD_FIREFLY_1,
+ EL_BD_FIREFLY_2,
+ EL_BD_FIREFLY_3,
+ EL_BD_FIREFLY_4,
+ EL_BD_BUTTERFLY,
+ EL_BD_BUTTERFLY_1,
+ EL_BD_BUTTERFLY_2,
+ EL_BD_BUTTERFLY_3,
+ EL_BD_BUTTERFLY_4,
+ EL_BD_AMOEBA,
+ EL_CHAR_QUESTION
};
- static int ep_bd_element_num = sizeof(ep_bd_element)/sizeof(int);
+ static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element);
static int ep_sb_element[] =
{
- EL_LEERRAUM,
- EL_BETON,
- EL_SOKOBAN_OBJEKT,
- EL_SOKOBAN_FELD_LEER,
- EL_SOKOBAN_FELD_VOLL,
- EL_SPIELFIGUR,
- EL_INVISIBLE_STEEL
+ EL_EMPTY,
+ EL_STEELWALL,
+ EL_SOKOBAN_OBJECT,
+ EL_SOKOBAN_FIELD_EMPTY,
+ EL_SOKOBAN_FIELD_FULL,
+ EL_PLAYER_1,
+ EL_INVISIBLE_STEELWALL
};
- static int ep_sb_element_num = sizeof(ep_sb_element)/sizeof(int);
+ static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
static int ep_gem[] =
{
- EL_EDELSTEIN,
- EL_EDELSTEIN_BD,
- EL_EDELSTEIN_GELB,
- EL_EDELSTEIN_ROT,
- EL_EDELSTEIN_LILA,
- EL_DIAMANT,
- EL_SP_INFOTRON
+ EL_EMERALD,
+ EL_BD_DIAMOND,
+ EL_EMERALD_YELLOW,
+ EL_EMERALD_RED,
+ EL_EMERALD_PURPLE,
+ EL_DIAMOND
};
- static int ep_gem_num = sizeof(ep_gem)/sizeof(int);
+ static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem);
static int ep_inactive[] =
{
- EL_LEERRAUM,
- EL_ERDREICH,
- EL_MAUERWERK,
+ EL_EMPTY,
+ EL_SAND,
+ EL_WALL,
EL_BD_WALL,
- EL_FELSBODEN,
- EL_SCHLUESSEL,
- EL_BETON,
- EL_AMOEBE_TOT,
- EL_MORAST_LEER,
- EL_BADEWANNE,
- EL_ABLENK_AUS,
- EL_SCHLUESSEL1,
- EL_SCHLUESSEL2,
- EL_SCHLUESSEL3,
- EL_SCHLUESSEL4,
+ EL_WALL_CRUMBLED,
+ EL_STEELWALL,
+ EL_AMOEBA_DEAD,
+ EL_QUICKSAND_EMPTY,
+ EL_STONEBLOCK,
+ EL_ROBOT_WHEEL,
+ EL_KEY_1,
+ EL_KEY_2,
+ EL_KEY_3,
+ EL_KEY_4,
EL_EM_KEY_1,
EL_EM_KEY_2,
EL_EM_KEY_3,
EL_EM_KEY_4,
- EL_PFORTE1,
- EL_PFORTE2,
- EL_PFORTE3,
- EL_PFORTE4,
- EL_PFORTE1X,
- EL_PFORTE2X,
- EL_PFORTE3X,
- EL_PFORTE4X,
+ EL_GATE_1,
+ EL_GATE_2,
+ EL_GATE_3,
+ EL_GATE_4,
+ EL_GATE_1_GRAY,
+ EL_GATE_2_GRAY,
+ EL_GATE_3_GRAY,
+ EL_GATE_4_GRAY,
EL_EM_GATE_1,
EL_EM_GATE_2,
EL_EM_GATE_3,
EL_EM_GATE_4,
- EL_EM_GATE_1X,
- EL_EM_GATE_2X,
- EL_EM_GATE_3X,
- EL_EM_GATE_4X,
- EL_DYNAMITE_INACTIVE,
- EL_UNSICHTBAR,
- EL_BIRNE_AUS,
- EL_BIRNE_EIN,
- EL_ERZ_EDEL,
- EL_ERZ_DIAM,
- EL_ERZ_EDEL_BD,
- EL_ERZ_EDEL_GELB,
- EL_DYNABOMB_NR,
- EL_DYNABOMB_SZ,
- EL_DYNABOMB_XL,
- EL_SOKOBAN_OBJEKT,
- EL_SOKOBAN_FELD_LEER,
- EL_SOKOBAN_FELD_VOLL,
- EL_ERZ_EDEL_ROT,
- EL_ERZ_EDEL_LILA,
- EL_BADEWANNE1,
- EL_BADEWANNE2,
- EL_BADEWANNE3,
- EL_BADEWANNE4,
- EL_BADEWANNE5,
- EL_MAGIC_WALL_OFF,
+ EL_EM_GATE_1_GRAY,
+ EL_EM_GATE_2_GRAY,
+ EL_EM_GATE_3_GRAY,
+ EL_EM_GATE_4_GRAY,
+ EL_DYNAMITE,
+ EL_INVISIBLE_STEELWALL,
+ EL_INVISIBLE_WALL,
+ EL_INVISIBLE_SAND,
+ EL_LAMP,
+ EL_LAMP_ACTIVE,
+ EL_WALL_EMERALD,
+ EL_WALL_DIAMOND,
+ EL_WALL_BD_DIAMOND,
+ EL_WALL_EMERALD_YELLOW,
+ EL_DYNABOMB_INCREASE_NUMBER,
+ EL_DYNABOMB_INCREASE_SIZE,
+ EL_DYNABOMB_INCREASE_POWER,
+ EL_SOKOBAN_OBJECT,
+ EL_SOKOBAN_FIELD_EMPTY,
+ EL_SOKOBAN_FIELD_FULL,
+ EL_WALL_EMERALD_RED,
+ EL_WALL_EMERALD_PURPLE,
+ EL_ACID_POOL_TOPLEFT,
+ EL_ACID_POOL_TOPRIGHT,
+ EL_ACID_POOL_BOTTOMLEFT,
+ EL_ACID_POOL_BOTTOM,
+ EL_ACID_POOL_BOTTOMRIGHT,
+ EL_MAGIC_WALL,
EL_MAGIC_WALL_DEAD,
- EL_MAGIC_WALL_BD_OFF,
- EL_MAGIC_WALL_BD_DEAD,
- EL_AMOEBA2DIAM,
+ EL_BD_MAGIC_WALL,
+ EL_BD_MAGIC_WALL_DEAD,
+ EL_AMOEBA_TO_DIAMOND,
EL_BLOCKED,
EL_SP_EMPTY,
EL_SP_BASE,
- EL_SP_PORT1_RIGHT,
- EL_SP_PORT1_DOWN,
- EL_SP_PORT1_LEFT,
- EL_SP_PORT1_UP,
- EL_SP_PORT2_RIGHT,
- EL_SP_PORT2_DOWN,
- EL_SP_PORT2_LEFT,
- EL_SP_PORT2_UP,
- EL_SP_PORT_X,
- EL_SP_PORT_Y,
- EL_SP_PORT_XY,
+ EL_SP_PORT_RIGHT,
+ EL_SP_PORT_DOWN,
+ EL_SP_PORT_LEFT,
+ EL_SP_PORT_UP,
+ EL_SP_GRAVITY_PORT_RIGHT,
+ EL_SP_GRAVITY_PORT_DOWN,
+ EL_SP_GRAVITY_PORT_LEFT,
+ EL_SP_GRAVITY_PORT_UP,
+ EL_SP_PORT_HORIZONTAL,
+ EL_SP_PORT_VERTICAL,
+ EL_SP_PORT_ANY,
EL_SP_DISK_RED,
EL_SP_DISK_YELLOW,
EL_SP_CHIP_SINGLE,
EL_SP_CHIP_LEFT,
EL_SP_CHIP_RIGHT,
- EL_SP_CHIP_UPPER,
- EL_SP_CHIP_LOWER,
- EL_SP_HARD_GRAY,
- EL_SP_HARD_GREEN,
- EL_SP_HARD_BLUE,
- EL_SP_HARD_RED,
- EL_SP_HARD_YELLOW,
- EL_SP_HARD_BASE1,
- EL_SP_HARD_BASE2,
- EL_SP_HARD_BASE3,
- EL_SP_HARD_BASE4,
- EL_SP_HARD_BASE5,
- EL_SP_HARD_BASE6,
- EL_SP_EXIT,
- EL_INVISIBLE_STEEL,
- EL_BELT1_SWITCH_LEFT,
- EL_BELT1_SWITCH_MIDDLE,
- EL_BELT1_SWITCH_RIGHT,
- EL_BELT2_SWITCH_LEFT,
- EL_BELT2_SWITCH_MIDDLE,
- EL_BELT2_SWITCH_RIGHT,
- EL_BELT3_SWITCH_LEFT,
- EL_BELT3_SWITCH_MIDDLE,
- EL_BELT3_SWITCH_RIGHT,
- EL_BELT4_SWITCH_LEFT,
- EL_BELT4_SWITCH_MIDDLE,
- EL_BELT4_SWITCH_RIGHT,
+ EL_SP_CHIP_TOP,
+ EL_SP_CHIP_BOTTOM,
+ EL_SP_HARDWARE_GRAY,
+ EL_SP_HARDWARE_GREEN,
+ EL_SP_HARDWARE_BLUE,
+ EL_SP_HARDWARE_RED,
+ EL_SP_HARDWARE_YELLOW,
+ EL_SP_HARDWARE_BASE_1,
+ EL_SP_HARDWARE_BASE_2,
+ EL_SP_HARDWARE_BASE_3,
+ EL_SP_HARDWARE_BASE_4,
+ EL_SP_HARDWARE_BASE_5,
+ EL_SP_HARDWARE_BASE_6,
+ EL_CONVEYOR_BELT_1_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_2_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_3_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_4_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
EL_SIGN_EXCLAMATION,
EL_SIGN_RADIOACTIVITY,
EL_SIGN_STOP,
EL_SIGN_EXIT,
EL_SIGN_YINYANG,
EL_SIGN_OTHER,
- EL_STEEL_SLANTED,
- EL_EMC_STEEL_WALL_1,
- EL_EMC_STEEL_WALL_2,
- EL_EMC_STEEL_WALL_3,
- EL_EMC_STEEL_WALL_4,
+ EL_STEELWALL_SLANTED,
+ EL_EMC_STEELWALL_1,
+ EL_EMC_STEELWALL_2,
+ EL_EMC_STEELWALL_3,
+ EL_EMC_STEELWALL_4,
EL_EMC_WALL_1,
EL_EMC_WALL_2,
EL_EMC_WALL_3,
EL_EMC_WALL_7,
EL_EMC_WALL_8
};
- static int ep_inactive_num = sizeof(ep_inactive)/sizeof(int);
+ static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive);
static int ep_explosive[] =
{
- EL_BOMBE,
+ EL_BOMB,
EL_DYNAMITE_ACTIVE,
- EL_DYNAMITE_INACTIVE,
- EL_DYNABOMB_ACTIVE_1,
- EL_DYNABOMB_ACTIVE_2,
- EL_DYNABOMB_ACTIVE_3,
- EL_DYNABOMB_ACTIVE_4,
- EL_DYNABOMB_NR,
- EL_DYNABOMB_SZ,
- EL_DYNABOMB_XL,
- EL_KAEFER,
+ EL_DYNAMITE,
+ EL_DYNABOMB_PLAYER_1_ACTIVE,
+ EL_DYNABOMB_PLAYER_2_ACTIVE,
+ EL_DYNABOMB_PLAYER_3_ACTIVE,
+ EL_DYNABOMB_PLAYER_4_ACTIVE,
+ EL_DYNABOMB_INCREASE_NUMBER,
+ EL_DYNABOMB_INCREASE_SIZE,
+ EL_DYNABOMB_INCREASE_POWER,
+ EL_SP_DISK_RED_ACTIVE,
+ EL_BUG,
EL_MOLE,
- EL_PINGUIN,
- EL_SCHWEIN,
- EL_DRACHE,
- EL_SONDE,
+ EL_PENGUIN,
+ EL_PIG,
+ EL_DRAGON,
+ EL_SATELLITE,
EL_SP_DISK_RED,
EL_SP_DISK_ORANGE,
EL_SP_DISK_YELLOW,
EL_SP_ELECTRON,
EL_DX_SUPABOMB
};
- static int ep_explosive_num = sizeof(ep_explosive)/sizeof(int);
+ static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive);
static int ep_mampf3[] =
{
- EL_EDELSTEIN,
- EL_EDELSTEIN_BD,
- EL_EDELSTEIN_GELB,
- EL_EDELSTEIN_ROT,
- EL_EDELSTEIN_LILA,
- EL_DIAMANT,
+ EL_EMERALD,
+ EL_BD_DIAMOND,
+ EL_EMERALD_YELLOW,
+ EL_EMERALD_RED,
+ EL_EMERALD_PURPLE,
+ EL_DIAMOND,
EL_PEARL,
EL_CRYSTAL
};
- static int ep_mampf3_num = sizeof(ep_mampf3)/sizeof(int);
+ static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3);
static int ep_pushable[] =
{
- EL_FELSBROCKEN,
+ EL_ROCK,
EL_BD_ROCK,
- EL_BOMBE,
- EL_KOKOSNUSS,
- EL_ZEIT_LEER,
- EL_SOKOBAN_FELD_VOLL,
- EL_SOKOBAN_OBJEKT,
- EL_SONDE,
+ EL_BOMB,
+ EL_NUT,
+ EL_TIME_ORB_EMPTY,
+ EL_SOKOBAN_FIELD_FULL,
+ EL_SOKOBAN_OBJECT,
+ EL_SATELLITE,
EL_SP_ZONK,
EL_SP_DISK_ORANGE,
EL_SP_DISK_YELLOW,
EL_SPRING,
EL_DX_SUPABOMB
};
- static int ep_pushable_num = sizeof(ep_pushable)/sizeof(int);
+ static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable);
static int ep_player[] =
{
- EL_SPIELFIGUR,
- EL_SPIELER1,
- EL_SPIELER2,
- EL_SPIELER3,
- EL_SPIELER4
+ EL_PLAYER_1,
+ EL_PLAYER_2,
+ EL_PLAYER_3,
+ EL_PLAYER_4
};
- static int ep_player_num = sizeof(ep_player)/sizeof(int);
+ static int ep_player_num = SIZEOF_ARRAY_INT(ep_player);
static int ep_has_content[] =
{
- EL_MAMPFER,
- EL_AMOEBE_NASS,
- EL_AMOEBE_NORM,
- EL_AMOEBE_VOLL,
- EL_AMOEBE_BD
+ EL_YAMYAM,
+ EL_AMOEBA_WET,
+ EL_AMOEBA_DRY,
+ EL_AMOEBA_FULL,
+ EL_BD_AMOEBA
};
- static int ep_has_content_num = sizeof(ep_has_content)/sizeof(int);
+ static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content);
static int ep_eatable[] =
{
- EL_ERDREICH,
+ EL_SAND,
EL_SP_BASE,
- EL_SP_BUG,
- EL_TRAP_INACTIVE,
- EL_SAND_INVISIBLE
+ EL_SP_BUGGY_BASE,
+ EL_SP_BUGGY_BASE_ACTIVATING,
+ EL_TRAP,
+ EL_INVISIBLE_SAND,
+ EL_INVISIBLE_SAND_ACTIVE
};
- static int ep_eatable_num = sizeof(ep_eatable)/sizeof(int);
+ static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable);
static int ep_sp_element[] =
{
EL_SP_MURPHY,
EL_SP_INFOTRON,
EL_SP_CHIP_SINGLE,
- EL_SP_HARD_GRAY,
- EL_SP_EXIT,
+ EL_SP_HARDWARE_GRAY,
+ EL_SP_EXIT_CLOSED,
+ EL_SP_EXIT_OPEN,
EL_SP_DISK_ORANGE,
- EL_SP_PORT1_RIGHT,
- EL_SP_PORT1_DOWN,
- EL_SP_PORT1_LEFT,
- EL_SP_PORT1_UP,
- EL_SP_PORT2_RIGHT,
- EL_SP_PORT2_DOWN,
- EL_SP_PORT2_LEFT,
- EL_SP_PORT2_UP,
+ EL_SP_PORT_RIGHT,
+ EL_SP_PORT_DOWN,
+ EL_SP_PORT_LEFT,
+ EL_SP_PORT_UP,
+ EL_SP_GRAVITY_PORT_RIGHT,
+ EL_SP_GRAVITY_PORT_DOWN,
+ EL_SP_GRAVITY_PORT_LEFT,
+ EL_SP_GRAVITY_PORT_UP,
EL_SP_SNIKSNAK,
EL_SP_DISK_YELLOW,
EL_SP_TERMINAL,
EL_SP_DISK_RED,
- EL_SP_PORT_Y,
- EL_SP_PORT_X,
- EL_SP_PORT_XY,
+ EL_SP_PORT_VERTICAL,
+ EL_SP_PORT_HORIZONTAL,
+ EL_SP_PORT_ANY,
EL_SP_ELECTRON,
- EL_SP_BUG,
+ EL_SP_BUGGY_BASE,
EL_SP_CHIP_LEFT,
EL_SP_CHIP_RIGHT,
- EL_SP_HARD_BASE1,
- EL_SP_HARD_GREEN,
- EL_SP_HARD_BLUE,
- EL_SP_HARD_RED,
- EL_SP_HARD_YELLOW,
- EL_SP_HARD_BASE2,
- EL_SP_HARD_BASE3,
- EL_SP_HARD_BASE4,
- EL_SP_HARD_BASE5,
- EL_SP_HARD_BASE6,
- EL_SP_CHIP_UPPER,
- EL_SP_CHIP_LOWER,
+ EL_SP_HARDWARE_BASE_1,
+ EL_SP_HARDWARE_GREEN,
+ EL_SP_HARDWARE_BLUE,
+ EL_SP_HARDWARE_RED,
+ EL_SP_HARDWARE_YELLOW,
+ EL_SP_HARDWARE_BASE_2,
+ EL_SP_HARDWARE_BASE_3,
+ EL_SP_HARDWARE_BASE_4,
+ EL_SP_HARDWARE_BASE_5,
+ EL_SP_HARDWARE_BASE_6,
+ EL_SP_CHIP_TOP,
+ EL_SP_CHIP_BOTTOM,
/* additional elements that appeared in newer Supaplex levels */
- EL_UNSICHTBAR,
+ EL_INVISIBLE_WALL,
/* more than one murphy in a level results in an inactive clone */
EL_SP_MURPHY_CLONE
};
- static int ep_sp_element_num = sizeof(ep_sp_element)/sizeof(int);
+ static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element);
static int ep_quick_gate[] =
{
EL_EM_GATE_2,
EL_EM_GATE_3,
EL_EM_GATE_4,
- EL_EM_GATE_1X,
- EL_EM_GATE_2X,
- EL_EM_GATE_3X,
- EL_EM_GATE_4X,
- EL_SP_PORT1_LEFT,
- EL_SP_PORT2_LEFT,
- EL_SP_PORT1_RIGHT,
- EL_SP_PORT2_RIGHT,
- EL_SP_PORT1_UP,
- EL_SP_PORT2_UP,
- EL_SP_PORT1_DOWN,
- EL_SP_PORT2_DOWN,
- EL_SP_PORT_X,
- EL_SP_PORT_Y,
- EL_SP_PORT_XY,
+ EL_EM_GATE_1_GRAY,
+ EL_EM_GATE_2_GRAY,
+ EL_EM_GATE_3_GRAY,
+ EL_EM_GATE_4_GRAY,
+ EL_SP_PORT_LEFT,
+ EL_SP_PORT_RIGHT,
+ EL_SP_PORT_UP,
+ EL_SP_PORT_DOWN,
+ EL_SP_GRAVITY_PORT_LEFT,
+ EL_SP_GRAVITY_PORT_RIGHT,
+ EL_SP_GRAVITY_PORT_UP,
+ EL_SP_GRAVITY_PORT_DOWN,
+ EL_SP_PORT_HORIZONTAL,
+ EL_SP_PORT_VERTICAL,
+ EL_SP_PORT_ANY,
EL_SWITCHGATE_OPEN,
EL_TIMEGATE_OPEN
};
- static int ep_quick_gate_num = sizeof(ep_quick_gate)/sizeof(int);
+ static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate);
static int ep_over_player[] =
{
- EL_SP_PORT1_LEFT,
- EL_SP_PORT2_LEFT,
- EL_SP_PORT1_RIGHT,
- EL_SP_PORT2_RIGHT,
- EL_SP_PORT1_UP,
- EL_SP_PORT2_UP,
- EL_SP_PORT1_DOWN,
- EL_SP_PORT2_DOWN,
- EL_SP_PORT_X,
- EL_SP_PORT_Y,
- EL_SP_PORT_XY,
- EL_TUBE_CROSS,
+ EL_SP_PORT_LEFT,
+ EL_SP_PORT_RIGHT,
+ EL_SP_PORT_UP,
+ EL_SP_PORT_DOWN,
+ EL_SP_GRAVITY_PORT_LEFT,
+ EL_SP_GRAVITY_PORT_RIGHT,
+ EL_SP_GRAVITY_PORT_UP,
+ EL_SP_GRAVITY_PORT_DOWN,
+ EL_SP_PORT_HORIZONTAL,
+ EL_SP_PORT_VERTICAL,
+ EL_SP_PORT_ANY,
+ EL_TUBE_ANY,
EL_TUBE_VERTICAL,
EL_TUBE_HORIZONTAL,
- EL_TUBE_VERT_LEFT,
- EL_TUBE_VERT_RIGHT,
- EL_TUBE_HORIZ_UP,
- EL_TUBE_HORIZ_DOWN,
+ EL_TUBE_VERTICAL_LEFT,
+ EL_TUBE_VERTICAL_RIGHT,
+ EL_TUBE_HORIZONTAL_UP,
+ EL_TUBE_HORIZONTAL_DOWN,
EL_TUBE_LEFT_UP,
EL_TUBE_LEFT_DOWN,
EL_TUBE_RIGHT_UP,
EL_TUBE_RIGHT_DOWN
};
- static int ep_over_player_num = sizeof(ep_over_player)/sizeof(int);
+ static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player);
static int ep_active_bomb[] =
{
EL_DYNAMITE_ACTIVE,
- EL_DYNABOMB_ACTIVE_1,
- EL_DYNABOMB_ACTIVE_2,
- EL_DYNABOMB_ACTIVE_3,
- EL_DYNABOMB_ACTIVE_4
+ EL_DYNABOMB_PLAYER_1_ACTIVE,
+ EL_DYNABOMB_PLAYER_2_ACTIVE,
+ EL_DYNABOMB_PLAYER_3_ACTIVE,
+ EL_DYNABOMB_PLAYER_4_ACTIVE,
+ EL_SP_DISK_RED_ACTIVE
};
- static int ep_active_bomb_num = sizeof(ep_active_bomb)/sizeof(int);
+ static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
static int ep_belt[] =
{
- EL_BELT1_LEFT,
- EL_BELT1_MIDDLE,
- EL_BELT1_RIGHT,
- EL_BELT2_LEFT,
- EL_BELT2_MIDDLE,
- EL_BELT2_RIGHT,
- EL_BELT3_LEFT,
- EL_BELT3_MIDDLE,
- EL_BELT3_RIGHT,
- EL_BELT4_LEFT,
- EL_BELT4_MIDDLE,
- EL_BELT4_RIGHT,
+ EL_CONVEYOR_BELT_1_LEFT,
+ EL_CONVEYOR_BELT_1_MIDDLE,
+ EL_CONVEYOR_BELT_1_RIGHT,
+ EL_CONVEYOR_BELT_2_LEFT,
+ EL_CONVEYOR_BELT_2_MIDDLE,
+ EL_CONVEYOR_BELT_2_RIGHT,
+ EL_CONVEYOR_BELT_3_LEFT,
+ EL_CONVEYOR_BELT_3_MIDDLE,
+ EL_CONVEYOR_BELT_3_RIGHT,
+ EL_CONVEYOR_BELT_4_LEFT,
+ EL_CONVEYOR_BELT_4_MIDDLE,
+ EL_CONVEYOR_BELT_4_RIGHT,
};
- static int ep_belt_num = sizeof(ep_belt)/sizeof(int);
+ static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
+
+ static int ep_belt_active[] =
+ {
+ EL_CONVEYOR_BELT_1_LEFT_ACTIVE,
+ EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE,
+ EL_CONVEYOR_BELT_1_RIGHT_ACTIVE,
+ EL_CONVEYOR_BELT_2_LEFT_ACTIVE,
+ EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE,
+ EL_CONVEYOR_BELT_2_RIGHT_ACTIVE,
+ EL_CONVEYOR_BELT_3_LEFT_ACTIVE,
+ EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE,
+ EL_CONVEYOR_BELT_3_RIGHT_ACTIVE,
+ EL_CONVEYOR_BELT_4_LEFT_ACTIVE,
+ EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE,
+ EL_CONVEYOR_BELT_4_RIGHT_ACTIVE,
+ };
+ static int ep_belt_active_num = SIZEOF_ARRAY_INT(ep_belt_active);
static int ep_belt_switch[] =
{
- EL_BELT1_SWITCH_LEFT,
- EL_BELT1_SWITCH_MIDDLE,
- EL_BELT1_SWITCH_RIGHT,
- EL_BELT2_SWITCH_LEFT,
- EL_BELT2_SWITCH_MIDDLE,
- EL_BELT2_SWITCH_RIGHT,
- EL_BELT3_SWITCH_LEFT,
- EL_BELT3_SWITCH_MIDDLE,
- EL_BELT3_SWITCH_RIGHT,
- EL_BELT4_SWITCH_LEFT,
- EL_BELT4_SWITCH_MIDDLE,
- EL_BELT4_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_1_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_2_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_3_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_4_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
};
- static int ep_belt_switch_num = sizeof(ep_belt_switch)/sizeof(int);
+ static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch);
static int ep_tube[] =
{
- EL_TUBE_CROSS,
+ EL_TUBE_ANY,
EL_TUBE_VERTICAL,
EL_TUBE_HORIZONTAL,
- EL_TUBE_VERT_LEFT,
- EL_TUBE_VERT_RIGHT,
- EL_TUBE_HORIZ_UP,
- EL_TUBE_HORIZ_DOWN,
+ EL_TUBE_VERTICAL_LEFT,
+ EL_TUBE_VERTICAL_RIGHT,
+ EL_TUBE_HORIZONTAL_UP,
+ EL_TUBE_HORIZONTAL_DOWN,
EL_TUBE_LEFT_UP,
EL_TUBE_LEFT_DOWN,
EL_TUBE_RIGHT_UP,
EL_TUBE_RIGHT_DOWN
};
- static int ep_tube_num = sizeof(ep_tube)/sizeof(int);
+ static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube);
+
+ static int ep_em_slippery_wall[] =
+ {
+ };
+ static int ep_em_slippery_wall_num = SIZEOF_ARRAY_INT(ep_em_slippery_wall);
+
+ static int ep_can_be_crumbled[] =
+ {
+ EL_SAND,
+ EL_LANDMINE,
+ EL_TRAP,
+ EL_TRAP_ACTIVE
+ };
+ static int ep_can_be_crumbled_num = SIZEOF_ARRAY_INT(ep_can_be_crumbled);
static long ep1_bit[] =
{
EP_BIT_SCHLUESSEL,
EP_BIT_PFORTE,
EP_BIT_SOLID,
- EP_BIT_MASSIVE,
+ EP_BIT_INDESTRUCTIBLE,
EP_BIT_SLIPPERY,
EP_BIT_ENEMY,
EP_BIT_MAUER,
static long ep2_bit[] =
{
EP_BIT_BELT,
+ EP_BIT_BELT_ACTIVE,
EP_BIT_BELT_SWITCH,
- EP_BIT_TUBE
+ EP_BIT_TUBE,
+ EP_BIT_EM_SLIPPERY_WALL,
+ EP_BIT_CAN_BE_CRUMBLED
};
static int *ep1_array[] =
{
ep_schluessel,
ep_pforte,
ep_solid,
- ep_massive,
+ ep_indestructible,
ep_slippery,
ep_enemy,
ep_mauer,
static int *ep2_array[] =
{
ep_belt,
+ ep_belt_active,
ep_belt_switch,
- ep_tube
+ ep_tube,
+ ep_em_slippery_wall,
+ ep_can_be_crumbled
};
static int *ep1_num[] =
{
&ep_schluessel_num,
&ep_pforte_num,
&ep_solid_num,
- &ep_massive_num,
+ &ep_indestructible_num,
&ep_slippery_num,
&ep_enemy_num,
&ep_mauer_num,
static int *ep2_num[] =
{
&ep_belt_num,
+ &ep_belt_active_num,
&ep_belt_switch_num,
- &ep_tube_num
+ &ep_tube_num,
+ &ep_em_slippery_wall_num,
+ &ep_can_be_crumbled_num
};
- static int num_properties1 = sizeof(ep1_num)/sizeof(int *);
- static int num_properties2 = sizeof(ep2_num)/sizeof(int *);
+ static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
+ static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
- for(i=0; i<MAX_ELEMENTS; i++)
+ for (i=0; i<MAX_NUM_ELEMENTS; i++)
{
- Elementeigenschaften1[i] = 0;
- Elementeigenschaften2[i] = 0;
+ Properties1[i] = 0;
+ Properties2[i] = 0;
}
- for(i=0; i<num_properties1; i++)
- for(j=0; j<*(ep1_num[i]); j++)
- Elementeigenschaften1[(ep1_array[i])[j]] |= ep1_bit[i];
- for(i=0; i<num_properties2; i++)
- for(j=0; j<*(ep2_num[i]); j++)
- Elementeigenschaften2[(ep2_array[i])[j]] |= ep2_bit[i];
+ for (i=0; i<num_properties1; i++)
+ for (j=0; j<*(ep1_num[i]); j++)
+ Properties1[(ep1_array[i])[j]] |= ep1_bit[i];
+ for (i=0; i<num_properties2; i++)
+ for (j=0; j<*(ep2_num[i]); j++)
+ Properties2[(ep2_array[i])[j]] |= ep2_bit[i];
- for(i=EL_CHAR_START; i<EL_CHAR_END; i++)
- Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
+ for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
+ Properties1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
}
-void CloseAllAndExit(int exit_value)
+static void InitGlobal()
{
- int i;
+ global.autoplay_leveldir = NULL;
+
+ global.frames_per_second = 0;
+ global.fps_slowdown = FALSE;
+ global.fps_slowdown_factor = 1;
+}
+
+void Execute_Command(char *command)
+{
+ if (strcmp(command, "print graphicsinfo.conf") == 0)
+ {
+ int i;
+
+ printf("# You can configure additional/alternative image files here.\n");
+ printf("# (The images below are default and therefore commented out.)\n");
+ printf("\n");
+ printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
+ printf("\n");
+ printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
+ printf("\n");
+
+ for (i=0; image_config[i].token != NULL; i++)
+ printf("# %s\n",
+ getFormattedSetupEntry(image_config[i].token,
+ image_config[i].value));
+
+ exit(0);
+ }
+ else if (strcmp(command, "print soundsinfo.conf") == 0)
+ {
+ int i;
+
+ printf("# You can configure additional/alternative sound files here.\n");
+ printf("# (The sounds below are default and therefore commented out.)\n");
+ printf("\n");
+ printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
+ printf("\n");
+ printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
+ printf("\n");
+
+ for (i=0; sound_config[i].token != NULL; i++)
+ printf("# %s\n",
+ getFormattedSetupEntry(sound_config[i].token,
+ sound_config[i].value));
+
+ exit(0);
+ }
+ else if (strcmp(command, "print musicinfo.conf") == 0)
+ {
+ printf("# (Currently only \"name\" and \"sort_priority\" recognized.)\n");
+ printf("\n");
+ printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
+ printf("\n");
+ printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
+
+ exit(0);
+ }
+ else if (strncmp(command, "dump level ", 11) == 0)
+ {
+ char *filename = &command[11];
+
+ if (access(filename, F_OK) != 0)
+ Error(ERR_EXIT, "cannot open file '%s'", filename);
+
+ LoadLevelFromFilename(filename);
+ DumpLevel(&level);
+
+ exit(0);
+ }
+ else if (strncmp(command, "dump tape ", 10) == 0)
+ {
+ char *filename = &command[10];
+
+ if (access(filename, F_OK) != 0)
+ Error(ERR_EXIT, "cannot open file '%s'", filename);
+
+ LoadTapeFromFilename(filename);
+ DumpTape(&tape);
+
+ exit(0);
+ }
+ else if (strncmp(command, "autoplay ", 9) == 0)
+ {
+ char *str_copy = getStringCopy(&command[9]);
+ char *str_ptr = strchr(str_copy, ' ');
- if (sound_process_id)
+ global.autoplay_leveldir = str_copy;
+ global.autoplay_level_nr = -1;
+
+ if (str_ptr != NULL)
+ {
+ *str_ptr++ = '\0'; /* terminate leveldir string */
+ global.autoplay_level_nr = atoi(str_ptr); /* get level_nr value */
+ }
+ }
+ else
{
- StopSounds();
- kill(sound_process_id, SIGTERM);
- FreeSounds(NUM_SOUNDS);
+ Error(ERR_EXIT_HELP, "unrecognized command '%s'", command);
}
+}
+
+static void InitSetup()
+{
+ LoadSetup(); /* global setup info */
+
+ /* set some options from setup file */
+
+ if (setup.options.verbose)
+ options.verbose = TRUE;
+}
+
+static void InitPlayerInfo()
+{
+ int i;
+
+ /* choose default local player */
+ local_player = &stored_player[0];
+
+ for (i=0; i<MAX_PLAYERS; i++)
+ stored_player[i].connected = FALSE;
+
+ local_player->connected = TRUE;
+}
+
+static void InitArtworkInfo()
+{
+ LoadArtworkInfo();
+}
+
+static char *get_element_class_token(int element)
+{
+ char *element_class_name = element_info[element].class_name;
+ char *element_class_token = checked_malloc(strlen(element_class_name) + 3);
+
+ sprintf(element_class_token, "[%s]", element_class_name);
+
+ return element_class_token;
+}
+
+static void InitArtworkConfig()
+{
+ static char *image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS + 1];
+ static char *sound_id_prefix[MAX_NUM_ELEMENTS + MAX_NUM_ELEMENTS + 1];
+ static char *action_id_suffix[NUM_ACTIONS + 1];
+ static char *direction_id_suffix[NUM_DIRECTIONS + 1];
+ static char *special_id_suffix[NUM_SPECIAL_GFX_ARGS + 1];
+ static char *dummy[1] = { NULL };
+ static char *ignore_image_tokens[] =
+ {
+ "name",
+ "sort_priority",
+ "global.num_toons",
+ "menu.draw_xoffset",
+ "menu.draw_yoffset",
+ "menu.draw_xoffset.MAIN",
+ "menu.draw_yoffset.MAIN",
+ "door.step_offset",
+ "door.step_delay",
+ NULL
+ };
+ static char *ignore_sound_tokens[] =
+ {
+ "name",
+ "sort_priority",
+ NULL
+ };
+ int i;
+
+ for (i=0; i<MAX_NUM_ELEMENTS; i++)
+ image_id_prefix[i] = element_info[i].token_name;
+ for (i=0; i<NUM_FONTS; i++)
+ image_id_prefix[MAX_NUM_ELEMENTS + i] = font_info[i].token_name;
+ image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS] = NULL;
+
+ for (i=0; i<MAX_NUM_ELEMENTS; i++)
+ sound_id_prefix[i] = element_info[i].token_name;
+ for (i=0; i<MAX_NUM_ELEMENTS; i++)
+ sound_id_prefix[MAX_NUM_ELEMENTS + i] = get_element_class_token(i);
+ sound_id_prefix[MAX_NUM_ELEMENTS + MAX_NUM_ELEMENTS] = NULL;
+
+ for (i=0; i<NUM_ACTIONS; i++)
+ action_id_suffix[i] = element_action_info[i].suffix;
+ action_id_suffix[NUM_ACTIONS] = NULL;
+
+ for (i=0; i<NUM_DIRECTIONS; i++)
+ direction_id_suffix[i] = element_direction_info[i].suffix;
+ direction_id_suffix[NUM_DIRECTIONS] = NULL;
+
+ for (i=0; i<NUM_SPECIAL_GFX_ARGS; i++)
+ special_id_suffix[i] = special_suffix_info[i].suffix;
+ special_id_suffix[NUM_SPECIAL_GFX_ARGS] = NULL;
+
+ InitImageList(image_config, NUM_IMAGE_FILES, image_config_suffix,
+ image_id_prefix, action_id_suffix, direction_id_suffix,
+ special_id_suffix, ignore_image_tokens);
+ InitSoundList(sound_config, NUM_SOUND_FILES, sound_config_suffix,
+ sound_id_prefix, action_id_suffix, dummy,
+ special_id_suffix, ignore_sound_tokens);
+}
+
+static void InitMixer()
+{
+ OpenAudio();
+ StartMixer();
+}
- for(i=0; i<NUM_BITMAPS; i++)
+void InitGfx()
+{
+ char *filename_font_initial = NULL;
+ Bitmap *bitmap_font_initial = NULL;
+ int i, j;
+
+ /* determine settings for initial font (for displaying startup messages) */
+ for (i=0; image_config[i].token != NULL; i++)
{
- if (pix[i])
+ for (j=0; j < NUM_INITIAL_FONTS; j++)
{
-#ifdef USE_XPM_LIBRARY
- if (i < NUM_PICTURES) /* XPM pictures */
+ char font_token[128];
+ int len_font_token;
+
+ sprintf(font_token, "%s_%d", CONFIG_TOKEN_FONT_INITIAL, j + 1);
+ len_font_token = strlen(font_token);
+
+ if (strcmp(image_config[i].token, font_token) == 0)
+ filename_font_initial = image_config[i].value;
+ else if (strlen(image_config[i].token) > len_font_token &&
+ strncmp(image_config[i].token, font_token, len_font_token) == 0)
{
- XFreeColors(display,DefaultColormap(display,screen),
- xpm_att[i].pixels,xpm_att[i].npixels,0);
- XpmFreeAttributes(&xpm_att[i]);
+ if (strcmp(&image_config[i].token[len_font_token], ".x") == 0)
+ font_initial[j].src_x = atoi(image_config[i].value);
+ else if (strcmp(&image_config[i].token[len_font_token], ".y") == 0)
+ font_initial[j].src_y = atoi(image_config[i].value);
+ else if (strcmp(&image_config[i].token[len_font_token], ".width") == 0)
+ font_initial[j].width = atoi(image_config[i].value);
+ else if (strcmp(&image_config[i].token[len_font_token],".height") == 0)
+ font_initial[j].height = atoi(image_config[i].value);
}
+ }
+ }
+
+ if (filename_font_initial == NULL) /* should not happen */
+ Error(ERR_EXIT, "cannot get filename for '%s'", CONFIG_TOKEN_FONT_INITIAL);
+
+ /* create additional image buffers for double-buffering */
+ bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
+ bitmap_db_door = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
+
+ /* initialize screen properties */
+ InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
+ REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
+ bitmap_db_field);
+ InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
+ InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
+ InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
+
+ bitmap_font_initial = LoadCustomImage(filename_font_initial);
+
+ for (j=0; j < NUM_INITIAL_FONTS; j++)
+ font_initial[j].bitmap = bitmap_font_initial;
+
+ InitFontGraphicInfo();
+
+ DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
+ DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
+
+ DrawInitText("Loading graphics:", 120, FC_GREEN);
+
+ InitTileClipmasks();
+}
+
+void InitGfxBackground()
+{
+ int x, y;
+
+ drawto = backbuffer;
+ fieldbuffer = bitmap_db_field;
+ SetDrawtoField(DRAW_BACKBUFFER);
+
+ BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
+ 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
+ ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
+ ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
+
+ for (x=0; x<MAX_BUF_XSIZE; x++)
+ for (y=0; y<MAX_BUF_YSIZE; y++)
+ redraw[x][y] = 0;
+ redraw_tiles = 0;
+ redraw_mask = REDRAW_ALL;
+}
+
+static void InitLevelInfo()
+{
+ LoadLevelInfo(); /* global level info */
+ LoadLevelSetup_LastSeries(); /* last played series info */
+ LoadLevelSetup_SeriesInfo(); /* last played level info */
+}
+
+void InitLevelArtworkInfo()
+{
+ LoadLevelArtworkInfo();
+}
+
+static void InitImages()
+{
+ ReloadCustomImages();
+
+ LoadCustomElementDescriptions();
+ LoadSpecialMenuDesignSettings();
+
+ ReinitializeGraphics();
+}
+
+static void InitSound()
+{
+ InitReloadCustomSounds(artwork.snd_current->identifier);
+ ReinitializeSounds();
+}
+
+static void InitMusic()
+{
+ InitReloadCustomMusic(artwork.mus_current->identifier);
+ ReinitializeMusic();
+}
+
+void InitNetworkServer()
+{
+#if defined(PLATFORM_UNIX)
+ int nr_wanted;
#endif
-#ifdef USE_SDL_LIBRARY
- SDL_FreeSurface(pix[i]);
-#else
- XFreePixmap(display,pix[i]);
+ if (!options.network)
+ return;
+
+#if defined(PLATFORM_UNIX)
+ nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
+
+ if (!ConnectToServer(options.server_host, options.server_port))
+ Error(ERR_EXIT, "cannot connect to network game server");
+
+ SendToServer_PlayerName(setup.player_name);
+ SendToServer_ProtocolVersion();
+
+ if (nr_wanted)
+ SendToServer_NrWanted(nr_wanted);
#endif
- }
+}
-#ifdef USE_SDL_LIBRARY
- SDL_FreeSurface(pix_masked[i]);
-#else
- if (clipmask[i])
- XFreePixmap(display,clipmask[i]);
- if (clip_gc[i])
- XFreeGC(display, clip_gc[i]);
+void ReloadCustomArtwork()
+{
+ static char *leveldir_current_identifier = NULL;
+ static boolean last_override_level_graphics = FALSE;
+ static boolean last_override_level_sounds = FALSE;
+ static boolean last_override_level_music = FALSE;
+ /* identifier for new artwork; default: artwork configured in setup */
+ char *gfx_new_identifier = artwork.gfx_current->identifier;
+ char *snd_new_identifier = artwork.snd_current->identifier;
+ char *mus_new_identifier = artwork.mus_current->identifier;
+ boolean redraw_screen = FALSE;
+
+ if (leveldir_current_identifier == NULL)
+ leveldir_current_identifier = leveldir_current->identifier;
+
+#if 0
+ printf("CURRENT GFX: '%s' ['%s']\n", artwork.gfx_current->identifier,
+ leveldir_current->graphics_set);
+ printf("CURRENT LEV: '%s' / '%s'\n", leveldir_current_identifier,
+ leveldir_current->identifier);
+#endif
+
+#if 0
+ printf("graphics --> '%s' ('%s')\n",
+ artwork.gfx_current_identifier, artwork.gfx_current->filename);
+ printf("sounds --> '%s' ('%s')\n",
+ artwork.snd_current_identifier, artwork.snd_current->filename);
+ printf("music --> '%s' ('%s')\n",
+ artwork.mus_current_identifier, artwork.mus_current->filename);
#endif
+
+ /* leveldir_current may be invalid (level group, parent link) */
+ if (!validLevelSeries(leveldir_current))
+ return;
+
+ /* when a new level series was selected, check if there was a change
+ in custom artwork stored in level series directory */
+ if (leveldir_current_identifier != leveldir_current->identifier)
+ {
+ char *identifier_old = leveldir_current_identifier;
+ char *identifier_new = leveldir_current->identifier;
+
+ if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) !=
+ getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new))
+ gfx_new_identifier = identifier_new;
+ if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) !=
+ getTreeInfoFromIdentifier(artwork.snd_first, identifier_new))
+ snd_new_identifier = identifier_new;
+ if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) !=
+ getTreeInfoFromIdentifier(artwork.mus_first, identifier_new))
+ mus_new_identifier = identifier_new;
+
+ leveldir_current_identifier = leveldir_current->identifier;
}
-#ifdef USE_SDL_LIBRARY
- KeyboardAutoRepeatOn();
-#else
- if (gc)
- XFreeGC(display, gc);
+ /* custom level artwork configured in level series configuration file
+ always overrides custom level artwork stored in level series directory
+ and (level independant) custom artwork configured in setup menue */
+ if (leveldir_current->graphics_set != NULL)
+ gfx_new_identifier = leveldir_current->graphics_set;
+ if (leveldir_current->sounds_set != NULL)
+ snd_new_identifier = leveldir_current->sounds_set;
+ if (leveldir_current->music_set != NULL)
+ mus_new_identifier = leveldir_current->music_set;
- if (display)
+ if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 ||
+ last_override_level_graphics != setup.override_level_graphics)
{
- KeyboardAutoRepeatOn();
- XCloseDisplay(display);
+#if 0
+ printf("RELOADING GRAPHICS '%s' -> '%s' ('%s')\n",
+ artwork.gfx_current_identifier,
+ artwork.gfx_current->identifier,
+ gfx_new_identifier);
+#endif
+
+ setLevelArtworkDir(artwork.gfx_first);
+
+ ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
+
+ InitImages();
+
+ FreeTileClipmasks();
+ InitTileClipmasks();
+
+ artwork.gfx_current_identifier = artwork.gfx_current->identifier;
+ last_override_level_graphics = setup.override_level_graphics;
+
+ redraw_screen = TRUE;
}
+
+ if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 ||
+ last_override_level_sounds != setup.override_level_sounds)
+ {
+#if 0
+ printf("RELOADING SOUNDS '%s' -> '%s' ('%s')\n",
+ artwork.snd_current_identifier,
+ artwork.snd_current->identifier,
+ snd_new_identifier);
#endif
-#ifdef MSDOS
- dumpErrorFile();
+ /* set artwork path to send it to the sound server process */
+ setLevelArtworkDir(artwork.snd_first);
+
+ InitReloadCustomSounds(snd_new_identifier);
+ ReinitializeSounds();
+
+ artwork.snd_current_identifier = artwork.snd_current->identifier;
+ last_override_level_sounds = setup.override_level_sounds;
+
+ redraw_screen = TRUE;
+ }
+
+ if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 ||
+ last_override_level_music != setup.override_level_music)
+ {
+ /* set artwork path to send it to the sound server process */
+ setLevelArtworkDir(artwork.mus_first);
+
+ InitReloadCustomMusic(mus_new_identifier);
+ ReinitializeMusic();
+
+ artwork.mus_current_identifier = artwork.mus_current->identifier;
+ last_override_level_music = setup.override_level_music;
+
+ redraw_screen = TRUE;
+ }
+
+ if (redraw_screen)
+ {
+ InitGfxBackground();
+
+ /* force redraw of (open or closed) door graphics */
+ SetDoorState(DOOR_OPEN_ALL);
+ CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
+ }
+}
+
+
+/* ========================================================================= */
+/* OpenAll() */
+/* ========================================================================= */
+
+void OpenAll()
+{
+ InitGlobal(); /* initialize some global variables */
+
+ if (options.execute_command)
+ Execute_Command(options.execute_command);
+
+ if (options.serveronly)
+ {
+#if defined(PLATFORM_UNIX)
+ NetworkServer(options.server_port, options.serveronly);
+#else
+ Error(ERR_WARN, "networking only supported in Unix version");
#endif
+ exit(0); /* never reached */
+ }
+
+ InitSetup();
+
+ InitPlayerInfo();
+ InitArtworkInfo(); /* needed before loading gfx, sound & music */
+ InitArtworkConfig(); /* needed before forking sound child process */
+ InitMixer();
+
+ InitCounter();
+
+ InitRND(NEW_RANDOMIZE);
+ InitSimpleRND(NEW_RANDOMIZE);
+
+ InitJoysticks();
+
+ InitVideoDisplay();
+ InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
+ setup.fullscreen);
+
+ InitEventFilter(FilterMouseMotionEvents);
+
+ InitElementProperties();
+
+ InitGfx();
+
+ InitLevelInfo();
+ InitLevelArtworkInfo();
+
+ InitImages(); /* needs to know current level directory */
+ InitSound(); /* needs to know current level directory */
+ InitMusic(); /* needs to know current level directory */
+
+ InitGfxBackground();
+
+ if (global.autoplay_leveldir)
+ {
+ AutoPlayTape();
+ return;
+ }
+
+ game_status = MAINMENU;
+
+ DrawMainMenu();
+
+ InitNetworkServer();
+}
+
+void CloseAllAndExit(int exit_value)
+{
+ StopSounds();
+ FreeAllSounds();
+ FreeAllMusic();
+ CloseAudio(); /* called after freeing sounds (needed for SDL) */
+
+ FreeAllImages();
+ FreeTileClipmasks();
+
+ CloseVideoDisplay();
+ ClosePlatformDependantStuff();
exit(exit_value);
}