-/***********************************************************
-* Rocks'n'Diamonds -- McDuffin Strikes Back! *
-*----------------------------------------------------------*
-* (c) 1995-2002 Artsoft Entertainment *
-* Holger Schemel *
-* Detmolder Strasse 189 *
-* 33604 Bielefeld *
-* Germany *
-* e-mail: info@artsoft.org *
-*----------------------------------------------------------*
-* init.c *
-***********************************************************/
+// ============================================================================
+// Rocks'n'Diamonds - McDuffin Strikes Back!
+// ----------------------------------------------------------------------------
+// (c) 1995-2014 by Artsoft Entertainment
+// Holger Schemel
+// info@artsoft.org
+// https://www.artsoft.org/
+// ----------------------------------------------------------------------------
+// init.c
+// ============================================================================
#include "libgame/libgame.h"
#include "files.h"
#include "network.h"
#include "netserv.h"
-#include "cartoons.h"
+#include "anim.h"
+#include "config.h"
-#include "conf_e2g.c" /* include auto-generated data structure definitions */
-#include "conf_esg.c" /* include auto-generated data structure definitions */
-#include "conf_e2s.c" /* include auto-generated data structure definitions */
-#include "conf_fnt.c" /* include auto-generated data structure definitions */
+#include "conf_e2g.c" // include auto-generated data structure definitions
+#include "conf_esg.c" // include auto-generated data structure definitions
+#include "conf_e2s.c" // include auto-generated data structure definitions
+#include "conf_fnt.c" // include auto-generated data structure definitions
+#include "conf_g2s.c" // include auto-generated data structure definitions
+#include "conf_g2m.c" // include auto-generated data structure definitions
+#include "conf_act.c" // include auto-generated data structure definitions
#define CONFIG_TOKEN_FONT_INITIAL "font.initial"
+#define CONFIG_TOKEN_GLOBAL_BUSY_INITIAL "global.busy_initial"
+#define CONFIG_TOKEN_GLOBAL_BUSY "global.busy"
+#define CONFIG_TOKEN_GLOBAL_BUSY_PLAYFIELD "global.busy_playfield"
+#define CONFIG_TOKEN_BACKGROUND "background"
+#define CONFIG_TOKEN_BACKGROUND_LOADING_INITIAL "background.LOADING_INITIAL"
+#define CONFIG_TOKEN_BACKGROUND_LOADING "background.LOADING"
+#define INITIAL_IMG_GLOBAL_BUSY_INITIAL 0
+#define INITIAL_IMG_GLOBAL_BUSY 1
+#define INITIAL_IMG_GLOBAL_BUSY_PLAYFIELD 2
-struct FontBitmapInfo font_initial[NUM_INITIAL_FONTS];
+#define NUM_INITIAL_IMAGES_BUSY 3
+#define INITIAL_IMG_BACKGROUND 3
+#define INITIAL_IMG_BACKGROUND_LOADING_INITIAL 4
+#define INITIAL_IMG_BACKGROUND_LOADING 5
-static void InitTileClipmasks()
-{
-#if 0
-#if defined(TARGET_X11)
- XGCValues clip_gc_values;
- unsigned long clip_gc_valuemask;
+#define NUM_INITIAL_IMAGES 6
-#if defined(TARGET_X11_NATIVE)
-#if 0
- GC copy_clipmask_gc;
+static struct FontBitmapInfo font_initial[NUM_INITIAL_FONTS];
+static struct GraphicInfo image_initial[NUM_INITIAL_IMAGES];
- static struct
+static int copy_properties[][5] =
+{
{
- int start;
- int count;
- }
- tile_needs_clipping[] =
- {
- { GFX_SPIELER1_UP, 4 },
- { GFX_SPIELER1_DOWN, 4 },
- { GFX_SPIELER1_LEFT, 4 },
- { GFX_SPIELER1_RIGHT, 4 },
- { GFX_SPIELER1_PUSH_LEFT, 4 },
- { GFX_SPIELER1_PUSH_RIGHT, 4 },
- { GFX_SPIELER2_UP, 4 },
- { GFX_SPIELER2_DOWN, 4 },
- { GFX_SPIELER2_LEFT, 4 },
- { GFX_SPIELER2_RIGHT, 4 },
- { GFX_SPIELER2_PUSH_LEFT, 4 },
- { GFX_SPIELER2_PUSH_RIGHT, 4 },
- { GFX_SPIELER3_UP, 4 },
- { GFX_SPIELER3_DOWN, 4 },
- { GFX_SPIELER3_LEFT, 4 },
- { GFX_SPIELER3_RIGHT, 4 },
- { GFX_SPIELER3_PUSH_LEFT, 4 },
- { GFX_SPIELER3_PUSH_RIGHT, 4 },
- { GFX_SPIELER4_UP, 4 },
- { GFX_SPIELER4_DOWN, 4 },
- { GFX_SPIELER4_LEFT, 4 },
- { GFX_SPIELER4_RIGHT, 4 },
- { GFX_SPIELER4_PUSH_LEFT, 4 },
- { GFX_SPIELER4_PUSH_RIGHT, 4 },
- { GFX_SP_MURPHY, 1 },
- { GFX_MURPHY_GO_LEFT, 3 },
- { GFX_MURPHY_GO_RIGHT, 3 },
- { GFX_MURPHY_SNAP_UP, 1 },
- { GFX_MURPHY_SNAP_DOWN, 1 },
- { GFX_MURPHY_SNAP_RIGHT, 1 },
- { GFX_MURPHY_SNAP_LEFT, 1 },
- { GFX_MURPHY_PUSH_RIGHT, 1 },
- { GFX_MURPHY_PUSH_LEFT, 1 },
- { GFX_GEBLUBBER, 4 },
- { GFX_DYNAMIT, 7 },
- { GFX_DYNABOMB, 4 },
- { GFX_EXPLOSION, 8 },
- { GFX_SOKOBAN_OBJEKT, 1 },
- { GFX_FUNKELN_BLAU, 3 },
- { GFX_FUNKELN_WEISS, 3 },
- { GFX2_SHIELD_PASSIVE, 3 },
- { GFX2_SHIELD_ACTIVE, 3 },
- { -1, 0 }
- };
-#endif
+ EL_BUG,
+ EL_BUG_LEFT, EL_BUG_RIGHT,
+ EL_BUG_UP, EL_BUG_DOWN
+ },
+ {
+ EL_SPACESHIP,
+ EL_SPACESHIP_LEFT, EL_SPACESHIP_RIGHT,
+ EL_SPACESHIP_UP, EL_SPACESHIP_DOWN
+ },
+ {
+ EL_BD_BUTTERFLY,
+ EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_RIGHT,
+ EL_BD_BUTTERFLY_UP, EL_BD_BUTTERFLY_DOWN
+ },
+ {
+ EL_BD_FIREFLY,
+ EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_RIGHT,
+ EL_BD_FIREFLY_UP, EL_BD_FIREFLY_DOWN
+ },
+ {
+ EL_PACMAN,
+ EL_PACMAN_LEFT, EL_PACMAN_RIGHT,
+ EL_PACMAN_UP, EL_PACMAN_DOWN
+ },
+ {
+ EL_YAMYAM,
+ EL_YAMYAM_LEFT, EL_YAMYAM_RIGHT,
+ EL_YAMYAM_UP, EL_YAMYAM_DOWN
+ },
+ {
+ EL_MOLE,
+ EL_MOLE_LEFT, EL_MOLE_RIGHT,
+ EL_MOLE_UP, EL_MOLE_DOWN
+ },
+ {
+ EL_SPRING,
+ EL_SPRING_LEFT, EL_SPRING_RIGHT,
+ EL_SPRING_LEFT, EL_SPRING_RIGHT, // (to match array size)
+ },
+ {
+ -1,
+ -1, -1, -1, -1
+ }
+};
-#endif /* TARGET_X11_NATIVE */
-#endif /* TARGET_X11 */
- int i;
+// forward declaration for internal use
+static int get_graphic_parameter_value(char *, char *, int);
- /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
- for (i=0; i<NUM_TILES; i++)
- tile_clipmask[i] = None;
-#if defined(TARGET_X11)
- /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
- often very slow when preparing a masked XCopyArea() for big Pixmaps.
- To prevent this, create small (tile-sized) mask Pixmaps which will then
- be set much faster with XSetClipOrigin() and speed things up a lot. */
+static int getLoadingBackgroundImage(int graphic)
+{
+ return getImageFromGraphicOrDefault(graphic, INITIAL_IMG_BACKGROUND);
+}
- clip_gc_values.graphics_exposures = False;
- clip_gc_valuemask = GCGraphicsExposures;
- tile_clip_gc = XCreateGC(display, window->drawable,
- clip_gc_valuemask, &clip_gc_values);
+static void SetLoadingWindowBackgroundImage(int graphic)
+{
+ SetBackgroundImage(getLoadingBackgroundImage(graphic), REDRAW_ALL);
+}
-#if 0
- for (i=0; i<NUM_BITMAPS; i++)
- {
- if (pix[i]->clip_mask)
- {
- clip_gc_values.graphics_exposures = False;
- clip_gc_values.clip_mask = pix[i]->clip_mask;
- clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
- pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
- clip_gc_valuemask, &clip_gc_values);
- }
- }
-#endif
+static void SetLoadingBackgroundImage(void)
+{
+ struct GraphicInfo *graphic_info_last = graphic_info;
+ int background_image = (game_status_last_screen == -1 ?
+ INITIAL_IMG_BACKGROUND_LOADING_INITIAL :
+ INITIAL_IMG_BACKGROUND_LOADING);
-#if defined(TARGET_X11_NATIVE)
+ graphic_info = image_initial;
-#if 0
- /* create graphic context structures needed for clipping */
- clip_gc_values.graphics_exposures = False;
- clip_gc_valuemask = GCGraphicsExposures;
- copy_clipmask_gc = XCreateGC(display, pix[PIX_BACK]->clip_mask,
- clip_gc_valuemask, &clip_gc_values);
+ SetDrawDeactivationMask(REDRAW_NONE);
+ SetDrawBackgroundMask(REDRAW_ALL);
- /* create only those clipping Pixmaps we really need */
- for (i=0; tile_needs_clipping[i].start>=0; i++)
- {
- int j;
+ SetLoadingWindowBackgroundImage(background_image);
- for (j=0; j<tile_needs_clipping[i].count; j++)
- {
- int tile = tile_needs_clipping[i].start + j;
- int graphic = tile;
- int src_x, src_y;
- Bitmap *src_bitmap;
- Pixmap src_pixmap;
+ graphic_info = graphic_info_last;
+}
- getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
- src_pixmap = src_bitmap->clip_mask;
+static void DrawInitAnim(boolean only_when_loading)
+{
+ struct GraphicInfo *graphic_info_last = graphic_info;
+ int graphic = (game_status_last_screen == -1 ?
+ INITIAL_IMG_GLOBAL_BUSY_INITIAL :
+ game_status == GAME_MODE_LOADING ?
+ INITIAL_IMG_GLOBAL_BUSY :
+ INITIAL_IMG_GLOBAL_BUSY_PLAYFIELD);
+ struct MenuPosInfo *busy = (game_status_last_screen == -1 ?
+ &init_last.busy_initial :
+ game_status == GAME_MODE_LOADING ?
+ &init_last.busy :
+ &init_last.busy_playfield);
+ static DelayCounter action_delay = { 0 };
+ int sync_frame = FrameCounter;
+ int x, y;
- tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
- TILEX, TILEY, 1);
+ action_delay.value = GameFrameDelay;
- XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
- src_x, src_y, TILEX, TILEY, 0, 0);
- }
- }
+ // prevent OS (Windows) from complaining about program not responding
+ CheckQuitEvent();
- XFreeGC(display, copy_clipmask_gc);
-#endif
+ if (game_status != GAME_MODE_LOADING && only_when_loading)
+ return;
-#endif /* TARGET_X11_NATIVE */
-#endif /* TARGET_X11 */
-#endif
-}
+ if (image_initial[graphic].bitmap == NULL || window == NULL)
+ return;
-void FreeTileClipmasks()
-{
-#if 0
-#if defined(TARGET_X11)
- int i;
+ if (!DelayReached(&action_delay))
+ return;
- for (i=0; i<NUM_TILES; i++)
- {
- if (tile_clipmask[i] != None)
- {
- XFreePixmap(display, tile_clipmask[i]);
- tile_clipmask[i] = None;
- }
- }
+ if (busy->x == -1)
+ busy->x = (game_status == GAME_MODE_LOADING ? WIN_XSIZE / 2 : SXSIZE / 2);
+ if (busy->y == -1)
+ busy->y = (game_status == GAME_MODE_LOADING ? WIN_YSIZE / 2 : SYSIZE / 2);
- if (tile_clip_gc)
- XFreeGC(display, tile_clip_gc);
- tile_clip_gc = None;
+ x = (game_status == GAME_MODE_LOADING ? 0 : SX) + ALIGNED_TEXT_XPOS(busy);
+ y = (game_status == GAME_MODE_LOADING ? 0 : SY) + ALIGNED_TEXT_YPOS(busy);
-#if 0
- for (i=0; i<NUM_BITMAPS; i++)
+ graphic_info = image_initial;
+
+ if (sync_frame % image_initial[graphic].anim_delay == 0)
{
- if (pix[i] != NULL && pix[i]->stored_clip_gc)
- {
- XFreeGC(display, pix[i]->stored_clip_gc);
- pix[i]->stored_clip_gc = None;
- }
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+ int width = graphic_info[graphic].width;
+ int height = graphic_info[graphic].height;
+ int frame = getGraphicAnimationFrame(graphic, sync_frame);
+
+ ClearRectangleOnBackground(drawto, x, y, width, height);
+
+ getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
+ BlitBitmapMasked(src_bitmap, drawto, src_x, src_y, width, height, x, y);
+
+ BlitBitmap(drawto, window, x, y, width, height, x, y);
}
-#endif
-#endif /* TARGET_X11 */
-#endif
+ graphic_info = graphic_info_last;
+
+ FrameCounter++;
+}
+
+static void DrawProgramInfo(void)
+{
+ int font1_nr = FC_YELLOW;
+ int font2_nr = FC_RED;
+ int font2_height = getFontHeight(font2_nr);
+ int ypos1 = 20;
+ int ypos2 = 50;
+ int ypos3 = WIN_YSIZE - 20 - font2_height;
+
+ DrawInitText(getProgramInitString(), ypos1, font1_nr);
+ DrawInitText(setup.internal.program_copyright, ypos2, font2_nr);
+ DrawInitText(setup.internal.program_website, ypos3, font2_nr);
}
-void FreeGadgets()
+static void FreeGadgets(void)
{
FreeLevelEditorGadgets();
FreeGameButtons();
FreeScreenGadgets();
}
-void InitGadgets()
+void InitGadgets(void)
{
static boolean gadgets_initialized = FALSE;
CreateToolButtons();
CreateScreenGadgets();
+ InitGadgetsSoundCallback(PlaySoundActivating, PlaySoundSelecting);
+
gadgets_initialized = TRUE;
}
-void InitElementSmallImages()
+static void InitElementSmallImagesScaledUp(int graphic)
+{
+ struct GraphicInfo *g = &graphic_info[graphic];
+
+ // if graphic was cloned, scale cloned graphic
+ if (graphic_info[graphic].clone_from != -1)
+ graphic = graphic_info[graphic].clone_from;
+
+ // create small and game tile sized bitmaps (and scale up, if needed)
+ CreateImageWithSmallImages(graphic, g->scale_up_factor, g->tile_size);
+}
+
+static void InitElementSmallImages(void)
{
+ print_timestamp_init("InitElementSmallImages");
+
+ static int special_graphics[] =
+ {
+ IMG_FLAMES_1_LEFT,
+ IMG_FLAMES_2_LEFT,
+ IMG_FLAMES_3_LEFT,
+ IMG_FLAMES_1_RIGHT,
+ IMG_FLAMES_2_RIGHT,
+ IMG_FLAMES_3_RIGHT,
+ IMG_FLAMES_1_UP,
+ IMG_FLAMES_2_UP,
+ IMG_FLAMES_3_UP,
+ IMG_FLAMES_1_DOWN,
+ IMG_FLAMES_2_DOWN,
+ IMG_FLAMES_3_DOWN,
+ IMG_EDITOR_ELEMENT_BORDER,
+ IMG_EDITOR_ELEMENT_BORDER_INPUT,
+ IMG_EDITOR_CASCADE_LIST,
+ IMG_EDITOR_CASCADE_LIST_ACTIVE,
+ -1
+ };
struct PropertyMapping *property_mapping = getImageListPropertyMapping();
int num_property_mappings = getImageListPropertyMappingSize();
int i;
- /* initialize normal images from static configuration */
- for (i=0; element_to_graphic[i].element > -1; i++)
- CreateImageWithSmallImages(element_to_graphic[i].graphic);
+ print_timestamp_time("getImageListPropertyMapping/Size");
+
+ print_timestamp_init("InitElementSmallImagesScaledUp (1)");
+ // initialize normal element images from static configuration
+ for (i = 0; element_to_graphic[i].element > -1; i++)
+ InitElementSmallImagesScaledUp(element_to_graphic[i].graphic);
+ print_timestamp_done("InitElementSmallImagesScaledUp (1)");
+
+ // initialize special element images from static configuration
+ for (i = 0; element_to_special_graphic[i].element > -1; i++)
+ InitElementSmallImagesScaledUp(element_to_special_graphic[i].graphic);
+ print_timestamp_time("InitElementSmallImagesScaledUp (2)");
- /* initialize special images from static configuration */
- for (i=0; element_to_special_graphic[i].element > -1; i++)
- CreateImageWithSmallImages(element_to_special_graphic[i].graphic);
+ // initialize element images from dynamic configuration
+ for (i = 0; i < num_property_mappings; i++)
+ if (property_mapping[i].base_index < MAX_NUM_ELEMENTS)
+ InitElementSmallImagesScaledUp(property_mapping[i].artwork_index);
+ print_timestamp_time("InitElementSmallImagesScaledUp (3)");
- /* initialize images from dynamic configuration */
- for (i=0; i < num_property_mappings; i++)
- if (property_mapping[i].artwork_index < MAX_NUM_ELEMENTS)
- CreateImageWithSmallImages(property_mapping[i].artwork_index);
+ // initialize special non-element images from above list
+ for (i = 0; special_graphics[i] > -1; i++)
+ InitElementSmallImagesScaledUp(special_graphics[i]);
+ print_timestamp_time("InitElementSmallImagesScaledUp (4)");
+
+ print_timestamp_done("InitElementSmallImages");
}
-static int getFontBitmapID(int font_nr)
+static void InitScaledImagesScaledUp(int graphic)
+{
+ struct GraphicInfo *g = &graphic_info[graphic];
+
+ // if graphic was cloned, scale cloned graphic
+ if (graphic_info[graphic].clone_from != -1)
+ graphic = graphic_info[graphic].clone_from;
+
+ ScaleImage(graphic, g->scale_up_factor);
+}
+
+static void InitScaledImages(void)
+{
+ struct PropertyMapping *property_mapping = getImageListPropertyMapping();
+ int num_property_mappings = getImageListPropertyMappingSize();
+ int i;
+
+ // scale normal images from static configuration, if not already scaled
+ for (i = 0; i < NUM_IMAGE_FILES; i++)
+ InitScaledImagesScaledUp(i);
+
+ // scale images from dynamic configuration, if not already scaled
+ for (i = 0; i < num_property_mappings; i++)
+ InitScaledImagesScaledUp(property_mapping[i].artwork_index);
+}
+
+static void InitBitmapPointers(void)
+{
+ int num_images = getImageListSize();
+ int i;
+
+ // standard size bitmap may have changed -- update default bitmap pointer
+ for (i = 0; i < num_images; i++)
+ if (graphic_info[i].bitmaps)
+ graphic_info[i].bitmap = graphic_info[i].bitmaps[IMG_BITMAP_STANDARD];
+}
+
+void InitImageTextures(void)
+{
+ static int texture_graphics[] =
+ {
+ IMG_GFX_REQUEST_BUTTON_TOUCH_YES,
+ IMG_GFX_REQUEST_BUTTON_TOUCH_NO,
+ IMG_GFX_REQUEST_BUTTON_TOUCH_CONFIRM,
+ IMG_GFX_GAME_BUTTON_TOUCH_STOP,
+ IMG_GFX_GAME_BUTTON_TOUCH_PAUSE,
+ IMG_MENU_BUTTON_TOUCH_BACK,
+ IMG_MENU_BUTTON_TOUCH_NEXT,
+ IMG_MENU_BUTTON_TOUCH_BACK2,
+ IMG_MENU_BUTTON_TOUCH_NEXT2,
+ -1
+ };
+ int i, j, k;
+
+ FreeAllImageTextures();
+
+ for (i = IMG_GLOBAL_BORDER_FIRST; i <= IMG_GLOBAL_BORDER_LAST; i++)
+ CreateImageTextures(i);
+
+ for (i = 0; i < MAX_NUM_TOONS; i++)
+ CreateImageTextures(IMG_TOON_1 + i);
+
+ for (i = 0; i < NUM_GLOBAL_ANIMS; i++)
+ {
+ for (j = 0; j < NUM_GLOBAL_ANIM_PARTS_ALL; j++)
+ {
+ for (k = 0; k < NUM_SPECIAL_GFX_ARGS; k++)
+ {
+ int graphic = global_anim_info[i].graphic[j][k];
+
+ if (graphic == IMG_UNDEFINED)
+ continue;
+
+ CreateImageTextures(graphic);
+ }
+ }
+ }
+
+ for (i = 0; texture_graphics[i] > -1; i++)
+ CreateImageTextures(texture_graphics[i]);
+}
+
+static int getFontSpecialSuffix(void)
{
int special = -1;
- if (game_status >= GAME_MODE_MAIN && game_status <= GAME_MODE_PSEUDO_PREVIEW)
+ // (special case: do not use special font for GAME_MODE_LOADING)
+ if (game_status >= GAME_MODE_TITLE_INITIAL &&
+ game_status <= GAME_MODE_PSEUDO_PREVIEW)
special = game_status;
else if (game_status == GAME_MODE_PSEUDO_TYPENAME)
special = GFX_SPECIAL_ARG_MAIN;
- else if (game_status == GAME_MODE_PLAYING)
- special = GFX_SPECIAL_ARG_DOOR;
+ else if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
+ special = GFX_SPECIAL_ARG_NAMES;
+
+ return special;
+}
+
+static int getFontBitmapID(int font_nr)
+{
+ int special = getFontSpecialSuffix();
if (special != -1)
return font_info[font_nr].special_bitmap_id[special];
return font_nr;
}
-void InitFontGraphicInfo()
+static int getFontFromToken(char *token)
+{
+ char *value = getHashEntry(font_token_hash, token);
+
+ if (value != NULL)
+ return atoi(value);
+
+ // if font not found, use reliable default value
+ return FONT_INITIAL_1;
+}
+
+static char *getTokenFromFont(int font_nr)
+{
+ static char *token = NULL;
+ int special = getFontSpecialSuffix();
+
+ checked_free(token);
+
+ if (special != -1)
+ token = getStringCat2(font_info[font_nr].token_name,
+ special_suffix_info[special].suffix);
+ else
+ token = getStringCopy(font_info[font_nr].token_name);
+
+ return token;
+}
+
+static void InitFontGraphicInfo(void)
{
static struct FontBitmapInfo *font_bitmap_info = NULL;
struct PropertyMapping *property_mapping = getImageListPropertyMapping();
int num_font_bitmaps = NUM_FONTS;
int i, j;
- if (graphic_info == NULL) /* still at startup phase */
+ if (graphic_info == NULL) // still at startup phase
{
- InitFontInfo(font_initial, NUM_INITIAL_FONTS, getFontBitmapID);
+ InitFontInfo(font_initial, NUM_INITIAL_FONTS,
+ getFontBitmapID, getFontFromToken, getTokenFromFont);
return;
}
- /* ---------- initialize font graphic definitions ---------- */
+ // ---------- initialize font graphic definitions ----------
- /* always start with reliable default values (normal font graphics) */
- for (i=0; i < NUM_FONTS; i++)
- font_info[i].graphic = FONT_INITIAL_1;
+ // always start with reliable default values (normal font graphics)
+ for (i = 0; i < NUM_FONTS; i++)
+ font_info[i].graphic = IMG_FONT_INITIAL_1;
- /* initialize normal font/graphic mapping from static configuration */
- for (i=0; font_to_graphic[i].font_nr > -1; i++)
+ // initialize normal font/graphic mapping from static configuration
+ for (i = 0; font_to_graphic[i].font_nr > -1; i++)
{
int font_nr = font_to_graphic[i].font_nr;
int special = font_to_graphic[i].special;
font_info[font_nr].graphic = graphic;
}
- /* always start with reliable default values (special font graphics) */
- for (i=0; i < NUM_FONTS; i++)
+ // always start with reliable default values (special font graphics)
+ for (i = 0; i < NUM_FONTS; i++)
{
- for (j=0; j < NUM_SPECIAL_GFX_ARGS; j++)
+ for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
{
font_info[i].special_graphic[j] = font_info[i].graphic;
font_info[i].special_bitmap_id[j] = i;
}
}
- /* initialize special font/graphic mapping from static configuration */
- for (i=0; font_to_graphic[i].font_nr > -1; i++)
+ // initialize special font/graphic mapping from static configuration
+ for (i = 0; font_to_graphic[i].font_nr > -1; i++)
{
- int font_nr = font_to_graphic[i].font_nr;
- int special = font_to_graphic[i].special;
- int graphic = font_to_graphic[i].graphic;
+ int font_nr = font_to_graphic[i].font_nr;
+ int special = font_to_graphic[i].special;
+ int graphic = font_to_graphic[i].graphic;
+ int base_graphic = font2baseimg(font_nr);
- if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
+ if (IS_SPECIAL_GFX_ARG(special))
{
+ boolean base_redefined =
+ getImageListEntryFromImageID(base_graphic)->redefined;
+ boolean special_redefined =
+ getImageListEntryFromImageID(graphic)->redefined;
+ boolean special_cloned = (graphic_info[graphic].clone_from != -1);
+
+ /* if the base font ("font.title_1", for example) has been redefined,
+ but not the special font ("font.title_1.LEVELS", for example), do not
+ use an existing (in this case considered obsolete) special font
+ anymore, but use the automatically determined default font */
+ /* special case: cloned special fonts must be explicitly redefined,
+ but are not automatically redefined by redefining base font */
+ if (base_redefined && !special_redefined && !special_cloned)
+ continue;
+
font_info[font_nr].special_graphic[special] = graphic;
font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps;
num_font_bitmaps++;
}
}
- /* initialize special element/graphic mapping from dynamic configuration */
- for (i=0; i < num_property_mappings; i++)
+ // initialize special font/graphic mapping from dynamic configuration
+ for (i = 0; i < num_property_mappings; i++)
{
int font_nr = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
int special = property_mapping[i].ext3_index;
int graphic = property_mapping[i].artwork_index;
- if (font_nr < 0)
+ if (font_nr < 0 || font_nr >= NUM_FONTS)
continue;
- if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
+ if (IS_SPECIAL_GFX_ARG(special))
{
font_info[font_nr].special_graphic[special] = graphic;
font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps;
}
}
- /* ---------- initialize font bitmap array ---------- */
+ /* correct special font/graphic mapping for cloned fonts for downwards
+ compatibility of PREVIEW fonts -- this is only needed for implicit
+ redefinition of special font by redefined base font, and only if other
+ fonts are cloned from this special font (like in the "Zelda" level set) */
+ for (i = 0; font_to_graphic[i].font_nr > -1; i++)
+ {
+ int font_nr = font_to_graphic[i].font_nr;
+ int special = font_to_graphic[i].special;
+ int graphic = font_to_graphic[i].graphic;
+
+ if (IS_SPECIAL_GFX_ARG(special))
+ {
+ boolean special_redefined =
+ getImageListEntryFromImageID(graphic)->redefined;
+ boolean special_cloned = (graphic_info[graphic].clone_from != -1);
+
+ if (special_cloned && !special_redefined)
+ {
+ int j;
+
+ for (j = 0; font_to_graphic[j].font_nr > -1; j++)
+ {
+ int font_nr2 = font_to_graphic[j].font_nr;
+ int special2 = font_to_graphic[j].special;
+ int graphic2 = font_to_graphic[j].graphic;
+
+ if (IS_SPECIAL_GFX_ARG(special2) &&
+ graphic2 == graphic_info[graphic].clone_from)
+ {
+ font_info[font_nr].special_graphic[special] =
+ font_info[font_nr2].special_graphic[special2];
+ font_info[font_nr].special_bitmap_id[special] =
+ font_info[font_nr2].special_bitmap_id[special2];
+ }
+ }
+ }
+ }
+ }
+
+ // reset non-redefined ".active" font graphics if normal font is redefined
+ // (this different treatment is needed because normal and active fonts are
+ // independently defined ("active" is not a property of font definitions!)
+ for (i = 0; i < NUM_FONTS; i++)
+ {
+ int font_nr_base = i;
+ int font_nr_active = FONT_ACTIVE(font_nr_base);
+
+ // check only those fonts with exist as normal and ".active" variant
+ if (font_nr_base != font_nr_active)
+ {
+ int base_graphic = font_info[font_nr_base].graphic;
+ int active_graphic = font_info[font_nr_active].graphic;
+ boolean base_redefined =
+ getImageListEntryFromImageID(base_graphic)->redefined;
+ boolean active_redefined =
+ getImageListEntryFromImageID(active_graphic)->redefined;
+
+ /* if the base font ("font.menu_1", for example) has been redefined,
+ but not the active font ("font.menu_1.active", for example), do not
+ use an existing (in this case considered obsolete) active font
+ anymore, but use the automatically determined default font */
+ if (base_redefined && !active_redefined)
+ font_info[font_nr_active].graphic = base_graphic;
+
+ // now also check each "special" font (which may be the same as above)
+ for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
+ {
+ int base_graphic = font_info[font_nr_base].special_graphic[j];
+ int active_graphic = font_info[font_nr_active].special_graphic[j];
+ boolean base_redefined =
+ getImageListEntryFromImageID(base_graphic)->redefined;
+ boolean active_redefined =
+ getImageListEntryFromImageID(active_graphic)->redefined;
+
+ // same as above, but check special graphic definitions, for example:
+ // redefined "font.menu_1.MAIN" invalidates "font.menu_1.active.MAIN"
+ if (base_redefined && !active_redefined)
+ {
+ font_info[font_nr_active].special_graphic[j] =
+ font_info[font_nr_base].special_graphic[j];
+ font_info[font_nr_active].special_bitmap_id[j] =
+ font_info[font_nr_base].special_bitmap_id[j];
+ }
+ }
+ }
+ }
+
+ // ---------- initialize font bitmap array ----------
if (font_bitmap_info != NULL)
FreeFontInfo(font_bitmap_info);
font_bitmap_info =
checked_calloc(num_font_bitmaps * sizeof(struct FontBitmapInfo));
- /* ---------- initialize font bitmap definitions ---------- */
+ // ---------- initialize font bitmap definitions ----------
- for (i=0; i < NUM_FONTS; i++)
+ for (i = 0; i < NUM_FONTS; i++)
{
if (i < NUM_INITIAL_FONTS)
{
continue;
}
- for (j=0; j < NUM_SPECIAL_GFX_ARGS; j++)
+ for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
{
int font_bitmap_id = font_info[i].special_bitmap_id[j];
int graphic = font_info[i].special_graphic[j];
- /* set 'graphic_info' for font entries, if uninitialized (guessed) */
+ // set 'graphic_info' for font entries, if uninitialized (guessed)
if (graphic_info[graphic].anim_frames < MIN_NUM_CHARS_PER_FONT)
{
graphic_info[graphic].anim_frames = DEFAULT_NUM_CHARS_PER_FONT;
- graphic_info[graphic].anim_frames_per_line= DEFAULT_NUM_CHARS_PER_LINE;
+ graphic_info[graphic].anim_frames_per_line = DEFAULT_NUM_CHARS_PER_LINE;
}
- /* copy font relevant information from graphics information */
+ // copy font relevant information from graphics information
font_bitmap_info[font_bitmap_id].bitmap = graphic_info[graphic].bitmap;
font_bitmap_info[font_bitmap_id].src_x = graphic_info[graphic].src_x;
font_bitmap_info[font_bitmap_id].src_y = graphic_info[graphic].src_y;
font_bitmap_info[font_bitmap_id].width = graphic_info[graphic].width;
font_bitmap_info[font_bitmap_id].height = graphic_info[graphic].height;
- font_bitmap_info[font_bitmap_id].draw_x = graphic_info[graphic].draw_x;
- font_bitmap_info[font_bitmap_id].draw_y = graphic_info[graphic].draw_y;
+
+ font_bitmap_info[font_bitmap_id].offset_x =
+ graphic_info[graphic].offset_x;
+ font_bitmap_info[font_bitmap_id].offset_y =
+ graphic_info[graphic].offset_y;
+
+ font_bitmap_info[font_bitmap_id].draw_xoffset =
+ graphic_info[graphic].draw_xoffset;
+ font_bitmap_info[font_bitmap_id].draw_yoffset =
+ graphic_info[graphic].draw_yoffset;
font_bitmap_info[font_bitmap_id].num_chars =
graphic_info[graphic].anim_frames;
}
}
- InitFontInfo(font_bitmap_info, num_font_bitmaps, getFontBitmapID);
+ InitFontInfo(font_bitmap_info, num_font_bitmaps,
+ getFontBitmapID, getFontFromToken, getTokenFromFont);
+}
+
+static void InitGlobalAnimGraphicInfo(void)
+{
+ struct PropertyMapping *property_mapping = getImageListPropertyMapping();
+ int num_property_mappings = getImageListPropertyMappingSize();
+ int i, j, k;
+
+ if (graphic_info == NULL) // still at startup phase
+ return;
+
+ // always start with reliable default values (no global animations)
+ for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS; i++)
+ for (j = 0; j < NUM_GLOBAL_ANIM_PARTS_ALL; j++)
+ for (k = 0; k < NUM_SPECIAL_GFX_ARGS; k++)
+ global_anim_info[i].graphic[j][k] = IMG_UNDEFINED;
+
+ // initialize global animation definitions from static configuration
+ for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS; i++)
+ {
+ int j = GLOBAL_ANIM_ID_PART_BASE;
+ int k = GFX_SPECIAL_ARG_DEFAULT;
+
+ global_anim_info[i].graphic[j][k] = IMG_GFX_GLOBAL_ANIM_1 + i;
+ }
+
+ // initialize global animation definitions from dynamic configuration
+ for (i = 0; i < num_property_mappings; i++)
+ {
+ int anim_nr = property_mapping[i].base_index - MAX_NUM_ELEMENTS - NUM_FONTS;
+ int part_nr = property_mapping[i].ext1_index - ACTION_PART_1;
+ int special = property_mapping[i].ext3_index;
+ int graphic = property_mapping[i].artwork_index;
+
+ if (anim_nr < 0 || anim_nr >= NUM_GLOBAL_ANIM_TOKENS)
+ continue;
+
+ // set animation part to base part, if not specified
+ if (!IS_GLOBAL_ANIM_PART(part_nr))
+ part_nr = GLOBAL_ANIM_ID_PART_BASE;
+
+ // set animation screen to default, if not specified
+ if (!IS_SPECIAL_GFX_ARG(special))
+ special = GFX_SPECIAL_ARG_DEFAULT;
+
+ global_anim_info[anim_nr].graphic[part_nr][special] = graphic;
+
+ // fix default value for ".draw_masked" (for backward compatibility)
+ struct GraphicInfo *g = &graphic_info[graphic];
+ struct FileInfo *image = getImageListEntryFromImageID(graphic);
+ char **parameter_raw = image->parameter;
+ int p = GFX_ARG_DRAW_MASKED;
+ int draw_masked = get_graphic_parameter_value(parameter_raw[p],
+ image_config_suffix[p].token,
+ image_config_suffix[p].type);
+
+ // if ".draw_masked" parameter is undefined, use default value "TRUE"
+ if (draw_masked == ARG_UNDEFINED_VALUE)
+ g->draw_masked = TRUE;
+ }
+
+#if 0
+ for (i = 0; i < NUM_GLOBAL_ANIMS; i++)
+ for (j = 0; j < NUM_GLOBAL_ANIM_PARTS_ALL; j++)
+ for (k = 0; k < NUM_SPECIAL_GFX_ARGS; k++)
+ if (global_anim_info[i].graphic[j][k] != IMG_UNDEFINED &&
+ graphic_info[global_anim_info[i].graphic[j][k]].bitmap != NULL)
+ Debug("init:InitGlobalAnimGraphicInfo",
+ "anim %d, part %d, mode %d => %d",
+ i, j, k, global_anim_info[i].graphic[j][k]);
+#endif
+}
+
+static void InitGlobalAnimSoundInfo(void)
+{
+ struct PropertyMapping *property_mapping = getSoundListPropertyMapping();
+ int num_property_mappings = getSoundListPropertyMappingSize();
+ int i, j, k;
+
+ // always start with reliable default values (no global animation sounds)
+ for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS; i++)
+ for (j = 0; j < NUM_GLOBAL_ANIM_PARTS_ALL; j++)
+ for (k = 0; k < NUM_SPECIAL_GFX_ARGS; k++)
+ global_anim_info[i].sound[j][k] = SND_UNDEFINED;
+
+ // initialize global animation sound definitions from dynamic configuration
+ for (i = 0; i < num_property_mappings; i++)
+ {
+ int anim_nr = property_mapping[i].base_index - 2 * MAX_NUM_ELEMENTS;
+ int part_nr = property_mapping[i].ext1_index - ACTION_PART_1;
+ int special = property_mapping[i].ext3_index;
+ int sound = property_mapping[i].artwork_index;
+
+ // sound uses control definition; map it to position of graphic (artwork)
+ anim_nr -= GLOBAL_ANIM_ID_CONTROL_FIRST;
+
+ if (anim_nr < 0 || anim_nr >= NUM_GLOBAL_ANIM_TOKENS)
+ continue;
+
+ // set animation part to base part, if not specified
+ if (!IS_GLOBAL_ANIM_PART(part_nr))
+ part_nr = GLOBAL_ANIM_ID_PART_BASE;
+
+ // set animation screen to default, if not specified
+ if (!IS_SPECIAL_GFX_ARG(special))
+ special = GFX_SPECIAL_ARG_DEFAULT;
+
+ global_anim_info[anim_nr].sound[part_nr][special] = sound;
+ }
+
+#if 0
+ for (i = 0; i < NUM_GLOBAL_ANIMS; i++)
+ for (j = 0; j < NUM_GLOBAL_ANIM_PARTS_ALL; j++)
+ for (k = 0; k < NUM_SPECIAL_GFX_ARGS; k++)
+ if (global_anim_info[i].sound[j][k] != SND_UNDEFINED)
+ Debug("init:InitGlobalAnimSoundInfo",
+ "anim %d, part %d, mode %d => %d",
+ i, j, k, global_anim_info[i].sound[j][k]);
+#endif
+}
+
+static void InitGlobalAnimMusicInfo(void)
+{
+ struct PropertyMapping *property_mapping = getMusicListPropertyMapping();
+ int num_property_mappings = getMusicListPropertyMappingSize();
+ int i, j, k;
+
+ // always start with reliable default values (no global animation music)
+ for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS; i++)
+ for (j = 0; j < NUM_GLOBAL_ANIM_PARTS_ALL; j++)
+ for (k = 0; k < NUM_SPECIAL_GFX_ARGS; k++)
+ global_anim_info[i].music[j][k] = MUS_UNDEFINED;
+
+ // initialize global animation music definitions from dynamic configuration
+ for (i = 0; i < num_property_mappings; i++)
+ {
+ int anim_nr = property_mapping[i].base_index - NUM_MUSIC_PREFIXES;
+ int part_nr = property_mapping[i].ext1_index - ACTION_PART_1;
+ int special = property_mapping[i].ext2_index;
+ int music = property_mapping[i].artwork_index;
+
+ // music uses control definition; map it to position of graphic (artwork)
+ anim_nr -= GLOBAL_ANIM_ID_CONTROL_FIRST;
+
+ if (anim_nr < 0 || anim_nr >= NUM_GLOBAL_ANIM_TOKENS)
+ continue;
+
+ // set animation part to base part, if not specified
+ if (!IS_GLOBAL_ANIM_PART(part_nr))
+ part_nr = GLOBAL_ANIM_ID_PART_BASE;
+
+ // set animation screen to default, if not specified
+ if (!IS_SPECIAL_GFX_ARG(special))
+ special = GFX_SPECIAL_ARG_DEFAULT;
+
+ global_anim_info[anim_nr].music[part_nr][special] = music;
+ }
+
+#if 0
+ for (i = 0; i < NUM_GLOBAL_ANIMS; i++)
+ for (j = 0; j < NUM_GLOBAL_ANIM_PARTS_ALL; j++)
+ for (k = 0; k < NUM_SPECIAL_GFX_ARGS; k++)
+ if (global_anim_info[i].music[j][k] != MUS_UNDEFINED)
+ Debug("init:InitGlobalAnimMusicInfo",
+ "anim %d, part %d, mode %d => %d",
+ i, j, k, global_anim_info[i].music[j][k]);
+#endif
}
-void InitElementGraphicInfo()
+static void InitElementGraphicInfo(void)
{
struct PropertyMapping *property_mapping = getImageListPropertyMapping();
int num_property_mappings = getImageListPropertyMappingSize();
int i, act, dir;
- /* set values to -1 to identify later as "uninitialized" values */
- for (i=0; i<MAX_NUM_ELEMENTS; i++)
+ if (graphic_info == NULL) // still at startup phase
+ return;
+
+ // set values to -1 to identify later as "uninitialized" values
+ for (i = 0; i < MAX_NUM_ELEMENTS; i++)
{
- for (act=0; act<NUM_ACTIONS; act++)
+ for (act = 0; act < NUM_ACTIONS; act++)
{
element_info[i].graphic[act] = -1;
element_info[i].crumbled[act] = -1;
- for (dir=0; dir<NUM_DIRECTIONS; dir++)
+ for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
{
element_info[i].direction_graphic[act][dir] = -1;
element_info[i].direction_crumbled[act][dir] = -1;
}
}
- /* initialize normal element/graphic mapping from static configuration */
- for (i=0; element_to_graphic[i].element > -1; i++)
+ UPDATE_BUSY_STATE();
+
+ // initialize normal element/graphic mapping from static configuration
+ for (i = 0; element_to_graphic[i].element > -1; i++)
{
int element = element_to_graphic[i].element;
int action = element_to_graphic[i].action;
int direction = element_to_graphic[i].direction;
boolean crumbled = element_to_graphic[i].crumbled;
int graphic = element_to_graphic[i].graphic;
+ int base_graphic = el2baseimg(element);
if (graphic_info[graphic].bitmap == NULL)
continue;
if ((action > -1 || direction > -1 || crumbled == TRUE) &&
- el2img(element) != -1)
+ base_graphic != -1)
{
- boolean base_redefined = getImageListEntry(el2img(element))->redefined;
- boolean act_dir_redefined = getImageListEntry(graphic)->redefined;
+ boolean base_redefined =
+ getImageListEntryFromImageID(base_graphic)->redefined;
+ boolean act_dir_redefined =
+ getImageListEntryFromImageID(graphic)->redefined;
/* if the base graphic ("emerald", for example) has been redefined,
but not the action graphic ("emerald.falling", for example), do not
}
}
- /* initialize normal element/graphic mapping from dynamic configuration */
- for (i=0; i < num_property_mappings; i++)
+ // initialize normal element/graphic mapping from dynamic configuration
+ for (i = 0; i < num_property_mappings; i++)
{
int element = property_mapping[i].base_index;
int action = property_mapping[i].ext1_index;
if (crumbled)
{
if (direction < 0)
- for (dir=0; dir<NUM_DIRECTIONS; dir++)
+ for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
element_info[element].direction_crumbled[action][dir] = -1;
if (direction > -1)
else
{
if (direction < 0)
- for (dir=0; dir<NUM_DIRECTIONS; dir++)
+ for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
element_info[element].direction_graphic[action][dir] = -1;
if (direction > -1)
}
}
- /* now copy all graphics that are defined to be cloned from other graphics */
- for (i=0; i<MAX_NUM_ELEMENTS; i++)
+ // now copy all graphics that are defined to be cloned from other graphics
+ for (i = 0; i < MAX_NUM_ELEMENTS; i++)
{
int graphic = element_info[i].graphic[ACTION_DEFAULT];
int crumbled_like, diggable_like;
if (crumbled_like != -1 && element_info[i].crumbled[ACTION_DEFAULT] == -1)
{
- for (act=0; act<NUM_ACTIONS; act++)
+ for (act = 0; act < NUM_ACTIONS; act++)
element_info[i].crumbled[act] =
element_info[crumbled_like].crumbled[act];
- for (act=0; act<NUM_ACTIONS; act++)
- for (dir=0; dir<NUM_DIRECTIONS; dir++)
+ for (act = 0; act < NUM_ACTIONS; act++)
+ for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
element_info[i].direction_crumbled[act][dir] =
element_info[crumbled_like].direction_crumbled[act][dir];
}
{
element_info[i].graphic[ACTION_DIGGING] =
element_info[diggable_like].graphic[ACTION_DIGGING];
- for (dir=0; dir<NUM_DIRECTIONS; dir++)
+ for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
element_info[i].direction_graphic[ACTION_DIGGING][dir] =
element_info[diggable_like].direction_graphic[ACTION_DIGGING][dir];
}
}
-#if 1
- /* now set all undefined/invalid graphics to -1 to set to default after it */
- for (i=0; i<MAX_NUM_ELEMENTS; i++)
+ // set hardcoded definitions for some runtime elements without graphic
+ element_info[EL_AMOEBA_TO_DIAMOND].graphic[ACTION_DEFAULT] = IMG_AMOEBA_DEAD;
+
+ // set hardcoded definitions for some internal elements without graphic
+ for (i = 0; i < MAX_NUM_ELEMENTS; i++)
+ {
+ if (IS_EDITOR_CASCADE_INACTIVE(i))
+ element_info[i].graphic[ACTION_DEFAULT] = IMG_EDITOR_CASCADE_LIST;
+ else if (IS_EDITOR_CASCADE_ACTIVE(i))
+ element_info[i].graphic[ACTION_DEFAULT] = IMG_EDITOR_CASCADE_LIST_ACTIVE;
+ }
+
+ // now set all undefined/invalid graphics to -1 to set to default after it
+ for (i = 0; i < MAX_NUM_ELEMENTS; i++)
{
- for (act=0; act<NUM_ACTIONS; act++)
+ for (act = 0; act < NUM_ACTIONS; act++)
{
int graphic;
if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
element_info[i].crumbled[act] = -1;
- for (dir=0; dir<NUM_DIRECTIONS; dir++)
+ for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
{
graphic = element_info[i].direction_graphic[act][dir];
if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
}
}
}
-#endif
- /* now set all '-1' values to element specific default values */
- for (i=0; i<MAX_NUM_ELEMENTS; i++)
+ UPDATE_BUSY_STATE();
+
+ // adjust graphics with 2nd tile for movement according to direction
+ // (do this before correcting '-1' values to minimize calculations)
+ for (i = 0; i < MAX_NUM_ELEMENTS; i++)
{
- int default_graphic = element_info[i].graphic[ACTION_DEFAULT];
- int default_crumbled = element_info[i].crumbled[ACTION_DEFAULT];
- int default_direction_graphic[NUM_DIRECTIONS];
- int default_direction_crumbled[NUM_DIRECTIONS];
+ for (act = 0; act < NUM_ACTIONS; act++)
+ {
+ for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
+ {
+ int graphic = element_info[i].direction_graphic[act][dir];
+ int move_dir = (act == ACTION_FALLING ? MV_BIT_DOWN : dir);
+
+ if (act == ACTION_FALLING) // special case
+ graphic = element_info[i].graphic[act];
+
+ if (graphic != -1 &&
+ graphic_info[graphic].double_movement &&
+ graphic_info[graphic].swap_double_tiles != 0)
+ {
+ struct GraphicInfo *g = &graphic_info[graphic];
+ int src_x_front = g->src_x;
+ int src_y_front = g->src_y;
+ int src_x_back = g->src_x + g->offset2_x;
+ int src_y_back = g->src_y + g->offset2_y;
+ boolean frames_are_ordered_diagonally = (g->offset_x != 0 &&
+ g->offset_y != 0);
+ boolean front_is_left_or_upper = (src_x_front < src_x_back ||
+ src_y_front < src_y_back);
+ boolean swap_movement_tiles_always = (g->swap_double_tiles == 1);
+ boolean swap_movement_tiles_autodetected =
+ (!frames_are_ordered_diagonally &&
+ ((move_dir == MV_BIT_LEFT && !front_is_left_or_upper) ||
+ (move_dir == MV_BIT_UP && !front_is_left_or_upper) ||
+ (move_dir == MV_BIT_RIGHT && front_is_left_or_upper) ||
+ (move_dir == MV_BIT_DOWN && front_is_left_or_upper)));
+
+ // swap frontside and backside graphic tile coordinates, if needed
+ if (swap_movement_tiles_always || swap_movement_tiles_autodetected)
+ {
+ // get current (wrong) backside tile coordinates
+ getGraphicSourceXY(graphic, 0, &src_x_back, &src_y_back, TRUE);
+
+ // set frontside tile coordinates to backside tile coordinates
+ g->src_x = src_x_back;
+ g->src_y = src_y_back;
+
+ // invert tile offset to point to new backside tile coordinates
+ g->offset2_x *= -1;
+ g->offset2_y *= -1;
+
+ // do not swap front and backside tiles again after correction
+ g->swap_double_tiles = 0;
+ }
+ }
+ }
+ }
+ }
+
+ UPDATE_BUSY_STATE();
+
+ // now set all '-1' values to element specific default values
+ for (i = 0; i < MAX_NUM_ELEMENTS; i++)
+ {
+ int default_graphic = element_info[i].graphic[ACTION_DEFAULT];
+ int default_crumbled = element_info[i].crumbled[ACTION_DEFAULT];
+ int default_direction_graphic[NUM_DIRECTIONS_FULL];
+ int default_direction_crumbled[NUM_DIRECTIONS_FULL];
+
+ if (default_graphic == -1)
+ default_graphic = IMG_UNKNOWN;
- if (default_graphic == -1)
- default_graphic = IMG_CHAR_QUESTION;
if (default_crumbled == -1)
- default_crumbled = IMG_EMPTY;
+ default_crumbled = default_graphic;
- for (dir=0; dir<NUM_DIRECTIONS; dir++)
+ for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
{
default_direction_graphic[dir] =
element_info[i].direction_graphic[ACTION_DEFAULT][dir];
if (default_direction_graphic[dir] == -1)
default_direction_graphic[dir] = default_graphic;
+
if (default_direction_crumbled[dir] == -1)
- default_direction_crumbled[dir] = default_crumbled;
+ default_direction_crumbled[dir] = default_direction_graphic[dir];
}
- for (act=0; act<NUM_ACTIONS; act++)
+ for (act = 0; act < NUM_ACTIONS; act++)
{
boolean act_remove = ((IS_DIGGABLE(i) && act == ACTION_DIGGING) ||
(IS_SNAPPABLE(i) && act == ACTION_SNAPPING) ||
(IS_COLLECTIBLE(i) && act == ACTION_COLLECTING));
+ boolean act_turning = (act == ACTION_TURNING_FROM_LEFT ||
+ act == ACTION_TURNING_FROM_RIGHT ||
+ act == ACTION_TURNING_FROM_UP ||
+ act == ACTION_TURNING_FROM_DOWN);
- /* generic default action graphic (defined by "[default]" directive) */
+ // generic default action graphic (defined by "[default]" directive)
int default_action_graphic = element_info[EL_DEFAULT].graphic[act];
int default_action_crumbled = element_info[EL_DEFAULT].crumbled[act];
+ int default_remove_graphic = IMG_EMPTY;
+
+ if (act_remove && default_action_graphic != -1)
+ default_remove_graphic = default_action_graphic;
- /* look for special default action graphic (classic game specific) */
+ // look for special default action graphic (classic game specific)
if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].graphic[act] != -1)
default_action_graphic = element_info[EL_BD_DEFAULT].graphic[act];
+ if (IS_BDX_ELEMENT(i) && element_info[EL_BDX_DEFAULT].graphic[act] != -1)
+ default_action_graphic = element_info[EL_BDX_DEFAULT].graphic[act];
if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].graphic[act] != -1)
default_action_graphic = element_info[EL_SP_DEFAULT].graphic[act];
if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].graphic[act] != -1)
default_action_graphic = element_info[EL_SB_DEFAULT].graphic[act];
+ if (IS_MM_ELEMENT(i) && element_info[EL_MM_DEFAULT].graphic[act] != -1)
+ default_action_graphic = element_info[EL_MM_DEFAULT].graphic[act];
if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].crumbled[act] != -1)
default_action_crumbled = element_info[EL_BD_DEFAULT].crumbled[act];
+ if (IS_BDX_ELEMENT(i) && element_info[EL_BDX_DEFAULT].crumbled[act] != -1)
+ default_action_crumbled = element_info[EL_BDX_DEFAULT].crumbled[act];
if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].crumbled[act] != -1)
default_action_crumbled = element_info[EL_SP_DEFAULT].crumbled[act];
if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].crumbled[act] != -1)
default_action_crumbled = element_info[EL_SB_DEFAULT].crumbled[act];
+ if (IS_MM_ELEMENT(i) && element_info[EL_MM_DEFAULT].crumbled[act] != -1)
+ default_action_crumbled = element_info[EL_MM_DEFAULT].crumbled[act];
+
+ // !!! needed because EL_EMPTY_SPACE treated as IS_SP_ELEMENT !!!
+ // !!! make this better !!!
+ if (i == EL_EMPTY_SPACE)
+ {
+ default_action_graphic = element_info[EL_DEFAULT].graphic[act];
+ default_action_crumbled = element_info[EL_DEFAULT].crumbled[act];
+ }
if (default_action_graphic == -1)
default_action_graphic = default_graphic;
+
if (default_action_crumbled == -1)
- default_action_crumbled = default_crumbled;
+ default_action_crumbled = default_action_graphic;
- for (dir=0; dir<NUM_DIRECTIONS; dir++)
+ for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
{
+ // use action graphic as the default direction graphic, if undefined
int default_action_direction_graphic = element_info[i].graphic[act];
int default_action_direction_crumbled = element_info[i].crumbled[act];
- /* no graphic for current action -- use default direction graphic */
+ // no graphic for current action -- use default direction graphic
if (default_action_direction_graphic == -1)
default_action_direction_graphic =
- (act_remove ? IMG_EMPTY : default_direction_graphic[dir]);
- if (default_action_direction_crumbled == -1)
- default_action_direction_crumbled =
- (act_remove ? IMG_EMPTY : default_direction_crumbled[dir]);
+ (act_remove ? default_remove_graphic :
+ act_turning ?
+ element_info[i].direction_graphic[ACTION_TURNING][dir] :
+ default_action_graphic != default_graphic ?
+ default_action_graphic :
+ default_direction_graphic[dir]);
if (element_info[i].direction_graphic[act][dir] == -1)
element_info[i].direction_graphic[act][dir] =
default_action_direction_graphic;
+
+ if (default_action_direction_crumbled == -1)
+ default_action_direction_crumbled =
+ element_info[i].direction_graphic[act][dir];
+
if (element_info[i].direction_crumbled[act][dir] == -1)
element_info[i].direction_crumbled[act][dir] =
default_action_direction_crumbled;
}
- /* no graphic for this specific action -- use default action graphic */
+ // no graphic for this specific action -- use default action graphic
if (element_info[i].graphic[act] == -1)
element_info[i].graphic[act] =
- (act_remove ? IMG_EMPTY : default_action_graphic);
+ (act_remove ? default_remove_graphic :
+ act_turning ? element_info[i].graphic[ACTION_TURNING] :
+ default_action_graphic);
+
if (element_info[i].crumbled[act] == -1)
- element_info[i].crumbled[act] =
- (act_remove ? IMG_EMPTY : default_action_crumbled);
+ element_info[i].crumbled[act] = element_info[i].graphic[act];
}
}
-#if 0
-#if DEBUG
- if (options.verbose)
- {
- for (i=0; i<MAX_NUM_ELEMENTS; i++)
- if (element_info[i].graphic[ACTION_DEFAULT] == IMG_CHAR_QUESTION &&
- i != EL_CHAR_QUESTION)
- Error(ERR_RETURN, "warning: no graphic for element '%s' (%d)",
- element_info[i].token_name, i);
- }
-#endif
-#endif
+ UPDATE_BUSY_STATE();
}
-void InitElementSpecialGraphicInfo()
+static void InitElementSpecialGraphicInfo(void)
{
struct PropertyMapping *property_mapping = getImageListPropertyMapping();
int num_property_mappings = getImageListPropertyMappingSize();
int i, j;
- /* always start with reliable default values */
- for (i=0; i < MAX_NUM_ELEMENTS; i++)
- for (j=0; j < NUM_SPECIAL_GFX_ARGS; j++)
+ // always start with reliable default values
+ for (i = 0; i < MAX_NUM_ELEMENTS; i++)
+ for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
element_info[i].special_graphic[j] =
element_info[i].graphic[ACTION_DEFAULT];
- /* initialize special element/graphic mapping from static configuration */
- for (i=0; element_to_special_graphic[i].element > -1; i++)
+ // initialize special element/graphic mapping from static configuration
+ for (i = 0; element_to_special_graphic[i].element > -1; i++)
{
int element = element_to_special_graphic[i].element;
int special = element_to_special_graphic[i].special;
int graphic = element_to_special_graphic[i].graphic;
- boolean base_redefined = getImageListEntry(el2img(element))->redefined;
- boolean special_redefined = getImageListEntry(graphic)->redefined;
+ int base_graphic = el2baseimg(element);
+ boolean base_redefined =
+ getImageListEntryFromImageID(base_graphic)->redefined;
+ boolean special_redefined =
+ getImageListEntryFromImageID(graphic)->redefined;
/* if the base graphic ("emerald", for example) has been redefined,
but not the special graphic ("emerald.EDITOR", for example), do not
element_info[element].special_graphic[special] = graphic;
}
- /* initialize special element/graphic mapping from dynamic configuration */
- for (i=0; i < num_property_mappings; i++)
+ // initialize special element/graphic mapping from dynamic configuration
+ for (i = 0; i < num_property_mappings; i++)
{
- int element = property_mapping[i].base_index;
- int special = property_mapping[i].ext3_index;
- int graphic = property_mapping[i].artwork_index;
+ int element = property_mapping[i].base_index;
+ int action = property_mapping[i].ext1_index;
+ int direction = property_mapping[i].ext2_index;
+ int special = property_mapping[i].ext3_index;
+ int graphic = property_mapping[i].artwork_index;
+
+ // for action ".active", replace element with active element, if exists
+ if (action == ACTION_ACTIVE && element != ELEMENT_ACTIVE(element))
+ {
+ element = ELEMENT_ACTIVE(element);
+ action = -1;
+ }
+
+ // for BD effect editor graphics, replace element with effect element, if exists
+ if (action != -1 && special == GFX_SPECIAL_ARG_EDITOR)
+ {
+ int element_bd = map_element_RND_to_BD_effect(element, action);
+ int element_ef = map_element_BD_to_RND_cave(element_bd);
+
+ if (element_ef != EL_UNKNOWN)
+ {
+ element = element_ef;
+ action = -1;
+ }
+ }
if (element >= MAX_NUM_ELEMENTS)
continue;
- if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
+ // do not change special graphic if action or direction was specified
+ if (action != -1 || direction != -1)
+ continue;
+
+ if (IS_SPECIAL_GFX_ARG(special))
element_info[element].special_graphic[special] = graphic;
}
-#if 1
- /* now set all undefined/invalid graphics to default */
- for (i=0; i < MAX_NUM_ELEMENTS; i++)
- for (j=0; j < NUM_SPECIAL_GFX_ARGS; j++)
+ // now set all undefined/invalid graphics to default
+ for (i = 0; i < MAX_NUM_ELEMENTS; i++)
+ for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
if (graphic_info[element_info[i].special_graphic[j]].bitmap == NULL)
element_info[i].special_graphic[j] =
element_info[i].graphic[ACTION_DEFAULT];
-#endif
}
-static int get_element_from_token(char *token)
+static int get_graphic_parameter_value(char *value_raw, char *suffix, int type)
{
- int i;
+ if (type != TYPE_ELEMENT && type != TYPE_GRAPHIC)
+ return get_parameter_value(value_raw, suffix, type);
+
+ if (strEqual(value_raw, ARG_UNDEFINED))
+ return ARG_UNDEFINED_VALUE;
+
+ if (type == TYPE_ELEMENT)
+ {
+ char *value = getHashEntry(element_token_hash, value_raw);
+
+ if (value == NULL)
+ {
+ Warn("---");
+ Warn("error found in config file:");
+ Warn("- config file: '%s'", getImageConfigFilename());
+ Warn("error: invalid element token '%s'", value_raw);
+ Warn("custom graphic rejected for this element/action");
+ Warn("fallback done to undefined element for this graphic");
+ Warn("---");
+ }
+
+ return (value != NULL ? atoi(value) : EL_UNDEFINED);
+ }
+ else if (type == TYPE_GRAPHIC)
+ {
+ char *value = getHashEntry(graphic_token_hash, value_raw);
+ int fallback_graphic = IMG_CHAR_EXCLAM;
- for (i=0; i < MAX_NUM_ELEMENTS; i++)
- if (strcmp(element_info[i].token_name, token) == 0)
- return i;
+ if (value == NULL)
+ {
+ Warn("---");
+ Warn("error found in config file:");
+ Warn("- config file: '%s'", getImageConfigFilename());
+ Warn("error: invalid graphic token '%s'", value_raw);
+ Warn("custom graphic rejected for this element/action");
+ Warn("fallback done to 'char_exclam' for this graphic");
+ Warn("---");
+ }
+
+ return (value != NULL ? atoi(value) : fallback_graphic);
+ }
return -1;
}
-static void set_graphic_parameters(int graphic, char **parameter_raw)
+static int get_scaled_graphic_width(Bitmap *src_bitmap, int graphic)
{
- Bitmap *src_bitmap = getBitmapFromImageID(graphic);
- int parameter[NUM_GFX_ARGS];
+ int original_width = getOriginalImageWidthFromImageID(graphic);
+ int scale_up_factor = graphic_info[graphic].scale_up_factor;
+
+ // only happens when loaded outside artwork system (like "global.busy")
+ if (graphic_info == image_initial && src_bitmap)
+ original_width = src_bitmap->width;
+
+ return original_width * scale_up_factor;
+}
+
+static int get_scaled_graphic_height(Bitmap *src_bitmap, int graphic)
+{
+ int original_height = getOriginalImageHeightFromImageID(graphic);
+ int scale_up_factor = graphic_info[graphic].scale_up_factor;
+
+ // only happens when loaded outside artwork system (like "global.busy")
+ if (graphic_info == image_initial && src_bitmap)
+ original_height = src_bitmap->height;
+
+ return original_height * scale_up_factor;
+}
+
+static void set_graphic_parameters_ext(int graphic, int *parameter,
+ Bitmap **src_bitmaps)
+{
+ struct GraphicInfo *g = &graphic_info[graphic];
+ Bitmap *src_bitmap = (src_bitmaps ? src_bitmaps[IMG_BITMAP_STANDARD] : NULL);
int anim_frames_per_row = 1, anim_frames_per_col = 1;
int anim_frames_per_line = 1;
- int i;
- /* get integer values from string parameters */
- for (i=0; i < NUM_GFX_ARGS; i++)
+ // always start with reliable default values
+ g->src_image_width = 0;
+ g->src_image_height = 0;
+ g->src_x = 0;
+ g->src_y = 0;
+ g->width = TILEX; // default for element graphics
+ g->height = TILEY; // default for element graphics
+ g->offset_x = 0; // one or both of these values ...
+ g->offset_y = 0; // ... will be corrected later
+ g->offset2_x = 0; // one or both of these values ...
+ g->offset2_y = 0; // ... will be corrected later
+ g->swap_double_tiles = -1; // auto-detect tile swapping
+ g->crumbled_like = -1; // do not use clone element
+ g->diggable_like = -1; // do not use clone element
+ g->border_size = TILEX / 8; // "CRUMBLED" border size
+ g->scale_up_factor = 1; // default: no scaling up
+ g->tile_size = TILESIZE; // default: standard tile size
+ g->clone_from = -1; // do not use clone graphic
+ g->init_delay_fixed = 0;
+ g->init_delay_random = 0;
+ g->init_delay_action = -1;
+ g->anim_delay_fixed = 0;
+ g->anim_delay_random = 0;
+ g->anim_delay_action = -1;
+ g->post_delay_fixed = 0;
+ g->post_delay_random = 0;
+ g->post_delay_action = -1;
+ g->init_event = ANIM_EVENT_UNDEFINED;
+ g->anim_event = ANIM_EVENT_UNDEFINED;
+ g->init_event_action = -1;
+ g->anim_event_action = -1;
+ g->draw_masked = FALSE;
+ g->draw_order = 0;
+ g->fade_mode = FADE_MODE_DEFAULT;
+ g->fade_delay = -1;
+ g->post_delay = -1;
+ g->auto_delay = -1;
+ g->auto_delay_unit = AUTO_DELAY_UNIT_DEFAULT;
+ g->align = ALIGN_CENTER; // default for title screens
+ g->valign = VALIGN_MIDDLE; // default for title screens
+ g->sort_priority = 0; // default for title screens
+ g->class = 0;
+ g->style = STYLE_DEFAULT;
+ g->alpha = -1;
+
+ g->bitmaps = src_bitmaps;
+ g->bitmap = src_bitmap;
+
+ // optional zoom factor for scaling up the image to a larger size
+ if (parameter[GFX_ARG_SCALE_UP_FACTOR] != ARG_UNDEFINED_VALUE)
+ g->scale_up_factor = parameter[GFX_ARG_SCALE_UP_FACTOR];
+ if (g->scale_up_factor < 1)
+ g->scale_up_factor = 1; // no scaling
+
+ // optional tile size for using non-standard image size
+ if (parameter[GFX_ARG_TILE_SIZE] != ARG_UNDEFINED_VALUE)
{
- parameter[i] =
- get_parameter_value(image_config_suffix[i].token, parameter_raw[i],
- image_config_suffix[i].type);
+ g->tile_size = parameter[GFX_ARG_TILE_SIZE];
+
+#if 0
+ // CHECK: should tile sizes less than standard tile size be allowed?
+ if (g->tile_size < TILESIZE)
+ g->tile_size = TILESIZE; // standard tile size
+#endif
- if (image_config_suffix[i].type == TYPE_TOKEN)
- parameter[i] = get_element_from_token(parameter_raw[i]);
+ // when setting tile size, also set width and height accordingly
+ g->width = g->tile_size;
+ g->height = g->tile_size;
}
- graphic_info[graphic].bitmap = src_bitmap;
+ if (g->use_image_size)
+ {
+ // set new default bitmap size (with scaling, but without small images)
+ g->width = get_scaled_graphic_width(src_bitmap, graphic);
+ g->height = get_scaled_graphic_height(src_bitmap, graphic);
+ }
- /* start with reliable default values */
- graphic_info[graphic].src_x = 0;
- graphic_info[graphic].src_y = 0;
- graphic_info[graphic].width = TILEX;
- graphic_info[graphic].height = TILEY;
- graphic_info[graphic].offset_x = 0; /* one or both of these values ... */
- graphic_info[graphic].offset_y = 0; /* ... will be corrected later */
- graphic_info[graphic].crumbled_like = -1; /* do not use clone element */
- graphic_info[graphic].diggable_like = -1; /* do not use clone element */
+ // optional width and height of each animation frame
+ if (parameter[GFX_ARG_WIDTH] != ARG_UNDEFINED_VALUE)
+ g->width = parameter[GFX_ARG_WIDTH];
+ if (parameter[GFX_ARG_HEIGHT] != ARG_UNDEFINED_VALUE)
+ g->height = parameter[GFX_ARG_HEIGHT];
- /* optional x and y tile position of animation frame sequence */
+ // optional x and y tile position of animation frame sequence
if (parameter[GFX_ARG_XPOS] != ARG_UNDEFINED_VALUE)
- graphic_info[graphic].src_x = parameter[GFX_ARG_XPOS] * TILEX;
+ g->src_x = parameter[GFX_ARG_XPOS] * g->width;
if (parameter[GFX_ARG_YPOS] != ARG_UNDEFINED_VALUE)
- graphic_info[graphic].src_y = parameter[GFX_ARG_YPOS] * TILEY;
+ g->src_y = parameter[GFX_ARG_YPOS] * g->height;
- /* optional x and y pixel position of animation frame sequence */
+ // optional x and y pixel position of animation frame sequence
if (parameter[GFX_ARG_X] != ARG_UNDEFINED_VALUE)
- graphic_info[graphic].src_x = parameter[GFX_ARG_X];
+ g->src_x = parameter[GFX_ARG_X];
if (parameter[GFX_ARG_Y] != ARG_UNDEFINED_VALUE)
- graphic_info[graphic].src_y = parameter[GFX_ARG_Y];
+ g->src_y = parameter[GFX_ARG_Y];
- /* optional width and height of each animation frame */
- if (parameter[GFX_ARG_WIDTH] != ARG_UNDEFINED_VALUE)
- graphic_info[graphic].width = parameter[GFX_ARG_WIDTH];
- if (parameter[GFX_ARG_HEIGHT] != ARG_UNDEFINED_VALUE)
- graphic_info[graphic].height = parameter[GFX_ARG_HEIGHT];
+ if (src_bitmap)
+ {
+ if (g->width <= 0)
+ {
+ Warn("---");
+ Warn("invalid value %d for '%s.width' (fallback done to %d)",
+ g->width, getTokenFromImageID(graphic), TILEX);
+ Warn("---");
+
+ g->width = TILEX; // will be checked to be inside bitmap later
+ }
+
+ if (g->height <= 0)
+ {
+ Warn("---");
+ Warn("invalid value %d for '%s.height' (fallback done to %d)",
+ g->height, getTokenFromImageID(graphic), TILEY);
+ Warn("---");
+
+ g->height = TILEY; // will be checked to be inside bitmap later
+ }
+ }
if (src_bitmap)
{
- anim_frames_per_row = src_bitmap->width / graphic_info[graphic].width;
- anim_frames_per_col = src_bitmap->height / graphic_info[graphic].height;
+ // get final bitmap size (with scaling, but without small images)
+ int src_image_width = get_scaled_graphic_width(src_bitmap, graphic);
+ int src_image_height = get_scaled_graphic_height(src_bitmap, graphic);
+
+ if (parameter[GFX_ARG_TILE_SIZE] != ARG_UNDEFINED_VALUE)
+ {
+ anim_frames_per_row = MAX(1, src_image_width / g->tile_size);
+ anim_frames_per_col = MAX(1, src_image_height / g->tile_size);
+ }
+ else
+ {
+ anim_frames_per_row = MAX(1, src_image_width / g->width);
+ anim_frames_per_col = MAX(1, src_image_height / g->height);
+ }
+
+ g->src_image_width = src_image_width;
+ g->src_image_height = src_image_height;
}
- /* correct x or y offset dependent of vertical or horizontal frame order */
- if (parameter[GFX_ARG_VERTICAL]) /* frames are ordered vertically */
+ // correct x or y offset dependent of vertical or horizontal frame order
+ if (parameter[GFX_ARG_VERTICAL]) // frames are ordered vertically
{
- graphic_info[graphic].offset_y =
- (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ?
- parameter[GFX_ARG_OFFSET] : graphic_info[graphic].height);
+ g->offset_y = (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ?
+ parameter[GFX_ARG_OFFSET] : g->height);
anim_frames_per_line = anim_frames_per_col;
}
- else /* frames are ordered horizontally */
+ else // frames are ordered horizontally
{
- graphic_info[graphic].offset_x =
- (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ?
- parameter[GFX_ARG_OFFSET] : graphic_info[graphic].width);
+ g->offset_x = (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ?
+ parameter[GFX_ARG_OFFSET] : g->width);
anim_frames_per_line = anim_frames_per_row;
}
- /* optionally, the x and y offset of frames can be specified directly */
+ // optionally, the x and y offset of frames can be specified directly
if (parameter[GFX_ARG_XOFFSET] != ARG_UNDEFINED_VALUE)
- graphic_info[graphic].offset_x = parameter[GFX_ARG_XOFFSET];
+ g->offset_x = parameter[GFX_ARG_XOFFSET];
if (parameter[GFX_ARG_YOFFSET] != ARG_UNDEFINED_VALUE)
- graphic_info[graphic].offset_y = parameter[GFX_ARG_YOFFSET];
+ g->offset_y = parameter[GFX_ARG_YOFFSET];
+
+ // optionally, moving animations may have separate start and end graphics
+ g->double_movement = parameter[GFX_ARG_2ND_MOVEMENT_TILE];
+
+ if (parameter[GFX_ARG_2ND_VERTICAL] == ARG_UNDEFINED_VALUE)
+ parameter[GFX_ARG_2ND_VERTICAL] = !parameter[GFX_ARG_VERTICAL];
+
+ // correct x or y offset2 dependent of vertical or horizontal frame order
+ if (parameter[GFX_ARG_2ND_VERTICAL]) // frames are ordered vertically
+ g->offset2_y = (parameter[GFX_ARG_2ND_OFFSET] != ARG_UNDEFINED_VALUE ?
+ parameter[GFX_ARG_2ND_OFFSET] : g->height);
+ else // frames are ordered horizontally
+ g->offset2_x = (parameter[GFX_ARG_2ND_OFFSET] != ARG_UNDEFINED_VALUE ?
+ parameter[GFX_ARG_2ND_OFFSET] : g->width);
+
+ // optionally, the x and y offset of 2nd graphic can be specified directly
+ if (parameter[GFX_ARG_2ND_XOFFSET] != ARG_UNDEFINED_VALUE)
+ g->offset2_x = parameter[GFX_ARG_2ND_XOFFSET];
+ if (parameter[GFX_ARG_2ND_YOFFSET] != ARG_UNDEFINED_VALUE)
+ g->offset2_y = parameter[GFX_ARG_2ND_YOFFSET];
+
+ // optionally, the second movement tile can be specified as start tile
+ if (parameter[GFX_ARG_2ND_SWAP_TILES] != ARG_UNDEFINED_VALUE)
+ g->swap_double_tiles = parameter[GFX_ARG_2ND_SWAP_TILES];
- /* automatically determine correct number of frames, if not defined */
+ // automatically determine correct number of frames, if not defined
if (parameter[GFX_ARG_FRAMES] != ARG_UNDEFINED_VALUE)
- graphic_info[graphic].anim_frames = parameter[GFX_ARG_FRAMES];
+ g->anim_frames = parameter[GFX_ARG_FRAMES];
else if (parameter[GFX_ARG_XPOS] == 0 && !parameter[GFX_ARG_VERTICAL])
- graphic_info[graphic].anim_frames = anim_frames_per_row;
+ g->anim_frames = anim_frames_per_row;
else if (parameter[GFX_ARG_YPOS] == 0 && parameter[GFX_ARG_VERTICAL])
- graphic_info[graphic].anim_frames = anim_frames_per_col;
+ g->anim_frames = anim_frames_per_col;
else
- graphic_info[graphic].anim_frames = 1;
+ g->anim_frames = 1;
- graphic_info[graphic].anim_frames_per_line =
+ if (g->anim_frames < 1) // frames must be at least 1
+ g->anim_frames = 1;
+
+ g->anim_frames_per_line =
(parameter[GFX_ARG_FRAMES_PER_LINE] != ARG_UNDEFINED_VALUE ?
parameter[GFX_ARG_FRAMES_PER_LINE] : anim_frames_per_line);
- graphic_info[graphic].anim_delay = parameter[GFX_ARG_DELAY];
- if (graphic_info[graphic].anim_delay == 0) /* delay must be at least 1 */
- graphic_info[graphic].anim_delay = 1;
+ g->anim_delay = parameter[GFX_ARG_DELAY];
+ if (g->anim_delay < 1) // delay must be at least 1
+ g->anim_delay = 1;
- graphic_info[graphic].anim_mode = parameter[GFX_ARG_ANIM_MODE];
- if (graphic_info[graphic].anim_frames == 1)
- graphic_info[graphic].anim_mode = ANIM_NONE;
+ g->anim_mode = parameter[GFX_ARG_ANIM_MODE];
- /* automatically determine correct start frame, if not defined */
+ // automatically determine correct start frame, if not defined
if (parameter[GFX_ARG_START_FRAME] == ARG_UNDEFINED_VALUE)
- graphic_info[graphic].anim_start_frame = 0;
- else if (graphic_info[graphic].anim_mode & ANIM_REVERSE)
- graphic_info[graphic].anim_start_frame =
- graphic_info[graphic].anim_frames - parameter[GFX_ARG_START_FRAME] - 1;
+ g->anim_start_frame = 0;
+ else if (g->anim_mode & ANIM_REVERSE)
+ g->anim_start_frame = g->anim_frames - parameter[GFX_ARG_START_FRAME] - 1;
else
- graphic_info[graphic].anim_start_frame = parameter[GFX_ARG_START_FRAME];
+ g->anim_start_frame = parameter[GFX_ARG_START_FRAME];
+
+ // animation synchronized with global frame counter, not move position
+ g->anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
- /* animation synchronized with global frame counter, not move position */
- graphic_info[graphic].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
+ // animation synchronized with global anim frame counter, not move position
+ g->anim_global_anim_sync = parameter[GFX_ARG_GLOBAL_ANIM_SYNC];
- /* optional element for cloning crumble graphics */
+ // optional element for cloning crumble graphics
if (parameter[GFX_ARG_CRUMBLED_LIKE] != ARG_UNDEFINED_VALUE)
- graphic_info[graphic].crumbled_like = parameter[GFX_ARG_CRUMBLED_LIKE];
+ g->crumbled_like = parameter[GFX_ARG_CRUMBLED_LIKE];
- /* optional element for cloning digging graphics */
+ // optional element for cloning digging graphics
if (parameter[GFX_ARG_DIGGABLE_LIKE] != ARG_UNDEFINED_VALUE)
- graphic_info[graphic].diggable_like = parameter[GFX_ARG_DIGGABLE_LIKE];
+ g->diggable_like = parameter[GFX_ARG_DIGGABLE_LIKE];
+
+ // optional border size for "crumbling" diggable graphics
+ if (parameter[GFX_ARG_BORDER_SIZE] != ARG_UNDEFINED_VALUE)
+ g->border_size = parameter[GFX_ARG_BORDER_SIZE];
+
+ // used for global animations and player "boring" and "sleeping" actions
+ if (parameter[GFX_ARG_INIT_DELAY_FIXED] != ARG_UNDEFINED_VALUE)
+ g->init_delay_fixed = parameter[GFX_ARG_INIT_DELAY_FIXED];
+ if (parameter[GFX_ARG_INIT_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
+ g->init_delay_random = parameter[GFX_ARG_INIT_DELAY_RANDOM];
+ if (parameter[GFX_ARG_ANIM_DELAY_FIXED] != ARG_UNDEFINED_VALUE)
+ g->anim_delay_fixed = parameter[GFX_ARG_ANIM_DELAY_FIXED];
+ if (parameter[GFX_ARG_ANIM_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
+ g->anim_delay_random = parameter[GFX_ARG_ANIM_DELAY_RANDOM];
+ if (parameter[GFX_ARG_POST_DELAY_FIXED] != ARG_UNDEFINED_VALUE)
+ g->post_delay_fixed = parameter[GFX_ARG_POST_DELAY_FIXED];
+ if (parameter[GFX_ARG_POST_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
+ g->post_delay_random = parameter[GFX_ARG_POST_DELAY_RANDOM];
+
+ // used for global animations
+ if (parameter[GFX_ARG_INIT_EVENT] != ARG_UNDEFINED_VALUE)
+ g->init_event = parameter[GFX_ARG_INIT_EVENT];
+ if (parameter[GFX_ARG_ANIM_EVENT] != ARG_UNDEFINED_VALUE)
+ g->anim_event = parameter[GFX_ARG_ANIM_EVENT];
+ if (parameter[GFX_ARG_INIT_EVENT_ACTION] != ARG_UNDEFINED_VALUE)
+ g->init_event_action = parameter[GFX_ARG_INIT_EVENT_ACTION];
+ if (parameter[GFX_ARG_ANIM_EVENT_ACTION] != ARG_UNDEFINED_VALUE)
+ g->anim_event_action = parameter[GFX_ARG_ANIM_EVENT_ACTION];
+ if (parameter[GFX_ARG_INIT_DELAY_ACTION] != ARG_UNDEFINED_VALUE)
+ g->init_delay_action = parameter[GFX_ARG_INIT_DELAY_ACTION];
+ if (parameter[GFX_ARG_ANIM_DELAY_ACTION] != ARG_UNDEFINED_VALUE)
+ g->anim_delay_action = parameter[GFX_ARG_ANIM_DELAY_ACTION];
+ if (parameter[GFX_ARG_POST_DELAY_ACTION] != ARG_UNDEFINED_VALUE)
+ g->post_delay_action = parameter[GFX_ARG_POST_DELAY_ACTION];
+
+ // used for toon animations and global animations
+ g->step_offset = parameter[GFX_ARG_STEP_OFFSET];
+ g->step_xoffset = parameter[GFX_ARG_STEP_XOFFSET];
+ g->step_yoffset = parameter[GFX_ARG_STEP_YOFFSET];
+ g->step_delay = parameter[GFX_ARG_STEP_DELAY];
+ g->direction = parameter[GFX_ARG_DIRECTION];
+ g->position = parameter[GFX_ARG_POSITION];
+ g->x = parameter[GFX_ARG_X]; // (may be uninitialized,
+ g->y = parameter[GFX_ARG_Y]; // unlike src_x and src_y)
+
+ if (g->step_delay < 1) // delay must be at least 1
+ g->step_delay = 1;
+
+ // this is only used for drawing font characters
+ g->draw_xoffset = parameter[GFX_ARG_DRAW_XOFFSET];
+ g->draw_yoffset = parameter[GFX_ARG_DRAW_YOFFSET];
+
+ // use a different default value for global animations and toons
+ if ((graphic >= IMG_GFX_GLOBAL_ANIM_1 && graphic <= IMG_GFX_GLOBAL_ANIM_32) ||
+ (graphic >= IMG_TOON_1 && graphic <= IMG_TOON_20))
+ g->draw_masked = TRUE;
+
+ // this is used for drawing envelopes, global animations and toons
+ if (parameter[GFX_ARG_DRAW_MASKED] != ARG_UNDEFINED_VALUE)
+ g->draw_masked = parameter[GFX_ARG_DRAW_MASKED];
+
+ // used for toon animations and global animations
+ if (parameter[GFX_ARG_DRAW_ORDER] != ARG_UNDEFINED_VALUE)
+ g->draw_order = parameter[GFX_ARG_DRAW_ORDER];
+
+ // optional graphic for cloning all graphics settings
+ if (parameter[GFX_ARG_CLONE_FROM] != ARG_UNDEFINED_VALUE)
+ g->clone_from = parameter[GFX_ARG_CLONE_FROM];
+
+ // optional settings for drawing title screens and title messages
+ if (parameter[GFX_ARG_FADE_MODE] != ARG_UNDEFINED_VALUE)
+ g->fade_mode = parameter[GFX_ARG_FADE_MODE];
+ if (parameter[GFX_ARG_FADE_DELAY] != ARG_UNDEFINED_VALUE)
+ g->fade_delay = parameter[GFX_ARG_FADE_DELAY];
+ if (parameter[GFX_ARG_POST_DELAY] != ARG_UNDEFINED_VALUE)
+ g->post_delay = parameter[GFX_ARG_POST_DELAY];
+ if (parameter[GFX_ARG_AUTO_DELAY] != ARG_UNDEFINED_VALUE)
+ g->auto_delay = parameter[GFX_ARG_AUTO_DELAY];
+ if (parameter[GFX_ARG_AUTO_DELAY_UNIT] != ARG_UNDEFINED_VALUE)
+ g->auto_delay_unit = parameter[GFX_ARG_AUTO_DELAY_UNIT];
+ if (parameter[GFX_ARG_ALIGN] != ARG_UNDEFINED_VALUE)
+ g->align = parameter[GFX_ARG_ALIGN];
+ if (parameter[GFX_ARG_VALIGN] != ARG_UNDEFINED_VALUE)
+ g->valign = parameter[GFX_ARG_VALIGN];
+ if (parameter[GFX_ARG_SORT_PRIORITY] != ARG_UNDEFINED_VALUE)
+ g->sort_priority = parameter[GFX_ARG_SORT_PRIORITY];
+
+ if (parameter[GFX_ARG_CLASS] != ARG_UNDEFINED_VALUE)
+ g->class = parameter[GFX_ARG_CLASS];
+ if (parameter[GFX_ARG_STYLE] != ARG_UNDEFINED_VALUE)
+ g->style = parameter[GFX_ARG_STYLE];
+ if (parameter[GFX_ARG_ALPHA] != ARG_UNDEFINED_VALUE)
+ g->alpha = parameter[GFX_ARG_ALPHA];
+
+ // this is only used for drawing menu buttons and text
+ g->active_xoffset = parameter[GFX_ARG_ACTIVE_XOFFSET];
+ g->active_yoffset = parameter[GFX_ARG_ACTIVE_YOFFSET];
+ g->pressed_xoffset = parameter[GFX_ARG_PRESSED_XOFFSET];
+ g->pressed_yoffset = parameter[GFX_ARG_PRESSED_YOFFSET];
+
+ // this is only used for drawing stacked global animations
+ g->stacked_xfactor = parameter[GFX_ARG_STACKED_XFACTOR];
+ g->stacked_yfactor = parameter[GFX_ARG_STACKED_YFACTOR];
+ g->stacked_xoffset = parameter[GFX_ARG_STACKED_XOFFSET];
+ g->stacked_yoffset = parameter[GFX_ARG_STACKED_YOFFSET];
+}
+
+static void set_graphic_parameters(int graphic)
+{
+ struct FileInfo *image = getImageListEntryFromImageID(graphic);
+ char **parameter_raw = image->parameter;
+ Bitmap **src_bitmaps = getBitmapsFromImageID(graphic);
+ int parameter[NUM_GFX_ARGS];
+ int i;
+
+ // if fallback to default artwork is done, also use the default parameters
+ if (image->fallback_to_default)
+ parameter_raw = image->default_parameter;
+
+ // get integer values from string parameters
+ for (i = 0; i < NUM_GFX_ARGS; i++)
+ parameter[i] = get_graphic_parameter_value(parameter_raw[i],
+ image_config_suffix[i].token,
+ image_config_suffix[i].type);
+
+ set_graphic_parameters_ext(graphic, parameter, src_bitmaps);
+
+ UPDATE_BUSY_STATE();
+}
+
+static void set_cloned_graphic_parameters(int graphic)
+{
+ int fallback_graphic = IMG_CHAR_EXCLAM;
+ int max_num_images = getImageListSize();
+ int clone_graphic = graphic_info[graphic].clone_from;
+ int num_references_followed = 1;
+
+ while (graphic_info[clone_graphic].clone_from != -1 &&
+ num_references_followed < max_num_images)
+ {
+ clone_graphic = graphic_info[clone_graphic].clone_from;
+
+ num_references_followed++;
+ }
+
+ if (num_references_followed >= max_num_images)
+ {
+ Warn("---");
+ Warn("error found in config file:");
+ Warn("- config file: '%s'", getImageConfigFilename());
+ Warn("- config token: '%s'", getTokenFromImageID(graphic));
+ Warn("error: loop discovered when resolving cloned graphics");
+ Warn("custom graphic rejected for this element/action");
+
+ if (graphic == fallback_graphic)
+ Fail("no fallback graphic available");
- /* this is only used for toon animations */
- graphic_info[graphic].step_offset = parameter[GFX_ARG_STEP_OFFSET];
- graphic_info[graphic].step_delay = parameter[GFX_ARG_STEP_DELAY];
+ Warn("fallback done to 'char_exclam' for this graphic");
+ Warn("---");
- /* this is only used for drawing font characters */
- graphic_info[graphic].draw_x = parameter[GFX_ARG_DRAW_XOFFSET];
- graphic_info[graphic].draw_y = parameter[GFX_ARG_DRAW_YOFFSET];
+ graphic_info[graphic] = graphic_info[fallback_graphic];
+ }
+ else
+ {
+ graphic_info[graphic] = graphic_info[clone_graphic];
+ graphic_info[graphic].clone_from = clone_graphic;
+ }
}
-static void InitGraphicInfo()
+static void InitGraphicInfo(void)
{
int fallback_graphic = IMG_CHAR_EXCLAM;
- struct FileInfo *fallback_image = getImageListEntry(fallback_graphic);
- Bitmap *fallback_bitmap = getBitmapFromImageID(fallback_graphic);
int num_images = getImageListSize();
int i;
-#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
- static boolean clipmasks_initialized = FALSE;
- Pixmap src_pixmap;
- XGCValues clip_gc_values;
- unsigned long clip_gc_valuemask;
- GC copy_clipmask_gc = None;
-#endif
+ // use image size as default values for width and height for these images
+ static int full_size_graphics[] =
+ {
+ IMG_GLOBAL_BORDER,
+ IMG_GLOBAL_BORDER_MAIN,
+ IMG_GLOBAL_BORDER_SCORES,
+ IMG_GLOBAL_BORDER_EDITOR,
+ IMG_GLOBAL_BORDER_PLAYING,
+ IMG_GLOBAL_DOOR,
+
+ IMG_BACKGROUND_ENVELOPE_1,
+ IMG_BACKGROUND_ENVELOPE_2,
+ IMG_BACKGROUND_ENVELOPE_3,
+ IMG_BACKGROUND_ENVELOPE_4,
+ IMG_BACKGROUND_REQUEST,
+
+ IMG_BACKGROUND,
+ IMG_BACKGROUND_LOADING_INITIAL,
+ IMG_BACKGROUND_LOADING,
+ IMG_BACKGROUND_TITLE_INITIAL,
+ IMG_BACKGROUND_TITLE,
+ IMG_BACKGROUND_MAIN,
+ IMG_BACKGROUND_NAMES,
+ IMG_BACKGROUND_LEVELS,
+ IMG_BACKGROUND_LEVELNR,
+ IMG_BACKGROUND_SCORES,
+ IMG_BACKGROUND_SCOREINFO,
+ IMG_BACKGROUND_EDITOR,
+ IMG_BACKGROUND_INFO,
+ IMG_BACKGROUND_INFO_ELEMENTS,
+ IMG_BACKGROUND_INFO_MUSIC,
+ IMG_BACKGROUND_INFO_CREDITS,
+ IMG_BACKGROUND_INFO_PROGRAM,
+ IMG_BACKGROUND_INFO_VERSION,
+ IMG_BACKGROUND_INFO_LEVELSET,
+ IMG_BACKGROUND_SETUP,
+ IMG_BACKGROUND_PLAYING,
+ IMG_BACKGROUND_DOOR,
+ IMG_BACKGROUND_TAPE,
+ IMG_BACKGROUND_PANEL,
+ IMG_BACKGROUND_PALETTE,
+ IMG_BACKGROUND_TOOLBOX,
+
+ IMG_TITLESCREEN_INITIAL_1,
+ IMG_TITLESCREEN_INITIAL_2,
+ IMG_TITLESCREEN_INITIAL_3,
+ IMG_TITLESCREEN_INITIAL_4,
+ IMG_TITLESCREEN_INITIAL_5,
+ IMG_TITLESCREEN_1,
+ IMG_TITLESCREEN_2,
+ IMG_TITLESCREEN_3,
+ IMG_TITLESCREEN_4,
+ IMG_TITLESCREEN_5,
+
+ IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1,
+ IMG_BACKGROUND_TITLEMESSAGE_INITIAL_2,
+ IMG_BACKGROUND_TITLEMESSAGE_INITIAL_3,
+ IMG_BACKGROUND_TITLEMESSAGE_INITIAL_4,
+ IMG_BACKGROUND_TITLEMESSAGE_INITIAL_5,
+ IMG_BACKGROUND_TITLEMESSAGE_1,
+ IMG_BACKGROUND_TITLEMESSAGE_2,
+ IMG_BACKGROUND_TITLEMESSAGE_3,
+ IMG_BACKGROUND_TITLEMESSAGE_4,
+ IMG_BACKGROUND_TITLEMESSAGE_5,
+
+ -1
+ };
+
+ FreeGlobalAnimEventInfo();
- if (graphic_info != NULL)
- free(graphic_info);
+ checked_free(graphic_info);
graphic_info = checked_calloc(num_images * sizeof(struct GraphicInfo));
-#if 0
- printf("::: graphic_info: %d entries\n", num_images);
-#endif
+ // initialize "use_image_size" flag with default value
+ for (i = 0; i < num_images; i++)
+ graphic_info[i].use_image_size = FALSE;
-#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
- if (clipmasks_initialized)
- {
- for (i=0; i<num_images; i++)
- {
- if (graphic_info[i].clip_mask)
- XFreePixmap(display, graphic_info[i].clip_mask);
- if (graphic_info[i].clip_gc)
- XFreeGC(display, graphic_info[i].clip_gc);
+ // initialize "use_image_size" flag from static configuration above
+ for (i = 0; full_size_graphics[i] != -1; i++)
+ graphic_info[full_size_graphics[i]].use_image_size = TRUE;
- graphic_info[i].clip_mask = None;
- graphic_info[i].clip_gc = None;
- }
- }
-#endif
+ // first set all graphic paramaters ...
+ for (i = 0; i < num_images; i++)
+ set_graphic_parameters(i);
+
+ // ... then copy these parameters for cloned graphics
+ for (i = 0; i < num_images; i++)
+ if (graphic_info[i].clone_from != -1)
+ set_cloned_graphic_parameters(i);
- for (i=0; i<num_images; i++)
+ for (i = 0; i < num_images; i++)
{
- struct FileInfo *image = getImageListEntry(i);
- Bitmap *src_bitmap;
+ Bitmap *src_bitmap = graphic_info[i].bitmap;
int src_x, src_y;
- int first_frame, last_frame;
+ int width, height;
+ int last_frame;
+ int src_bitmap_width, src_bitmap_height;
-#if 0
- printf("::: image: '%s' [%d]\n", image->token, i);
-#endif
+ // now check if no animation frames are outside of the loaded image
-#if 0
- printf("::: image # %d: '%s' ['%s']\n",
- i, image->token,
- getTokenFromImageID(i));
-#endif
+ if (graphic_info[i].bitmap == NULL)
+ continue; // skip check for optional images that are undefined
- set_graphic_parameters(i, image->parameter);
+ // get image size (this can differ from the standard element tile size!)
+ width = graphic_info[i].width;
+ height = graphic_info[i].height;
- /* now check if no animation frames are outside of the loaded image */
+ // get final bitmap size (with scaling, but without small images)
+ src_bitmap_width = graphic_info[i].src_image_width;
+ src_bitmap_height = graphic_info[i].src_image_height;
- if (graphic_info[i].bitmap == NULL)
- continue; /* skip check for optional images that are undefined */
+ // check if first animation frame is inside specified bitmap
+
+ // do not use getGraphicSourceXY() here to get position of first frame;
+ // this avoids calculating wrong start position for out-of-bounds frame
+ src_x = graphic_info[i].src_x;
+ src_y = graphic_info[i].src_y;
+
+ if (program.headless)
+ continue;
- first_frame = 0;
- getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
if (src_x < 0 || src_y < 0 ||
- src_x + TILEX > src_bitmap->width ||
- src_y + TILEY > src_bitmap->height)
+ src_x + width > src_bitmap_width ||
+ src_y + height > src_bitmap_height)
{
- Error(ERR_RETURN_LINE, "-");
- Error(ERR_RETURN, "warning: error found in config file:");
- Error(ERR_RETURN, "- config file: '%s'",
- getImageConfigFilename());
- Error(ERR_RETURN, "- config token: '%s'",
- getTokenFromImageID(i));
- Error(ERR_RETURN, "- image file: '%s'",
- src_bitmap->source_filename);
- Error(ERR_RETURN,
- "error: first animation frame out of bounds (%d, %d)",
- src_x, src_y);
- Error(ERR_RETURN, "custom graphic rejected for this element/action");
+ Warn("---");
+ Warn("error found in config file:");
+ Warn("- config file: '%s'", getImageConfigFilename());
+ Warn("- config token: '%s'", getTokenFromImageID(i));
+ Warn("- image file: '%s'", src_bitmap->source_filename);
+ Warn("- frame size: %d, %d", width, height);
+ Warn("error: first animation frame out of bounds (%d, %d) [%d, %d]",
+ src_x, src_y, src_bitmap_width, src_bitmap_height);
+ Warn("custom graphic rejected for this element/action");
if (i == fallback_graphic)
- Error(ERR_EXIT, "fatal error: no fallback graphic available");
+ Fail("no fallback graphic available");
- Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
- Error(ERR_RETURN_LINE, "-");
+ Warn("fallback done to 'char_exclam' for this graphic");
+ Warn("---");
- set_graphic_parameters(i, fallback_image->default_parameter);
- graphic_info[i].bitmap = fallback_bitmap;
+ graphic_info[i] = graphic_info[fallback_graphic];
+
+ // if first frame out of bounds, do not check last frame anymore
+ continue;
}
+ // check if last animation frame is inside specified bitmap
+
last_frame = graphic_info[i].anim_frames - 1;
- getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y);
+ getGraphicSourceXY(i, last_frame, &src_x, &src_y, FALSE);
+
if (src_x < 0 || src_y < 0 ||
- src_x + TILEX > src_bitmap->width ||
- src_y + TILEY > src_bitmap->height)
+ src_x + width > src_bitmap_width ||
+ src_y + height > src_bitmap_height)
{
- Error(ERR_RETURN_LINE, "-");
- Error(ERR_RETURN, "warning: error found in config file:");
- Error(ERR_RETURN, "- config file: '%s'",
- getImageConfigFilename());
- Error(ERR_RETURN, "- config token: '%s'",
- getTokenFromImageID(i));
- Error(ERR_RETURN, "- image file: '%s'",
- src_bitmap->source_filename);
- Error(ERR_RETURN,
- "error: last animation frame (%d) out of bounds (%d, %d)",
- last_frame, src_x, src_y);
- Error(ERR_RETURN, "custom graphic rejected for this element/action");
+ Warn("---");
+ Warn("error found in config file:");
+ Warn("- config file: '%s'", getImageConfigFilename());
+ Warn("- config token: '%s'", getTokenFromImageID(i));
+ Warn("- image file: '%s'", src_bitmap->source_filename);
+ Warn("- frame size: %d, %d", width, height);
+ Warn("error: last animation frame (%d) out of bounds (%d, %d) [%d, %d]",
+ last_frame, src_x, src_y, src_bitmap_width, src_bitmap_height);
+ Warn("custom graphic rejected for this element/action");
if (i == fallback_graphic)
- Error(ERR_EXIT, "fatal error: no fallback graphic available");
+ Fail("no fallback graphic available");
- Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
- Error(ERR_RETURN_LINE, "-");
+ Warn("fallback done to 'char_exclam' for this graphic");
+ Warn("---");
- set_graphic_parameters(i, fallback_image->default_parameter);
- graphic_info[i].bitmap = fallback_bitmap;
+ graphic_info[i] = graphic_info[fallback_graphic];
}
+ }
+}
-#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
- /* currently we need only a tile clip mask from the first frame */
- getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
+static void InitGraphicCompatibilityInfo(void)
+{
+ struct FileInfo *fi_global_door =
+ getImageListEntryFromImageID(IMG_GLOBAL_DOOR);
+ int num_images = getImageListSize();
+ int i;
- if (copy_clipmask_gc == None)
+ /* the following compatibility handling is needed for the following case:
+ versions up to 3.3.0.0 used one large bitmap "global.door" for various
+ graphics mainly used for door and panel graphics, like editor, tape and
+ in-game buttons with hard-coded bitmap positions and button sizes; as
+ these graphics now have individual definitions, redefining "global.door"
+ to change all these graphics at once like before does not work anymore
+ (because all those individual definitions still have their default values);
+ to solve this, remap all those individual definitions that are not
+ redefined to the new bitmap of "global.door" if it was redefined */
+
+ // special compatibility handling if image "global.door" was redefined
+ if (fi_global_door->redefined)
+ {
+ for (i = 0; i < num_images; i++)
{
- clip_gc_values.graphics_exposures = False;
- clip_gc_valuemask = GCGraphicsExposures;
- copy_clipmask_gc = XCreateGC(display, src_bitmap->clip_mask,
- clip_gc_valuemask, &clip_gc_values);
- }
-
- graphic_info[i].clip_mask =
- XCreatePixmap(display, window->drawable, TILEX, TILEY, 1);
+ struct FileInfo *fi = getImageListEntryFromImageID(i);
- src_pixmap = src_bitmap->clip_mask;
- XCopyArea(display, src_pixmap, graphic_info[i].clip_mask,
- copy_clipmask_gc, src_x, src_y, TILEX, TILEY, 0, 0);
+ // process only those images that still use the default settings
+ if (!fi->redefined)
+ {
+ // process all images which default to same image as "global.door"
+ if (strEqual(fi->default_filename, fi_global_door->default_filename))
+ {
+ // skip all images that are cloned from images that default to same
+ // image as "global.door", but that are redefined to something else
+ if (graphic_info[i].clone_from != -1)
+ {
+ int cloned_graphic = graphic_info[i].clone_from;
- clip_gc_values.graphics_exposures = False;
- clip_gc_values.clip_mask = graphic_info[i].clip_mask;
- clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
+ if (getImageListEntryFromImageID(cloned_graphic)->redefined)
+ continue;
+ }
- graphic_info[i].clip_gc =
- XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
+#if 0
+ Debug("init:InitGraphicCompatibilityInfo",
+ "special treatment needed for token '%s'", fi->token);
#endif
+
+ graphic_info[i].bitmaps = graphic_info[IMG_GLOBAL_DOOR].bitmaps;
+ graphic_info[i].bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
+ }
+ }
+ }
}
-#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
- if (copy_clipmask_gc)
- XFreeGC(display, copy_clipmask_gc);
+ // special compatibility handling for "Snake Bite" graphics set
+ if (strPrefix(leveldir_current->identifier, "snake_bite"))
+ {
+ Bitmap *bitmap = graphic_info[IMG_BACKGROUND_SCORES].bitmap;
+
+ BlitBitmap(bitmap, bitmap, 18, 66, 32, 480, 50, 66);
+ BlitBitmap(bitmap, bitmap, 466, 66, 32, 480, 434, 66);
- clipmasks_initialized = TRUE;
-#endif
+ ClearRectangle(bitmap, 2, 66, 32, 480);
+ ClearRectangle(bitmap, 514, 66, 32, 480);
+ }
+
+ // special compatibility handling for "Jue" graphics sets (2007 and 2019)
+ boolean supports_score_info = (menu.draw_xoffset[GAME_MODE_SCOREINFO] != 0);
+ if (strPrefix(artwork.gfx_current_identifier, "jue") && !supports_score_info)
+ {
+ int font_title[] =
+ {
+ FONT_TITLE_1,
+ FONT_TITLE_2,
+
+ -1
+ };
+ int font_text[] =
+ {
+ FONT_TEXT_1,
+ FONT_TEXT_2,
+ FONT_TEXT_3,
+ FONT_TEXT_4,
+
+ -1
+ };
+ int mode_old = GAME_MODE_SCORES;
+ int mode_new = GAME_MODE_SCOREINFO;
+ int i, j;
+
+ // adjust title screens on score info page
+ for (i = 0; font_title[i] != -1; i++)
+ {
+ struct FontInfo *fi = &font_info[font_title[i]];
+
+ fi->special_graphic[mode_new] = fi->special_graphic[mode_old];
+ fi->special_bitmap_id[mode_new] = fi->special_bitmap_id[mode_old];
+ }
+
+ // adjust vertical text and button positions on scores page
+ for (i = 0; font_text[i] != -1; i++)
+ {
+ for (j = 0; j < 2; j++)
+ {
+ boolean jue0 = strEqual(artwork.gfx_current_identifier, "jue0");
+ int font_nr = (j == 0 ? font_text[i] : FONT_ACTIVE(font_text[i]));
+ int font_bitmap_id = font_info[font_nr].special_bitmap_id[mode_old];
+ int font_yoffset = (jue0 ? 10 : 5);
+
+ gfx.font_bitmap_info[font_bitmap_id].draw_yoffset = font_yoffset;
+ }
+ }
+
+ // adjust page offsets on score info page
+ menu.draw_xoffset[mode_new] = menu.draw_xoffset[mode_old];
+ menu.draw_yoffset[mode_new] = menu.draw_yoffset[mode_old];
+ }
+
+ InitGraphicCompatibilityInfo_Doors();
}
-static void InitElementSoundInfo()
+static void InitElementSoundInfo(void)
{
struct PropertyMapping *property_mapping = getSoundListPropertyMapping();
int num_property_mappings = getSoundListPropertyMappingSize();
int i, j, act;
- /* set values to -1 to identify later as "uninitialized" values */
- for (i=0; i < MAX_NUM_ELEMENTS; i++)
- for (act=0; act < NUM_ACTIONS; act++)
+ // set values to -1 to identify later as "uninitialized" values
+ for (i = 0; i < MAX_NUM_ELEMENTS; i++)
+ for (act = 0; act < NUM_ACTIONS; act++)
element_info[i].sound[act] = -1;
- /* initialize element/sound mapping from static configuration */
- for (i=0; element_to_sound[i].element > -1; i++)
+ // initialize element/sound mapping from static configuration
+ for (i = 0; element_to_sound[i].element > -1; i++)
{
int element = element_to_sound[i].element;
int action = element_to_sound[i].action;
if (!is_class)
element_info[element].sound[action] = sound;
else
- for (j=0; j < MAX_NUM_ELEMENTS; j++)
- if (strcmp(element_info[j].class_name,
- element_info[element].class_name) == 0)
+ for (j = 0; j < MAX_NUM_ELEMENTS; j++)
+ if (strEqual(element_info[j].class_name,
+ element_info[element].class_name))
element_info[j].sound[action] = sound;
}
- /* initialize element class/sound mapping from dynamic configuration */
- for (i=0; i < num_property_mappings; i++)
+ // initialize element class/sound mapping from dynamic configuration
+ for (i = 0; i < num_property_mappings; i++)
{
int element_class = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
int action = property_mapping[i].ext1_index;
if (action < 0)
action = ACTION_DEFAULT;
- for (j=0; j < MAX_NUM_ELEMENTS; j++)
- if (strcmp(element_info[j].class_name,
- element_info[element_class].class_name) == 0)
+ for (j = 0; j < MAX_NUM_ELEMENTS; j++)
+ if (strEqual(element_info[j].class_name,
+ element_info[element_class].class_name))
element_info[j].sound[action] = sound;
}
- /* initialize element/sound mapping from dynamic configuration */
- for (i=0; i < num_property_mappings; i++)
+ // initialize element/sound mapping from dynamic configuration
+ for (i = 0; i < num_property_mappings; i++)
{
int element = property_mapping[i].base_index;
int action = property_mapping[i].ext1_index;
element_info[element].sound[action] = sound;
}
- /* now set all '-1' values to element specific default values */
- for (i=0; i<MAX_NUM_ELEMENTS; i++)
+ // now set all '-1' values to element specific default values
+ for (i = 0; i < MAX_NUM_ELEMENTS; i++)
{
- for (act=0; act < NUM_ACTIONS; act++)
+ for (act = 0; act < NUM_ACTIONS; act++)
{
- /* generic default action sound (defined by "[default]" directive) */
+ // generic default action sound (defined by "[default]" directive)
int default_action_sound = element_info[EL_DEFAULT].sound[act];
- /* look for special default action sound (classic game specific) */
+ // look for special default action sound (classic game specific)
if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].sound[act] != -1)
default_action_sound = element_info[EL_BD_DEFAULT].sound[act];
+ if (IS_BDX_ELEMENT(i) && element_info[EL_BDX_DEFAULT].sound[act] != -1)
+ default_action_sound = element_info[EL_BDX_DEFAULT].sound[act];
if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].sound[act] != -1)
default_action_sound = element_info[EL_SP_DEFAULT].sound[act];
if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].sound[act] != -1)
default_action_sound = element_info[EL_SB_DEFAULT].sound[act];
+ if (IS_MM_ELEMENT(i) && element_info[EL_MM_DEFAULT].sound[act] != -1)
+ default_action_sound = element_info[EL_MM_DEFAULT].sound[act];
- /* look for element specific default sound (independent from action) */
- if (element_info[i].sound[ACTION_DEFAULT] != -1)
- default_action_sound = element_info[i].sound[ACTION_DEFAULT];
+ // !!! needed because EL_EMPTY_SPACE treated as IS_SP_ELEMENT !!!
+ // !!! make this better !!!
+ if (i == EL_EMPTY_SPACE)
+ default_action_sound = element_info[EL_DEFAULT].sound[act];
- /* no sound for this specific action -- use default action sound */
+ // no sound for this specific action -- use default action sound
if (element_info[i].sound[act] == -1)
element_info[i].sound[act] = default_action_sound;
}
}
+
+ // copy sound settings to some elements that are only stored in level file
+ // in native R'n'D levels, but are used by game engine in native EM levels
+ for (i = 0; copy_properties[i][0] != -1; i++)
+ for (j = 1; j <= 4; j++)
+ for (act = 0; act < NUM_ACTIONS; act++)
+ element_info[copy_properties[i][j]].sound[act] =
+ element_info[copy_properties[i][0]].sound[act];
+}
+
+static void InitGameModeSoundInfo(void)
+{
+ int i;
+
+ // set values to -1 to identify later as "uninitialized" values
+ for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
+ menu.sound[i] = -1;
+
+ // initialize gamemode/sound mapping from static configuration
+ for (i = 0; gamemode_to_sound[i].sound > -1; i++)
+ {
+ int gamemode = gamemode_to_sound[i].gamemode;
+ int sound = gamemode_to_sound[i].sound;
+
+ if (gamemode < 0)
+ gamemode = GAME_MODE_DEFAULT;
+
+ menu.sound[gamemode] = sound;
+ }
+
+ // now set all '-1' values to levelset specific default values
+ for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
+ if (menu.sound[i] == -1)
+ menu.sound[i] = menu.sound[GAME_MODE_DEFAULT];
}
static void set_sound_parameters(int sound, char **parameter_raw)
int parameter[NUM_SND_ARGS];
int i;
- /* get integer values from string parameters */
- for (i=0; i < NUM_SND_ARGS; i++)
+ // get integer values from string parameters
+ for (i = 0; i < NUM_SND_ARGS; i++)
parameter[i] =
- get_parameter_value(sound_config_suffix[i].token, parameter_raw[i],
+ get_parameter_value(parameter_raw[i],
+ sound_config_suffix[i].token,
sound_config_suffix[i].type);
- /* explicit loop mode setting in configuration overrides default value */
+ // explicit loop mode setting in configuration overrides default value
if (parameter[SND_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
sound_info[sound].loop = parameter[SND_ARG_MODE_LOOP];
+
+ // sound volume to change the original volume when loading the sound file
+ sound_info[sound].volume = parameter[SND_ARG_VOLUME];
+
+ // sound priority to give certain sounds a higher or lower priority
+ sound_info[sound].priority = parameter[SND_ARG_PRIORITY];
}
-static void InitSoundInfo()
+static void InitSoundInfo(void)
{
-#if 0
- struct PropertyMapping *property_mapping = getSoundListPropertyMapping();
- int num_property_mappings = getSoundListPropertyMappingSize();
-#endif
int *sound_effect_properties;
int num_sounds = getSoundListSize();
int i, j;
- if (sound_info != NULL)
- free(sound_info);
+ checked_free(sound_info);
sound_effect_properties = checked_calloc(num_sounds * sizeof(int));
sound_info = checked_calloc(num_sounds * sizeof(struct SoundInfo));
- /* initialize sound effect for all elements to "no sound" */
- for (i=0; i<MAX_NUM_ELEMENTS; i++)
- for (j=0; j<NUM_ACTIONS; j++)
+ // initialize sound effect for all elements to "no sound"
+ for (i = 0; i < MAX_NUM_ELEMENTS; i++)
+ for (j = 0; j < NUM_ACTIONS; j++)
element_info[i].sound[j] = SND_UNDEFINED;
- for (i=0; i<num_sounds; i++)
+ for (i = 0; i < num_sounds; i++)
{
struct FileInfo *sound = getSoundListEntry(i);
int len_effect_text = strlen(sound->token);
sound_effect_properties[i] = ACTION_OTHER;
- sound_info[i].loop = FALSE;
-
-#if 0
- printf("::: sound %d: '%s'\n", i, sound->token);
-#endif
+ sound_info[i].loop = FALSE; // default: play sound only once
- /* determine all loop sounds and identify certain sound classes */
+ // determine all loop sounds and identify certain sound classes
- for (j=0; element_action_info[j].suffix; j++)
+ for (j = 0; element_action_info[j].suffix; j++)
{
int len_action_text = strlen(element_action_info[j].suffix);
if (len_action_text < len_effect_text &&
- strcmp(&sound->token[len_effect_text - len_action_text],
- element_action_info[j].suffix) == 0)
+ strEqual(&sound->token[len_effect_text - len_action_text],
+ element_action_info[j].suffix))
{
sound_effect_properties[i] = element_action_info[j].value;
sound_info[i].loop = element_action_info[j].is_loop_sound;
}
}
-#if 0
- if (strcmp(sound->token, "custom_42") == 0)
- printf("::: '%s' -> %d\n", sound->token, sound_info[i].loop);
-#endif
-
- /* associate elements and some selected sound actions */
+ // associate elements and some selected sound actions
- for (j=0; j<MAX_NUM_ELEMENTS; j++)
+ for (j = 0; j < MAX_NUM_ELEMENTS; j++)
{
if (element_info[j].class_name)
{
}
set_sound_parameters(i, sound->parameter);
+
+#if 0
+ Debug("init:InitSoundInfo", "loop mode: %d ['%s']",
+ sound_info[i].loop, sound->token);
+#endif
}
free(sound_effect_properties);
+}
-#if 0
- /* !!! now handled in InitElementSoundInfo() !!! */
- /* initialize element/sound mapping from dynamic configuration */
- for (i=0; i < num_property_mappings; i++)
- {
- int element = property_mapping[i].base_index;
- int action = property_mapping[i].ext1_index;
- int sound = property_mapping[i].artwork_index;
+static void InitGameModeMusicInfo(void)
+{
+ struct PropertyMapping *property_mapping = getMusicListPropertyMapping();
+ int num_property_mappings = getMusicListPropertyMappingSize();
+ int default_levelset_music = -1;
+ int i;
- if (action < 0)
- action = ACTION_DEFAULT;
+ // set values to -1 to identify later as "uninitialized" values
+ for (i = 0; i < MAX_LEVELS; i++)
+ levelset.music[i] = -1;
+ for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
+ menu.music[i] = -1;
- printf("::: %d: %d, %d, %d ['%s']\n",
- i, element, action, sound, element_info[element].token_name);
+ // initialize gamemode/music mapping from static configuration
+ for (i = 0; gamemode_to_music[i].music > -1; i++)
+ {
+ int gamemode = gamemode_to_music[i].gamemode;
+ int music = gamemode_to_music[i].music;
- element_info[element].sound[action] = sound;
+ if (gamemode < 0)
+ gamemode = GAME_MODE_DEFAULT;
+
+ menu.music[gamemode] = music;
}
-#endif
-#if 0
- /* TEST ONLY */
+ // initialize gamemode/music mapping from dynamic configuration
+ for (i = 0; i < num_property_mappings; i++)
{
- int element = EL_CUSTOM_11;
- int j = 0;
+ int prefix = property_mapping[i].base_index;
+ int gamemode = property_mapping[i].ext2_index;
+ int level = property_mapping[i].ext3_index;
+ int music = property_mapping[i].artwork_index;
- while (element_action_info[j].suffix)
- {
- printf("element %d, sound action '%s' == %d\n",
- element, element_action_info[j].suffix,
- element_info[element].sound[j]);
- j++;
- }
- }
+ if (prefix < 0 || prefix >= NUM_MUSIC_PREFIXES)
+ continue;
- PlaySoundLevelElementAction(0,0, EL_CUSTOM_11, ACTION_PUSHING);
-#endif
+ if (gamemode < 0)
+ gamemode = GAME_MODE_DEFAULT;
-#if 0
- /* TEST ONLY */
- {
- int element = EL_SAND;
- int sound_action = ACTION_DIGGING;
- int j = 0;
+ // level specific music only allowed for in-game music
+ if (level != -1 && gamemode == GAME_MODE_DEFAULT)
+ gamemode = GAME_MODE_PLAYING;
- while (element_action_info[j].suffix)
+ if (level == -1)
{
- if (element_action_info[j].value == sound_action)
- printf("element %d, sound action '%s' == %d\n",
- element, element_action_info[j].suffix,
- element_info[element].sound[sound_action]);
- j++;
+ level = 0;
+ default_levelset_music = music;
}
+
+ if (gamemode == GAME_MODE_PLAYING || gamemode == GAME_MODE_DEFAULT)
+ levelset.music[level] = music;
+ if (gamemode != GAME_MODE_PLAYING)
+ menu.music[gamemode] = music;
}
-#endif
+
+ // now set all '-1' values to menu specific default values
+ // (undefined values of "levelset.music[]" might stay at "-1" to
+ // allow dynamic selection of music files from music directory!)
+ for (i = 0; i < MAX_LEVELS; i++)
+ if (levelset.music[i] == -1)
+ levelset.music[i] = default_levelset_music;
+ for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
+ if (menu.music[i] == -1)
+ menu.music[i] = menu.music[GAME_MODE_DEFAULT];
+}
+
+static void set_music_parameters(int music, char **parameter_raw)
+{
+ int parameter[NUM_MUS_ARGS];
+ int i;
+
+ // get integer values from string parameters
+ for (i = 0; i < NUM_MUS_ARGS; i++)
+ parameter[i] =
+ get_parameter_value(parameter_raw[i],
+ music_config_suffix[i].token,
+ music_config_suffix[i].type);
+
+ // explicit loop mode setting in configuration overrides default value
+ if (parameter[MUS_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
+ music_info[music].loop = parameter[MUS_ARG_MODE_LOOP];
}
-static void ReinitializeGraphics()
+static void InitMusicInfo(void)
{
- InitGraphicInfo(); /* graphic properties mapping */
- InitElementGraphicInfo(); /* element game graphic mapping */
- InitElementSpecialGraphicInfo(); /* element special graphic mapping */
+ int num_music = getMusicListSize();
+ int i, j;
+
+ checked_free(music_info);
+
+ music_info = checked_calloc(num_music * sizeof(struct MusicInfo));
+
+ for (i = 0; i < num_music; i++)
+ {
+ struct FileInfo *music = getMusicListEntry(i);
+ int len_music_text = strlen(music->token);
+
+ music_info[i].loop = TRUE; // default: play music in loop mode
- InitElementSmallImages(); /* create editor and preview images */
- InitFontGraphicInfo(); /* initialize text drawing functions */
+ // determine all loop music
- SetMainBackgroundImage(IMG_BACKGROUND);
- SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
+ for (j = 0; music_prefix_info[j].prefix; j++)
+ {
+ int len_prefix_text = strlen(music_prefix_info[j].prefix);
+
+ if (len_prefix_text < len_music_text &&
+ strncmp(music->token,
+ music_prefix_info[j].prefix, len_prefix_text) == 0)
+ {
+ music_info[i].loop = music_prefix_info[j].is_loop_music;
+
+ break;
+ }
+ }
+
+ set_music_parameters(i, music->parameter);
+ }
+}
+
+
+static void InitGameInfoFromArtworkInfo(void)
+{
+ // special case: store initial value of custom artwork setting
+ game.use_masked_elements_initial = game.use_masked_elements;
+}
+
+static void ReinitializeGraphics(void)
+{
+ print_timestamp_init("ReinitializeGraphics");
+
+ InitGfxTileSizeInfo(game.tile_size, TILESIZE);
+
+ InitGraphicInfo(); // graphic properties mapping
+ print_timestamp_time("InitGraphicInfo");
+ InitElementGraphicInfo(); // element game graphic mapping
+ print_timestamp_time("InitElementGraphicInfo");
+ InitElementSpecialGraphicInfo(); // element special graphic mapping
+ print_timestamp_time("InitElementSpecialGraphicInfo");
+
+ InitElementSmallImages(); // scale elements to all needed sizes
+ print_timestamp_time("InitElementSmallImages");
+ InitScaledImages(); // scale all other images, if needed
+ print_timestamp_time("InitScaledImages");
+ InitBitmapPointers(); // set standard size bitmap pointers
+ print_timestamp_time("InitBitmapPointers");
+ InitFontGraphicInfo(); // initialize text drawing functions
+ print_timestamp_time("InitFontGraphicInfo");
+ InitGlobalAnimGraphicInfo(); // initialize global animation config
+ print_timestamp_time("InitGlobalAnimGraphicInfo");
+
+ InitImageTextures(); // create textures for certain images
+ print_timestamp_time("InitImageTextures");
+
+ InitGraphicInfo_BD(); // graphic mapping for BD engine
+ print_timestamp_time("InitGraphicInfo_BD");
+ InitGraphicInfo_EM(); // graphic mapping for EM engine
+ print_timestamp_time("InitGraphicInfo_EM");
+
+ InitGraphicCompatibilityInfo();
+ print_timestamp_time("InitGraphicCompatibilityInfo");
InitGadgets();
- InitToons();
+ print_timestamp_time("InitGadgets");
+ InitDoors();
+ print_timestamp_time("InitDoors");
+
+ InitGameInfoFromArtworkInfo();
+
+ print_timestamp_done("ReinitializeGraphics");
+}
+
+static void ReinitializeSounds(void)
+{
+ InitSoundInfo(); // sound properties mapping
+ InitElementSoundInfo(); // element game sound mapping
+ InitGameModeSoundInfo(); // game mode sound mapping
+ InitGlobalAnimSoundInfo(); // global animation sound settings
+
+ InitPlayLevelSound(); // internal game sound settings
+}
+
+static void ReinitializeMusic(void)
+{
+ InitMusicInfo(); // music properties mapping
+ InitGameModeMusicInfo(); // game mode music mapping
+ InitGlobalAnimMusicInfo(); // global animation music settings
+}
+
+static int get_special_property_bit(int element, int property_bit_nr)
+{
+ struct PropertyBitInfo
+ {
+ int element;
+ int bit_nr;
+ };
+
+ static struct PropertyBitInfo pb_can_move_into_acid[] =
+ {
+ // the player may be able fall into acid when gravity is activated
+ { EL_PLAYER_1, 0 },
+ { EL_PLAYER_2, 0 },
+ { EL_PLAYER_3, 0 },
+ { EL_PLAYER_4, 0 },
+ { EL_SP_MURPHY, 0 },
+ { EL_SOKOBAN_FIELD_PLAYER, 0 },
+
+ // all elements that can move may be able to also move into acid
+ { EL_BUG, 1 },
+ { EL_BUG_LEFT, 1 },
+ { EL_BUG_RIGHT, 1 },
+ { EL_BUG_UP, 1 },
+ { EL_BUG_DOWN, 1 },
+ { EL_SPACESHIP, 2 },
+ { EL_SPACESHIP_LEFT, 2 },
+ { EL_SPACESHIP_RIGHT, 2 },
+ { EL_SPACESHIP_UP, 2 },
+ { EL_SPACESHIP_DOWN, 2 },
+ { EL_BD_BUTTERFLY, 3 },
+ { EL_BD_BUTTERFLY_LEFT, 3 },
+ { EL_BD_BUTTERFLY_RIGHT, 3 },
+ { EL_BD_BUTTERFLY_UP, 3 },
+ { EL_BD_BUTTERFLY_DOWN, 3 },
+ { EL_BD_FIREFLY, 4 },
+ { EL_BD_FIREFLY_LEFT, 4 },
+ { EL_BD_FIREFLY_RIGHT, 4 },
+ { EL_BD_FIREFLY_UP, 4 },
+ { EL_BD_FIREFLY_DOWN, 4 },
+ { EL_YAMYAM, 5 },
+ { EL_YAMYAM_LEFT, 5 },
+ { EL_YAMYAM_RIGHT, 5 },
+ { EL_YAMYAM_UP, 5 },
+ { EL_YAMYAM_DOWN, 5 },
+ { EL_DARK_YAMYAM, 6 },
+ { EL_ROBOT, 7 },
+ { EL_PACMAN, 8 },
+ { EL_PACMAN_LEFT, 8 },
+ { EL_PACMAN_RIGHT, 8 },
+ { EL_PACMAN_UP, 8 },
+ { EL_PACMAN_DOWN, 8 },
+ { EL_MOLE, 9 },
+ { EL_MOLE_LEFT, 9 },
+ { EL_MOLE_RIGHT, 9 },
+ { EL_MOLE_UP, 9 },
+ { EL_MOLE_DOWN, 9 },
+ { EL_PENGUIN, 10 },
+ { EL_PIG, 11 },
+ { EL_DRAGON, 12 },
+ { EL_SATELLITE, 13 },
+ { EL_SP_SNIKSNAK, 14 },
+ { EL_SP_ELECTRON, 15 },
+ { EL_BALLOON, 16 },
+ { EL_SPRING, 17 },
+ { EL_SPRING_LEFT, 17 },
+ { EL_SPRING_RIGHT, 17 },
+ { EL_EMC_ANDROID, 18 },
+
+ { -1, -1 },
+ };
+
+ static struct PropertyBitInfo pb_dont_collide_with[] =
+ {
+ { EL_SP_SNIKSNAK, 0 },
+ { EL_SP_ELECTRON, 1 },
+
+ { -1, -1 },
+ };
+
+ static struct
+ {
+ int bit_nr;
+ struct PropertyBitInfo *pb_info;
+ } pb_definition[] =
+ {
+ { EP_CAN_MOVE_INTO_ACID, pb_can_move_into_acid },
+ { EP_DONT_COLLIDE_WITH, pb_dont_collide_with },
+
+ { -1, NULL },
+ };
+
+ struct PropertyBitInfo *pb_info = NULL;
+ int i;
+
+ for (i = 0; pb_definition[i].bit_nr != -1; i++)
+ if (pb_definition[i].bit_nr == property_bit_nr)
+ pb_info = pb_definition[i].pb_info;
+
+ if (pb_info == NULL)
+ return -1;
+
+ for (i = 0; pb_info[i].element != -1; i++)
+ if (pb_info[i].element == element)
+ return pb_info[i].bit_nr;
+
+ return -1;
+}
+
+void setBitfieldProperty(int *bitfield, int property_bit_nr, int element,
+ boolean property_value)
+{
+ int bit_nr = get_special_property_bit(element, property_bit_nr);
+
+ if (bit_nr > -1)
+ {
+ if (property_value)
+ *bitfield |= (1 << bit_nr);
+ else
+ *bitfield &= ~(1 << bit_nr);
+ }
+}
+
+boolean getBitfieldProperty(int *bitfield, int property_bit_nr, int element)
+{
+ int bit_nr = get_special_property_bit(element, property_bit_nr);
+
+ if (bit_nr > -1)
+ return ((*bitfield & (1 << bit_nr)) != 0);
+
+ return FALSE;
}
-static void ReinitializeSounds()
+static void ResolveGroupElementExt(int group_element, int recursion_depth)
{
- InitSoundInfo(); /* sound properties mapping */
- InitElementSoundInfo(); /* element game sound mapping */
+ static int group_nr;
+ static struct ElementGroupInfo *group;
+ struct ElementGroupInfo *actual_group = element_info[group_element].group;
+ int i;
+
+ if (actual_group == NULL) // not yet initialized
+ return;
+
+ if (recursion_depth > NUM_GROUP_ELEMENTS) // recursion too deep
+ {
+ Warn("recursion too deep when resolving group element %d",
+ group_element - EL_GROUP_START + 1);
+
+ // replace element which caused too deep recursion by question mark
+ group->element_resolved[group->num_elements_resolved++] = EL_UNKNOWN;
+
+ return;
+ }
+
+ if (recursion_depth == 0) // initialization
+ {
+ group = actual_group;
+ group_nr = GROUP_NR(group_element);
+
+ group->num_elements_resolved = 0;
+ group->choice_pos = 0;
+
+ for (i = 0; i < MAX_NUM_ELEMENTS; i++)
+ element_info[i].in_group[group_nr] = FALSE;
+ }
- InitPlaySoundLevel(); /* internal game sound settings */
+ for (i = 0; i < actual_group->num_elements; i++)
+ {
+ int element = actual_group->element[i];
+
+ if (group->num_elements_resolved == NUM_FILE_ELEMENTS)
+ break;
+
+ if (IS_GROUP_ELEMENT(element))
+ ResolveGroupElementExt(element, recursion_depth + 1);
+ else
+ {
+ group->element_resolved[group->num_elements_resolved++] = element;
+ element_info[element].in_group[group_nr] = TRUE;
+ }
+ }
}
-static void ReinitializeMusic()
+void ResolveGroupElement(int group_element)
{
- /* currently nothing to do */
+ ResolveGroupElementExt(group_element, 0);
}
-void InitElementPropertiesStatic()
+void InitElementPropertiesStatic(void)
{
+ static boolean clipboard_elements_initialized = FALSE;
+
static int ep_diggable[] =
{
EL_SAND,
EL_TRAP,
EL_INVISIBLE_SAND,
EL_INVISIBLE_SAND_ACTIVE,
+ EL_EMC_GRASS,
- /* !!! currently not diggable, but handled by 'ep_dont_run_into' !!! */
+ // !!! currently not diggable, but handled by 'ep_dont_run_into' !!!
+ // (if amoeba can grow into anything diggable, maybe keep these out)
#if 0
EL_LANDMINE,
+ EL_DC_LANDMINE,
EL_TRAP_ACTIVE,
EL_SP_BUGGY_BASE_ACTIVE,
+ EL_EMC_PLANT,
#endif
+
-1
};
EL_EM_KEY_2,
EL_EM_KEY_3,
EL_EM_KEY_4,
+ EL_EMC_KEY_5,
+ EL_EMC_KEY_6,
+ EL_EMC_KEY_7,
+ EL_EMC_KEY_8,
EL_DYNAMITE,
+ EL_EM_DYNAMITE,
EL_DYNABOMB_INCREASE_NUMBER,
EL_DYNABOMB_INCREASE_SIZE,
EL_DYNABOMB_INCREASE_POWER,
EL_SP_DISK_RED,
EL_PEARL,
EL_CRYSTAL,
- EL_KEY_WHITE,
+ EL_DC_KEY_WHITE,
EL_SHIELD_NORMAL,
EL_SHIELD_DEADLY,
EL_EXTRA_TIME,
- EL_ENVELOPE,
+ EL_ENVELOPE_1,
+ EL_ENVELOPE_2,
+ EL_ENVELOPE_3,
+ EL_ENVELOPE_4,
EL_SPEED_PILL,
+ EL_EMC_LENSES,
+ EL_EMC_MAGNIFIER,
+
+#if 0
+ // !!! handle separately !!!
+ EL_DC_LANDMINE, // deadly when running into, but can be snapped
+#endif
+
-1
};
static int ep_dont_run_into[] =
{
- /* same elements as in 'ep_dont_touch' */
+ // same elements as in 'ep_dont_touch'
EL_BUG,
EL_SPACESHIP,
EL_BD_BUTTERFLY,
EL_BD_FIREFLY,
- /* same elements as in 'ep_dont_collide_with' */
+ // same elements as in 'ep_dont_collide_with'
EL_YAMYAM,
EL_DARK_YAMYAM,
EL_ROBOT,
EL_SP_SNIKSNAK,
EL_SP_ELECTRON,
- /* new elements */
+ // new elements
EL_AMOEBA_DROP,
EL_ACID,
- /* !!! maybe this should better be handled by 'ep_diggable' !!! */
+ // !!! maybe this should better be handled by 'ep_diggable' !!!
#if 1
- EL_SP_BUGGY_BASE_ACTIVE,
- EL_TRAP_ACTIVE,
EL_LANDMINE,
+ EL_DC_LANDMINE,
+ EL_TRAP_ACTIVE,
+ EL_SP_BUGGY_BASE_ACTIVE,
+ EL_EMC_PLANT,
#endif
+
-1
};
static int ep_dont_collide_with[] =
{
- /* same elements as in 'ep_dont_touch' */
+ // same elements as in 'ep_dont_touch'
EL_BUG,
EL_SPACESHIP,
EL_BD_BUTTERFLY,
EL_BD_FIREFLY,
- /* new elements */
+ // new elements
EL_YAMYAM,
EL_DARK_YAMYAM,
EL_ROBOT,
EL_PACMAN,
EL_SP_SNIKSNAK,
EL_SP_ELECTRON,
+
-1
};
EL_SPACESHIP,
EL_BD_BUTTERFLY,
EL_BD_FIREFLY,
+
-1
};
EL_SIGN_STOP,
EL_SIGN_WHEELCHAIR,
EL_SIGN_PARKING,
- EL_SIGN_ONEWAY,
+ EL_SIGN_NO_ENTRY,
+ EL_SIGN_UNUSED_1,
+ EL_SIGN_GIVE_WAY,
+ EL_SIGN_ENTRY_FORBIDDEN,
+ EL_SIGN_EMERGENCY_EXIT,
+ EL_SIGN_YIN_YANG,
+ EL_SIGN_UNUSED_2,
+ EL_SIGN_SPERMS,
+ EL_SIGN_BULLET,
EL_SIGN_HEART,
- EL_SIGN_TRIANGLE,
- EL_SIGN_ROUND,
- EL_SIGN_EXIT,
- EL_SIGN_YINYANG,
- EL_SIGN_OTHER,
+ EL_SIGN_CROSS,
+ EL_SIGN_FRANKIE,
+ EL_STEEL_EXIT_CLOSED,
+ EL_STEEL_EXIT_OPEN,
+ EL_STEEL_EXIT_OPENING,
+ EL_STEEL_EXIT_CLOSING,
+ EL_EM_STEEL_EXIT_CLOSED,
+ EL_EM_STEEL_EXIT_OPEN,
+ EL_EM_STEEL_EXIT_OPENING,
+ EL_EM_STEEL_EXIT_CLOSING,
+ EL_DC_STEELWALL_1_LEFT,
+ EL_DC_STEELWALL_1_RIGHT,
+ EL_DC_STEELWALL_1_TOP,
+ EL_DC_STEELWALL_1_BOTTOM,
+ EL_DC_STEELWALL_1_HORIZONTAL,
+ EL_DC_STEELWALL_1_VERTICAL,
+ EL_DC_STEELWALL_1_TOPLEFT,
+ EL_DC_STEELWALL_1_TOPRIGHT,
+ EL_DC_STEELWALL_1_BOTTOMLEFT,
+ EL_DC_STEELWALL_1_BOTTOMRIGHT,
+ EL_DC_STEELWALL_1_TOPLEFT_2,
+ EL_DC_STEELWALL_1_TOPRIGHT_2,
+ EL_DC_STEELWALL_1_BOTTOMLEFT_2,
+ EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
+ EL_DC_STEELWALL_2_LEFT,
+ EL_DC_STEELWALL_2_RIGHT,
+ EL_DC_STEELWALL_2_TOP,
+ EL_DC_STEELWALL_2_BOTTOM,
+ EL_DC_STEELWALL_2_HORIZONTAL,
+ EL_DC_STEELWALL_2_VERTICAL,
+ EL_DC_STEELWALL_2_MIDDLE,
+ EL_DC_STEELWALL_2_SINGLE,
EL_STEELWALL_SLIPPERY,
EL_EMC_STEELWALL_1,
EL_EMC_STEELWALL_2,
EL_GATE_2_GRAY,
EL_GATE_3_GRAY,
EL_GATE_4_GRAY,
+ EL_GATE_1_GRAY_ACTIVE,
+ EL_GATE_2_GRAY_ACTIVE,
+ EL_GATE_3_GRAY_ACTIVE,
+ EL_GATE_4_GRAY_ACTIVE,
EL_EM_GATE_1,
EL_EM_GATE_2,
EL_EM_GATE_3,
EL_EM_GATE_2_GRAY,
EL_EM_GATE_3_GRAY,
EL_EM_GATE_4_GRAY,
+ EL_EM_GATE_1_GRAY_ACTIVE,
+ EL_EM_GATE_2_GRAY_ACTIVE,
+ EL_EM_GATE_3_GRAY_ACTIVE,
+ EL_EM_GATE_4_GRAY_ACTIVE,
+ EL_EMC_GATE_5,
+ EL_EMC_GATE_6,
+ EL_EMC_GATE_7,
+ EL_EMC_GATE_8,
+ EL_EMC_GATE_5_GRAY,
+ EL_EMC_GATE_6_GRAY,
+ EL_EMC_GATE_7_GRAY,
+ EL_EMC_GATE_8_GRAY,
+ EL_EMC_GATE_5_GRAY_ACTIVE,
+ EL_EMC_GATE_6_GRAY_ACTIVE,
+ EL_EMC_GATE_7_GRAY_ACTIVE,
+ EL_EMC_GATE_8_GRAY_ACTIVE,
+ EL_DC_GATE_WHITE,
+ EL_DC_GATE_WHITE_GRAY,
+ EL_DC_GATE_WHITE_GRAY_ACTIVE,
+ EL_DC_GATE_FAKE_GRAY,
EL_SWITCHGATE_OPEN,
EL_SWITCHGATE_OPENING,
EL_SWITCHGATE_CLOSED,
EL_SWITCHGATE_CLOSING,
-#if 0
- EL_SWITCHGATE_SWITCH_UP,
- EL_SWITCHGATE_SWITCH_DOWN,
-#endif
+ EL_DC_SWITCHGATE_SWITCH_UP,
+ EL_DC_SWITCHGATE_SWITCH_DOWN,
EL_TIMEGATE_OPEN,
EL_TIMEGATE_OPENING,
EL_TIMEGATE_CLOSED,
EL_TIMEGATE_CLOSING,
-#if 0
- EL_TIMEGATE_SWITCH,
- EL_TIMEGATE_SWITCH_ACTIVE,
-#endif
+ EL_DC_TIMEGATE_SWITCH,
+ EL_DC_TIMEGATE_SWITCH_ACTIVE,
EL_TUBE_ANY,
EL_TUBE_VERTICAL,
EL_TUBE_HORIZONTAL,
EL_TUBE_LEFT_DOWN,
EL_TUBE_RIGHT_UP,
EL_TUBE_RIGHT_DOWN,
+ EL_EXPANDABLE_STEELWALL_HORIZONTAL,
+ EL_EXPANDABLE_STEELWALL_VERTICAL,
+ EL_EXPANDABLE_STEELWALL_ANY,
+
-1
};
EL_STEELWALL_SLIPPERY,
EL_PEARL,
EL_CRYSTAL,
+ EL_EMC_WALL_SLIPPERY_1,
+ EL_EMC_WALL_SLIPPERY_2,
+ EL_EMC_WALL_SLIPPERY_3,
+ EL_EMC_WALL_SLIPPERY_4,
+ EL_EMC_MAGIC_BALL,
+ EL_EMC_MAGIC_BALL_ACTIVE,
+
-1
};
static int ep_can_move[] =
{
+ // same elements as in 'pb_can_move_into_acid'
EL_BUG,
EL_SPACESHIP,
EL_BD_BUTTERFLY,
EL_SP_ELECTRON,
EL_BALLOON,
EL_SPRING,
+ EL_EMC_ANDROID,
+
-1
};
EL_BOMB,
EL_NUT,
EL_AMOEBA_DROP,
+ EL_AMOEBA_DROPPING,
EL_QUICKSAND_FULL,
+ EL_QUICKSAND_FAST_FULL,
EL_MAGIC_WALL_FULL,
EL_BD_MAGIC_WALL_FULL,
+ EL_DC_MAGIC_WALL_FULL,
EL_TIME_ORB_FULL,
EL_TIME_ORB_EMPTY,
EL_SP_ZONK,
EL_CRYSTAL,
EL_SPRING,
EL_DX_SUPABOMB,
+
-1
};
EL_CRYSTAL,
EL_SPRING,
EL_DX_SUPABOMB,
+
-1
};
EL_ROCK,
EL_BD_ROCK,
EL_SP_ZONK,
+
-1
};
EL_ROCK,
EL_BD_ROCK,
EL_SP_ZONK,
+
-1
};
- static int ep_can_explode_by_fire[] =
+ static int ep_explodes_by_fire[] =
{
- /* same elements as in 'ep_can_explode_impact' */
+ // same elements as in 'ep_explodes_impact'
EL_BOMB,
EL_SP_DISK_ORANGE,
EL_DX_SUPABOMB,
- /* same elements as in 'ep_can_explode_smashed' */
+ // same elements as in 'ep_explodes_smashed'
EL_SATELLITE,
EL_PIG,
EL_DRAGON,
EL_MOLE,
- /* new elements */
- EL_DYNAMITE_ACTIVE,
+ // new elements
EL_DYNAMITE,
+ EL_DYNAMITE_ACTIVE,
+ EL_EM_DYNAMITE,
+ EL_EM_DYNAMITE_ACTIVE,
EL_DYNABOMB_PLAYER_1_ACTIVE,
EL_DYNABOMB_PLAYER_2_ACTIVE,
EL_DYNABOMB_PLAYER_3_ACTIVE,
EL_SP_DISK_YELLOW,
EL_SP_SNIKSNAK,
EL_SP_ELECTRON,
+#if 0
+ EL_BLACK_ORB,
+#endif
+
-1
};
- static int ep_can_explode_smashed[] =
+ static int ep_explodes_smashed[] =
{
- /* same elements as in 'ep_can_explode_impact' */
+ // same elements as in 'ep_explodes_impact'
EL_BOMB,
EL_SP_DISK_ORANGE,
EL_DX_SUPABOMB,
- /* new elements */
+ // new elements
EL_SATELLITE,
EL_PIG,
EL_DRAGON,
EL_MOLE,
+
-1
};
- static int ep_can_explode_impact[] =
+ static int ep_explodes_impact[] =
{
EL_BOMB,
EL_SP_DISK_ORANGE,
EL_DX_SUPABOMB,
+
-1
};
static int ep_walkable_over[] =
{
EL_EMPTY_SPACE,
+ EL_EMPTY_SPACE_1,
+ EL_EMPTY_SPACE_2,
+ EL_EMPTY_SPACE_3,
+ EL_EMPTY_SPACE_4,
+ EL_EMPTY_SPACE_5,
+ EL_EMPTY_SPACE_6,
+ EL_EMPTY_SPACE_7,
+ EL_EMPTY_SPACE_8,
+ EL_EMPTY_SPACE_9,
+ EL_EMPTY_SPACE_10,
+ EL_EMPTY_SPACE_11,
+ EL_EMPTY_SPACE_12,
+ EL_EMPTY_SPACE_13,
+ EL_EMPTY_SPACE_14,
+ EL_EMPTY_SPACE_15,
+ EL_EMPTY_SPACE_16,
EL_SP_EMPTY_SPACE,
EL_SOKOBAN_FIELD_EMPTY,
EL_EXIT_OPEN,
+ EL_EM_EXIT_OPEN,
+ EL_EM_EXIT_OPENING,
EL_SP_EXIT_OPEN,
+ EL_SP_EXIT_OPENING,
+ EL_STEEL_EXIT_OPEN,
+ EL_EM_STEEL_EXIT_OPEN,
+ EL_EM_STEEL_EXIT_OPENING,
EL_GATE_1,
EL_GATE_2,
EL_GATE_3,
EL_GATE_2_GRAY,
EL_GATE_3_GRAY,
EL_GATE_4_GRAY,
+ EL_GATE_1_GRAY_ACTIVE,
+ EL_GATE_2_GRAY_ACTIVE,
+ EL_GATE_3_GRAY_ACTIVE,
+ EL_GATE_4_GRAY_ACTIVE,
EL_PENGUIN,
EL_PIG,
EL_DRAGON,
+
-1
};
EL_TUBE_LEFT_DOWN,
EL_TUBE_RIGHT_UP,
EL_TUBE_RIGHT_DOWN,
+
-1
};
EL_EM_GATE_2_GRAY,
EL_EM_GATE_3_GRAY,
EL_EM_GATE_4_GRAY,
+ EL_EM_GATE_1_GRAY_ACTIVE,
+ EL_EM_GATE_2_GRAY_ACTIVE,
+ EL_EM_GATE_3_GRAY_ACTIVE,
+ EL_EM_GATE_4_GRAY_ACTIVE,
+ EL_EMC_GATE_5,
+ EL_EMC_GATE_6,
+ EL_EMC_GATE_7,
+ EL_EMC_GATE_8,
+ EL_EMC_GATE_5_GRAY,
+ EL_EMC_GATE_6_GRAY,
+ EL_EMC_GATE_7_GRAY,
+ EL_EMC_GATE_8_GRAY,
+ EL_EMC_GATE_5_GRAY_ACTIVE,
+ EL_EMC_GATE_6_GRAY_ACTIVE,
+ EL_EMC_GATE_7_GRAY_ACTIVE,
+ EL_EMC_GATE_8_GRAY_ACTIVE,
+ EL_DC_GATE_WHITE,
+ EL_DC_GATE_WHITE_GRAY,
+ EL_DC_GATE_WHITE_GRAY_ACTIVE,
EL_SWITCHGATE_OPEN,
EL_TIMEGATE_OPEN,
+
-1
};
EL_SP_GRAVITY_PORT_RIGHT,
EL_SP_GRAVITY_PORT_UP,
EL_SP_GRAVITY_PORT_DOWN,
+ EL_SP_GRAVITY_ON_PORT_LEFT,
+ EL_SP_GRAVITY_ON_PORT_RIGHT,
+ EL_SP_GRAVITY_ON_PORT_UP,
+ EL_SP_GRAVITY_ON_PORT_DOWN,
+ EL_SP_GRAVITY_OFF_PORT_LEFT,
+ EL_SP_GRAVITY_OFF_PORT_RIGHT,
+ EL_SP_GRAVITY_OFF_PORT_UP,
+ EL_SP_GRAVITY_OFF_PORT_DOWN,
+
-1
};
-1
};
+ static int ep_droppable[] =
+ {
+ -1
+ };
+
+ static int ep_explodes_1x1_old[] =
+ {
+ -1
+ };
+
static int ep_pushable[] =
{
EL_ROCK,
EL_SATELLITE,
EL_SP_DISK_YELLOW,
EL_BALLOON,
+ EL_EMC_ANDROID,
+
+ -1
+ };
+
+ static int ep_explodes_cross_old[] =
+ {
+ -1
+ };
+
+ static int ep_protected[] =
+ {
+ // same elements as in 'ep_walkable_inside'
+ EL_TUBE_ANY,
+ EL_TUBE_VERTICAL,
+ EL_TUBE_HORIZONTAL,
+ EL_TUBE_VERTICAL_LEFT,
+ EL_TUBE_VERTICAL_RIGHT,
+ EL_TUBE_HORIZONTAL_UP,
+ EL_TUBE_HORIZONTAL_DOWN,
+ EL_TUBE_LEFT_UP,
+ EL_TUBE_LEFT_DOWN,
+ EL_TUBE_RIGHT_UP,
+ EL_TUBE_RIGHT_DOWN,
+
+ // same elements as in 'ep_passable_over'
+ EL_EM_GATE_1,
+ EL_EM_GATE_2,
+ EL_EM_GATE_3,
+ EL_EM_GATE_4,
+ EL_EM_GATE_1_GRAY,
+ EL_EM_GATE_2_GRAY,
+ EL_EM_GATE_3_GRAY,
+ EL_EM_GATE_4_GRAY,
+ EL_EM_GATE_1_GRAY_ACTIVE,
+ EL_EM_GATE_2_GRAY_ACTIVE,
+ EL_EM_GATE_3_GRAY_ACTIVE,
+ EL_EM_GATE_4_GRAY_ACTIVE,
+ EL_EMC_GATE_5,
+ EL_EMC_GATE_6,
+ EL_EMC_GATE_7,
+ EL_EMC_GATE_8,
+ EL_EMC_GATE_5_GRAY,
+ EL_EMC_GATE_6_GRAY,
+ EL_EMC_GATE_7_GRAY,
+ EL_EMC_GATE_8_GRAY,
+ EL_EMC_GATE_5_GRAY_ACTIVE,
+ EL_EMC_GATE_6_GRAY_ACTIVE,
+ EL_EMC_GATE_7_GRAY_ACTIVE,
+ EL_EMC_GATE_8_GRAY_ACTIVE,
+ EL_DC_GATE_WHITE,
+ EL_DC_GATE_WHITE_GRAY,
+ EL_DC_GATE_WHITE_GRAY_ACTIVE,
+ EL_SWITCHGATE_OPEN,
+ EL_TIMEGATE_OPEN,
+
+ // same elements as in 'ep_passable_inside'
+ EL_SP_PORT_LEFT,
+ EL_SP_PORT_RIGHT,
+ EL_SP_PORT_UP,
+ EL_SP_PORT_DOWN,
+ EL_SP_PORT_HORIZONTAL,
+ EL_SP_PORT_VERTICAL,
+ EL_SP_PORT_ANY,
+ EL_SP_GRAVITY_PORT_LEFT,
+ EL_SP_GRAVITY_PORT_RIGHT,
+ EL_SP_GRAVITY_PORT_UP,
+ EL_SP_GRAVITY_PORT_DOWN,
+ EL_SP_GRAVITY_ON_PORT_LEFT,
+ EL_SP_GRAVITY_ON_PORT_RIGHT,
+ EL_SP_GRAVITY_ON_PORT_UP,
+ EL_SP_GRAVITY_ON_PORT_DOWN,
+ EL_SP_GRAVITY_OFF_PORT_LEFT,
+ EL_SP_GRAVITY_OFF_PORT_RIGHT,
+ EL_SP_GRAVITY_OFF_PORT_UP,
+ EL_SP_GRAVITY_OFF_PORT_DOWN,
+
+ -1
+ };
+
+ static int ep_throwable[] =
+ {
+ -1
+ };
+
+ static int ep_can_explode[] =
+ {
+ // same elements as in 'ep_explodes_impact'
+ EL_BOMB,
+ EL_SP_DISK_ORANGE,
+ EL_DX_SUPABOMB,
+
+ // same elements as in 'ep_explodes_smashed'
+ EL_SATELLITE,
+ EL_PIG,
+ EL_DRAGON,
+ EL_MOLE,
+
+ // elements that can explode by explosion or by dragonfire
+ EL_DYNAMITE,
+ EL_DYNAMITE_ACTIVE,
+ EL_EM_DYNAMITE,
+ EL_EM_DYNAMITE_ACTIVE,
+ EL_DYNABOMB_PLAYER_1_ACTIVE,
+ EL_DYNABOMB_PLAYER_2_ACTIVE,
+ EL_DYNABOMB_PLAYER_3_ACTIVE,
+ EL_DYNABOMB_PLAYER_4_ACTIVE,
+ EL_DYNABOMB_INCREASE_NUMBER,
+ EL_DYNABOMB_INCREASE_SIZE,
+ EL_DYNABOMB_INCREASE_POWER,
+ EL_SP_DISK_RED_ACTIVE,
+ EL_BUG,
+ EL_PENGUIN,
+ EL_SP_DISK_RED,
+ EL_SP_DISK_YELLOW,
+ EL_SP_SNIKSNAK,
+ EL_SP_ELECTRON,
+
+ // elements that can explode only by explosion
+ EL_BLACK_ORB,
+
-1
};
- static int ep_can_be_crumbled[] =
+ static int ep_gravity_reachable[] =
{
EL_SAND,
- EL_LANDMINE,
+ EL_SP_BASE,
EL_TRAP,
- EL_TRAP_ACTIVE,
+ EL_INVISIBLE_SAND,
+ EL_INVISIBLE_SAND_ACTIVE,
+ EL_SP_PORT_LEFT,
+ EL_SP_PORT_RIGHT,
+ EL_SP_PORT_UP,
+ EL_SP_PORT_DOWN,
+ EL_SP_PORT_HORIZONTAL,
+ EL_SP_PORT_VERTICAL,
+ EL_SP_PORT_ANY,
+ EL_SP_GRAVITY_PORT_LEFT,
+ EL_SP_GRAVITY_PORT_RIGHT,
+ EL_SP_GRAVITY_PORT_UP,
+ EL_SP_GRAVITY_PORT_DOWN,
+ EL_SP_GRAVITY_ON_PORT_LEFT,
+ EL_SP_GRAVITY_ON_PORT_RIGHT,
+ EL_SP_GRAVITY_ON_PORT_UP,
+ EL_SP_GRAVITY_ON_PORT_DOWN,
+ EL_SP_GRAVITY_OFF_PORT_LEFT,
+ EL_SP_GRAVITY_OFF_PORT_RIGHT,
+ EL_SP_GRAVITY_OFF_PORT_UP,
+ EL_SP_GRAVITY_OFF_PORT_DOWN,
+ EL_EMC_GRASS,
+
+ -1
+ };
+
+ static int ep_empty_space[] =
+ {
+ EL_EMPTY_SPACE,
+ EL_EMPTY_SPACE_1,
+ EL_EMPTY_SPACE_2,
+ EL_EMPTY_SPACE_3,
+ EL_EMPTY_SPACE_4,
+ EL_EMPTY_SPACE_5,
+ EL_EMPTY_SPACE_6,
+ EL_EMPTY_SPACE_7,
+ EL_EMPTY_SPACE_8,
+ EL_EMPTY_SPACE_9,
+ EL_EMPTY_SPACE_10,
+ EL_EMPTY_SPACE_11,
+ EL_EMPTY_SPACE_12,
+ EL_EMPTY_SPACE_13,
+ EL_EMPTY_SPACE_14,
+ EL_EMPTY_SPACE_15,
+ EL_EMPTY_SPACE_16,
+
-1
};
EL_PLAYER_3,
EL_PLAYER_4,
EL_SP_MURPHY,
+ EL_SOKOBAN_FIELD_PLAYER,
+ EL_TRIGGER_PLAYER,
+
-1
};
EL_EMERALD_RED,
EL_EMERALD_PURPLE,
EL_DIAMOND,
+
-1
};
- static int ep_switchable[] =
+ static int ep_can_pass_dc_magic_wall[] =
{
- EL_ROBOT_WHEEL,
- EL_SP_TERMINAL,
- EL_CONVEYOR_BELT_1_SWITCH_LEFT,
- EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
- EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
+ EL_ROCK,
+ EL_BD_ROCK,
+ EL_EMERALD,
+ EL_BD_DIAMOND,
+ EL_EMERALD_YELLOW,
+ EL_EMERALD_RED,
+ EL_EMERALD_PURPLE,
+ EL_DIAMOND,
+ EL_PEARL,
+ EL_CRYSTAL,
+
+ -1
+ };
+
+ static int ep_switchable[] =
+ {
+ EL_ROBOT_WHEEL,
+ EL_SP_TERMINAL,
+ EL_CONVEYOR_BELT_1_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
EL_CONVEYOR_BELT_2_SWITCH_LEFT,
EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
EL_SWITCHGATE_SWITCH_UP,
EL_SWITCHGATE_SWITCH_DOWN,
+ EL_DC_SWITCHGATE_SWITCH_UP,
+ EL_DC_SWITCHGATE_SWITCH_DOWN,
EL_LIGHT_SWITCH,
EL_LIGHT_SWITCH_ACTIVE,
EL_TIMEGATE_SWITCH,
+ EL_DC_TIMEGATE_SWITCH,
EL_BALLOON_SWITCH_LEFT,
EL_BALLOON_SWITCH_RIGHT,
EL_BALLOON_SWITCH_UP,
EL_BALLOON_SWITCH_DOWN,
EL_BALLOON_SWITCH_ANY,
+ EL_BALLOON_SWITCH_NONE,
EL_LAMP,
EL_TIME_ORB_FULL,
+ EL_EMC_MAGIC_BALL_SWITCH,
+ EL_EMC_MAGIC_BALL_SWITCH_ACTIVE,
+
-1
};
EL_EXIT_OPEN,
EL_STEELWALL,
EL_PLAYER_1,
+ EL_PLAYER_2,
+ EL_PLAYER_3,
+ EL_PLAYER_4,
EL_BD_FIREFLY,
- EL_BD_FIREFLY_1,
- EL_BD_FIREFLY_2,
- EL_BD_FIREFLY_3,
- EL_BD_FIREFLY_4,
+ EL_BD_FIREFLY_LEFT,
+ EL_BD_FIREFLY_DOWN,
+ EL_BD_FIREFLY_RIGHT,
+ EL_BD_FIREFLY_UP,
EL_BD_BUTTERFLY,
- EL_BD_BUTTERFLY_1,
- EL_BD_BUTTERFLY_2,
- EL_BD_BUTTERFLY_3,
- EL_BD_BUTTERFLY_4,
+ EL_BD_BUTTERFLY_DOWN,
+ EL_BD_BUTTERFLY_LEFT,
+ EL_BD_BUTTERFLY_UP,
+ EL_BD_BUTTERFLY_RIGHT,
EL_BD_AMOEBA,
EL_CHAR_QUESTION,
+ EL_UNKNOWN,
+
-1
};
static int ep_sp_element[] =
{
+ // should always be valid
+ EL_EMPTY,
+
+ // standard classic Supaplex elements
EL_SP_EMPTY,
EL_SP_ZONK,
EL_SP_BASE,
EL_SP_HARDWARE_BASE_6,
EL_SP_CHIP_TOP,
EL_SP_CHIP_BOTTOM,
- /* additional elements that appeared in newer Supaplex levels */
+
+ // additional elements that appeared in newer Supaplex levels
EL_INVISIBLE_WALL,
- /* more than one murphy in a level results in an inactive clone */
+
+ // additional gravity port elements (not switching, but setting gravity)
+ EL_SP_GRAVITY_ON_PORT_LEFT,
+ EL_SP_GRAVITY_ON_PORT_RIGHT,
+ EL_SP_GRAVITY_ON_PORT_UP,
+ EL_SP_GRAVITY_ON_PORT_DOWN,
+ EL_SP_GRAVITY_OFF_PORT_LEFT,
+ EL_SP_GRAVITY_OFF_PORT_RIGHT,
+ EL_SP_GRAVITY_OFF_PORT_UP,
+ EL_SP_GRAVITY_OFF_PORT_DOWN,
+
+ // more than one Murphy in a level results in an inactive clone
EL_SP_MURPHY_CLONE,
- /* runtime elements*/
+
+ // runtime Supaplex elements
EL_SP_DISK_RED_ACTIVE,
EL_SP_TERMINAL_ACTIVE,
EL_SP_BUGGY_BASE_ACTIVATING,
EL_SP_BUGGY_BASE_ACTIVE,
+ EL_SP_EXIT_OPENING,
+ EL_SP_EXIT_CLOSING,
+
-1
};
EL_SOKOBAN_OBJECT,
EL_SOKOBAN_FIELD_EMPTY,
EL_SOKOBAN_FIELD_FULL,
+ EL_SOKOBAN_FIELD_PLAYER,
EL_PLAYER_1,
+ EL_PLAYER_2,
+ EL_PLAYER_3,
+ EL_PLAYER_4,
EL_INVISIBLE_STEELWALL,
+
-1
};
EL_EMERALD_RED,
EL_EMERALD_PURPLE,
EL_DIAMOND,
+
-1
};
EL_DIAMOND,
EL_PEARL,
EL_CRYSTAL,
+
-1
};
EL_DIAMOND,
EL_PEARL,
EL_CRYSTAL,
+
-1
};
EL_EMERALD_RED,
EL_EMERALD_PURPLE,
EL_DIAMOND,
+
-1
};
EL_GATE_2_GRAY,
EL_GATE_3_GRAY,
EL_GATE_4_GRAY,
+ EL_GATE_1_GRAY_ACTIVE,
+ EL_GATE_2_GRAY_ACTIVE,
+ EL_GATE_3_GRAY_ACTIVE,
+ EL_GATE_4_GRAY_ACTIVE,
EL_EM_GATE_1,
EL_EM_GATE_2,
EL_EM_GATE_3,
EL_EM_GATE_2_GRAY,
EL_EM_GATE_3_GRAY,
EL_EM_GATE_4_GRAY,
+ EL_EM_GATE_1_GRAY_ACTIVE,
+ EL_EM_GATE_2_GRAY_ACTIVE,
+ EL_EM_GATE_3_GRAY_ACTIVE,
+ EL_EM_GATE_4_GRAY_ACTIVE,
EL_EXIT_CLOSED,
EL_EXIT_OPENING,
EL_EXIT_OPEN,
EL_EXPANDABLE_WALL_VERTICAL,
EL_EXPANDABLE_WALL_ANY,
EL_EXPANDABLE_WALL_GROWING,
+ EL_BD_EXPANDABLE_WALL,
EL_BD_WALL,
EL_SP_CHIP_SINGLE,
EL_SP_CHIP_LEFT,
EL_EMC_WALL_6,
EL_EMC_WALL_7,
EL_EMC_WALL_8,
+
-1
};
EL_EXPANDABLE_WALL_HORIZONTAL,
EL_EXPANDABLE_WALL_VERTICAL,
EL_EXPANDABLE_WALL_ANY,
+ EL_BD_EXPANDABLE_WALL,
EL_BD_WALL,
EL_WALL_SLIPPERY,
EL_EXIT_CLOSED,
EL_WALL_PEARL,
EL_WALL_CRYSTAL,
- /* the following elements are a direct copy of "indestructible" elements,
- except "EL_ACID", which is "indestructible", but not "solid"! */
+ // the following elements are a direct copy of "indestructible" elements,
+ // except "EL_ACID", which is "indestructible", but not "solid"!
#if 0
EL_ACID,
#endif
EL_SIGN_STOP,
EL_SIGN_WHEELCHAIR,
EL_SIGN_PARKING,
- EL_SIGN_ONEWAY,
+ EL_SIGN_NO_ENTRY,
+ EL_SIGN_UNUSED_1,
+ EL_SIGN_GIVE_WAY,
+ EL_SIGN_ENTRY_FORBIDDEN,
+ EL_SIGN_EMERGENCY_EXIT,
+ EL_SIGN_YIN_YANG,
+ EL_SIGN_UNUSED_2,
+ EL_SIGN_SPERMS,
+ EL_SIGN_BULLET,
EL_SIGN_HEART,
- EL_SIGN_TRIANGLE,
- EL_SIGN_ROUND,
- EL_SIGN_EXIT,
- EL_SIGN_YINYANG,
- EL_SIGN_OTHER,
+ EL_SIGN_CROSS,
+ EL_SIGN_FRANKIE,
+ EL_STEEL_EXIT_CLOSED,
+ EL_STEEL_EXIT_OPEN,
+ EL_STEEL_EXIT_OPENING,
+ EL_STEEL_EXIT_CLOSING,
+ EL_EM_STEEL_EXIT_CLOSED,
+ EL_EM_STEEL_EXIT_OPEN,
+ EL_EM_STEEL_EXIT_OPENING,
+ EL_EM_STEEL_EXIT_CLOSING,
+ EL_DC_STEELWALL_1_LEFT,
+ EL_DC_STEELWALL_1_RIGHT,
+ EL_DC_STEELWALL_1_TOP,
+ EL_DC_STEELWALL_1_BOTTOM,
+ EL_DC_STEELWALL_1_HORIZONTAL,
+ EL_DC_STEELWALL_1_VERTICAL,
+ EL_DC_STEELWALL_1_TOPLEFT,
+ EL_DC_STEELWALL_1_TOPRIGHT,
+ EL_DC_STEELWALL_1_BOTTOMLEFT,
+ EL_DC_STEELWALL_1_BOTTOMRIGHT,
+ EL_DC_STEELWALL_1_TOPLEFT_2,
+ EL_DC_STEELWALL_1_TOPRIGHT_2,
+ EL_DC_STEELWALL_1_BOTTOMLEFT_2,
+ EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
+ EL_DC_STEELWALL_2_LEFT,
+ EL_DC_STEELWALL_2_RIGHT,
+ EL_DC_STEELWALL_2_TOP,
+ EL_DC_STEELWALL_2_BOTTOM,
+ EL_DC_STEELWALL_2_HORIZONTAL,
+ EL_DC_STEELWALL_2_VERTICAL,
+ EL_DC_STEELWALL_2_MIDDLE,
+ EL_DC_STEELWALL_2_SINGLE,
EL_STEELWALL_SLIPPERY,
EL_EMC_STEELWALL_1,
EL_EMC_STEELWALL_2,
EL_GATE_2_GRAY,
EL_GATE_3_GRAY,
EL_GATE_4_GRAY,
+ EL_GATE_1_GRAY_ACTIVE,
+ EL_GATE_2_GRAY_ACTIVE,
+ EL_GATE_3_GRAY_ACTIVE,
+ EL_GATE_4_GRAY_ACTIVE,
EL_EM_GATE_1,
EL_EM_GATE_2,
EL_EM_GATE_3,
EL_EM_GATE_2_GRAY,
EL_EM_GATE_3_GRAY,
EL_EM_GATE_4_GRAY,
+ EL_EM_GATE_1_GRAY_ACTIVE,
+ EL_EM_GATE_2_GRAY_ACTIVE,
+ EL_EM_GATE_3_GRAY_ACTIVE,
+ EL_EM_GATE_4_GRAY_ACTIVE,
+ EL_EMC_GATE_5,
+ EL_EMC_GATE_6,
+ EL_EMC_GATE_7,
+ EL_EMC_GATE_8,
+ EL_EMC_GATE_5_GRAY,
+ EL_EMC_GATE_6_GRAY,
+ EL_EMC_GATE_7_GRAY,
+ EL_EMC_GATE_8_GRAY,
+ EL_EMC_GATE_5_GRAY_ACTIVE,
+ EL_EMC_GATE_6_GRAY_ACTIVE,
+ EL_EMC_GATE_7_GRAY_ACTIVE,
+ EL_EMC_GATE_8_GRAY_ACTIVE,
+ EL_DC_GATE_WHITE,
+ EL_DC_GATE_WHITE_GRAY,
+ EL_DC_GATE_WHITE_GRAY_ACTIVE,
+ EL_DC_GATE_FAKE_GRAY,
EL_SWITCHGATE_OPEN,
EL_SWITCHGATE_OPENING,
EL_SWITCHGATE_CLOSED,
EL_SWITCHGATE_CLOSING,
+ EL_DC_SWITCHGATE_SWITCH_UP,
+ EL_DC_SWITCHGATE_SWITCH_DOWN,
EL_TIMEGATE_OPEN,
EL_TIMEGATE_OPENING,
EL_TIMEGATE_CLOSED,
EL_TIMEGATE_CLOSING,
+ EL_DC_TIMEGATE_SWITCH,
+ EL_DC_TIMEGATE_SWITCH_ACTIVE,
EL_TUBE_ANY,
EL_TUBE_VERTICAL,
EL_TUBE_HORIZONTAL,
EL_TUBE_LEFT_DOWN,
EL_TUBE_RIGHT_UP,
EL_TUBE_RIGHT_DOWN,
+ EL_EXPANDABLE_STEELWALL_HORIZONTAL,
+ EL_EXPANDABLE_STEELWALL_VERTICAL,
+ EL_EXPANDABLE_STEELWALL_ANY,
+
-1
};
EL_PACMAN,
EL_SP_SNIKSNAK,
EL_SP_ELECTRON,
+
-1
};
EL_CONVEYOR_BELT_4_LEFT,
EL_CONVEYOR_BELT_4_MIDDLE,
EL_CONVEYOR_BELT_4_RIGHT,
+
-1
};
EL_CONVEYOR_BELT_4_LEFT_ACTIVE,
EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE,
EL_CONVEYOR_BELT_4_RIGHT_ACTIVE,
+
-1
};
EL_CONVEYOR_BELT_4_SWITCH_LEFT,
EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
+
-1
};
EL_TUBE_VERTICAL_LEFT,
EL_TUBE_VERTICAL_RIGHT,
EL_TUBE_ANY,
+
+ -1
+ };
+
+ static int ep_acid_pool[] =
+ {
+ EL_ACID_POOL_TOPLEFT,
+ EL_ACID_POOL_TOPRIGHT,
+ EL_ACID_POOL_BOTTOMLEFT,
+ EL_ACID_POOL_BOTTOM,
+ EL_ACID_POOL_BOTTOMRIGHT,
+
-1
};
EL_GATE_2_GRAY,
EL_GATE_3_GRAY,
EL_GATE_4_GRAY,
+ EL_GATE_1_GRAY_ACTIVE,
+ EL_GATE_2_GRAY_ACTIVE,
+ EL_GATE_3_GRAY_ACTIVE,
+ EL_GATE_4_GRAY_ACTIVE,
EL_EM_GATE_1,
EL_EM_GATE_2,
EL_EM_GATE_3,
EL_EM_GATE_2_GRAY,
EL_EM_GATE_3_GRAY,
EL_EM_GATE_4_GRAY,
+ EL_EM_GATE_1_GRAY_ACTIVE,
+ EL_EM_GATE_2_GRAY_ACTIVE,
+ EL_EM_GATE_3_GRAY_ACTIVE,
+ EL_EM_GATE_4_GRAY_ACTIVE,
+ EL_EMC_GATE_5,
+ EL_EMC_GATE_6,
+ EL_EMC_GATE_7,
+ EL_EMC_GATE_8,
+ EL_EMC_GATE_5_GRAY,
+ EL_EMC_GATE_6_GRAY,
+ EL_EMC_GATE_7_GRAY,
+ EL_EMC_GATE_8_GRAY,
+ EL_EMC_GATE_5_GRAY_ACTIVE,
+ EL_EMC_GATE_6_GRAY_ACTIVE,
+ EL_EMC_GATE_7_GRAY_ACTIVE,
+ EL_EMC_GATE_8_GRAY_ACTIVE,
+ EL_DC_GATE_WHITE,
+ EL_DC_GATE_WHITE_GRAY,
+ EL_DC_GATE_WHITE_GRAY_ACTIVE,
+
-1
};
EL_AMOEBA_DRY,
EL_AMOEBA_FULL,
EL_BD_AMOEBA,
+ EL_EMC_DRIPPER,
+
-1
};
EL_AMOEBA_DRY,
EL_AMOEBA_FULL,
EL_BD_AMOEBA,
+ EL_EMC_DRIPPER,
+
-1
};
- static int ep_has_content[] =
+ static int ep_has_editor_content[] =
{
+ EL_PLAYER_1,
+ EL_PLAYER_2,
+ EL_PLAYER_3,
+ EL_PLAYER_4,
+ EL_SOKOBAN_FIELD_PLAYER,
+ EL_SP_MURPHY,
EL_YAMYAM,
+ EL_YAMYAM_LEFT,
+ EL_YAMYAM_RIGHT,
+ EL_YAMYAM_UP,
+ EL_YAMYAM_DOWN,
EL_AMOEBA_WET,
EL_AMOEBA_DRY,
EL_AMOEBA_FULL,
EL_BD_AMOEBA,
+ EL_BDX_AMOEBA_1,
+ EL_BDX_AMOEBA_2,
+ EL_BDX_SLIME,
+ EL_BDX_ACID,
+ EL_BDX_BITER,
+ EL_BDX_BITER_RIGHT,
+ EL_BDX_BITER_UP,
+ EL_BDX_BITER_LEFT,
+ EL_BDX_BITER_DOWN,
+ EL_BDX_BUBBLE,
+ EL_BDX_NUT,
+ EL_EMC_MAGIC_BALL,
+ EL_EMC_ANDROID,
+ EL_MM_GRAY_BALL,
+
+ -1
+ };
+
+ static int ep_can_turn_each_move[] =
+ {
+ // !!! do something with this one !!!
+ -1
+ };
+
+ static int ep_can_grow[] =
+ {
+ EL_BD_AMOEBA,
+ EL_AMOEBA_DROP,
+ EL_AMOEBA_WET,
+ EL_AMOEBA_DRY,
+ EL_AMOEBA_FULL,
+ EL_GAME_OF_LIFE,
+ EL_BIOMAZE,
+ EL_EMC_DRIPPER,
+
-1
};
static int ep_active_bomb[] =
{
EL_DYNAMITE_ACTIVE,
+ EL_EM_DYNAMITE_ACTIVE,
EL_DYNABOMB_PLAYER_1_ACTIVE,
EL_DYNABOMB_PLAYER_2_ACTIVE,
EL_DYNABOMB_PLAYER_3_ACTIVE,
EL_DYNABOMB_PLAYER_4_ACTIVE,
EL_SP_DISK_RED_ACTIVE,
+
-1
};
static int ep_inactive[] =
{
EL_EMPTY,
+ EL_EMPTY_SPACE_1,
+ EL_EMPTY_SPACE_2,
+ EL_EMPTY_SPACE_3,
+ EL_EMPTY_SPACE_4,
+ EL_EMPTY_SPACE_5,
+ EL_EMPTY_SPACE_6,
+ EL_EMPTY_SPACE_7,
+ EL_EMPTY_SPACE_8,
+ EL_EMPTY_SPACE_9,
+ EL_EMPTY_SPACE_10,
+ EL_EMPTY_SPACE_11,
+ EL_EMPTY_SPACE_12,
+ EL_EMPTY_SPACE_13,
+ EL_EMPTY_SPACE_14,
+ EL_EMPTY_SPACE_15,
+ EL_EMPTY_SPACE_16,
EL_SAND,
EL_WALL,
EL_BD_WALL,
EL_STEELWALL,
EL_AMOEBA_DEAD,
EL_QUICKSAND_EMPTY,
+ EL_QUICKSAND_FAST_EMPTY,
EL_STONEBLOCK,
EL_ROBOT_WHEEL,
EL_KEY_1,
EL_EM_KEY_2,
EL_EM_KEY_3,
EL_EM_KEY_4,
+ EL_EMC_KEY_5,
+ EL_EMC_KEY_6,
+ EL_EMC_KEY_7,
+ EL_EMC_KEY_8,
EL_GATE_1,
EL_GATE_2,
EL_GATE_3,
EL_GATE_2_GRAY,
EL_GATE_3_GRAY,
EL_GATE_4_GRAY,
+ EL_GATE_1_GRAY_ACTIVE,
+ EL_GATE_2_GRAY_ACTIVE,
+ EL_GATE_3_GRAY_ACTIVE,
+ EL_GATE_4_GRAY_ACTIVE,
EL_EM_GATE_1,
EL_EM_GATE_2,
EL_EM_GATE_3,
EL_EM_GATE_2_GRAY,
EL_EM_GATE_3_GRAY,
EL_EM_GATE_4_GRAY,
+ EL_EM_GATE_1_GRAY_ACTIVE,
+ EL_EM_GATE_2_GRAY_ACTIVE,
+ EL_EM_GATE_3_GRAY_ACTIVE,
+ EL_EM_GATE_4_GRAY_ACTIVE,
+ EL_EMC_GATE_5,
+ EL_EMC_GATE_6,
+ EL_EMC_GATE_7,
+ EL_EMC_GATE_8,
+ EL_EMC_GATE_5_GRAY,
+ EL_EMC_GATE_6_GRAY,
+ EL_EMC_GATE_7_GRAY,
+ EL_EMC_GATE_8_GRAY,
+ EL_EMC_GATE_5_GRAY_ACTIVE,
+ EL_EMC_GATE_6_GRAY_ACTIVE,
+ EL_EMC_GATE_7_GRAY_ACTIVE,
+ EL_EMC_GATE_8_GRAY_ACTIVE,
+ EL_DC_GATE_WHITE,
+ EL_DC_GATE_WHITE_GRAY,
+ EL_DC_GATE_WHITE_GRAY_ACTIVE,
+ EL_DC_GATE_FAKE_GRAY,
EL_DYNAMITE,
+ EL_EM_DYNAMITE,
EL_INVISIBLE_STEELWALL,
EL_INVISIBLE_WALL,
EL_INVISIBLE_SAND,
EL_MAGIC_WALL_DEAD,
EL_BD_MAGIC_WALL,
EL_BD_MAGIC_WALL_DEAD,
+ EL_DC_MAGIC_WALL,
+ EL_DC_MAGIC_WALL_DEAD,
EL_AMOEBA_TO_DIAMOND,
EL_BLOCKED,
EL_SP_EMPTY,
EL_SP_HARDWARE_BASE_4,
EL_SP_HARDWARE_BASE_5,
EL_SP_HARDWARE_BASE_6,
+ EL_SP_GRAVITY_ON_PORT_LEFT,
+ EL_SP_GRAVITY_ON_PORT_RIGHT,
+ EL_SP_GRAVITY_ON_PORT_UP,
+ EL_SP_GRAVITY_ON_PORT_DOWN,
+ EL_SP_GRAVITY_OFF_PORT_LEFT,
+ EL_SP_GRAVITY_OFF_PORT_RIGHT,
+ EL_SP_GRAVITY_OFF_PORT_UP,
+ EL_SP_GRAVITY_OFF_PORT_DOWN,
EL_CONVEYOR_BELT_1_SWITCH_LEFT,
EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
EL_SIGN_STOP,
EL_SIGN_WHEELCHAIR,
EL_SIGN_PARKING,
- EL_SIGN_ONEWAY,
+ EL_SIGN_NO_ENTRY,
+ EL_SIGN_UNUSED_1,
+ EL_SIGN_GIVE_WAY,
+ EL_SIGN_ENTRY_FORBIDDEN,
+ EL_SIGN_EMERGENCY_EXIT,
+ EL_SIGN_YIN_YANG,
+ EL_SIGN_UNUSED_2,
+ EL_SIGN_SPERMS,
+ EL_SIGN_BULLET,
EL_SIGN_HEART,
- EL_SIGN_TRIANGLE,
- EL_SIGN_ROUND,
- EL_SIGN_EXIT,
- EL_SIGN_YINYANG,
- EL_SIGN_OTHER,
+ EL_SIGN_CROSS,
+ EL_SIGN_FRANKIE,
+ EL_DC_STEELWALL_1_LEFT,
+ EL_DC_STEELWALL_1_RIGHT,
+ EL_DC_STEELWALL_1_TOP,
+ EL_DC_STEELWALL_1_BOTTOM,
+ EL_DC_STEELWALL_1_HORIZONTAL,
+ EL_DC_STEELWALL_1_VERTICAL,
+ EL_DC_STEELWALL_1_TOPLEFT,
+ EL_DC_STEELWALL_1_TOPRIGHT,
+ EL_DC_STEELWALL_1_BOTTOMLEFT,
+ EL_DC_STEELWALL_1_BOTTOMRIGHT,
+ EL_DC_STEELWALL_1_TOPLEFT_2,
+ EL_DC_STEELWALL_1_TOPRIGHT_2,
+ EL_DC_STEELWALL_1_BOTTOMLEFT_2,
+ EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
+ EL_DC_STEELWALL_2_LEFT,
+ EL_DC_STEELWALL_2_RIGHT,
+ EL_DC_STEELWALL_2_TOP,
+ EL_DC_STEELWALL_2_BOTTOM,
+ EL_DC_STEELWALL_2_HORIZONTAL,
+ EL_DC_STEELWALL_2_VERTICAL,
+ EL_DC_STEELWALL_2_MIDDLE,
+ EL_DC_STEELWALL_2_SINGLE,
EL_STEELWALL_SLIPPERY,
EL_EMC_STEELWALL_1,
EL_EMC_STEELWALL_2,
EL_EMC_STEELWALL_3,
EL_EMC_STEELWALL_4,
+ EL_EMC_WALL_SLIPPERY_1,
+ EL_EMC_WALL_SLIPPERY_2,
+ EL_EMC_WALL_SLIPPERY_3,
+ EL_EMC_WALL_SLIPPERY_4,
EL_EMC_WALL_1,
EL_EMC_WALL_2,
EL_EMC_WALL_3,
EL_EMC_WALL_6,
EL_EMC_WALL_7,
EL_EMC_WALL_8,
+ EL_EMC_WALL_9,
+ EL_EMC_WALL_10,
+ EL_EMC_WALL_11,
+ EL_EMC_WALL_12,
+ EL_EMC_WALL_13,
+ EL_EMC_WALL_14,
+ EL_EMC_WALL_15,
+ EL_EMC_WALL_16,
+
+ -1
+ };
+
+ static int ep_em_slippery_wall[] =
+ {
+ -1
+ };
+
+ static int ep_gfx_crumbled[] =
+ {
+ EL_SAND,
+ EL_LANDMINE,
+ EL_DC_LANDMINE,
+ EL_TRAP,
+ EL_TRAP_ACTIVE,
+
+ -1
+ };
+
+ static int ep_editor_cascade_active[] =
+ {
+ EL_INTERNAL_CASCADE_BD_ACTIVE,
+ EL_INTERNAL_CASCADE_BDX_ACTIVE,
+ EL_INTERNAL_CASCADE_BDX_EFFECTS_ACTIVE,
+ EL_INTERNAL_CASCADE_EM_ACTIVE,
+ EL_INTERNAL_CASCADE_EMC_ACTIVE,
+ EL_INTERNAL_CASCADE_RND_ACTIVE,
+ EL_INTERNAL_CASCADE_SB_ACTIVE,
+ EL_INTERNAL_CASCADE_SP_ACTIVE,
+ EL_INTERNAL_CASCADE_DC_ACTIVE,
+ EL_INTERNAL_CASCADE_DX_ACTIVE,
+ EL_INTERNAL_CASCADE_MM_ACTIVE,
+ EL_INTERNAL_CASCADE_DF_ACTIVE,
+ EL_INTERNAL_CASCADE_CHARS_ACTIVE,
+ EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE,
+ EL_INTERNAL_CASCADE_CE_ACTIVE,
+ EL_INTERNAL_CASCADE_GE_ACTIVE,
+ EL_INTERNAL_CASCADE_ES_ACTIVE,
+ EL_INTERNAL_CASCADE_REF_ACTIVE,
+ EL_INTERNAL_CASCADE_USER_ACTIVE,
+ EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE,
+
+ -1
+ };
+
+ static int ep_editor_cascade_inactive[] =
+ {
+ EL_INTERNAL_CASCADE_BD,
+ EL_INTERNAL_CASCADE_BDX,
+ EL_INTERNAL_CASCADE_BDX_EFFECTS,
+ EL_INTERNAL_CASCADE_EM,
+ EL_INTERNAL_CASCADE_EMC,
+ EL_INTERNAL_CASCADE_RND,
+ EL_INTERNAL_CASCADE_SB,
+ EL_INTERNAL_CASCADE_SP,
+ EL_INTERNAL_CASCADE_DC,
+ EL_INTERNAL_CASCADE_DX,
+ EL_INTERNAL_CASCADE_MM,
+ EL_INTERNAL_CASCADE_DF,
+ EL_INTERNAL_CASCADE_CHARS,
+ EL_INTERNAL_CASCADE_STEEL_CHARS,
+ EL_INTERNAL_CASCADE_CE,
+ EL_INTERNAL_CASCADE_GE,
+ EL_INTERNAL_CASCADE_ES,
+ EL_INTERNAL_CASCADE_REF,
+ EL_INTERNAL_CASCADE_USER,
+ EL_INTERNAL_CASCADE_DYNAMIC,
+
+ -1
+ };
+
+ static int ep_obsolete[] =
+ {
+ EL_PLAYER_OBSOLETE,
+ EL_KEY_OBSOLETE,
+ EL_EM_KEY_1_FILE_OBSOLETE,
+ EL_EM_KEY_2_FILE_OBSOLETE,
+ EL_EM_KEY_3_FILE_OBSOLETE,
+ EL_EM_KEY_4_FILE_OBSOLETE,
+ EL_ENVELOPE_OBSOLETE,
+
-1
};
int property;
} element_properties[] =
{
- { ep_diggable, EP_DIGGABLE },
- { ep_collectible_only, EP_COLLECTIBLE_ONLY },
- { ep_dont_run_into, EP_DONT_RUN_INTO },
- { ep_dont_collide_with, EP_DONT_COLLIDE_WITH },
- { ep_dont_touch, EP_DONT_TOUCH },
- { ep_indestructible, EP_INDESTRUCTIBLE },
- { ep_slippery, EP_SLIPPERY },
- { ep_can_change, EP_CAN_CHANGE },
- { ep_can_move, EP_CAN_MOVE },
- { ep_can_fall, EP_CAN_FALL },
- { ep_can_smash_player, EP_CAN_SMASH_PLAYER },
- { ep_can_smash_enemies, EP_CAN_SMASH_ENEMIES },
- { ep_can_smash_everything, EP_CAN_SMASH_EVERYTHING },
- { ep_can_explode_by_fire, EP_CAN_EXPLODE_BY_FIRE },
- { ep_can_explode_smashed, EP_CAN_EXPLODE_SMASHED },
- { ep_can_explode_impact, EP_CAN_EXPLODE_IMPACT },
- { ep_walkable_over, EP_WALKABLE_OVER },
- { ep_walkable_inside, EP_WALKABLE_INSIDE },
- { ep_walkable_under, EP_WALKABLE_UNDER },
- { ep_passable_over, EP_PASSABLE_OVER },
- { ep_passable_inside, EP_PASSABLE_INSIDE },
- { ep_passable_under, EP_PASSABLE_UNDER },
- { ep_pushable, EP_PUSHABLE },
-
- { ep_can_be_crumbled, EP_CAN_BE_CRUMBLED },
-
- { ep_player, EP_PLAYER },
- { ep_can_pass_magic_wall, EP_CAN_PASS_MAGIC_WALL },
- { ep_switchable, EP_SWITCHABLE },
- { ep_bd_element, EP_BD_ELEMENT },
- { ep_sp_element, EP_SP_ELEMENT },
- { ep_sb_element, EP_SB_ELEMENT },
- { ep_gem, EP_GEM },
- { ep_food_dark_yamyam, EP_FOOD_DARK_YAMYAM },
- { ep_food_penguin, EP_FOOD_PENGUIN },
- { ep_food_pig, EP_FOOD_PIG },
- { ep_historic_wall, EP_HISTORIC_WALL },
- { ep_historic_solid, EP_HISTORIC_SOLID },
- { ep_classic_enemy, EP_CLASSIC_ENEMY },
- { ep_belt, EP_BELT },
- { ep_belt_active, EP_BELT_ACTIVE },
- { ep_belt_switch, EP_BELT_SWITCH },
- { ep_tube, EP_TUBE },
- { ep_keygate, EP_KEYGATE },
- { ep_amoeboid, EP_AMOEBOID },
- { ep_amoebalive, EP_AMOEBALIVE },
- { ep_has_content, EP_HAS_CONTENT },
- { ep_active_bomb, EP_ACTIVE_BOMB },
- { ep_inactive, EP_INACTIVE },
-
- { NULL, -1 }
- };
-
- static int copy_properties[][5] =
- {
- {
- EL_BUG,
- EL_BUG_LEFT, EL_BUG_RIGHT,
- EL_BUG_UP, EL_BUG_DOWN
- },
- {
- EL_SPACESHIP,
- EL_SPACESHIP_LEFT, EL_SPACESHIP_RIGHT,
- EL_SPACESHIP_UP, EL_SPACESHIP_DOWN
- },
- {
- EL_BD_BUTTERFLY,
- EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_RIGHT,
- EL_BD_BUTTERFLY_UP, EL_BD_BUTTERFLY_DOWN
- },
- {
- EL_BD_FIREFLY,
- EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_RIGHT,
- EL_BD_FIREFLY_UP, EL_BD_FIREFLY_DOWN
- },
- {
- EL_PACMAN,
- EL_PACMAN_LEFT, EL_PACMAN_RIGHT,
- EL_PACMAN_UP, EL_PACMAN_DOWN
- },
- {
- -1,
- -1, -1, -1, -1
- }
+ { ep_diggable, EP_DIGGABLE },
+ { ep_collectible_only, EP_COLLECTIBLE_ONLY },
+ { ep_dont_run_into, EP_DONT_RUN_INTO },
+ { ep_dont_collide_with, EP_DONT_COLLIDE_WITH },
+ { ep_dont_touch, EP_DONT_TOUCH },
+ { ep_indestructible, EP_INDESTRUCTIBLE },
+ { ep_slippery, EP_SLIPPERY },
+ { ep_can_change, EP_CAN_CHANGE },
+ { ep_can_move, EP_CAN_MOVE },
+ { ep_can_fall, EP_CAN_FALL },
+ { ep_can_smash_player, EP_CAN_SMASH_PLAYER },
+ { ep_can_smash_enemies, EP_CAN_SMASH_ENEMIES },
+ { ep_can_smash_everything, EP_CAN_SMASH_EVERYTHING },
+ { ep_explodes_by_fire, EP_EXPLODES_BY_FIRE },
+ { ep_explodes_smashed, EP_EXPLODES_SMASHED },
+ { ep_explodes_impact, EP_EXPLODES_IMPACT },
+ { ep_walkable_over, EP_WALKABLE_OVER },
+ { ep_walkable_inside, EP_WALKABLE_INSIDE },
+ { ep_walkable_under, EP_WALKABLE_UNDER },
+ { ep_passable_over, EP_PASSABLE_OVER },
+ { ep_passable_inside, EP_PASSABLE_INSIDE },
+ { ep_passable_under, EP_PASSABLE_UNDER },
+ { ep_droppable, EP_DROPPABLE },
+ { ep_explodes_1x1_old, EP_EXPLODES_1X1_OLD },
+ { ep_pushable, EP_PUSHABLE },
+ { ep_explodes_cross_old, EP_EXPLODES_CROSS_OLD },
+ { ep_protected, EP_PROTECTED },
+ { ep_throwable, EP_THROWABLE },
+ { ep_can_explode, EP_CAN_EXPLODE },
+ { ep_gravity_reachable, EP_GRAVITY_REACHABLE },
+
+ { ep_empty_space, EP_EMPTY_SPACE },
+ { ep_player, EP_PLAYER },
+ { ep_can_pass_magic_wall, EP_CAN_PASS_MAGIC_WALL },
+ { ep_can_pass_dc_magic_wall, EP_CAN_PASS_DC_MAGIC_WALL },
+ { ep_switchable, EP_SWITCHABLE },
+ { ep_bd_element, EP_BD_ELEMENT },
+ { ep_sp_element, EP_SP_ELEMENT },
+ { ep_sb_element, EP_SB_ELEMENT },
+ { ep_gem, EP_GEM },
+ { ep_food_dark_yamyam, EP_FOOD_DARK_YAMYAM },
+ { ep_food_penguin, EP_FOOD_PENGUIN },
+ { ep_food_pig, EP_FOOD_PIG },
+ { ep_historic_wall, EP_HISTORIC_WALL },
+ { ep_historic_solid, EP_HISTORIC_SOLID },
+ { ep_classic_enemy, EP_CLASSIC_ENEMY },
+ { ep_belt, EP_BELT },
+ { ep_belt_active, EP_BELT_ACTIVE },
+ { ep_belt_switch, EP_BELT_SWITCH },
+ { ep_tube, EP_TUBE },
+ { ep_acid_pool, EP_ACID_POOL },
+ { ep_keygate, EP_KEYGATE },
+ { ep_amoeboid, EP_AMOEBOID },
+ { ep_amoebalive, EP_AMOEBALIVE },
+ { ep_has_editor_content, EP_HAS_EDITOR_CONTENT },
+ { ep_can_turn_each_move, EP_CAN_TURN_EACH_MOVE },
+ { ep_can_grow, EP_CAN_GROW },
+ { ep_active_bomb, EP_ACTIVE_BOMB },
+ { ep_inactive, EP_INACTIVE },
+
+ { ep_em_slippery_wall, EP_EM_SLIPPERY_WALL },
+
+ { ep_gfx_crumbled, EP_GFX_CRUMBLED },
+
+ { ep_editor_cascade_active, EP_EDITOR_CASCADE_ACTIVE },
+ { ep_editor_cascade_inactive, EP_EDITOR_CASCADE_INACTIVE },
+
+ { ep_obsolete, EP_OBSOLETE },
+
+ { NULL, -1 }
};
int i, j, k;
- /* always start with reliable default values (element has no properties) */
- for (i=0; i < MAX_NUM_ELEMENTS; i++)
- for (j=0; j < NUM_ELEMENT_PROPERTIES; j++)
- SET_PROPERTY(i, j, FALSE);
-
- /* set all base element properties from above array definitions */
- for (i=0; element_properties[i].elements != NULL; i++)
- for (j=0; (element_properties[i].elements)[j] != -1; j++)
+ // always start with reliable default values (element has no properties)
+ // (but never initialize clipboard elements after the very first time)
+ // (to be able to use clipboard elements between several levels)
+ for (i = 0; i < MAX_NUM_ELEMENTS; i++)
+ if (!IS_CLIPBOARD_ELEMENT(i) || !clipboard_elements_initialized)
+ for (j = 0; j < NUM_ELEMENT_PROPERTIES; j++)
+ SET_PROPERTY(i, j, FALSE);
+
+ // set all base element properties from above array definitions
+ for (i = 0; element_properties[i].elements != NULL; i++)
+ for (j = 0; (element_properties[i].elements)[j] != -1; j++)
SET_PROPERTY((element_properties[i].elements)[j],
element_properties[i].property, TRUE);
- /* copy properties to some elements that are only stored in level file */
- for (i=0; i < NUM_ELEMENT_PROPERTIES; i++)
- for (j=0; copy_properties[j][0] != -1; j++)
+ // copy properties to some elements that are only stored in level file
+ for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
+ for (j = 0; copy_properties[j][0] != -1; j++)
if (HAS_PROPERTY(copy_properties[j][0], i))
- for (k=1; k<=4; k++)
+ for (k = 1; k <= 4; k++)
SET_PROPERTY(copy_properties[j][k], i, TRUE);
+
+ // set static element properties that are not listed in array definitions
+ for (i = EL_STEEL_CHAR_START; i <= EL_STEEL_CHAR_END; i++)
+ SET_PROPERTY(i, EP_INDESTRUCTIBLE, TRUE);
+
+ clipboard_elements_initialized = TRUE;
}
void InitElementPropertiesEngine(int engine_version)
{
-#if 0
- static int active_properties[] =
- {
- EP_AMOEBALIVE,
- EP_AMOEBOID,
- EP_PFORTE,
- EP_DONT_COLLIDE_WITH,
- EP_MAUER,
- EP_CAN_FALL,
- EP_CAN_SMASH,
- EP_CAN_PASS_MAGIC_WALL,
- EP_CAN_MOVE,
- EP_DONT_TOUCH,
- EP_DONT_RUN_INTO,
- EP_GEM,
- EP_CAN_EXPLODE_BY_FIRE,
- EP_PUSHABLE,
- EP_PLAYER,
- EP_HAS_CONTENT,
- EP_DIGGABLE,
- EP_PASSABLE_INSIDE,
- EP_OVER_PLAYER,
- EP_ACTIVE_BOMB,
-
- EP_BELT,
- EP_BELT_ACTIVE,
- EP_BELT_SWITCH,
- EP_WALKABLE_UNDER,
- EP_EM_SLIPPERY_WALL,
- EP_CAN_BE_CRUMBLED,
- };
-#endif
-
static int no_wall_properties[] =
{
EP_DIGGABLE,
EP_CAN_SMASH_EVERYTHING,
EP_PUSHABLE,
- EP_CAN_BE_CRUMBLED,
-
EP_PLAYER,
EP_GEM,
EP_FOOD_DARK_YAMYAM,
EP_ACTIVE_BOMB,
EP_ACCESSIBLE,
+
-1
};
int i, j;
-#if 0
- InitElementPropertiesStatic();
-#endif
+ /* important: after initialization in InitElementPropertiesStatic(), the
+ elements are not again initialized to a default value; therefore all
+ changes have to make sure that they leave the element with a defined
+ property (which means that conditional property changes must be set to
+ a reliable default value before) */
+
+ // resolve group elements
+ for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
+ ResolveGroupElement(EL_GROUP_START + i);
- /* set all special, combined or engine dependent element properties */
- for (i=0; i < MAX_NUM_ELEMENTS; i++)
+ // set all special, combined or engine dependent element properties
+ for (i = 0; i < MAX_NUM_ELEMENTS; i++)
{
-#if 0
- for (j=EP_ACCESSIBLE_OVER; j < NUM_ELEMENT_PROPERTIES; j++)
- SET_PROPERTY(i, j, FALSE);
-#endif
+ // do not change (already initialized) clipboard elements here
+ if (IS_CLIPBOARD_ELEMENT(i))
+ continue;
- /* ---------- INACTIVE ------------------------------------------------- */
- if (i >= EL_CHAR_START && i <= EL_CHAR_END)
- SET_PROPERTY(i, EP_INACTIVE, TRUE);
+ // ---------- INACTIVE ----------------------------------------------------
+ SET_PROPERTY(i, EP_INACTIVE, ((i >= EL_CHAR_START &&
+ i <= EL_CHAR_END) ||
+ (i >= EL_STEEL_CHAR_START &&
+ i <= EL_STEEL_CHAR_END)));
- /* ---------- WALKABLE, PASSABLE, ACCESSIBLE --------------------------- */
+ // ---------- WALKABLE, PASSABLE, ACCESSIBLE ------------------------------
SET_PROPERTY(i, EP_WALKABLE, (IS_WALKABLE_OVER(i) ||
IS_WALKABLE_INSIDE(i) ||
IS_WALKABLE_UNDER(i)));
SET_PROPERTY(i, EP_ACCESSIBLE, (IS_WALKABLE(i) ||
IS_PASSABLE(i)));
- /* ---------- COLLECTIBLE ---------------------------------------------- */
+ // ---------- COLLECTIBLE -------------------------------------------------
SET_PROPERTY(i, EP_COLLECTIBLE, (IS_COLLECTIBLE_ONLY(i) ||
- IS_DROPPABLE(i)));
+ IS_DROPPABLE(i) ||
+ IS_THROWABLE(i)));
- /* ---------- SNAPPABLE ------------------------------------------------ */
+ // ---------- SNAPPABLE ---------------------------------------------------
SET_PROPERTY(i, EP_SNAPPABLE, (IS_DIGGABLE(i) ||
IS_COLLECTIBLE(i) ||
IS_SWITCHABLE(i) ||
i == EL_BD_ROCK));
- /* ---------- WALL ----------------------------------------------------- */
- SET_PROPERTY(i, EP_WALL, TRUE); /* default: element is wall */
+ // ---------- WALL --------------------------------------------------------
+ SET_PROPERTY(i, EP_WALL, TRUE); // default: element is wall
- for (j=0; no_wall_properties[j] != -1; j++)
+ for (j = 0; no_wall_properties[j] != -1; j++)
if (HAS_PROPERTY(i, no_wall_properties[j]) ||
i >= EL_FIRST_RUNTIME_UNREAL)
SET_PROPERTY(i, EP_WALL, FALSE);
if (IS_HISTORIC_WALL(i))
SET_PROPERTY(i, EP_WALL, TRUE);
- /* ---------- SOLID_FOR_PUSHING ---------------------------------------- */
- if (engine_version < VERSION_IDENT(2,2,0))
+ // ---------- SOLID_FOR_PUSHING -------------------------------------------
+ if (engine_version < VERSION_IDENT(2,2,0,0))
SET_PROPERTY(i, EP_SOLID_FOR_PUSHING, IS_HISTORIC_SOLID(i));
else
SET_PROPERTY(i, EP_SOLID_FOR_PUSHING, (!IS_WALKABLE(i) &&
!IS_DIGGABLE(i) &&
!IS_COLLECTIBLE(i)));
- /* ---------- DRAGONFIRE_PROOF ----------------------------------------- */
-
+ // ---------- DRAGONFIRE_PROOF --------------------------------------------
if (IS_HISTORIC_SOLID(i) || i == EL_EXPLOSION)
SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, TRUE);
else
- SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, (IS_CUSTOM_ELEMENT(i) &&
- IS_INDESTRUCTIBLE(i)));
+ SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, (IS_INDESTRUCTIBLE(i) &&
+ i != EL_ACID));
- /* ---------- EXPLOSION_PROOF ------------------------------------------ */
+ // ---------- EXPLOSION_PROOF ---------------------------------------------
if (i == EL_FLAMES)
SET_PROPERTY(i, EP_EXPLOSION_PROOF, TRUE);
- else if (engine_version < VERSION_IDENT(2,2,0))
+ else if (engine_version < VERSION_IDENT(2,2,0,0))
SET_PROPERTY(i, EP_EXPLOSION_PROOF, IS_INDESTRUCTIBLE(i));
else
SET_PROPERTY(i, EP_EXPLOSION_PROOF, (IS_INDESTRUCTIBLE(i) &&
- !IS_WALKABLE_OVER(i) &&
- !IS_WALKABLE_UNDER(i)));
+ (!IS_WALKABLE(i) ||
+ IS_PROTECTED(i))));
if (IS_CUSTOM_ELEMENT(i))
{
- /* ---------- DONT_COLLIDE_WITH / DONT_RUN_INTO ---------------------- */
+ // these are additional properties which are initially false when set
+
+ // ---------- DONT_COLLIDE_WITH / DONT_RUN_INTO -------------------------
if (DONT_TOUCH(i))
SET_PROPERTY(i, EP_DONT_COLLIDE_WITH, TRUE);
if (DONT_COLLIDE_WITH(i))
SET_PROPERTY(i, EP_DONT_RUN_INTO, TRUE);
- /* ---------- CAN_SMASH_ENEMIES / CAN_SMASH_PLAYER ------------------- */
+ // ---------- CAN_SMASH_ENEMIES / CAN_SMASH_PLAYER ----------------------
if (CAN_SMASH_EVERYTHING(i))
SET_PROPERTY(i, EP_CAN_SMASH_ENEMIES, TRUE);
if (CAN_SMASH_ENEMIES(i))
SET_PROPERTY(i, EP_CAN_SMASH_PLAYER, TRUE);
}
- /* ---------- CAN_SMASH ------------------------------------------------ */
+ // ---------- CAN_SMASH ---------------------------------------------------
SET_PROPERTY(i, EP_CAN_SMASH, (CAN_SMASH_PLAYER(i) ||
CAN_SMASH_ENEMIES(i) ||
CAN_SMASH_EVERYTHING(i)));
- /* ---------- CAN_EXPLODE ---------------------------------------------- */
- SET_PROPERTY(i, EP_CAN_EXPLODE, (CAN_EXPLODE_BY_FIRE(i) ||
- CAN_EXPLODE_SMASHED(i) ||
- CAN_EXPLODE_IMPACT(i)));
-
- /* ---------- CAN_EXPLODE_3X3 ------------------------------------------ */
- SET_PROPERTY(i, EP_CAN_EXPLODE_3X3, (CAN_EXPLODE(i) &&
- !CAN_EXPLODE_1X1(i)));
-
- /* ---------- CAN_BE_CRUMBLED ------------------------------------------ */
- SET_PROPERTY(i, EP_CAN_BE_CRUMBLED,
- element_info[i].crumbled[ACTION_DEFAULT] != IMG_EMPTY);
-
-#if 0
- if (CAN_BE_CRUMBLED(i))
- printf("::: '%s' can be crumbled [%d]\n",
- element_info[i].token_name,
- element_info[i].crumbled[ACTION_DEFAULT]);
-#endif
-
- /* ---------- CAN_CHANGE ----------------------------------------------- */
- SET_PROPERTY(i, EP_CAN_CHANGE, FALSE); /* default: cannot change */
- for (j=0; j < element_info[i].num_change_pages; j++)
+ // ---------- CAN_EXPLODE_BY_FIRE -----------------------------------------
+ SET_PROPERTY(i, EP_CAN_EXPLODE_BY_FIRE, (CAN_EXPLODE(i) &&
+ EXPLODES_BY_FIRE(i)));
+
+ // ---------- CAN_EXPLODE_SMASHED -----------------------------------------
+ SET_PROPERTY(i, EP_CAN_EXPLODE_SMASHED, (CAN_EXPLODE(i) &&
+ EXPLODES_SMASHED(i)));
+
+ // ---------- CAN_EXPLODE_IMPACT ------------------------------------------
+ SET_PROPERTY(i, EP_CAN_EXPLODE_IMPACT, (CAN_EXPLODE(i) &&
+ EXPLODES_IMPACT(i)));
+
+ // ---------- CAN_EXPLODE_BY_DRAGONFIRE -----------------------------------
+ SET_PROPERTY(i, EP_CAN_EXPLODE_BY_DRAGONFIRE, CAN_EXPLODE_BY_FIRE(i));
+
+ // ---------- CAN_EXPLODE_BY_EXPLOSION ------------------------------------
+ SET_PROPERTY(i, EP_CAN_EXPLODE_BY_EXPLOSION, (CAN_EXPLODE_BY_FIRE(i) ||
+ i == EL_BLACK_ORB));
+
+ // ---------- COULD_MOVE_INTO_ACID ----------------------------------------
+ SET_PROPERTY(i, EP_COULD_MOVE_INTO_ACID, (IS_PLAYER_ELEMENT(i) ||
+ CAN_MOVE(i) ||
+ IS_CUSTOM_ELEMENT(i)));
+
+ // ---------- MAYBE_DONT_COLLIDE_WITH -------------------------------------
+ SET_PROPERTY(i, EP_MAYBE_DONT_COLLIDE_WITH, (i == EL_SP_SNIKSNAK ||
+ i == EL_SP_ELECTRON));
+
+ // ---------- CAN_MOVE_INTO_ACID ------------------------------------------
+ if (COULD_MOVE_INTO_ACID(i) && !IS_CUSTOM_ELEMENT(i))
+ SET_PROPERTY(i, EP_CAN_MOVE_INTO_ACID,
+ getMoveIntoAcidProperty(&level, i));
+
+ // ---------- DONT_COLLIDE_WITH -------------------------------------------
+ if (MAYBE_DONT_COLLIDE_WITH(i))
+ SET_PROPERTY(i, EP_DONT_COLLIDE_WITH,
+ getDontCollideWithProperty(&level, i));
+
+ // ---------- SP_PORT -----------------------------------------------------
+ SET_PROPERTY(i, EP_SP_PORT, (IS_SP_ELEMENT(i) &&
+ IS_PASSABLE_INSIDE(i)));
+
+ // ---------- CAN_BE_CLONED_BY_ANDROID ------------------------------------
+ for (j = 0; j < level.num_android_clone_elements; j++)
+ SET_PROPERTY(i, EP_CAN_BE_CLONED_BY_ANDROID,
+ (!IS_EMPTY(i) &&
+ IS_EQUAL_OR_IN_GROUP(i, level.android_clone_element[j])));
+
+ // ---------- CAN_CHANGE --------------------------------------------------
+ SET_PROPERTY(i, EP_CAN_CHANGE, FALSE); // default: cannot change
+ for (j = 0; j < element_info[i].num_change_pages; j++)
if (element_info[i].change_page[j].can_change)
SET_PROPERTY(i, EP_CAN_CHANGE, TRUE);
- }
-#if 0
- /* determine inactive elements (used for engine main loop optimization) */
- for (i=0; i < MAX_NUM_ELEMENTS; i++)
- {
- boolean active = FALSE;
+ // ---------- HAS_ACTION --------------------------------------------------
+ SET_PROPERTY(i, EP_HAS_ACTION, FALSE); // default: has no action
+ for (j = 0; j < element_info[i].num_change_pages; j++)
+ if (element_info[i].change_page[j].has_action)
+ SET_PROPERTY(i, EP_HAS_ACTION, TRUE);
- for (j=0; i < NUM_ELEMENT_PROPERTIES; j++)
- {
- if (HAS_PROPERTY(i, j))
- active = TRUE;
- }
+ // ---------- CAN_CHANGE_OR_HAS_ACTION ------------------------------------
+ SET_PROPERTY(i, EP_CAN_CHANGE_OR_HAS_ACTION, (CAN_CHANGE(i) ||
+ HAS_ACTION(i)));
-#if 0
- if (!active)
- SET_PROPERTY(i, EP_INACTIVE, TRUE);
-#endif
+ // ---------- GFX_CRUMBLED ------------------------------------------------
+ SET_PROPERTY(i, EP_GFX_CRUMBLED,
+ element_info[i].crumbled[ACTION_DEFAULT] !=
+ element_info[i].graphic[ACTION_DEFAULT]);
+
+ // ---------- EDITOR_CASCADE ----------------------------------------------
+ SET_PROPERTY(i, EP_EDITOR_CASCADE, (IS_EDITOR_CASCADE_ACTIVE(i) ||
+ IS_EDITOR_CASCADE_INACTIVE(i)));
}
-#endif
- /* dynamically adjust element properties according to game engine version */
+ // dynamically adjust element properties according to game engine version
{
static int ep_em_slippery_wall[] =
{
- EL_STEELWALL,
EL_WALL,
+ EL_STEELWALL,
EL_EXPANDABLE_WALL,
EL_EXPANDABLE_WALL_HORIZONTAL,
EL_EXPANDABLE_WALL_VERTICAL,
EL_EXPANDABLE_WALL_ANY,
+ EL_EXPANDABLE_STEELWALL_HORIZONTAL,
+ EL_EXPANDABLE_STEELWALL_VERTICAL,
+ EL_EXPANDABLE_STEELWALL_ANY,
+ EL_EXPANDABLE_STEELWALL_GROWING,
+ -1
+ };
+
+ static int ep_em_explodes_by_fire[] =
+ {
+ EL_EM_DYNAMITE,
+ EL_EM_DYNAMITE_ACTIVE,
+ EL_MOLE,
-1
};
- /* special EM style gems behaviour */
- for (i=0; ep_em_slippery_wall[i] != -1; i++)
+ // special EM style gems behaviour
+ for (i = 0; ep_em_slippery_wall[i] != -1; i++)
SET_PROPERTY(ep_em_slippery_wall[i], EP_EM_SLIPPERY_WALL,
level.em_slippery_gems);
- /* "EL_EXPANDABLE_WALL_GROWING" wasn't slippery for EM gems in 2.0.1 */
+ // "EL_EXPANDABLE_WALL_GROWING" wasn't slippery for EM gems in 2.0.1
SET_PROPERTY(EL_EXPANDABLE_WALL_GROWING, EP_EM_SLIPPERY_WALL,
(level.em_slippery_gems &&
- engine_version > VERSION_IDENT(2,0,1)));
+ engine_version > VERSION_IDENT(2,0,1,0)));
+
+ // special EM style explosion behaviour regarding chain reactions
+ for (i = 0; ep_em_explodes_by_fire[i] != -1; i++)
+ SET_PROPERTY(ep_em_explodes_by_fire[i], EP_EXPLODES_BY_FIRE,
+ level.em_explodes_by_fire);
}
-#if 0
- /* dynamically adjust element properties according to game engine version */
-#if 0
- if (engine_version < RELEASE_IDENT(2,2,0,7))
-#endif
+ // this is needed because some graphics depend on element properties
+ if (game_status == GAME_MODE_PLAYING)
+ InitElementGraphicInfo();
+}
+
+void InitElementPropertiesGfxElement(void)
+{
+ int i;
+
+ for (i = 0; i < MAX_NUM_ELEMENTS; i++)
{
- for (i=0; i < NUM_CUSTOM_ELEMENTS; i++)
- {
- int element = EL_CUSTOM_START + i;
+ struct ElementInfo *ei = &element_info[i];
- element_info[element].push_delay_fixed = 2;
- element_info[element].push_delay_random = 8;
- }
+ ei->gfx_element = (ei->use_gfx_element ? ei->gfx_element_initial : i);
}
-#endif
}
-static void InitGlobal()
+static void InitGlobal(void)
{
+ int graphic;
+ int i;
+
+ for (i = 0; i < MAX_NUM_ELEMENTS + 1; i++)
+ {
+ // check if element_name_info entry defined for each element in "main.h"
+ if (i < MAX_NUM_ELEMENTS && element_name_info[i].token_name == NULL)
+ Fail("undefined 'element_name_info' entry for element %d", i);
+
+ element_info[i].token_name = element_name_info[i].token_name;
+ element_info[i].class_name = element_name_info[i].class_name;
+ element_info[i].editor_description = element_name_info[i].editor_description;
+ }
+
+ for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS + 1; i++)
+ {
+ // check if global_anim_name_info defined for each entry in "main.h"
+ if (i < NUM_GLOBAL_ANIM_TOKENS &&
+ global_anim_name_info[i].token_name == NULL)
+ Fail("undefined 'global_anim_name_info' entry for anim %d", i);
+
+ global_anim_info[i].token_name = global_anim_name_info[i].token_name;
+ }
+
+ // create hash to store URLs for global animations
+ anim_url_hash = newSetupFileHash();
+
+ // create hash from image config list
+ image_config_hash = newSetupFileHash();
+ for (i = 0; image_config[i].token != NULL; i++)
+ setHashEntry(image_config_hash,
+ image_config[i].token,
+ image_config[i].value);
+
+ // create hash from sound config list
+ sound_config_hash = newSetupFileHash();
+ for (i = 0; sound_config[i].token != NULL; i++)
+ setHashEntry(sound_config_hash,
+ sound_config[i].token,
+ sound_config[i].value);
+
+ // create hash from element token list
+ element_token_hash = newSetupFileHash();
+ for (i = 0; element_name_info[i].token_name != NULL; i++)
+ setHashEntry(element_token_hash,
+ element_name_info[i].token_name,
+ int2str(i, 0));
+
+ // create hash from graphic token list
+ graphic_token_hash = newSetupFileHash();
+ for (graphic = 0, i = 0; image_config[i].token != NULL; i++)
+ if (strSuffix(image_config[i].value, ".png") ||
+ strSuffix(image_config[i].value, ".pcx") ||
+ strSuffix(image_config[i].value, ".wav") ||
+ strEqual(image_config[i].value, UNDEFINED_FILENAME))
+ setHashEntry(graphic_token_hash,
+ image_config[i].token,
+ int2str(graphic++, 0));
+
+ // create hash from font token list
+ font_token_hash = newSetupFileHash();
+ for (i = 0; font_info[i].token_name != NULL; i++)
+ setHashEntry(font_token_hash,
+ font_info[i].token_name,
+ int2str(i, 0));
+
+ // set default filenames for all cloned graphics in static configuration
+ for (i = 0; image_config[i].token != NULL; i++)
+ {
+ if (strEqual(image_config[i].value, UNDEFINED_FILENAME))
+ {
+ char *token = image_config[i].token;
+ char *token_clone_from = getStringCat2(token, ".clone_from");
+ char *token_cloned = getHashEntry(image_config_hash, token_clone_from);
+
+ if (token_cloned != NULL)
+ {
+ char *value_cloned = getHashEntry(image_config_hash, token_cloned);
+
+ if (value_cloned != NULL)
+ {
+ // set default filename in static configuration
+ image_config[i].value = value_cloned;
+
+ // set default filename in image config hash
+ setHashEntry(image_config_hash, token, value_cloned);
+ }
+ }
+
+ free(token_clone_from);
+ }
+ }
+
+ // always start with reliable default values (all elements)
+ for (i = 0; i < MAX_NUM_ELEMENTS; i++)
+ ActiveElement[i] = i;
+
+ // now add all entries that have an active state (active elements)
+ for (i = 0; element_with_active_state[i].element != -1; i++)
+ {
+ int element = element_with_active_state[i].element;
+ int element_active = element_with_active_state[i].element_active;
+
+ ActiveElement[element] = element_active;
+ }
+
+ // always start with reliable default values (all buttons)
+ for (i = 0; i < NUM_IMAGE_FILES; i++)
+ ActiveButton[i] = i;
+
+ // now add all entries that have an active state (active buttons)
+ for (i = 0; button_with_active_state[i].button != -1; i++)
+ {
+ int button = button_with_active_state[i].button;
+ int button_active = button_with_active_state[i].button_active;
+
+ ActiveButton[button] = button_active;
+ }
+
+ // always start with reliable default values (all fonts)
+ for (i = 0; i < NUM_FONTS; i++)
+ ActiveFont[i] = i;
+
+ // now add all entries that have an active state (active fonts)
+ for (i = 0; font_with_active_state[i].font_nr != -1; i++)
+ {
+ int font = font_with_active_state[i].font_nr;
+ int font_active = font_with_active_state[i].font_nr_active;
+
+ ActiveFont[font] = font_active;
+ }
+
global.autoplay_leveldir = NULL;
+ global.patchtapes_leveldir = NULL;
+ global.convert_leveldir = NULL;
+ global.dumplevelset_leveldir = NULL;
+ global.dumplevel_leveldir = NULL;
+ global.dumptape_leveldir = NULL;
+ global.create_sketch_images_dir = NULL;
+ global.create_collect_images_dir = NULL;
global.frames_per_second = 0;
- global.fps_slowdown = FALSE;
- global.fps_slowdown_factor = 1;
+ global.show_frames_per_second = FALSE;
+
+ global.border_status = GAME_MODE_LOADING;
+ global.anim_status = global.anim_status_next = GAME_MODE_LOADING;
+
+ global.use_envelope_request = FALSE;
+
+ global.user_names = NULL;
}
-void Execute_Command(char *command)
+static void Execute_Command(char *command)
{
- if (strcmp(command, "print graphicsinfo.conf") == 0)
- {
- int i;
-
- printf("# You can configure additional/alternative image files here.\n");
- printf("# (The images below are default and therefore commented out.)\n");
- printf("\n");
- printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
- printf("\n");
- printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
- printf("\n");
+ int i;
- for (i=0; image_config[i].token != NULL; i++)
- printf("# %s\n",
- getFormattedSetupEntry(image_config[i].token,
- image_config[i].value));
+ if (strEqual(command, "print graphicsinfo.conf"))
+ {
+ Print("# You can configure additional/alternative image files here.\n");
+ Print("# (The entries below are default and therefore commented out.)\n");
+ Print("\n");
+ Print("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
+ Print("\n");
+ Print("%s\n", getFormattedSetupEntry("sort_priority", "100"));
+ Print("\n");
+
+ for (i = 0; image_config[i].token != NULL; i++)
+ Print("# %s\n", getFormattedSetupEntry(image_config[i].token,
+ image_config[i].value));
exit(0);
}
- else if (strcmp(command, "print soundsinfo.conf") == 0)
+ else if (strEqual(command, "print soundsinfo.conf"))
{
- int i;
-
- printf("# You can configure additional/alternative sound files here.\n");
- printf("# (The sounds below are default and therefore commented out.)\n");
- printf("\n");
- printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
- printf("\n");
- printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
- printf("\n");
-
- for (i=0; sound_config[i].token != NULL; i++)
- printf("# %s\n",
- getFormattedSetupEntry(sound_config[i].token,
- sound_config[i].value));
+ Print("# You can configure additional/alternative sound files here.\n");
+ Print("# (The entries below are default and therefore commented out.)\n");
+ Print("\n");
+ Print("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
+ Print("\n");
+ Print("%s\n", getFormattedSetupEntry("sort_priority", "100"));
+ Print("\n");
+
+ for (i = 0; sound_config[i].token != NULL; i++)
+ Print("# %s\n", getFormattedSetupEntry(sound_config[i].token,
+ sound_config[i].value));
exit(0);
}
- else if (strcmp(command, "print musicinfo.conf") == 0)
+ else if (strEqual(command, "print musicinfo.conf"))
{
- printf("# (Currently only \"name\" and \"sort_priority\" recognized.)\n");
- printf("\n");
- printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
- printf("\n");
- printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
+ Print("# You can configure additional/alternative music files here.\n");
+ Print("# (The entries below are default and therefore commented out.)\n");
+ Print("\n");
+ Print("%s\n", getFormattedSetupEntry("name", "Classic Music"));
+ Print("\n");
+ Print("%s\n", getFormattedSetupEntry("sort_priority", "100"));
+ Print("\n");
+
+ for (i = 0; music_config[i].token != NULL; i++)
+ Print("# %s\n", getFormattedSetupEntry(music_config[i].token,
+ music_config[i].value));
exit(0);
}
- else if (strncmp(command, "dump level ", 11) == 0)
+ else if (strEqual(command, "print editorsetup.conf"))
{
- char *filename = &command[11];
+ Print("# You can configure your personal editor element list here.\n");
+ Print("# (The entries below are default and therefore commented out.)\n");
+ Print("\n");
- if (access(filename, F_OK) != 0)
- Error(ERR_EXIT, "cannot open file '%s'", filename);
+ // this is needed to be able to check element list for cascade elements
+ InitElementPropertiesStatic();
+ InitElementPropertiesEngine(GAME_VERSION_ACTUAL);
- LoadLevelFromFilename(&level, filename);
- DumpLevel(&level);
+ PrintEditorElementList();
exit(0);
}
- else if (strncmp(command, "dump tape ", 10) == 0)
+ else if (strEqual(command, "print helpanim.conf"))
{
- char *filename = &command[10];
+ Print("# You can configure different element help animations here.\n");
+ Print("# (The entries below are default and therefore commented out.)\n");
+ Print("\n");
- if (access(filename, F_OK) != 0)
- Error(ERR_EXIT, "cannot open file '%s'", filename);
+ for (i = 0; helpanim_config[i].token != NULL; i++)
+ {
+ Print("# %s\n", getFormattedSetupEntry(helpanim_config[i].token,
+ helpanim_config[i].value));
- LoadTapeFromFilename(filename);
- DumpTape(&tape);
+ if (strEqual(helpanim_config[i].token, "end"))
+ Print("#\n");
+ }
exit(0);
}
- else if (strncmp(command, "autoplay ", 9) == 0)
+ else if (strEqual(command, "print helptext.conf"))
{
- char *str_copy = getStringCopy(&command[9]);
- char *str_ptr = strchr(str_copy, ' ');
+ Print("# You can configure different element help text here.\n");
+ Print("# (The entries below are default and therefore commented out.)\n");
+ Print("\n");
- global.autoplay_leveldir = str_copy;
- global.autoplay_level_nr = -1;
+ for (i = 0; helptext_config[i].token != NULL; i++)
+ Print("# %s\n", getFormattedSetupEntry(helptext_config[i].token,
+ helptext_config[i].value));
- if (str_ptr != NULL)
- {
- *str_ptr++ = '\0'; /* terminate leveldir string */
- global.autoplay_level_nr = atoi(str_ptr); /* get level_nr value */
- }
+ exit(0);
}
- else
+ else if (strPrefix(command, "dump levelset "))
{
- Error(ERR_EXIT_HELP, "unrecognized command '%s'", command);
- }
-}
+ char *filename = &command[14];
-static void InitSetup()
-{
- LoadSetup(); /* global setup info */
+ if (fileExists(filename) && isLevelsetFilename_BD(filename))
+ {
+ DumpLevelsetFromFilename_BD(filename);
- /* set some options from setup file */
+ exit(0);
+ }
- if (setup.options.verbose)
- options.verbose = TRUE;
-}
+ char *leveldir = getStringCopy(filename); // read command parameters
-static void InitPlayerInfo()
-{
- int i;
+ global.dumplevelset_leveldir = leveldir;
- /* choose default local player */
- local_player = &stored_player[0];
+ program.headless = TRUE;
+ }
+ else if (strPrefix(command, "dump level "))
+ {
+ char *filename = &command[11];
- for (i=0; i<MAX_PLAYERS; i++)
- stored_player[i].connected = FALSE;
+ if (fileExists(filename))
+ {
+ LoadLevelFromFilename(&level, filename);
+ DumpLevel(&level);
+
+ exit(0);
+ }
+
+ char *leveldir = getStringCopy(filename); // read command parameters
+ char *level_nr = strchr(leveldir, ' ');
+
+ if (level_nr == NULL)
+ Fail("cannot open file '%s'", filename);
+
+ *level_nr++ = '\0';
+
+ global.dumplevel_leveldir = leveldir;
+ global.dumplevel_level_nr = atoi(level_nr);
+
+ program.headless = TRUE;
+ }
+ else if (strPrefix(command, "dump tape "))
+ {
+ char *filename = &command[10];
+
+ if (fileExists(filename))
+ {
+ LoadTapeFromFilename(filename);
+ DumpTape(&tape);
+
+ exit(0);
+ }
+
+ char *leveldir = getStringCopy(filename); // read command parameters
+ char *level_nr = strchr(leveldir, ' ');
+
+ if (level_nr == NULL)
+ Fail("cannot open file '%s'", filename);
+
+ *level_nr++ = '\0';
+
+ global.dumptape_leveldir = leveldir;
+ global.dumptape_level_nr = atoi(level_nr);
+
+ program.headless = TRUE;
+ }
+ else if (strPrefix(command, "autoplay ") ||
+ strPrefix(command, "autoffwd ") ||
+ strPrefix(command, "autowarp ") ||
+ strPrefix(command, "autotest ") ||
+ strPrefix(command, "autosave ") ||
+ strPrefix(command, "autoupload ") ||
+ strPrefix(command, "autofix "))
+ {
+ char *arg_ptr = strchr(command, ' ');
+ char *str_ptr = getStringCopy(arg_ptr); // read command parameters
+
+ global.autoplay_mode =
+ (strPrefix(command, "autoplay") ? AUTOPLAY_MODE_PLAY :
+ strPrefix(command, "autoffwd") ? AUTOPLAY_MODE_FFWD :
+ strPrefix(command, "autowarp") ? AUTOPLAY_MODE_WARP :
+ strPrefix(command, "autotest") ? AUTOPLAY_MODE_TEST :
+ strPrefix(command, "autosave") ? AUTOPLAY_MODE_SAVE :
+ strPrefix(command, "autoupload") ? AUTOPLAY_MODE_UPLOAD :
+ strPrefix(command, "autofix") ? AUTOPLAY_MODE_FIX :
+ AUTOPLAY_MODE_NONE);
+
+ while (*str_ptr != '\0') // continue parsing string
+ {
+ // cut leading whitespace from string, replace it by string terminator
+ while (*str_ptr == ' ' || *str_ptr == '\t')
+ *str_ptr++ = '\0';
+
+ if (*str_ptr == '\0') // end of string reached
+ break;
+
+ if (global.autoplay_leveldir == NULL) // read level set string
+ {
+ global.autoplay_leveldir = str_ptr;
+ global.autoplay_all = TRUE; // default: play all tapes
+
+ for (i = 0; i < MAX_TAPES_PER_SET; i++)
+ global.autoplay_level[i] = FALSE;
+ }
+ else // read level number string
+ {
+ int level_nr = atoi(str_ptr); // get level_nr value
- local_player->connected = TRUE;
+ if (level_nr >= 0 && level_nr < MAX_TAPES_PER_SET)
+ global.autoplay_level[level_nr] = TRUE;
+
+ global.autoplay_all = FALSE;
+ }
+
+ // advance string pointer to the next whitespace (or end of string)
+ while (*str_ptr != ' ' && *str_ptr != '\t' && *str_ptr != '\0')
+ str_ptr++;
+ }
+
+ if (global.autoplay_mode & AUTOPLAY_WARP_NO_DISPLAY)
+ program.headless = TRUE;
+ }
+ else if (strPrefix(command, "patch tapes "))
+ {
+ char *str_ptr = getStringCopy(&command[12]); // read command parameters
+
+ // skip leading whitespace
+ while (*str_ptr == ' ' || *str_ptr == '\t')
+ str_ptr++;
+
+ if (*str_ptr == '\0')
+ Fail("cannot find MODE in command '%s'", command);
+
+ global.patchtapes_mode = str_ptr; // store patch mode
+
+ // advance to next whitespace (or end of string)
+ while (*str_ptr != ' ' && *str_ptr != '\t' && *str_ptr != '\0')
+ str_ptr++;
+
+ while (*str_ptr != '\0') // continue parsing string
+ {
+ // cut leading whitespace from string, replace it by string terminator
+ while (*str_ptr == ' ' || *str_ptr == '\t')
+ *str_ptr++ = '\0';
+
+ if (*str_ptr == '\0') // end of string reached
+ break;
+
+ if (global.patchtapes_leveldir == NULL) // read level set string
+ {
+ global.patchtapes_leveldir = str_ptr;
+ global.patchtapes_all = TRUE; // default: patch all tapes
+
+ for (i = 0; i < MAX_TAPES_PER_SET; i++)
+ global.patchtapes_level[i] = FALSE;
+ }
+ else // read level number string
+ {
+ int level_nr = atoi(str_ptr); // get level_nr value
+
+ if (level_nr >= 0 && level_nr < MAX_TAPES_PER_SET)
+ global.patchtapes_level[level_nr] = TRUE;
+
+ global.patchtapes_all = FALSE;
+ }
+
+ // advance string pointer to the next whitespace (or end of string)
+ while (*str_ptr != ' ' && *str_ptr != '\t' && *str_ptr != '\0')
+ str_ptr++;
+ }
+
+ if (global.patchtapes_leveldir == NULL)
+ {
+ if (strEqual(global.patchtapes_mode, "help"))
+ global.patchtapes_leveldir = UNDEFINED_LEVELSET;
+ else
+ Fail("cannot find LEVELDIR in command '%s'", command);
+ }
+
+ program.headless = TRUE;
+ }
+ else if (strPrefix(command, "convert "))
+ {
+ char *str_copy = getStringCopy(strchr(command, ' ') + 1);
+ char *str_ptr = strchr(str_copy, ' ');
+
+ global.convert_leveldir = str_copy;
+ global.convert_level_nr = -1;
+
+ if (str_ptr != NULL) // level number follows
+ {
+ *str_ptr++ = '\0'; // terminate leveldir string
+ global.convert_level_nr = atoi(str_ptr); // get level_nr value
+ }
+
+ program.headless = TRUE;
+ }
+ else if (strPrefix(command, "create sketch images "))
+ {
+ global.create_sketch_images_dir = getStringCopy(&command[21]);
+
+ if (access(global.create_sketch_images_dir, W_OK) != 0)
+ Fail("image target directory '%s' not found or not writable",
+ global.create_sketch_images_dir);
+ }
+ else if (strPrefix(command, "create collect image "))
+ {
+ global.create_collect_images_dir = getStringCopy(&command[21]);
+
+ if (access(global.create_collect_images_dir, W_OK) != 0)
+ Fail("image target directory '%s' not found or not writable",
+ global.create_collect_images_dir);
+ }
+ else if (strPrefix(command, "create CE image "))
+ {
+ CreateCustomElementImages(&command[16]);
+
+ exit(0);
+ }
+ else
+ {
+ FailWithHelp("unrecognized command '%s'", command);
+ }
+
+ // disable networking if any valid command was recognized
+ options.network = setup.network_mode = FALSE;
+}
+
+static void InitSetup(void)
+{
+ LoadUserNames(); // global user names
+ LoadUserSetup(); // global user number
+
+ LoadSetup(); // global setup info
+
+ // set some options from setup file
+
+ if (setup.options.verbose)
+ options.verbose = TRUE;
+
+ if (setup.options.debug)
+ options.debug = TRUE;
+
+ if (!strEqual(setup.options.debug_mode, ARG_UNDEFINED_STRING))
+ options.debug_mode = getStringCopy(setup.options.debug_mode);
+
+ if (setup.debug.show_frames_per_second)
+ global.show_frames_per_second = TRUE;
}
-static void InitArtworkInfo()
+static void InitGameInfo(void)
+{
+ game.restart_level = FALSE;
+ game.request_active = FALSE;
+
+ game.use_masked_elements_initial = FALSE;
+}
+
+static void InitPlayerInfo(void)
+{
+ int i;
+
+ // choose default local player
+ local_player = &stored_player[0];
+
+ for (i = 0; i < MAX_PLAYERS; i++)
+ {
+ stored_player[i].connected_locally = FALSE;
+ stored_player[i].connected_network = FALSE;
+ }
+
+ local_player->connected_locally = TRUE;
+}
+
+static void InitArtworkInfo(void)
{
LoadArtworkInfo();
}
return string_in_brackets;
}
-#if 0
-static char *get_element_class_token(int element)
+static char *get_level_id_suffix(int id_nr)
{
- char *element_class_name = element_info[element].class_name;
- char *element_class_token = checked_malloc(strlen(element_class_name) + 3);
-
- sprintf(element_class_token, "[%s]", element_class_name);
+ char *id_suffix = checked_malloc(1 + 3 + 1);
- return element_class_token;
-}
-
-static char *get_action_class_token(int action)
-{
- char *action_class_name = &element_action_info[action].suffix[1];
- char *action_class_token = checked_malloc(strlen(action_class_name) + 3);
+ if (id_nr < 0 || id_nr > 999)
+ id_nr = 0;
- sprintf(action_class_token, "[%s]", action_class_name);
+ sprintf(id_suffix, ".%03d", id_nr);
- return action_class_token;
+ return id_suffix;
}
-#endif
-static void InitArtworkConfig()
+static void InitArtworkConfig(void)
{
- static char *image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS + 1];
- static char *sound_id_prefix[2 * MAX_NUM_ELEMENTS + 1];
+ static char *image_id_prefix[MAX_NUM_ELEMENTS +
+ NUM_FONTS +
+ NUM_GLOBAL_ANIM_TOKENS + 1];
+ static char *sound_id_prefix[2 * MAX_NUM_ELEMENTS +
+ NUM_GLOBAL_ANIM_TOKENS + 1];
+ static char *music_id_prefix[NUM_MUSIC_PREFIXES +
+ NUM_GLOBAL_ANIM_TOKENS + 1];
static char *action_id_suffix[NUM_ACTIONS + 1];
- static char *direction_id_suffix[NUM_DIRECTIONS + 1];
+ static char *direction_id_suffix[NUM_DIRECTIONS_FULL + 1];
static char *special_id_suffix[NUM_SPECIAL_GFX_ARGS + 1];
+ static char *level_id_suffix[MAX_LEVELS + 1];
static char *dummy[1] = { NULL };
static char *ignore_generic_tokens[] =
{
"name",
"sort_priority",
+ "program_title",
+ "program_copyright",
+ "program_company",
+
NULL
};
- static char **ignore_image_tokens, **ignore_sound_tokens;
+ static char **ignore_image_tokens;
+ static char **ignore_sound_tokens;
+ static char **ignore_music_tokens;
int num_ignore_generic_tokens;
- int num_ignore_image_tokens, num_ignore_sound_tokens;
+ int num_ignore_image_tokens;
+ int num_ignore_sound_tokens;
+ int num_ignore_music_tokens;
int i;
- /* dynamically determine list of generic tokens to be ignored */
+ // dynamically determine list of generic tokens to be ignored
num_ignore_generic_tokens = 0;
- for (i=0; ignore_generic_tokens[i] != NULL; i++)
+ for (i = 0; ignore_generic_tokens[i] != NULL; i++)
num_ignore_generic_tokens++;
- /* dynamically determine list of image tokens to be ignored */
+ // dynamically determine list of image tokens to be ignored
num_ignore_image_tokens = num_ignore_generic_tokens;
- for (i=0; image_config_vars[i].token != NULL; i++)
+ for (i = 0; image_config_vars[i].token != NULL; i++)
num_ignore_image_tokens++;
ignore_image_tokens =
checked_malloc((num_ignore_image_tokens + 1) * sizeof(char *));
- for (i=0; i < num_ignore_generic_tokens; i++)
+ for (i = 0; i < num_ignore_generic_tokens; i++)
ignore_image_tokens[i] = ignore_generic_tokens[i];
- for (i=0; i < num_ignore_image_tokens - num_ignore_generic_tokens; i++)
+ for (i = 0; i < num_ignore_image_tokens - num_ignore_generic_tokens; i++)
ignore_image_tokens[num_ignore_generic_tokens + i] =
image_config_vars[i].token;
ignore_image_tokens[num_ignore_image_tokens] = NULL;
- /* dynamically determine list of sound tokens to be ignored */
+ // dynamically determine list of sound tokens to be ignored
num_ignore_sound_tokens = num_ignore_generic_tokens;
+ for (i = 0; sound_config_vars[i].token != NULL; i++)
+ num_ignore_sound_tokens++;
ignore_sound_tokens =
checked_malloc((num_ignore_sound_tokens + 1) * sizeof(char *));
- for (i=0; i < num_ignore_generic_tokens; i++)
+ for (i = 0; i < num_ignore_generic_tokens; i++)
ignore_sound_tokens[i] = ignore_generic_tokens[i];
+ for (i = 0; i < num_ignore_sound_tokens - num_ignore_generic_tokens; i++)
+ ignore_sound_tokens[num_ignore_generic_tokens + i] =
+ sound_config_vars[i].token;
ignore_sound_tokens[num_ignore_sound_tokens] = NULL;
- for (i=0; i<MAX_NUM_ELEMENTS; i++)
+ // dynamically determine list of music tokens to be ignored
+ num_ignore_music_tokens = num_ignore_generic_tokens;
+ ignore_music_tokens =
+ checked_malloc((num_ignore_music_tokens + 1) * sizeof(char *));
+ for (i = 0; i < num_ignore_generic_tokens; i++)
+ ignore_music_tokens[i] = ignore_generic_tokens[i];
+ ignore_music_tokens[num_ignore_music_tokens] = NULL;
+
+ for (i = 0; i < MAX_NUM_ELEMENTS; i++)
image_id_prefix[i] = element_info[i].token_name;
- for (i=0; i<NUM_FONTS; i++)
+ for (i = 0; i < NUM_FONTS; i++)
image_id_prefix[MAX_NUM_ELEMENTS + i] = font_info[i].token_name;
- image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS] = NULL;
+ for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS; i++)
+ image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS + i] =
+ global_anim_info[i].token_name;
+ image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS + NUM_GLOBAL_ANIM_TOKENS] = NULL;
- for (i=0; i<MAX_NUM_ELEMENTS; i++)
+ for (i = 0; i < MAX_NUM_ELEMENTS; i++)
sound_id_prefix[i] = element_info[i].token_name;
- for (i=0; i<MAX_NUM_ELEMENTS; i++)
+ for (i = 0; i < MAX_NUM_ELEMENTS; i++)
sound_id_prefix[MAX_NUM_ELEMENTS + i] =
get_string_in_brackets(element_info[i].class_name);
- sound_id_prefix[2 * MAX_NUM_ELEMENTS] = NULL;
-
- for (i=0; i<NUM_ACTIONS; i++)
+ for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS; i++)
+ sound_id_prefix[2 * MAX_NUM_ELEMENTS + i] =
+ global_anim_info[i].token_name;
+ sound_id_prefix[2 * MAX_NUM_ELEMENTS + NUM_GLOBAL_ANIM_TOKENS] = NULL;
+
+ for (i = 0; i < NUM_MUSIC_PREFIXES; i++)
+ music_id_prefix[i] = music_prefix_info[i].prefix;
+ for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS; i++)
+ music_id_prefix[NUM_MUSIC_PREFIXES + i] =
+ global_anim_info[i].token_name;
+ music_id_prefix[NUM_MUSIC_PREFIXES + NUM_GLOBAL_ANIM_TOKENS] = NULL;
+
+ for (i = 0; i < NUM_ACTIONS; i++)
action_id_suffix[i] = element_action_info[i].suffix;
action_id_suffix[NUM_ACTIONS] = NULL;
- for (i=0; i<NUM_DIRECTIONS; i++)
+ for (i = 0; i < NUM_DIRECTIONS_FULL; i++)
direction_id_suffix[i] = element_direction_info[i].suffix;
- direction_id_suffix[NUM_DIRECTIONS] = NULL;
+ direction_id_suffix[NUM_DIRECTIONS_FULL] = NULL;
- for (i=0; i<NUM_SPECIAL_GFX_ARGS; i++)
+ for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
special_id_suffix[i] = special_suffix_info[i].suffix;
special_id_suffix[NUM_SPECIAL_GFX_ARGS] = NULL;
+ for (i = 0; i < MAX_LEVELS; i++)
+ level_id_suffix[i] = get_level_id_suffix(i);
+ level_id_suffix[MAX_LEVELS] = NULL;
+
InitImageList(image_config, NUM_IMAGE_FILES, image_config_suffix,
image_id_prefix, action_id_suffix, direction_id_suffix,
special_id_suffix, ignore_image_tokens);
InitSoundList(sound_config, NUM_SOUND_FILES, sound_config_suffix,
sound_id_prefix, action_id_suffix, dummy,
special_id_suffix, ignore_sound_tokens);
+ InitMusicList(music_config, NUM_MUSIC_FILES, music_config_suffix,
+ music_id_prefix, action_id_suffix, special_id_suffix,
+ level_id_suffix, ignore_music_tokens);
}
-static void InitMixer()
+static void InitMixer(void)
{
OpenAudio();
+
StartMixer();
}
-void InitGfx()
+static void InitVideoOverlay(void)
+{
+ // if virtual buttons are not loaded from setup file, repeat initializing
+ // virtual buttons grid with default values now that video is initialized
+ if (!setup.touch.grid_initialized)
+ InitSetup();
+
+ InitTileCursorInfo();
+ InitOverlayInfo();
+}
+
+void InitGfxBuffers(void)
+{
+ static int win_xsize_last = -1;
+ static int win_ysize_last = -1;
+
+ // create additional image buffers for double-buffering and cross-fading
+
+ if (WIN_XSIZE != win_xsize_last || WIN_YSIZE != win_ysize_last)
+ {
+ // used to temporarily store the backbuffer -- only re-create if changed
+ ReCreateBitmap(&bitmap_db_store_1, WIN_XSIZE, WIN_YSIZE);
+ ReCreateBitmap(&bitmap_db_store_2, WIN_XSIZE, WIN_YSIZE);
+
+ win_xsize_last = WIN_XSIZE;
+ win_ysize_last = WIN_YSIZE;
+ }
+
+ ReCreateBitmap(&bitmap_db_field, FXSIZE, FYSIZE);
+ ReCreateBitmap(&bitmap_db_door_1, 3 * DXSIZE, DYSIZE);
+ ReCreateBitmap(&bitmap_db_door_2, 3 * VXSIZE, VYSIZE);
+
+ // initialize screen properties
+ InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
+ REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
+ bitmap_db_field);
+ InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
+ InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
+ InitGfxDoor3Info(EX, EY, EXSIZE, EYSIZE);
+ InitGfxWindowInfo(WIN_XSIZE, WIN_YSIZE);
+ InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
+ InitGfxClipRegion(FALSE, -1, -1, -1, -1);
+
+ // required if door size definitions have changed
+ InitGraphicCompatibilityInfo_Doors();
+
+ InitGfxBuffers_BD();
+ InitGfxBuffers_EM();
+ InitGfxBuffers_SP();
+ InitGfxBuffers_MM();
+}
+
+static void InitGfx(void)
{
+ struct GraphicInfo *graphic_info_last = graphic_info;
char *filename_font_initial = NULL;
+ char *filename_image_initial[NUM_INITIAL_IMAGES] = { NULL };
+ char *image_token[NUM_INITIAL_IMAGES] =
+ {
+ CONFIG_TOKEN_GLOBAL_BUSY_INITIAL,
+ CONFIG_TOKEN_GLOBAL_BUSY,
+ CONFIG_TOKEN_GLOBAL_BUSY_PLAYFIELD,
+ CONFIG_TOKEN_BACKGROUND,
+ CONFIG_TOKEN_BACKGROUND_LOADING_INITIAL,
+ CONFIG_TOKEN_BACKGROUND_LOADING
+ };
+ struct MenuPosInfo *init_busy[NUM_INITIAL_IMAGES_BUSY] =
+ {
+ &init.busy_initial,
+ &init.busy,
+ &init.busy_playfield
+ };
Bitmap *bitmap_font_initial = NULL;
- int i, j;
+ int parameter[NUM_INITIAL_IMAGES][NUM_GFX_ARGS];
+ int i, j, k;
- /* determine settings for initial font (for displaying startup messages) */
- for (i=0; image_config[i].token != NULL; i++)
+ // determine settings for initial font (for displaying startup messages)
+ for (i = 0; image_config[i].token != NULL; i++)
{
- for (j=0; j < NUM_INITIAL_FONTS; j++)
+ for (j = 0; j < NUM_INITIAL_FONTS; j++)
{
char font_token[128];
int len_font_token;
sprintf(font_token, "%s_%d", CONFIG_TOKEN_FONT_INITIAL, j + 1);
len_font_token = strlen(font_token);
- if (strcmp(image_config[i].token, font_token) == 0)
+ if (strEqual(image_config[i].token, font_token))
+ {
filename_font_initial = image_config[i].value;
+ }
else if (strlen(image_config[i].token) > len_font_token &&
strncmp(image_config[i].token, font_token, len_font_token) == 0)
{
- if (strcmp(&image_config[i].token[len_font_token], ".x") == 0)
+ if (strEqual(&image_config[i].token[len_font_token], ".x"))
font_initial[j].src_x = atoi(image_config[i].value);
- else if (strcmp(&image_config[i].token[len_font_token], ".y") == 0)
+ else if (strEqual(&image_config[i].token[len_font_token], ".y"))
font_initial[j].src_y = atoi(image_config[i].value);
- else if (strcmp(&image_config[i].token[len_font_token], ".width") == 0)
+ else if (strEqual(&image_config[i].token[len_font_token], ".width"))
font_initial[j].width = atoi(image_config[i].value);
- else if (strcmp(&image_config[i].token[len_font_token],".height") == 0)
+ else if (strEqual(&image_config[i].token[len_font_token], ".height"))
font_initial[j].height = atoi(image_config[i].value);
}
}
}
- for (j=0; j < NUM_INITIAL_FONTS; j++)
+ for (j = 0; j < NUM_INITIAL_FONTS; j++)
{
font_initial[j].num_chars = DEFAULT_NUM_CHARS_PER_FONT;
font_initial[j].num_chars_per_line = DEFAULT_NUM_CHARS_PER_LINE;
}
- if (filename_font_initial == NULL) /* should not happen */
- Error(ERR_EXIT, "cannot get filename for '%s'", CONFIG_TOKEN_FONT_INITIAL);
+ if (filename_font_initial == NULL) // should not happen
+ Fail("cannot get filename for '%s'", CONFIG_TOKEN_FONT_INITIAL);
- /* create additional image buffers for double-buffering */
- bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
- bitmap_db_door = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
+ InitGfxBuffers();
+ InitGfxCustomArtworkInfo();
+ InitGfxOtherSettings();
- /* initialize screen properties */
- InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
- REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
- bitmap_db_field);
- InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
- InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
- InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
+ InitGfxTileSizeInfo(TILESIZE, TILESIZE);
bitmap_font_initial = LoadCustomImage(filename_font_initial);
- for (j=0; j < NUM_INITIAL_FONTS; j++)
+ for (j = 0; j < NUM_INITIAL_FONTS; j++)
font_initial[j].bitmap = bitmap_font_initial;
InitFontGraphicInfo();
- DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
- DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
+ InitMenuDesignSettings_Static();
- DrawInitText("Loading graphics:", 120, FC_GREEN);
+ // initialize settings for initial images with default values
+ for (i = 0; i < NUM_INITIAL_IMAGES; i++)
+ for (j = 0; j < NUM_GFX_ARGS; j++)
+ parameter[i][j] =
+ get_graphic_parameter_value(image_config_suffix[j].value,
+ image_config_suffix[j].token,
+ image_config_suffix[j].type);
- InitTileClipmasks();
+ // read settings for initial images from default custom artwork config
+ char *gfx_config_filename = getPath3(options.graphics_directory,
+ GFX_DEFAULT_SUBDIR,
+ GRAPHICSINFO_FILENAME);
+
+ if (fileExists(gfx_config_filename))
+ {
+ SetupFileHash *setup_file_hash = loadSetupFileHash(gfx_config_filename);
+
+ if (setup_file_hash)
+ {
+ for (i = 0; i < NUM_INITIAL_IMAGES; i++)
+ {
+ char *filename = getHashEntry(setup_file_hash, image_token[i]);
+
+ if (filename)
+ {
+ filename_image_initial[i] = getStringCopy(filename);
+
+ for (j = 0; image_config_suffix[j].token != NULL; j++)
+ {
+ int type = image_config_suffix[j].type;
+ char *suffix = image_config_suffix[j].token;
+ char *token = getStringCat2(image_token[i], suffix);
+ char *value = getHashEntry(setup_file_hash, token);
+
+ checked_free(token);
+
+ if (value)
+ parameter[i][j] =
+ get_graphic_parameter_value(value, suffix, type);
+ }
+ }
+ }
+
+ // read values from custom graphics config file
+ InitMenuDesignSettings_FromHash(setup_file_hash, FALSE);
+
+ freeSetupFileHash(setup_file_hash);
+ }
+ }
+
+ for (i = 0; i < NUM_INITIAL_IMAGES; i++)
+ {
+ if (filename_image_initial[i] == NULL)
+ {
+ int len_token = strlen(image_token[i]);
+
+ // read settings for initial images from static default artwork config
+ for (j = 0; image_config[j].token != NULL; j++)
+ {
+ if (strEqual(image_config[j].token, image_token[i]))
+ {
+ filename_image_initial[i] = getStringCopy(image_config[j].value);
+ }
+ else if (strlen(image_config[j].token) > len_token &&
+ strncmp(image_config[j].token, image_token[i], len_token) == 0)
+ {
+ for (k = 0; image_config_suffix[k].token != NULL; k++)
+ {
+ if (strEqual(&image_config[j].token[len_token],
+ image_config_suffix[k].token))
+ parameter[i][k] =
+ get_graphic_parameter_value(image_config[j].value,
+ image_config_suffix[k].token,
+ image_config_suffix[k].type);
+ }
+ }
+ }
+ }
+ }
+
+ for (i = 0; i < NUM_INITIAL_IMAGES; i++)
+ {
+ if (filename_image_initial[i] == NULL) // should not happen
+ Fail("cannot get filename for '%s'", image_token[i]);
+
+ image_initial[i].bitmaps =
+ checked_calloc(sizeof(Bitmap *) * NUM_IMG_BITMAP_POINTERS);
+
+ if (!strEqual(filename_image_initial[i], UNDEFINED_FILENAME))
+ image_initial[i].bitmaps[IMG_BITMAP_STANDARD] =
+ LoadCustomImage(filename_image_initial[i]);
+
+ checked_free(filename_image_initial[i]);
+ }
+
+ for (i = 0; i < NUM_INITIAL_IMAGES; i++)
+ image_initial[i].use_image_size = TRUE;
+
+ graphic_info = image_initial; // graphic == 0 => image_initial
+
+ for (i = 0; i < NUM_INITIAL_IMAGES; i++)
+ set_graphic_parameters_ext(i, parameter[i], image_initial[i].bitmaps);
+
+ graphic_info = graphic_info_last;
+
+ for (i = 0; i < NUM_INITIAL_IMAGES_BUSY; i++)
+ {
+ // set image size for busy animations
+ init_busy[i]->width = image_initial[i].width;
+ init_busy[i]->height = image_initial[i].height;
+ }
+
+ SetLoadingBackgroundImage();
+
+ ClearRectangleOnBackground(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
+
+ DrawProgramInfo();
+
+ InitGfxDrawBusyAnimFunction(DrawInitAnim);
+ InitGfxDrawGlobalAnimFunction(DrawGlobalAnimations);
+ InitGfxDrawGlobalBorderFunction(DrawMaskedBorderToTarget);
+ InitGfxDrawTileCursorFunction(DrawTileCursor);
+ InitGfxDrawEnvelopeRequestFunction(DrawEnvelopeRequestToScreen);
+
+ gfx.fade_border_source_status = global.border_status;
+ gfx.fade_border_target_status = global.border_status;
+ gfx.masked_border_bitmap_ptr = backbuffer;
+
+ // use copy of busy animation to prevent change while reloading artwork
+ init_last = init;
}
-void InitGfxBackground()
+static void InitGfxBackground(void)
{
- int x, y;
-
- drawto = backbuffer;
fieldbuffer = bitmap_db_field;
- SetDrawtoField(DRAW_BACKBUFFER);
+ SetDrawtoField(DRAW_TO_BACKBUFFER);
- BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
- 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
- ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
- ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
+ ClearRectangle(backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE);
- for (x=0; x<MAX_BUF_XSIZE; x++)
- for (y=0; y<MAX_BUF_YSIZE; y++)
- redraw[x][y] = 0;
- redraw_tiles = 0;
redraw_mask = REDRAW_ALL;
}
-static void InitLevelInfo()
+static void InitSnd(void)
+{
+ InitSoundSettings_Static();
+
+ // read settings for initial sounds from default custom artwork config
+ char *snd_config_filename = getPath3(options.sounds_directory,
+ SND_DEFAULT_SUBDIR,
+ SOUNDSINFO_FILENAME);
+
+ if (fileExists(snd_config_filename))
+ {
+ SetupFileHash *setup_file_hash = loadSetupFileHash(snd_config_filename);
+
+ if (setup_file_hash)
+ {
+ // read values from custom sounds config file
+ InitSoundSettings_FromHash(setup_file_hash, FALSE);
+
+ freeSetupFileHash(setup_file_hash);
+ }
+ }
+}
+
+static void InitLevelInfo(void)
{
- LoadLevelInfo(); /* global level info */
- LoadLevelSetup_LastSeries(); /* last played series info */
- LoadLevelSetup_SeriesInfo(); /* last played level info */
+ LoadLevelInfo(); // global level info
+ LoadLevelSetup_LastSeries(); // last played series info
+ LoadLevelSetup_SeriesInfo(); // last played level info
+
+ if (global.autoplay_leveldir &&
+ global.autoplay_mode != AUTOPLAY_MODE_TEST)
+ {
+ leveldir_current = getTreeInfoFromIdentifier(leveldir_first,
+ global.autoplay_leveldir);
+ if (leveldir_current == NULL)
+ leveldir_current = getFirstValidTreeInfoEntry(leveldir_first);
+ }
+
+ SetLevelSetInfo(leveldir_current->identifier, level_nr);
}
-void InitLevelArtworkInfo()
+static void InitLevelArtworkInfo(void)
{
LoadLevelArtworkInfo();
}
-static void InitImages()
+static void InitImages(void)
{
-#if 1
+ print_timestamp_init("InitImages");
+
+#if 0
+ Debug("init:InitImages", "leveldir_current->identifier == '%s'",
+ leveldir_current == NULL ? "[NULL]" : leveldir_current->identifier);
+ Debug("init:InitImages", "leveldir_current->graphics_path == '%s'",
+ leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_path);
+ Debug("init:InitImages", "leveldir_current->graphics_set == '%s'",
+ leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_set);
+ Debug("init:InitImages", "getLevelArtworkSet(ARTWORK_TYPE_GRAPHICS) == '%s'",
+ leveldir_current == NULL ? "[NULL]" : LEVELDIR_ARTWORK_SET(leveldir_current, ARTWORK_TYPE_GRAPHICS));
+#endif
+
setLevelArtworkDir(artwork.gfx_first);
+
+#if 0
+ Debug("init:InitImages", "leveldir_current->identifier == '%s'",
+ leveldir_current == NULL ? "[NULL]" : leveldir_current->identifier);
+ Debug("init:InitImages", "leveldir_current->graphics_path == '%s'",
+ leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_path);
+ Debug("init:InitImages", "leveldir_current->graphics_set == '%s'",
+ leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_set);
+ Debug("init:InitImages", "getLevelArtworkSet(ARTWORK_TYPE_GRAPHICS) == '%s'",
+ leveldir_current == NULL ? "[NULL]" : LEVELDIR_ARTWORK_SET(leveldir_current, ARTWORK_TYPE_GRAPHICS));
#endif
#if 0
- printf("::: InitImages for '%s' ['%s', '%s'] ['%s', '%s']\n",
- leveldir_current->identifier,
- artwork.gfx_current_identifier,
- artwork.gfx_current->identifier,
- leveldir_current->graphics_set,
- leveldir_current->graphics_path);
+ Debug("init:InitImages", "InitImages for '%s' ['%s', '%s'] ['%s', '%s']",
+ leveldir_current->identifier,
+ artwork.gfx_current_identifier,
+ artwork.gfx_current->identifier,
+ leveldir_current->graphics_set,
+ leveldir_current->graphics_path);
#endif
+ UPDATE_BUSY_STATE();
+
ReloadCustomImages();
+ print_timestamp_time("ReloadCustomImages");
+
+ UPDATE_BUSY_STATE();
LoadCustomElementDescriptions();
- LoadSpecialMenuDesignSettings();
+ print_timestamp_time("LoadCustomElementDescriptions");
+
+ UPDATE_BUSY_STATE();
+
+ LoadMenuDesignSettings();
+ print_timestamp_time("LoadMenuDesignSettings");
+
+ UPDATE_BUSY_STATE();
ReinitializeGraphics();
+ print_timestamp_time("ReinitializeGraphics");
+
+ LoadMenuDesignSettings_AfterGraphics();
+ print_timestamp_time("LoadMenuDesignSettings_AfterGraphics");
+
+ UPDATE_BUSY_STATE();
+
+ print_timestamp_done("InitImages");
}
-static void InitSound(char *identifier)
+static void InitSound(void)
{
- if (identifier == NULL)
- identifier = artwork.snd_current->identifier;
+ print_timestamp_init("InitSound");
-#if 1
- /* set artwork path to send it to the sound server process */
+ // set artwork path to send it to the sound server process
setLevelArtworkDir(artwork.snd_first);
-#endif
- InitReloadCustomSounds(identifier);
+ InitReloadCustomSounds();
+ print_timestamp_time("InitReloadCustomSounds");
+
+ LoadSoundSettings();
+ print_timestamp_time("LoadSoundSettings");
+
ReinitializeSounds();
+ print_timestamp_time("ReinitializeSounds");
+
+ print_timestamp_done("InitSound");
}
-static void InitMusic(char *identifier)
+static void InitMusic(void)
{
- if (identifier == NULL)
- identifier = artwork.mus_current->identifier;
+ print_timestamp_init("InitMusic");
-#if 1
- /* set artwork path to send it to the sound server process */
+ // set artwork path to send it to the sound server process
setLevelArtworkDir(artwork.mus_first);
-#endif
- InitReloadCustomMusic(identifier);
+ InitReloadCustomMusic();
+ print_timestamp_time("InitReloadCustomMusic");
+
ReinitializeMusic();
+ print_timestamp_time("ReinitializeMusic");
+
+ print_timestamp_done("InitMusic");
}
-void InitNetworkServer()
+static void InitArtworkDone(void)
{
-#if defined(PLATFORM_UNIX)
- int nr_wanted;
-#endif
+ if (program.headless)
+ return;
+
+ InitGlobalAnimations();
+}
+
+static void InitNetworkSettings(void)
+{
+ boolean network_enabled = (options.network || setup.network_mode);
+ char *network_server = (options.server_host != NULL ? options.server_host :
+ setup.network_server_hostname);
+
+ if (strEqual(network_server, STR_NETWORK_AUTO_DETECT))
+ network_server = NULL;
+
+ InitNetworkInfo(network_enabled,
+ FALSE,
+ options.serveronly,
+ network_server,
+ options.server_port);
+}
- if (!options.network)
+void InitNetworkServer(void)
+{
+ if (!network.enabled || network.connected)
return;
-#if defined(PLATFORM_UNIX)
- nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
+ LimitScreenUpdates(FALSE);
- if (!ConnectToServer(options.server_host, options.server_port))
- Error(ERR_EXIT, "cannot connect to network game server");
+ if (game_status == GAME_MODE_LOADING)
+ DrawProgramInfo();
- SendToServer_PlayerName(setup.player_name);
- SendToServer_ProtocolVersion();
+ if (!ConnectToServer(network.server_host, network.server_port))
+ {
+ network.enabled = FALSE;
+
+ setup.network_mode = FALSE;
+ }
+ else
+ {
+ SendToServer_ProtocolVersion();
+ SendToServer_PlayerName(setup.player_name);
+ SendToServer_NrWanted(setup.network_player_nr + 1);
+
+ network.connected = TRUE;
+ }
+
+ // short time to recognize result of network initialization
+ if (game_status == GAME_MODE_LOADING)
+ Delay_WithScreenUpdates(1000);
+}
+
+static boolean CheckArtworkConfigForCustomElements(char *filename)
+{
+ SetupFileHash *setup_file_hash;
+ boolean redefined_ce_found = FALSE;
- if (nr_wanted)
- SendToServer_NrWanted(nr_wanted);
+ // !!! CACHE THIS BY USING HASH 'filename' => 'true/false' !!!
+
+ if ((setup_file_hash = loadSetupFileHash(filename)) != NULL)
+ {
+ BEGIN_HASH_ITERATION(setup_file_hash, itr)
+ {
+ char *token = HASH_ITERATION_TOKEN(itr);
+
+ if (strPrefix(token, "custom_"))
+ {
+ redefined_ce_found = TRUE;
+
+ break;
+ }
+ }
+ END_HASH_ITERATION(setup_file_hash, itr)
+
+ freeSetupFileHash(setup_file_hash);
+ }
+
+ return redefined_ce_found;
+}
+
+static boolean CheckArtworkTypeForRedefinedCustomElements(int type)
+{
+ char *filename_base, *filename_local;
+ boolean redefined_ce_found = FALSE;
+
+ setLevelArtworkDir(ARTWORK_FIRST_NODE(artwork, type));
+
+#if 0
+ Debug("init:CheckArtworkTypeForRedefinedCustomElements",
+ "leveldir_current->identifier == '%s'",
+ leveldir_current == NULL ? "[NULL]" : leveldir_current->identifier);
+ Debug("init:CheckArtworkTypeForRedefinedCustomElements",
+ "leveldir_current->graphics_path == '%s'",
+ leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_path);
+ Debug("init:CheckArtworkTypeForRedefinedCustomElements",
+ "leveldir_current->graphics_set == '%s'",
+ leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_set);
+ Debug("init:CheckArtworkTypeForRedefinedCustomElements",
+ "getLevelArtworkSet(ARTWORK_TYPE_GRAPHICS) == '%s'",
+ leveldir_current == NULL ? "[NULL]" :
+ LEVELDIR_ARTWORK_SET(leveldir_current, type));
+#endif
+
+ // first look for special artwork configured in level series config
+ filename_base = getCustomArtworkLevelConfigFilename(type);
+
+#if 0
+ Debug("init:CheckArtworkTypeForRedefinedCustomElements",
+ "filename_base == '%s'", filename_base);
#endif
+
+ if (fileExists(filename_base))
+ redefined_ce_found |= CheckArtworkConfigForCustomElements(filename_base);
+
+ filename_local = getCustomArtworkConfigFilename(type);
+
+#if 0
+ Debug("init:CheckArtworkTypeForRedefinedCustomElements",
+ "filename_local == '%s'", filename_local);
+#endif
+
+ if (filename_local != NULL && !strEqual(filename_base, filename_local))
+ redefined_ce_found |= CheckArtworkConfigForCustomElements(filename_local);
+
+#if 0
+ Debug("init:CheckArtworkTypeForRedefinedCustomElements",
+ "redefined_ce_found == %d", redefined_ce_found);
+#endif
+
+ return redefined_ce_found;
}
-static char *getNewArtworkIdentifier(int type)
+static void InitOverrideArtwork(void)
{
- static char *leveldir_current_identifier[3] = { NULL, NULL, NULL };
+ boolean redefined_ce_found = FALSE;
+
+ // to check if this level set redefines any CEs, do not use overriding
+ gfx.override_level_graphics = FALSE;
+ gfx.override_level_sounds = FALSE;
+ gfx.override_level_music = FALSE;
+
+ // now check if this level set has definitions for custom elements
+ if (setup.override_level_graphics == STATE_AUTO ||
+ setup.override_level_sounds == STATE_AUTO ||
+ setup.override_level_music == STATE_AUTO)
+ redefined_ce_found =
+ (CheckArtworkTypeForRedefinedCustomElements(ARTWORK_TYPE_GRAPHICS) |
+ CheckArtworkTypeForRedefinedCustomElements(ARTWORK_TYPE_SOUNDS) |
+ CheckArtworkTypeForRedefinedCustomElements(ARTWORK_TYPE_MUSIC));
+
+#if 0
+ Debug("init:InitOverrideArtwork", "redefined_ce_found == %d",
+ redefined_ce_found);
+#endif
+
+ if (redefined_ce_found)
+ {
+ // this level set has CE definitions: change "MODE_AUTO" to "FALSE"
+ gfx.override_level_graphics = (setup.override_level_graphics == TRUE);
+ gfx.override_level_sounds = (setup.override_level_sounds == TRUE);
+ gfx.override_level_music = (setup.override_level_music == TRUE);
+ }
+ else
+ {
+ // this level set has no CE definitions: change "MODE_AUTO" to "TRUE"
+ gfx.override_level_graphics = (setup.override_level_graphics != FALSE);
+ gfx.override_level_sounds = (setup.override_level_sounds != FALSE);
+ gfx.override_level_music = (setup.override_level_music != FALSE);
+ }
+
+#if 0
+ Debug("init:InitOverrideArtwork", "%d, %d, %d",
+ gfx.override_level_graphics,
+ gfx.override_level_sounds,
+ gfx.override_level_music);
+#endif
+}
+
+static char *setNewArtworkIdentifier(int type)
+{
+ static char *last_leveldir_identifier[3] = { NULL, NULL, NULL };
+ static char *last_artwork_identifier[3] = { NULL, NULL, NULL };
static boolean last_override_level_artwork[3] = { FALSE, FALSE, FALSE };
- static boolean last_has_level_artwork_set[3] = { FALSE, FALSE, FALSE };
+ static boolean last_has_custom_artwork_set[3] = { FALSE, FALSE, FALSE };
static boolean initialized[3] = { FALSE, FALSE, FALSE };
TreeInfo *artwork_first_node = ARTWORK_FIRST_NODE(artwork, type);
- boolean setup_override_artwork = SETUP_OVERRIDE_ARTWORK(setup, type);
+ boolean setup_override_artwork = GFX_OVERRIDE_ARTWORK(type);
char *setup_artwork_set = SETUP_ARTWORK_SET(setup, type);
char *leveldir_identifier = leveldir_current->identifier;
-#if 1
- /* !!! setLevelArtworkDir() should be moved to an earlier stage !!! */
+ // !!! setLevelArtworkDir() should be moved to an earlier stage !!!
char *leveldir_artwork_set = setLevelArtworkDir(artwork_first_node);
-#else
- char *leveldir_artwork_set = LEVELDIR_ARTWORK_SET(leveldir_current, type);
-#endif
boolean has_level_artwork_set = (leveldir_artwork_set != NULL);
+ TreeInfo *custom_artwork_set =
+ getTreeInfoFromIdentifier(artwork_first_node, leveldir_identifier);
+ boolean has_custom_artwork_set = (custom_artwork_set != NULL);
char *artwork_current_identifier;
- char *artwork_new_identifier = NULL; /* default: nothing has changed */
+ char *artwork_new_identifier = NULL; // default: nothing has changed
- /* leveldir_current may be invalid (level group, parent link) */
+ // leveldir_current may be invalid (level group, parent link)
if (!validLevelSeries(leveldir_current))
return NULL;
if (setup_override_artwork)
artwork_current_identifier = setup_artwork_set;
- else if (leveldir_artwork_set != NULL)
+ else if (has_level_artwork_set)
artwork_current_identifier = leveldir_artwork_set;
- else if (getTreeInfoFromIdentifier(artwork_first_node, leveldir_identifier))
+ else if (has_custom_artwork_set)
artwork_current_identifier = leveldir_identifier;
else
artwork_current_identifier = setup_artwork_set;
-
/* 2nd step: check if it is really needed to reload artwork set
------------------------------------------------------------ */
-#if 0
- if (type == ARTWORK_TYPE_GRAPHICS)
- printf("::: 0: '%s' ['%s', '%s'] ['%s' ('%s')]\n",
- artwork_new_identifier,
- ARTWORK_CURRENT_IDENTIFIER(artwork, type),
- artwork_current_identifier,
- leveldir_current->graphics_set,
- leveldir_current->identifier);
-#endif
-
- /* ---------- reload if level set and also artwork set has changed ------- */
- if (leveldir_current_identifier[type] != leveldir_identifier &&
- (last_has_level_artwork_set[type] || has_level_artwork_set))
+ // ---------- reload if level set and also artwork set has changed ----------
+ if (last_leveldir_identifier[type] != leveldir_identifier &&
+ (last_has_custom_artwork_set[type] || has_custom_artwork_set))
artwork_new_identifier = artwork_current_identifier;
- leveldir_current_identifier[type] = leveldir_identifier;
- last_has_level_artwork_set[type] = has_level_artwork_set;
+ last_leveldir_identifier[type] = leveldir_identifier;
+ last_has_custom_artwork_set[type] = has_custom_artwork_set;
-#if 0
- if (type == ARTWORK_TYPE_GRAPHICS)
- printf("::: 1: '%s'\n", artwork_new_identifier);
-#endif
-
- /* ---------- reload if "override artwork" setting has changed ----------- */
+ // ---------- reload if "override artwork" setting has changed --------------
if (last_override_level_artwork[type] != setup_override_artwork)
artwork_new_identifier = artwork_current_identifier;
last_override_level_artwork[type] = setup_override_artwork;
-#if 0
- if (type == ARTWORK_TYPE_GRAPHICS)
- printf("::: 2: '%s'\n", artwork_new_identifier);
-#endif
-
- /* ---------- reload if current artwork identifier has changed ----------- */
- if (strcmp(ARTWORK_CURRENT_IDENTIFIER(artwork, type),
- artwork_current_identifier) != 0)
+ // ---------- reload if current artwork identifier has changed --------------
+ if (!strEqual(last_artwork_identifier[type], artwork_current_identifier))
artwork_new_identifier = artwork_current_identifier;
- *(&(ARTWORK_CURRENT_IDENTIFIER(artwork, type))) = artwork_current_identifier;
+ // (we cannot compare string pointers here, so copy string content itself)
+ setString(&last_artwork_identifier[type], artwork_current_identifier);
-#if 0
- if (type == ARTWORK_TYPE_GRAPHICS)
- printf("::: 3: '%s'\n", artwork_new_identifier);
-#endif
+ // ---------- set new artwork identifier ----------
+ *(ARTWORK_CURRENT_IDENTIFIER_PTR(artwork, type)) = artwork_current_identifier;
- /* ---------- do not reload directly after starting ---------------------- */
+ // ---------- do not reload directly after starting -------------------------
if (!initialized[type])
artwork_new_identifier = NULL;
initialized[type] = TRUE;
-#if 0
- if (type == ARTWORK_TYPE_GRAPHICS)
- printf("::: 4: '%s'\n", artwork_new_identifier);
-#endif
-
-#if 0
- if (type == ARTWORK_TYPE_GRAPHICS)
- printf("CHECKING OLD/NEW GFX:\n- OLD: %s\n- NEW: %s ['%s', '%s'] ['%s']\n",
- artwork.gfx_current_identifier, artwork_current_identifier,
- artwork.gfx_current->identifier, leveldir_current->graphics_set,
- artwork_new_identifier);
-#endif
-
return artwork_new_identifier;
}
-void ReloadCustomArtwork()
+static void InitArtworkIdentifier(void)
{
- char *gfx_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_GRAPHICS);
- char *snd_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_SOUNDS);
- char *mus_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_MUSIC);
- boolean redraw_screen = FALSE;
+ setNewArtworkIdentifier(ARTWORK_TYPE_GRAPHICS);
+ setNewArtworkIdentifier(ARTWORK_TYPE_SOUNDS);
+ setNewArtworkIdentifier(ARTWORK_TYPE_MUSIC);
+}
- if (gfx_new_identifier != NULL)
- {
-#if 0
- printf("RELOADING GRAPHICS '%s' -> '%s' ['%s', '%s']\n",
- artwork.gfx_current_identifier,
- gfx_new_identifier,
- artwork.gfx_current->identifier,
- leveldir_current->graphics_set);
-#endif
+void ReloadCustomArtwork(int force_reload)
+{
+ int last_game_status = game_status; // save current game status
+ char *gfx_new_identifier;
+ char *snd_new_identifier;
+ char *mus_new_identifier;
+ boolean force_reload_gfx = (force_reload & (1 << ARTWORK_TYPE_GRAPHICS));
+ boolean force_reload_snd = (force_reload & (1 << ARTWORK_TYPE_SOUNDS));
+ boolean force_reload_mus = (force_reload & (1 << ARTWORK_TYPE_MUSIC));
+ boolean reload_needed;
- ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
+ InitOverrideArtwork();
- InitImages();
+ AdjustGraphicsForEMC();
+ AdjustSoundsForEMC();
+
+ gfx_new_identifier = setNewArtworkIdentifier(ARTWORK_TYPE_GRAPHICS);
+ snd_new_identifier = setNewArtworkIdentifier(ARTWORK_TYPE_SOUNDS);
+ mus_new_identifier = setNewArtworkIdentifier(ARTWORK_TYPE_MUSIC);
+
+ reload_needed = (gfx_new_identifier != NULL || force_reload_gfx ||
+ snd_new_identifier != NULL || force_reload_snd ||
+ mus_new_identifier != NULL || force_reload_mus);
+
+ if (!reload_needed)
+ return;
+
+ print_timestamp_init("ReloadCustomArtwork");
+
+ SetGameStatus(GAME_MODE_LOADING);
+ FadeOut(REDRAW_ALL);
+
+ SetLoadingBackgroundImage();
+
+ ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
+ print_timestamp_time("ClearRectangleOnBackground");
+
+ FadeIn(REDRAW_ALL);
+
+ UPDATE_BUSY_STATE();
+
+ InitMissingFileHash();
+
+ if (gfx_new_identifier != NULL || force_reload_gfx)
+ {
#if 0
- printf("... '%s'\n",
- leveldir_current->graphics_set);
+ Debug("init:ReloadCustomArtwork",
+ "RELOADING GRAPHICS '%s' -> '%s' ['%s', '%s']",
+ artwork.gfx_current_identifier,
+ gfx_new_identifier,
+ artwork.gfx_current->identifier,
+ leveldir_current->graphics_set);
#endif
- FreeTileClipmasks();
- InitTileClipmasks();
+ InitImages();
+ print_timestamp_time("InitImages");
+ }
- redraw_screen = TRUE;
+ if (snd_new_identifier != NULL || force_reload_snd)
+ {
+ InitSound();
+ print_timestamp_time("InitSound");
}
- if (snd_new_identifier != NULL)
+ if (mus_new_identifier != NULL || force_reload_mus)
{
- ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
+ InitMusic();
+ print_timestamp_time("InitMusic");
+ }
- InitSound(snd_new_identifier);
+ InitArtworkDone();
- redraw_screen = TRUE;
- }
+ SetGameStatus(last_game_status); // restore current game status
- if (mus_new_identifier != NULL)
- {
- ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
+ FadeOut(REDRAW_ALL);
- InitMusic(mus_new_identifier);
+ RedrawGlobalBorder();
- redraw_screen = TRUE;
- }
+ // force redraw of (open or closed) door graphics
+ SetDoorState(DOOR_OPEN_ALL);
+ CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
- if (redraw_screen)
- {
- InitGfxBackground();
+ FadeSetEnterScreen();
+ FadeSkipNextFadeOut();
- /* force redraw of (open or closed) door graphics */
- SetDoorState(DOOR_OPEN_ALL);
- CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
- }
+ print_timestamp_done("ReloadCustomArtwork");
+
+ LimitScreenUpdates(FALSE);
}
-void KeyboardAutoRepeatOffUnlessAutoplay()
+void KeyboardAutoRepeatOffUnlessAutoplay(void)
{
if (global.autoplay_leveldir == NULL)
KeyboardAutoRepeatOff();
}
+void DisplayExitMessage(char *format, va_list ap)
+{
+ // also check for initialized video (headless flag may be temporarily unset)
+ if (program.headless || !video.initialized)
+ return;
+
+ // check if draw buffer and fonts for exit message are already available
+ if (drawto == NULL || font_initial[NUM_INITIAL_FONTS - 1].bitmap == NULL)
+ return;
+
+ int font_1 = FC_RED;
+ int font_2 = FC_YELLOW;
+ int font_3 = FC_BLUE;
+ int font_width = getFontWidth(font_2);
+ int font_height = getFontHeight(font_2);
+ int sx = SX;
+ int sy = SY;
+ int sxsize = WIN_XSIZE - 2 * sx;
+ int sysize = WIN_YSIZE - 2 * sy;
+ int line_length = sxsize / font_width;
+ int max_lines = sysize / font_height;
+ int num_lines_printed;
+
+ gfx.sx = sx;
+ gfx.sy = sy;
+ gfx.sxsize = sxsize;
+ gfx.sysize = sysize;
+
+ sy = 20;
+
+ ClearRectangle(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
+
+ DrawTextSCentered(sy, font_1, "Fatal error:");
+ sy += 3 * font_height;;
+
+ num_lines_printed =
+ DrawTextBufferVA(sx, sy, format, ap, font_2,
+ line_length, line_length, max_lines,
+ 0, BLIT_ON_BACKGROUND, TRUE, TRUE, FALSE);
+ sy += (num_lines_printed + 3) * font_height;
+
+ DrawTextSCentered(sy, font_1, "For details, see the following error file:");
+ sy += 3 * font_height;
+
+ num_lines_printed =
+ DrawTextBuffer(sx, sy, program.log_filename, font_2,
+ line_length, line_length, max_lines,
+ 0, BLIT_ON_BACKGROUND, TRUE, TRUE, FALSE);
+
+ DrawTextSCentered(SYSIZE - 20, font_3, "Press any key or button to exit");
+
+ redraw_mask = REDRAW_ALL;
+
+ // force drawing exit message even if screen updates are currently limited
+ LimitScreenUpdates(FALSE);
+
+ BackToFront();
+
+ // deactivate toons and global animations on error message screen
+ setup.global_animations = FALSE;
+
+ WaitForEventToContinue();
+}
-/* ========================================================================= */
-/* OpenAll() */
-/* ========================================================================= */
-void OpenAll()
+// ============================================================================
+// OpenAll()
+// ============================================================================
+
+void OpenAll(void)
{
- InitGlobal(); /* initialize some global variables */
+ print_timestamp_init("OpenAll");
+
+ SetGameStatus(GAME_MODE_LOADING);
+
+ InitCounter();
+
+ InitGlobal(); // initialize some global variables
+
+ InitRND(NEW_RANDOMIZE);
+ InitSimpleRandom(NEW_RANDOMIZE);
+ InitBetterRandom(NEW_RANDOMIZE);
+
+ InitMissingFileHash();
+
+ print_timestamp_time("[init global stuff]");
+
+ InitSetup();
+
+ print_timestamp_time("[init setup/config stuff (1)]");
if (options.execute_command)
Execute_Command(options.execute_command);
- if (options.serveronly)
+ InitNetworkSettings();
+
+ InitRuntimeInfo();
+
+ if (network.serveronly)
{
#if defined(PLATFORM_UNIX)
- NetworkServer(options.server_port, options.serveronly);
+ NetworkServer(network.server_port, TRUE);
#else
- Error(ERR_WARN, "networking only supported in Unix version");
+ Warn("networking only supported in Unix version");
#endif
- exit(0); /* never reached */
- }
- InitSetup();
+ exit(0); // never reached, server loops forever
+ }
+ InitGameInfo();
+ print_timestamp_time("[init setup/config stuff (2)]");
InitPlayerInfo();
- InitArtworkInfo(); /* needed before loading gfx, sound & music */
- InitArtworkConfig(); /* needed before forking sound child process */
+ print_timestamp_time("[init setup/config stuff (3)]");
+ InitArtworkInfo(); // needed before loading gfx, sound & music
+ print_timestamp_time("[init setup/config stuff (4)]");
+ InitArtworkConfig(); // needed before forking sound child process
+ print_timestamp_time("[init setup/config stuff (5)]");
InitMixer();
-
- InitCounter();
-
- InitRND(NEW_RANDOMIZE);
- InitSimpleRND(NEW_RANDOMIZE);
+ print_timestamp_time("[init setup/config stuff (6)]");
InitJoysticks();
+ print_timestamp_time("[init setup/config stuff]");
+
+ InitVideoDefaults();
InitVideoDisplay();
- InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
- setup.fullscreen);
+ InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen);
+ InitVideoOverlay();
InitEventFilter(FilterMouseMotionEvents);
+ print_timestamp_time("[init video stuff]");
+
InitElementPropertiesStatic();
InitElementPropertiesEngine(GAME_VERSION_ACTUAL);
+ InitElementPropertiesGfxElement();
+
+ print_timestamp_time("[init element properties stuff]");
InitGfx();
+ InitSnd();
+
+ print_timestamp_time("InitGfx");
InitLevelInfo();
+ print_timestamp_time("InitLevelInfo");
+
InitLevelArtworkInfo();
+ print_timestamp_time("InitLevelArtworkInfo");
+
+ InitOverrideArtwork(); // needs to know current level directory
+ print_timestamp_time("InitOverrideArtwork");
+
+ InitArtworkIdentifier(); // needs to know current level directory
+ print_timestamp_time("InitArtworkIdentifier");
+
+ InitImages(); // needs to know current level directory
+ print_timestamp_time("InitImages");
- InitImages(); /* needs to know current level directory */
- InitSound(NULL); /* needs to know current level directory */
- InitMusic(NULL); /* needs to know current level directory */
+ InitSound(); // needs to know current level directory
+ print_timestamp_time("InitSound");
+
+ InitMusic(); // needs to know current level directory
+ print_timestamp_time("InitMusic");
+
+ InitArtworkDone();
InitGfxBackground();
+ bd_open_all();
+ em_open_all();
+ sp_open_all();
+ mm_open_all();
+
if (global.autoplay_leveldir)
{
- AutoPlayTape();
+ AutoPlayTapes();
+ return;
+ }
+ else if (global.patchtapes_leveldir)
+ {
+ PatchTapes();
+ return;
+ }
+ else if (global.convert_leveldir)
+ {
+ ConvertLevels();
+ return;
+ }
+ else if (global.dumplevelset_leveldir)
+ {
+ DumpLevelset();
+ return;
+ }
+ else if (global.dumplevel_leveldir)
+ {
+ DumpLevels();
return;
}
+ else if (global.dumptape_leveldir)
+ {
+ DumpTapes();
+ return;
+ }
+ else if (global.create_sketch_images_dir)
+ {
+ CreateLevelSketchImages();
+ return;
+ }
+ else if (global.create_collect_images_dir)
+ {
+ CreateCollectElementImages();
+ return;
+ }
+
+ InitNetworkServer();
+
+ SetGameStatus(GAME_MODE_MAIN);
+
+ FadeSetEnterScreen();
+ if (!(fading.fade_mode & FADE_TYPE_TRANSFORM))
+ FadeSkipNextFadeOut();
+
+ print_timestamp_time("[post-artwork]");
- game_status = GAME_MODE_MAIN;
+ print_timestamp_done("OpenAll");
+
+ if (setup.ask_for_remaining_tapes)
+ setup.ask_for_uploading_tapes = TRUE;
DrawMainMenu();
- InitNetworkServer();
+ if (options.drop_file != NULL)
+ PushDropEvent(options.drop_file);
+
+#if 0
+ Debug("internal:path", "SDL_GetBasePath() == '%s'",
+ SDL_GetBasePath());
+ Debug("internal:path", "SDL_GetPrefPath() == '%s'",
+ SDL_GetPrefPath("artsoft", "rocksndiamonds"));
+#if defined(PLATFORM_ANDROID)
+ Debug("internal:path", "SDL_AndroidGetInternalStoragePath() == '%s'",
+ SDL_AndroidGetInternalStoragePath());
+ Debug("internal:path", "SDL_AndroidGetExternalStoragePath() == '%s'",
+ SDL_AndroidGetExternalStoragePath());
+ Debug("internal:path", "SDL_AndroidGetExternalStorageState() == '%s'",
+ (SDL_AndroidGetExternalStorageState() &
+ SDL_ANDROID_EXTERNAL_STORAGE_WRITE ? "writable" :
+ SDL_AndroidGetExternalStorageState() &
+ SDL_ANDROID_EXTERNAL_STORAGE_READ ? "readable" : "not available"));
+#endif
+#endif
+}
+
+static boolean WaitForApiThreads(void)
+{
+ DelayCounter thread_delay = { 10000 };
+
+ if (program.api_thread_count == 0)
+ return TRUE;
+
+ // deactivate global animations (not accessible in game state "loading")
+ setup.global_animations = FALSE;
+
+ // set game state to "loading" to be able to show busy animation
+ SetGameStatus(GAME_MODE_LOADING);
+
+ ResetDelayCounter(&thread_delay);
+
+ // wait for threads to finish (and fail on timeout)
+ while (program.api_thread_count > 0)
+ {
+ if (DelayReached(&thread_delay))
+ {
+ Error("failed waiting for threads - TIMEOUT");
+
+ return FALSE;
+ }
+
+ UPDATE_BUSY_STATE();
+
+ Delay(20);
+ }
+
+ return TRUE;
}
void CloseAllAndExit(int exit_value)
{
+ WaitForApiThreads();
+
StopSounds();
FreeAllSounds();
FreeAllMusic();
- CloseAudio(); /* called after freeing sounds (needed for SDL) */
+ CloseAudio(); // called after freeing sounds (needed for SDL)
+
+ bd_close_all();
+ em_close_all();
+ sp_close_all();
FreeAllImages();
- FreeTileClipmasks();
+
+ // !!! TODO !!!
+ // set a flag to tell the network server thread to quit and wait for it
+ // using SDL_WaitThread()
+ //
+ // Code used with SDL 1.2:
+ // if (network.server_thread) // terminate network server
+ // SDL_KillThread(network.server_thread);
CloseVideoDisplay();
ClosePlatformDependentStuff();
+ if (exit_value != 0 && !options.execute_command)
+ {
+ // fall back to default level set (current set may have caused an error)
+ SaveLevelSetup_LastSeries_Deactivate();
+
+ // tell user where to find error log file which may contain more details
+ // (error notification now directly displayed on screen inside R'n'D
+ // NotifyUserAboutErrorFile(); // currently only works for Windows
+ }
+
exit(exit_value);
}