element_info[i].graphic[act] = -1;
element_info[i].crumbled[act] = -1;
- for (dir = 0; dir < NUM_DIRECTIONS; dir++)
+ for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
{
element_info[i].direction_graphic[act][dir] = -1;
element_info[i].direction_crumbled[act][dir] = -1;
if (crumbled)
{
if (direction < 0)
- for (dir = 0; dir < NUM_DIRECTIONS; dir++)
+ for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
element_info[element].direction_crumbled[action][dir] = -1;
if (direction > -1)
else
{
if (direction < 0)
- for (dir = 0; dir < NUM_DIRECTIONS; dir++)
+ for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
element_info[element].direction_graphic[action][dir] = -1;
if (direction > -1)
element_info[i].crumbled[act] =
element_info[crumbled_like].crumbled[act];
for (act = 0; act < NUM_ACTIONS; act++)
- for (dir = 0; dir < NUM_DIRECTIONS; dir++)
+ for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
element_info[i].direction_crumbled[act][dir] =
element_info[crumbled_like].direction_crumbled[act][dir];
}
{
element_info[i].graphic[ACTION_DIGGING] =
element_info[diggable_like].graphic[ACTION_DIGGING];
- for (dir = 0; dir < NUM_DIRECTIONS; dir++)
+ for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
element_info[i].direction_graphic[ACTION_DIGGING][dir] =
element_info[diggable_like].direction_graphic[ACTION_DIGGING][dir];
}
if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
element_info[i].crumbled[act] = -1;
- for (dir = 0; dir < NUM_DIRECTIONS; dir++)
+ for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
{
graphic = element_info[i].direction_graphic[act][dir];
if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
{
for (act = 0; act < NUM_ACTIONS; act++)
{
- for (dir = 0; dir < NUM_DIRECTIONS; dir++)
+ for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
{
int graphic = element_info[i].direction_graphic[act][dir];
int move_dir = (act == ACTION_FALLING ? MV_BIT_DOWN : dir);
{
int default_graphic = element_info[i].graphic[ACTION_DEFAULT];
int default_crumbled = element_info[i].crumbled[ACTION_DEFAULT];
- int default_direction_graphic[NUM_DIRECTIONS];
- int default_direction_crumbled[NUM_DIRECTIONS];
+ int default_direction_graphic[NUM_DIRECTIONS_FULL];
+ int default_direction_crumbled[NUM_DIRECTIONS_FULL];
if (default_graphic == -1)
default_graphic = IMG_UNKNOWN;
default_crumbled = IMG_EMPTY;
#endif
- for (dir = 0; dir < NUM_DIRECTIONS; dir++)
+ for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
{
default_direction_graphic[dir] =
element_info[i].direction_graphic[ACTION_DEFAULT][dir];
default_action_crumbled = default_crumbled;
#endif
- for (dir = 0; dir < NUM_DIRECTIONS; dir++)
+ for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
{
/* use action graphic as the default direction graphic, if undefined */
int default_action_direction_graphic = element_info[i].graphic[act];
if (graphic_info[crumbled].anim_frames == 1)
graphic_info[crumbled].anim_mode = ANIM_NONE;
- for (dir = 0; dir < NUM_DIRECTIONS; dir++)
+ for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
{
graphic = element_info[i].direction_graphic[act][dir];
crumbled = element_info[i].direction_crumbled[act][dir];
{ EL_SP_MURPHY, 0 },
{ EL_SOKOBAN_FIELD_PLAYER, 0 },
- /* all element that can move may be able to also move into acid */
+ /* all elements that can move may be able to also move into acid */
{ EL_BUG, 1 },
{ EL_BUG_LEFT, 1 },
{ EL_BUG_RIGHT, 1 },
{ EL_SP_ELECTRON, 15 },
{ EL_BALLOON, 16 },
{ EL_SPRING, 17 },
+ { EL_EMC_ANDROID, 18 },
{ -1, -1 },
};
EL_SP_BUGGY_BASE_ACTIVE,
EL_EMC_PLANT,
#endif
+
-1
};
EL_SPEED_PILL,
EL_EMC_LENSES,
EL_EMC_MAGNIFIER,
+
-1
};
EL_SP_BUGGY_BASE_ACTIVE,
EL_EMC_PLANT,
#endif
+
-1
};
EL_PACMAN,
EL_SP_SNIKSNAK,
EL_SP_ELECTRON,
+
-1
};
EL_SPACESHIP,
EL_BD_BUTTERFLY,
EL_BD_FIREFLY,
+
-1
};
EL_TUBE_LEFT_DOWN,
EL_TUBE_RIGHT_UP,
EL_TUBE_RIGHT_DOWN,
+
-1
};
EL_EMC_WALL_SLIPPERY_2,
EL_EMC_WALL_SLIPPERY_3,
EL_EMC_WALL_SLIPPERY_4,
+ EL_EMC_MAGIC_BALL,
+ EL_EMC_MAGIC_BALL_ACTIVE,
+
-1
};
EL_BALLOON,
EL_SPRING,
EL_EMC_ANDROID,
+
-1
};
EL_CRYSTAL,
EL_SPRING,
EL_DX_SUPABOMB,
+
-1
};
EL_CRYSTAL,
EL_SPRING,
EL_DX_SUPABOMB,
+
-1
};
EL_ROCK,
EL_BD_ROCK,
EL_SP_ZONK,
+
-1
};
EL_ROCK,
EL_BD_ROCK,
EL_SP_ZONK,
+
-1
};
#if 0
EL_BLACK_ORB,
#endif
+
-1
};
EL_PIG,
EL_DRAGON,
EL_MOLE,
+
-1
};
EL_BOMB,
EL_SP_DISK_ORANGE,
EL_DX_SUPABOMB,
+
-1
};
EL_PENGUIN,
EL_PIG,
EL_DRAGON,
+
-1
};
EL_TUBE_LEFT_DOWN,
EL_TUBE_RIGHT_UP,
EL_TUBE_RIGHT_DOWN,
+
-1
};
EL_EMC_GATE_8_GRAY_ACTIVE,
EL_SWITCHGATE_OPEN,
EL_TIMEGATE_OPEN,
+
-1
};
EL_SP_GRAVITY_OFF_PORT_RIGHT,
EL_SP_GRAVITY_OFF_PORT_UP,
EL_SP_GRAVITY_OFF_PORT_DOWN,
+
-1
};
EL_SP_DISK_YELLOW,
EL_BALLOON,
EL_EMC_ANDROID,
+
-1
};
EL_SP_GRAVITY_OFF_PORT_RIGHT,
EL_SP_GRAVITY_OFF_PORT_UP,
EL_SP_GRAVITY_OFF_PORT_DOWN,
+
-1
};
/* elements that can explode only by explosion */
EL_BLACK_ORB,
+
-1
};
EL_SP_GRAVITY_OFF_PORT_UP,
EL_SP_GRAVITY_OFF_PORT_DOWN,
EL_EMC_GRASS,
+
-1
};
EL_SP_MURPHY,
EL_SOKOBAN_FIELD_PLAYER,
EL_TRIGGER_PLAYER,
+
-1
};
EL_EMERALD_RED,
EL_EMERALD_PURPLE,
EL_DIAMOND,
+
-1
};
EL_LAMP,
EL_TIME_ORB_FULL,
EL_EMC_MAGIC_BALL_SWITCH,
+ EL_EMC_MAGIC_BALL_SWITCH_ACTIVE,
+
-1
};
EL_BD_AMOEBA,
EL_CHAR_QUESTION,
EL_UNKNOWN,
+
-1
};
EL_SP_BUGGY_BASE_ACTIVE,
EL_SP_EXIT_OPENING,
EL_SP_EXIT_CLOSING,
+
-1
};
EL_PLAYER_3,
EL_PLAYER_4,
EL_INVISIBLE_STEELWALL,
+
-1
};
EL_EMERALD_RED,
EL_EMERALD_PURPLE,
EL_DIAMOND,
+
-1
};
EL_DIAMOND,
EL_PEARL,
EL_CRYSTAL,
+
-1
};
EL_DIAMOND,
EL_PEARL,
EL_CRYSTAL,
+
-1
};
EL_EMERALD_RED,
EL_EMERALD_PURPLE,
EL_DIAMOND,
+
-1
};
EL_EMC_WALL_6,
EL_EMC_WALL_7,
EL_EMC_WALL_8,
+
-1
};
EL_TUBE_LEFT_DOWN,
EL_TUBE_RIGHT_UP,
EL_TUBE_RIGHT_DOWN,
+
-1
};
EL_PACMAN,
EL_SP_SNIKSNAK,
EL_SP_ELECTRON,
+
-1
};
EL_CONVEYOR_BELT_4_LEFT,
EL_CONVEYOR_BELT_4_MIDDLE,
EL_CONVEYOR_BELT_4_RIGHT,
+
-1
};
EL_CONVEYOR_BELT_4_LEFT_ACTIVE,
EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE,
EL_CONVEYOR_BELT_4_RIGHT_ACTIVE,
+
-1
};
EL_CONVEYOR_BELT_4_SWITCH_LEFT,
EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
+
-1
};
EL_TUBE_VERTICAL_LEFT,
EL_TUBE_VERTICAL_RIGHT,
EL_TUBE_ANY,
+
-1
};
EL_EMC_GATE_6_GRAY_ACTIVE,
EL_EMC_GATE_7_GRAY_ACTIVE,
EL_EMC_GATE_8_GRAY_ACTIVE,
+
-1
};
EL_AMOEBA_DRY,
EL_AMOEBA_FULL,
EL_BD_AMOEBA,
+ EL_EMC_DRIPPER,
+
-1
};
EL_AMOEBA_DRY,
EL_AMOEBA_FULL,
EL_BD_AMOEBA,
+ EL_EMC_DRIPPER,
+
-1
};
- static int ep_has_content[] =
+ static int ep_has_editor_content[] =
{
+ EL_PLAYER_1,
+ EL_PLAYER_2,
+ EL_PLAYER_3,
+ EL_PLAYER_4,
+ EL_SP_MURPHY,
EL_YAMYAM,
EL_AMOEBA_WET,
EL_AMOEBA_DRY,
EL_AMOEBA_FULL,
EL_BD_AMOEBA,
EL_EMC_MAGIC_BALL,
+ EL_EMC_ANDROID,
+
-1
};
EL_AMOEBA_FULL,
EL_GAME_OF_LIFE,
EL_BIOMAZE,
+ EL_EMC_DRIPPER,
+
-1
};
EL_DYNABOMB_PLAYER_3_ACTIVE,
EL_DYNABOMB_PLAYER_4_ACTIVE,
EL_SP_DISK_RED_ACTIVE,
+
-1
};
EL_EMC_WALL_14,
EL_EMC_WALL_15,
EL_EMC_WALL_16,
+
-1
};
EL_LANDMINE,
EL_TRAP,
EL_TRAP_ACTIVE,
+
-1
};
EL_INTERNAL_CASCADE_USER_ACTIVE,
EL_INTERNAL_CASCADE_GENERIC_ACTIVE,
EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE,
+
-1
};
EL_INTERNAL_CASCADE_USER,
EL_INTERNAL_CASCADE_GENERIC,
EL_INTERNAL_CASCADE_DYNAMIC,
+
-1
};
{ ep_keygate, EP_KEYGATE },
{ ep_amoeboid, EP_AMOEBOID },
{ ep_amoebalive, EP_AMOEBALIVE },
- { ep_has_content, EP_HAS_CONTENT },
+ { ep_has_editor_content, EP_HAS_EDITOR_CONTENT },
{ ep_can_turn_each_move, EP_CAN_TURN_EACH_MOVE },
{ ep_can_grow, EP_CAN_GROW },
{ ep_active_bomb, EP_ACTIVE_BOMB },
static char *sound_id_prefix[2 * MAX_NUM_ELEMENTS + 1];
static char *music_id_prefix[NUM_MUSIC_PREFIXES + 1];
static char *action_id_suffix[NUM_ACTIONS + 1];
- static char *direction_id_suffix[NUM_DIRECTIONS + 1];
+ static char *direction_id_suffix[NUM_DIRECTIONS_FULL + 1];
static char *special_id_suffix[NUM_SPECIAL_GFX_ARGS + 1];
static char *level_id_suffix[MAX_LEVELS + 1];
static char *dummy[1] = { NULL };
action_id_suffix[i] = element_action_info[i].suffix;
action_id_suffix[NUM_ACTIONS] = NULL;
- for (i = 0; i < NUM_DIRECTIONS; i++)
+ for (i = 0; i < NUM_DIRECTIONS_FULL; i++)
direction_id_suffix[i] = element_direction_info[i].suffix;
- direction_id_suffix[NUM_DIRECTIONS] = NULL;
+ direction_id_suffix[NUM_DIRECTIONS_FULL] = NULL;
for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
special_id_suffix[i] = special_suffix_info[i].suffix;