{
static int texture_graphics[] =
{
+ IMG_GFX_REQUEST_BUTTON_TOUCH_YES,
+ IMG_GFX_REQUEST_BUTTON_TOUCH_NO,
+ IMG_GFX_REQUEST_BUTTON_TOUCH_CONFIRM,
+ IMG_GFX_GAME_BUTTON_TOUCH_STOP,
+ IMG_GFX_GAME_BUTTON_TOUCH_PAUSE,
+ IMG_MENU_BUTTON_TOUCH_BACK,
+ IMG_MENU_BUTTON_TOUCH_NEXT,
+ IMG_MENU_BUTTON_TOUCH_BACK2,
+ IMG_MENU_BUTTON_TOUCH_NEXT2,
-1
};
int i, j, k;
CreateImageTextures(texture_graphics[i]);
}
-#if 1
-// !!! FIX THIS (CHANGE TO USING NORMAL ELEMENT GRAPHIC DEFINITIONS) !!!
-void SetBitmaps_EM(Bitmap **em_bitmap)
-{
- em_bitmap[0] = graphic_info[IMG_EMC_OBJECT].bitmap;
- em_bitmap[1] = graphic_info[IMG_EMC_SPRITE].bitmap;
-}
-#endif
-
-#if 0
-// !!! FIX THIS (CHANGE TO USING NORMAL ELEMENT GRAPHIC DEFINITIONS) !!!
-void SetBitmaps_SP(Bitmap **sp_bitmap)
-{
- *sp_bitmap = graphic_info[IMG_SP_OBJECTS].bitmap;
-}
-#endif
-
static int getFontBitmapID(int font_nr)
{
int special = -1;
EL_BOMB,
EL_NUT,
EL_AMOEBA_DROP,
+ EL_AMOEBA_DROPPING,
EL_QUICKSAND_FULL,
EL_QUICKSAND_FAST_FULL,
EL_MAGIC_WALL_FULL,