OpenAudio();
- AllocSoundArray(NUM_SOUNDS);
-
for(i=0; i<NUM_SOUNDS; i++)
{
- if (!LoadSound(i, sound_name[i]))
+ if (!LoadSound(sound_name[i]))
{
audio.sound_available = FALSE;
audio.loops_available = FALSE;
return;
}
}
+
+ num_bg_loops = LoadMusic();
}
void InitSoundServer()