{
for(j=0; j<NUM_GFX_ACTIONS_MAPPED; j++)
{
- element_info[i].graphic[j] = IMG_EMPTY_SPACE;
+ element_info[i].graphic[j] = -1; /* use default */
for(k=0; k<NUM_MV_DIRECTIONS; k++)
- element_info[i].direction_graphic[j][k] = IMG_EMPTY_SPACE;
- element_info[i].has_direction_graphic[j] = FALSE;
+ element_info[i].direction_graphic[j][k] = -1; /* use default */
}
}
direction = MV_DIR_BIT(direction);
element_info[element].direction_graphic[action][direction] = graphic;
- element_info[element].has_direction_graphic[action] = TRUE;
}
else
element_info[element].graphic[action] = graphic;
i++;
}
+ /* now set all '-1' values with element specific default values */
+ for(i=0; i<MAX_ELEMENTS; i++)
+ {
+ int default_action_graphic = element_info[i].graphic[GFX_ACTION_DEFAULT];
+ int default_action_direction_graphic[NUM_MV_DIRECTIONS];
+
+ if (default_action_graphic == -1)
+ default_action_graphic = EL_CHAR_QUESTION;
+
+ for(k=0; k<NUM_MV_DIRECTIONS; k++)
+ default_action_direction_graphic[k] =
+ element_info[i].direction_graphic[GFX_ACTION_DEFAULT][k];
+
+ for(j=0; j<NUM_GFX_ACTIONS_MAPPED; j++)
+ {
+ /* no graphic for this specific action -- use default action graphic */
+ if (element_info[i].graphic[j] == -1)
+ element_info[i].graphic[j] = default_action_graphic;
+
+ for(k=0; k<NUM_MV_DIRECTIONS; k++)
+ {
+ int default_direction_graphic = default_action_direction_graphic[k];
+
+ /* no default direction graphic -- use graphic for current action */
+ if (default_direction_graphic == -1)
+ default_direction_graphic = element_info[i].graphic[j];
+
+ if (element_info[i].direction_graphic[j][k] == -1)
+ element_info[i].direction_graphic[j][k] = default_direction_graphic;
+ }
+ }
+ }
+
#endif
}